Gambit's Strategy
Gambit's strongest point is range. If he and his opponent get into a
brawl, it's usually Gambit that will come out on top because he can
punish them while they're still trying to get to him. Switch your
tactics often with Gambit to keep your opponents off balance.
Advantages
Gambit's staff is an awesome asset for him. If an opponent is
jumping in on him, Gambit's launcher will often beat them out.
Also, his staff gives him good air dominance while jumping in.
He'll often beat out any opponent that's trying to his him with
an anti air move. Use the Fierce Punch button often cause it really
comes in handy.
Gambit's Fierce throw is extremely useful. Not only does it do
a lot of damage, it sets up an OTG air combo perfectly if done to
a corner. The opponent cannot roll from the throw so unless they manage
to tech hit, they're in for some major damage!
Gambit is the OTG King of this game. Not only can he follow up a
kick with an OTG, he can follow up a knockdown with either a Royal Flush
or a Cajun Strike. Basically, if you're not going for an air combo, use
his C.Roundhouse to set them up for these awesome OTG's.
The Cajun Explosion does incredible block damage. If you see your
opponent on the verge of dying, just pull off this move and watch the
meter chip away!
Disadvantages
Gambit's biggest problem is recovery lag and start up time. Almost
all of his moves either take a while to start, or leave him wide open
if they're blocked. Never pull off moves at random with Gambit, cause
your opponent will make you pay for it.
This is just my opinion and you can ignore it, but I think that
Gambit's normal jump really sucks. Sure he jumps pretty high but then
again, he doesn't move very far forward. For jumping in, it's usually
a better idea to use super jumps.
Gambit rely's heavily on OTG's and if an opponent is really good
at rolling, then Gambit is in big trouble. If they manage to roll
behind a Royal Flush OTG, they'll have all the time in the world to
decide what to do with Gambit.
Offense
Do a lot of jumping and dashing in with Gambit. Stay offensive
with him. If blocked, his normal attacks will push the opponent away
far enough to give him relative safety. Always try to end his ground
combos with either a knockdown or a launcher.
Any Class A Helper attacks will set up the Royal Flush beautifully.
The problem with this combo is that he won't get the maximum amount of
hits and damage from the Royal Flush.
Remember that Gambit's launcher is very powerful and will knock
the opponent way up high in the sky. Pause slightly before beginning
your attack or you'll whiff most of them.
When all else fails, throw! Gambit's throws are very powerful and
they have good range. The best thing is that they can be followed up
with an OTG air combo for some massive cheese damage.
Defense
Gambit players have got to be cool. Put yourself in his frame of
mind and play that way. For example, would Gambit ever panic and
start throwing out Royal Flushes one after another? Nope. Play with
style and play cool to prevent any big counter attacks by your opponent.
Gambit's launcher is awesome air defense. If they've got him backed
into a corner, push block until they decide to jump in on him. Hit
the launcher at the last possible second to send them sky high.
Don't rely on his Trick Card as air defense. It's really not that
great because it comes out so slowly. If you manage to tag em with it,
they'll be extremely vulnerable to a launcher or whatever you wanna dish
out at them.
Onslaught
First Form - I've always had a hard time beating Onslaught with
Gambit. It's cause he's darn tall and a lot of his crouching attacks
make him vulnerable to the Mega Optic Blast. If you wanna use the
crouching in the window technique, then stick to his kicks. You can
use his Cajun Explosion to get behind Onslaught but he'll usually
teleport in the middle of the move, so his Cajun Strikes will be
better if you wanna get behind him.
Second Form - Against the second form, you've gotta use the
basic strategy for fighting Onslaught. Jump up to his head and
hit him with a J.Fierce. If you wanna take a chance, you can
pull off either of his supers when the time is right.
Fighting Gambit
First of all, watch out for his staff. If he's jumping in,
do a move that will beat it out such as a Dragon Punch type move
or a high priority launcher. Also, don't jump in on him unless
you're Spiderman or someone with a high priority jump in. His
staff will beat most attacks.
Don't try countering the Cajun Strikes cause he'll always
beat you. Unless you're a character that has a Great Cyclone,
Shinryuken or another move like it, it's best to stay blocking.
Don't get cornered by Gambit. If you do, he'll throw and OTG
to air combo. Master your tech hits to avoid this.
Roll, roll, roll! If he ever knocks you down, get ready to roll.
Master it to avoid all those painful OTG combos that he can pull off.
If he pulls off a Royal Flush and you're blocking, don't push it.
Chances are you'll get hit by the last few cards. Just wait it out and
pull off a fast super to catch him while he's taunting.