Ryu's Strategy
Most people already know how to use Ryu because of the
fact that he's in every single Street Fighter and Versus
Series game. However, the introduction of the Shotokan
Mode Switch adds an entirely new aspect to his game!
Advantages
Having a split personality helps Ryu to keep his
opponent confused. Depending on the mode he's in, Ryu's
strategy will vary. The mode switches and resultant
strategy switches will keep your opponent guessing!
In all three modes, Ryu has an extremely fast super
that is great for punishing mistakes. The Shinkuu
Hadoken can be pulled off even in mid air, allowing him
to counter even before he hits the ground! The Shoryu
Reppa and Messatsu Gou Shoryu are both extremely fast
and invincible during start up. If Ryu is up close to
the opponent and both pull off supers, chances are that
Ryu will come out on top.
Whenever Ryu has a weakness that a certain character
can exploit, he can switch modes to adapt to the
situation!
When in normal Ryu mode, he loses very little life,
has an excellent dash and does a lot of damage with his
strength. He's also got incredible keep away power with
his fireballs and Shinku Hadoken.
In Ken mode, he gains incredible speed, an awesome
Dragon Punch and two extremely effective supers.
Ryu's Akuma mode has the best Hurricane Kick,
Akuma's multiple air attacks, speed and power all rolled
into one! Finally, he's got the Raging Demon for you
guys that luv to show off! Hehehe...
Disadvantages
Well for one thing, the Shotokan Switch takes up a
super level. So if you want to switch to Ken or Akuma
mode right as the battle begins, Ryu's opponent will
have the advantage of a charged level of super meter to
use!
Normal Ryu is quite slow. One needs to be extremely
patient in order to come out on top with him. To remedy
this, constantly dash in and poke until you get an
opening. Then follow up with a combo super.
In Ken mode, Ryu has a horrible dash. It's very
quick and is useful for dashing Dragon Punches, but in
terms of ground combos, it's very hard to set up. Also,
Ryu is extremely weak in Ken mode. Even his supers will
do very little damage.
All I can say about Akuma mode is that you should
not let yourself get hit. While in Akuma mode, Ryu loses
an insane amount of damage for each hit. Be careful and
immediately switch to Ryu if you find yourself getting
hurt.
Offense
Ryu Mode
In Ryu mode, you should rely more on ground combos
than anything else. Since he has an excellent dash, keep
on dashing into your opponent. Always start off Ryu's
ground combos with the C.Short. From there, you can
pretty much follow up with any of his ground combo
supers. If they do manage to block the attacks, just
cancel into a jab fireball to do some chipping damage
and to push your opponent away.
Ryu's Hurricane kick is extremely painful, doing
tremendous damage whenever it hits. You should use it
while jumping if you think that the arc of the hurricane
will take Ryu behind or above his opponent. This usually
crosses up most humans, allowing you to follow up. When
using the Hurricane as an AC Finisher, stick to using
the Short or Forward versions. The Roundhouse will leave
him spinning too long.
Always have the Shinkuu Hadoken ready to go! I can't
stress how many matches you'll win just by reaction time
alone! Most opponents have supers that will leave them
open to counter attack if blocked. They pull em off
anyway because they think that the super will push Ryu
away far enough to leave them safe. Wrong! Which supers
can Ryu counter with a Shinkuu? Proton Cannon, Death
Bite, Maximum Spider, Captain Storm, Silhouette Blend,
Royal Flush, Senretsu Kyaku and the list goes on and on.
You'll get the hang of it and as soon as you see someone
pull off a move that you know tkaes a while to recover
from, punish em for it!
Ken Mode
Whenever you switch to Ken, you've gotta have the
adrenalin pumping! As Ken, you've gotta constantly be
jumping and attacking. Never give em a chance to breath
unless they're faster than you. It's best to stick to
Ken's kicks cause they're a lot better than his punches.
Don't use his dash too much cause it kinda sux. It's a
good way of faking them out for a Dragon Punch though!
Don't use his fireballs. They are really really
useless. If you like fireballs, then switch to the other
two modes. Ken's specialty is air Hurricanes and Dragon
Punches. However, he can still combo fireballs pretty
well and his air versions are good for keeping them on
the ground. Just don't try to play keep away with them.
Never stay still as Ken. If you're just standing in
place, the opponent knows that you're waiting for him to
jump so that you can Shinryuken him. He's not dumb
enough to let you do that. To get any of Ken's supers to
connect, just keep jumping in with his kicks, and follow
up with either a launch to Shinryuken or a C.Forward to
Shoryu Reppa!
Akuma Mode
In Akuma Mode, you've gotta play with a mix of Ryu
and Ken tactics. He's got the speed to play like Ken but
he's got keep away tactics and air dominance that beats
even Ryu! The idea with Akuma is to keep your opponent
on the ground while you attack from the air. use his
diving kicks, air fireballs and Tenma Gou Zankyu to make
sure they stay there.
Like any other mode he's in, Ryu should dash in with
his C.Short. I can't stress how important this move is
for him. Akuma can follow up with a Messatsu Gou Hado or
a Messatsu Gou Shoryu.
Don't use the Raging Demon too often if you're in a
desperate fight. Since Ryu charges the super meter
really slowly, wasting three levels is simply a sin!
Use it only if both your guys are still alive and you're
fighting an opponent that you really want to get off
your back.
Defense
Ryu's defense is basically the same in all three
modes. Against jump ins, you should use either his
launcher or a Dragon Punch. The launcher is safer but
has less range while the Dragon Punch will leave him
vulnerable, but has a better chance of connecting with
a jumping opponent. Generally it's a better idea to use
the launcher cauze you can follow up with a damagin air
combo. However, against characters with high priority
jump attacks like Spidey, Hulk, Wolverine and Captain
Commando, the Dragon Punch might be a better idea.
When throwing out ground fireballs, don't get
predictable. If an opponent anticipates and jumps in as
you throw one, you'll be left vulnerable to their best
attacks! Generally it's not a great idea trying to win
a fight with fireballs.
The Shin Shoryuken and Shinryuken are excellent air
defenders! Ryu will be invincible during the start up
frames of both moves. Just make sure to pull them off
at the very last second so that your opponent will
already be attacking as the move starts.
Onslaught
First Form - The easiest way to win with Ryu is to
just crouch block until Onslaught comes at you. Whenever
you can tell that he's not going to attack, just hit him
with this simple combo: C.Jab, C.Strong, C.Jab, C.Strong
...etc. Don't count on this stunning Onslaught though.
So stick to doing it only once or twice in a row. If
he's doing the Mega Optic Blast, then do it until the
end of the move.
It's best to stick to Ryu mode while fighting the
first form. He takes the least damage of the three and
he's the strongest too. His Hurricane kick does a lot
of damage but it leaves him open so use it sparingly.
Second Form - Just keep super jumping from and
blocking his attacks. When you've got a clear shot, pull
off an air Shinku Hadoken right to his face. When you
don't have your meter charged, just keep hitting his
face with Fierce and Roundhouse attacks. Don't risk any
special moves. Just be careful and you'll beat both his
forms really easily.
Fighting Ryu
Ryu can play keep away with the best of them. Watch
out for constant fireball barrages. If you jump in,
chances are he'll try a Dragon Punch. Just block it and
counter.
Never ever try to counter the Shinkuu Tatsumaki-
Senpukyaku unless you've got a beam super. Even push
blocking is risky so it's best to wait it out. On the
other hand, puch block the Shinkuu Hadoken as much as
you can.
In Akuma and Ryu modes, watch out for the hurricane
kicks. They have great priority and will often beat you.
If you block a Ken mode hurricane, immediately counter.
Don't jump over Ken mode cause he's waiting to
launch you into a Shinryuken. Also, watch out for Ryu
on the ground cause he'll keep dashing in and trying to
trip your character for an OTG with the super hurricane.
Ryu's air combos are extremely painful and his
launcher has great priority. Watch out when jumping
against him.