Chun-Li's Strategy

Advantages

  • You've gotta be either stupid or gutsy to jump in on Chun Li. She has a variety of moves to counter jumping opponents. Most important is her launcher, which will easily set you up for either her infinite or an Air Demon.

  • Speaking of the Sichisei Senkuu Kyaku, it's gotta be the most powerful comboable move in the game. If it connects in an air combo, she'll do at least 50% damage on any opponent. Totally unfair in my opinion.

  • Chun Li still has her insane throw range. Match that with her footspeed, axe kick and variable forms of attack and you've got a character that is impossible to turtle against.

  • She's one of the best chippers in this game. I still haven't seen a move that can match her Kikosho in terms of block damage. Her Senretsu Kyaku is also a great chipper as long as you ram on the buttons. In a desperate fight, she'll usually win.

  • Her triple jump and ability to jump off walls give Chun Li the ability to stay up in the air for a very very long time. Both moves are useful for playing mind games or avoiding ground attacks.

  • Her Stomp Kick is a great jump in attack. It'll chain into her J.Roundhouse very easily. Most opponents get confused by this tactic and begin blocking low right after the Stomp Kick. The Roundhouse will catch them and then set em up for a ground combo.

  • Chun Li is one of the few characters with a taunt that will do damage.

    Disadvantages

  • Chun Li must either be on offense or she must make her opponents come to her. Even though she has a fireball, she simply cannot play a decent game of keep away. This also leaves her vulnerable to keep away characters that like to chip.

  • Chun Li has very low attack power. Her strength lies in using her speed to pull off combos and supers. If you don't know how to combo, then she won't be very useful offensively.

  • Other than that, Chun Li is a character with very few weaknesses to exploit. Very dangerous.

    Offense

  • Unless you know how to use the air dash or do the Stomp Kick to Roundhouse jump in, then it's best to use dash combos with Chun Li. Her normal jump in attacks don't help very much in terms of offense because they're all easy to defend. However, if you master her effective jump ins, use them to your heart's desire. They're really hard to defend.

  • I hate to say this, but when using Chun Li, you can do a lot of throwing. Her throw range is insane and is only rivalled by Wolverine's. In the air or in the ground, she'll usually be able to catch any opponent and smash em into the ground.

  • If you really need to finish off a turtling opponent , then Chun Li is the person you need. She has very many anti turtle moves. The aforementioned throw and her axe kick are very useful against crouching turtles. Her Kikosho, Senretsu Kyaku and Lightning Legs are great for chipping anyone to death.

    Defense

  • Defense is really where Chun Li shines. She can stop any advancing opponent from attacking her with he many anti air attacks and fast sweeps. If they jump, hit em with a launcher and follow up with the Air Demon. If they're the dashing kind, Chun Li's C.Forward kicks will often tag them before they have a chance to atatck.

  • If Chun Li is low on life and an opponent is just waiting on the ground to chip her to death, she can use her triple jumps to get to safety. This is especially useful against beam supers like Shinkuu Hadoken and Proton Cannon. Just jump, air dash behind them and do as you please.

  • Don't count out her mini-kikosho. It's useful as a surprise counter attack for both jump in and dashing combos. It won't set anything up, but it'll make them think twice about attacking her.

  • Her air priority is quite good because of her Roundhouse attack. She can even follow it up with the lightning legs for some good damage. If you see an opponent jumping in and you're sick of launching, just jump up and meet em in the air.

    Onslaught

  • First Form - Against Onslaught's first form, Chun Li can just keep on jumping over him all day. Her triple jump is great for getting behind the big guy, allowing her to combo him. Don't use the lightning legs on the ground because of it's new recovery delay. Just stick to a simple C.Jab, C.Strong, C.Fierce combo to peck him to death. If you wanna finish him off quickly, use a Kikosho. He won't be able to penetrate the attack and he'll get hurt a lot. It's usually better to save the super meter for the second form though. I'm told that her launcher will neutralize the hyper gravs.

  • Second Form - Chun Li really kick Ultima Onslaught's ass. After the fight with the first form, she'll usually have three levels of super to play with. Just use them all by doing Kikosho's to his face. If he's not dead by then, just keep jumping at his face with the Roundhouse. Once your meter is charged again, pull off a final Kikosho. He should be dead by then. However, you shouldn't forget to block and jump over his attacks.

    Fighting Chun Li

  • If you can play keep away, then do it. Chun Li won't be able to retaliate against it. Watch out for her triple jump though. She can get close to your character very fast. If possible try pulling off an anti air move as she comes down. Chances are, you'll beat her out.

  • Figure out what kind of Chun li player your opponent is. Most of the time, they won't know how to jump in with her and they'll leave themselves open. Use any anti air move that you want and you'll get her. However, if they know how to do the Stomp or the Air Dash, then it's best to stay blocking. Also, make sure that you block high until she lands.

  • Unless you're Spiderman, Hulk or any other charcter with a high priority air attack, don't jump in on Chun Li. Her launcher will just beat you out and you'll die after she hits you with an air demon. Basically, try not to get launched. Her air combos hurt.

  • Never ever turtle against a good Chun Li player. She will just knock you on your ass if you try to hide in a corner and block. Try to beat her with your projectile's or combos.

  • Do not push block the Senretsu Kyaku. If it's blocked, she'll end up right in front of your character. Use this opportunity to do some major damage with a counter. Be on the lookout for Hazan Tenshou Kyaku's because they leave her extremely vulnerable if blocked. Finally, wait for her Kikosho to disperse if you manage to dodge it. As soon as it starts collapsing, hit her your fastest or most powerful super.

  • Don't try to throw her. She'll beat you. Aginst throw happy Chun li players, learn how to tech hit effectively to survive the fights. If you really can't get the hang of tech hitting, it'd be advisable to stay away from her....if you can.

  • She has very good priority in air fights, so make sure to use your long range moves if she meets you up there. Don't get fancy, just knock her down.