Wolverine's Strategy

Any idiot can win with Wolverine. His combos are so easy and powerful that a trained monkey could win a tournament with him. Do you really need a strategy section for Wolverine? Oh well, for those of you who choose to succumb to the "cheap side" here's my two cents....

Advantages

  • Speed, fast attacks and comboable supers make Wolverine the most dangerous character on the ground. A Wolvie player should be constantly dashing in, relentlessly attacking until their opponent makes a mistake.

  • His head stomp and it's ability to cancel along with his awesome jump makes Wolverine a dangerous character in the air as well.

  • Wolverine has very effective supers. Each one is incredibly useful and none of them are generally a waste . Expect the supers to be flying when Wolverine is on the screen.

  • Wolverine's throw range and priority are just nuts. He can out throw anyone except maybe Chun Li or Zangief. He can even combo his throws in the corner.

    Disadvantages

  • Wolverine has no long range attacks, making him a target for keep away characters. This isn't really a problem for him because he's got the speed to break through any keep away defense. However, he's forced to fight up close which might be dangerous against characters like Zangief and Jin.

  • Wolverine's Strong punches no longer link together infinitely. The most number of times that they can be linked is twice. No more super meter cheese charging for him.

  • Wolverine's Berserker Barrage, Tornado Claw, Fatal Claw and Berserker Barrage X will all leave him vulnerable when blocked.

  • Many characters have incredible air dominance in this game. Wolverine either has to stay on the ground or somehow get above his opponenets to beat them.

    Offense

  • Dash and attack, dash and attack. Learn a safe ground combo for Wolverine and constantly pull it off. If they block, do a move that'll leave him safe from counter attack. if they get hit, continue on into a combo finishing with a super.

  • If you find that your opponent is sucessfully blocking all your attacks, walk up and throw. That's what all the cheap Wolvie players do around here.

  • Unlike the other versus games, Wolverine's air combos are not to be used as the main part of his offense. They are now extremely weak. Of course, they're still useful, but his ground combos do more damage.

  • When all else fails and you get desperate, go into a Berserker Rage. You'll be faster and probably be able to break through your opponents defense.

  • When dashing in, watch out for people with fast low attacks, such as Chun Li, or people with prioritized air attacks, like Gambit. If you dash in blindly, they'll learn your pattern and counter accordingly.

    Defense

  • Wolverine doesn't really need to defend himself because most of his time spent in a fight will be on offense. However, he can defend himself when he needs to.

  • Wolverine's launcher is a good air defender. His feet will be way up in the air and his body low to the ground, allowing him to hit his opponents before they hit him.

  • If you have an opponent that likes jumping in on you , pull off a Fatal Claw at the last possible moment. Wolverine will jump behind them and they'll get hit by the energy blades as they're trying to attack.

  • The drill claw is a great move to use when you need to escape a counter attack or beam super. Just watch out because Wolverine can't block until he's landed from a drill claw, making it a risk to pull off if you land near your opponent.

    Onslaught

  • First Form - Ok, after some helpful E-mail from some Wolverine players, I've finally got some tips for ya guys! A good attack for Wolvie to use is the C.Fierce. I'm told that it will stun Onslaught enough for Wolvie to be able to repeat until he's dead. I'm not sure if it 's useful for the "crouching in the hole" strategy when Onslaught is using the Mega Optic Blast. Just to be safe , stick to C.Jab, C.Forward. You could also use the Berserker Rage super in conjunction with these combos so that Wolvie can do more damage before he's countered. Berserker Barrage X works ok, but Onslaught will teleport out of it. If you can, try not to fight Onslaught with this guy. Wolverine's lack of attack power and inability to combo Onslaught puts him at an extreme disadvantage.

  • Second Form - You should use the general Ultima Onslaught strategy and block a lot. When he's open, hit him with a J.Fierce, J.Roundhouse combo and resume blocking. Be careful with that J.Roundhouse though cause it leaves him flailing his legs, preventing him from blocking in case Onslaught manages to shoot out a few eye beams. When possible hit him with a Fatal Claw. You should position it so that Wolverine will jump right up into his face for maximum damage.

    Fighting Wolverine

  • You're gonna have to turtle quite a bit. Face it, Wolverine is gonna get you stuck on the corner because he's faster than anyone else. Push block all of his normal attacks and when you've got a window, take to the air. He's more manageable up there.

  • Throw a lot! I know by experience that Wolverine players love to throw. Return the favor! Even if you don 't get to throw, chances are he was trying to and you'll tech hit to safety.

  • Remember that Wolverine is all offense. He will constantly be dashing in and attacking. Often, Wolverine players will not block and will leave themselves open for a quick counter attack. Just learn their pattern. They all have one.

  • Some Wolvie players have figured out that the head stomp to Roundhouse kick combo is almost uncounterable and will set them up nicely for a Berserker Barrage X or Fatal Claw combo. Just anticipate and pull off an air defender.

  • Wolverine doesn't have much air priority. If you constantly super jump, he'll end up following you. That's where you kick his butt. Just keep meeting him in the air and sending him back down. Watch out though because his air throw range is very far.

  • If he tried to hit you with either a Berserker Barrage X or a Fatal Claw, do not push block. If you push block, you'll miss an oppurtunity to counter attack. Just patiently wait out the attack. In both cases, he'll land right in front of you, still recovering and vulnerable. Give him your best shot.

  • When you see him pull off a Berserker Rage, try to super jump. If he's to close, it's best to just block and wait it out. Push block a lot and if you manage to push him far enough away, go for that super jump. It's hard for Wolverine players to control him in the air while in hyper mode. Another thing you can try is attacking him. Wolverine players lose their brains and forget to block in this mode.