Fleet Evaluator logo, 8K



January, 1999
Fleet Evaluator version 0.9.7b released:


What I'm working onto:




Important note: databases created with ver 0.8/0.9.2/0.9.5 are NOT compatible with this version! I suggest that you start using this latest version of FE only in new games. Or, if you still have all the RSTs, that you rebuild your database from scratch for this version. See SUGGEST.TXT for the better way to do this. I'm sorry for the inconvenience, but being FE still in beta I'm in need of changing data formats here and there. From version 1.0 on, all data format updates will be fully supported with conversion utilities and such.


August, 1998

I'm currently envolved in creating a new utility, named "Fleet Evaluator", able to track all ship slots. "Isnt'this done by VPA already?" I can hear you say. Well, while this utility will create lots of different VPA-style reports, it will do it using information cumulated since the very first turn.

Fleet Evaluator will create a table with all 500 ship slots, and turn by turn it will do its best to make this table similar to the current situation of the slots. Obviously, Fleet Evaluator cannot create data it doesn't own, that is, it only uses what comes with your .RST.

But, it will make any effort to squeeze those .RST of all data they contain, and to keep it updated by every new turn it receives.

This is particularly useful when playing cloaking races (Birds, Privateers, Fascists, Lizards), that can send spies everywhere through the enemy space, to evaluate the strength of the fleet before an attack or before deciding to go another way ;)


Version 0.9.5b of Fleet Evaluator is in beta testing, these are the features already working:


Here are other programmed features that will be implemented in future:

  • Message parsing: to find out info on mine hits, or surrendering;

  • Enemy ship weapon recording: when a combat takes place, Fleet Evaluator will scan for the weapon type of the (surviving) enemy ship, so even after 50 turns Fleet Evaluator will recall to you what that Victorious #310 has on board, if x-ray or heavy phasers (don't try this on Feds :));

  • Different race names support;

  • Log of turns inserted in database: to keep track of info feeded to Fleet Evaluator, will be more useful when support for stale turns will be added;

  • Add-Ons support: RacePlus with Chameleon device (warning on ship mass?), TKF with alternative VCR (after the standard VCR part will be completed, and only if TKF VCR data format will be made public);

  • Phost support: remotely controlled ships and such;

  • Other reports type: tailored to players' needs, just let me know what type of report (over the built-in ones) you think would be useful;



If you would like to try out Fleet Evaluator download it from the link below:

download
(Download)

view
(View docs)

Cassa's
"Fleet Evaluator 0.9.7 beta"

Small utility to keep track of 500 ship slots situation, with both own and enemy sightings data. Generates VPA-style reports. Freeware.

Current known bugs I'm working on:

  • Summary report: sometimes the last ship of the last race is doubled, while the "list" type reports shows the correct ship list for that race;

E-mail: cassa@oocities.com


37 K
23/Jan/99
Executable





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