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Donovan's
"The Federation: A Guide"

"The Federation, better known as ‘the Feds’, are based on the United Federation of Planets as found in the Startrek series and movies. They have a very nice allround fleet of ships, ready to fulfill any purpose you might think of. In the division which is often made between 'fighter-races' and 'torpedo-races' the Feds are definitely a torpedo-race, and a damn good one too. They have the widest array of torpedoships ranging from the small two-tube Nocturne to the massive Nova. This race is relatively easy to play (no dirty tricks you need to master first) and is the race of choice for shareware players (superrefit allows you to build tech 10-everything ships provided you find the right natives, and they have quite some useful ships below hulltech 7). The Feds’ special abilities are a 200% taxrate, the ability to refit ships with better parts, the crewbonus, the bonus fighter bays on carriers and a nice amount of special ships."

HomePage: http://www.xs4all.nl/~donovan/
E-mail: donovan@xs4all.nl


123 K
02/Sep/98
HTML document

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Siberian Snake's
"List of undocumented Host features"

"Please find below my updated 'list of undocumented Host features'. I added some info on Fireclouds chunneling. I'm 99% sure in the reliability of the information presented, but if you noted some mistakes, or know other 'features' unlisted below, please let me know [...]."

E-mail: tsentalovich@aesir.mit.edu

[Note: an online version of this document is also available: click on the button with the lens on the left of this writing to see it. Cassa.]


5.4 K
01/May/98
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Conrad Lesnewski
"Tactics"

Four exhaustive articles from the official page of Vga Planets, copied with permission.

The Solar Federation
"Today we're here to discuss getting the most out of The Solar Federation who [...] do have a number of advantages to be exploited for fun and profit."

It ain't easy being green
"First and foremost, the hatchling Lizard ruler must realize that his is an economic race. The Lizards should be the first race to build a 2nd StarBase and the first to build a battleship. The Lizards not only can outproduce any other race in the game, they must outproduce them to have any chance of winning."

A bird in the hand is worth...
"In this, the third installment of "The Races of VGAP," we'll examine those masters of cloaking, The Birdmen."

The care and feeding of planets.
"An empire's economy is comprised of many elements: the production of goods on the empire's planets; the logistic fleets of freighters and other ships involved in moving money and materials throughout the empire; the trade and support agreements arranged with allies; and the ability to appropriate enemy resources through ship captures, robbing, pillaging, superspying, etc. to name but a few."

E-mail: clesnew@tribeca.ios.com


19 K
01/Jan/98
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High Council of The Birdmen
"Birdmen Guide to the Galaxy (1.2)"

"The opinions about the Birdmen are quite in contradiction. Some will say it's a perfect race to start with while others will tell you it's a race for experienced players. The truth is always simple: you can play any race you want as long as you know how. That's where the Guide comes in."

HomePage: www.chem.vu.nl/Studenten/kreike/vgap.html
E-mail: kreike@chem.vu.nl


164 K
01/May/98
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Erik Westa's
"Distinctive Diodes"

"Greetings again. My name is Autarch, and this is my second guide for what I call "The Forgotten Races." These races being the Crystals, Evil Empire, and Robots. [...] In this guide, I am going to give you a basic idea of the Robots capabilities, shortcomings, and how you should handle such a good race."

E-mail: ewesta@juno.com


9.6 K
27/Apr/98
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Erik Westa's
"Glistening Gems"

"This guide was written due to the frustrating lack of Crystal guides on the Net. The Crystals are an often over-looked race, brushed off as weak and not much of a threat. That is, until one either plays them, or one runs into someone who KNOWS how to play them... "

E-mail: ewesta@juno.com


14.2 K
01/Apr/98
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Derek Kalweit's
"The Cyborg Guide"

"The Borg are one of the most challenging races in VGA Planets to play. Many newbies make the mistake of trying to play them to early, and fail horribly, and never play the race again. Boy, are they missing out! As long as you go into playing the race with the tactical knowledge and experience required, they are one of the most rewarding races in the game to play! "

HomePage: http://www.home.eznet.net/~dkalweit/
E-mail: dkalweit@eznet.net


16.8 K
29/Mar/98
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Edwin ten Brink's
"The Firm"

"Whoever read the docs more and better, has the best knowledge of the game, but the one with the most fantasy to combine and invent new tactics will win."

E-mail: e.tenbrink@student.utwente.nl


85.3 K
12/Feb/98
MsWord document

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Michael L. Maurer's
"Glittering Webs (v.2)"

"I've found that the Crystals are often overlooked, or even worse, ignored. This is an overview of strategies, advice, hints, and tips that I've collected from as many sources as I could find, with some personal experiences and experiments thrown in. ARE THE CRYSTALS THE RACE FOR YOU? Who plays the Crystals? Well, for one, those players who like to use strategy instead of brute force. You will have to be careful, and efficient. You will be the Spider, spinning your webs, and enticing flies into your proverbial parlor!."

E-mail: mmaurer@northland.lib.mi.us


9 K
15/Feb/98
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Timo Kreike's
"Newsflash"

"The files linked to on this page are extracted from the alt.games.vga-planets newsgroup. I've collected them the past two years. They contain valuable ideas from (experienced) players willing to share their deepest thoughts with the rest of us... Thoughts about for instance which use ship type X of race B has according to someone, but also for example colonisation strategies and useful hints for playing against the Privateers."

HomePage: www.chem.vu.nl/0/Studenten/kreike/vgap.html
E-mail: kreike@chem.vu.nl


436 K
10/Sep/97
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Mark Wilmot's
"The Privateer Treasury"

"As a long time Privateer fan I've made a habit of saving interesting Privateer related posts in my wandering thru cyberspace. I am presently working on a Privateer's Logbook which will incorporate many of these ideas as well as my own experiences into a more easily digestable form. As part of my preparation for my strategy guide I decided to sort my mass of notes into some sort of order. Some of these are my own, most are from others. I don't necessarially agree with all of these views, some may be a bit out of date due to changes in host since they were first collected and a few contain plain inaccuracies in places. However, all-in-all they are a good source of ideas on how to make the most of everyone's favorite race; The Privateers."

E-mail: markrendl@aol.com or mwilmot@gol.com


47 K
11/Jun/97
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Sean Kimball's
"Lizard Guide to the Echo Cluster"

"To continue the current trend of writing race specific guides, I'm going to tell you how to play the Lizards."

HomePage: http://www.sci.fi/~kimball/lizards.htm
E-mail: kimball@sci.fi


8 K
15/May/97
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Arend Wellmann's
"Fed Guide"

"What I'm trying to do here is to show that the Federation is a real alternative if played properly. I will discuss their special abilities and how to use them, will take a look at the Federation ships and will try to give some hints on how to play the Federation."

HomePage: http://www.oocities.org/TimesSquare/7116/
E-mail: arend@oocities.com


122 K
01/Apr/97
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Jurjen Niezink's
"Survival Guide to VGA-Planets"

"At first I focused on the more experienced players, but since there is a major difference between experienced Host-players and Phost-players I had to adjust my goals. This "Guide" is currently nothing more than a list of ships which a player playing a certain race, should and shouldn't build (according to me and some of my friends). Anyway, I'm planning to improve this Guide with more tactics [...]"

HomePage: http://huizen.dds.nl/~jniezink
E-mail: J.W.Niezink@rcondw.rug.nl


14 K
11/Mar/97
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Eduardo Fonseca's
"The Colonel Files"

"My name is Eduardo Fonseca, or if you prefer: Edy. [...] I do not intend to teach you how to play VGA Planets. My goal is give you a little help in key areas .. without it, you could spend a lot of time only to arrive at the same point."

HomePage: www.oocities.org/BourbonStreet/2460/
E-mail: fonseca@inetminas.estaminas.com.br


11 K
06/Jan/97
MsWord document

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alt.games.vgaplanets
"H Files"

"This file is a collection of submissions & strategy hints that were nabbed off alt.games.vga-planets and excellent web sites [...]. The main purpose of the -H- Files is to help novice players avoid common pitfalls & allow them to play competently in games with more experienced players. It may also contain some tips of value to relatively advanced players."

156 K
17/Nov/96
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Dreadlord's
"Battle Manual"

"Victories against forces larger and more powerful are usually due to skillful application of these two principals of war --- surprise and concentration of forces. In the history of warfare speed and daring has always won the prize."

55 K
04/Apr/95
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Sun Tsu's
"Art Of War"

"War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly."

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coming soon

Coming soon...

--- A collection of the best VP articles from Timo's site. Stay tuned.
--- Links and e-mail addresses related to all sites maintaining a Vga Planets tactic/documentation data base
--- ... and much, much more!

If you have suggestions or you know where to find other material like what you can dowload from this page, please e-mail me at cassa@oocities.com. Thanks!


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