Profile | M | WS | BS | S | T | W | I | A | Ld | Point Cost | Restrictions |
4 | 5
| 4 | 3 | 3 | 1
| 6 | 1 | 8
| 110pts | Max. 4 per Jedi Knight, 7 per Master
| |
4 | 6
| 5 | 3 | 3 | 2
| 7 | 2 | 9
| 160pts | Max. 2 per Jedi Knight, 4 per Master
| |
5 | 7
| 7 | 3 | 4 | 3
| 8 | 3 | 9
| 220pts | Max. 2 Jedi Knight per 1000pts
| |
4 | 7
| 7 | 3 | 4 | 3
| 9 | 3 | 10
| 310pts | Max. 1 per army
| |
Jedi Mastery | "The Force" | Wargear & Armor | Skills & Abilities |
Jedi Mastery is a measure of a Jedi's ability to "utilize"
the Force.
Its also represents the maximum number of skills & abilties a Jedi may possess.
A Jedi's Mastery Level is used when you are required to make a "Force Roll".
Similar to an Initiative Roll, you must roll under the Jedi's Mastery Level to succeed. A roll of 6
always fails | "The Force is what gives a Jedi his power."At the beggining of the game roll the required number of D6's for each Jedi. This is the Jedi's Force Pool. Once per turn (including opponent's turn) a Jedi may use its Force Pool to modify a dice result or increase one of its stats. This effect last for the reminder of the turn.Maximum increase = +2. | A Jedi wears no armor.
All Jedi, except Jedi Masters, carry a Lightsaber. Noviciates & Apprentices are still not fully trained in the art of weilding a Lightsaber and so carry a Blaster (same as a Hotshot laspistol). The points cost of the Jedi's Weapons are included in their cost. | When undergoing training Jedi learn to "utilize" the Force to help enhance their
combat performance.
For an extra 10pts you may purchase an extra skill or ability, which is randomly chosen. The number of skills & abilities a Jedi may possess is equal to the Jedi's Mastery Level.
For list of available skills & abilities |
Profile | Jedi Mastery | "The Force" | Wargear | Skills & Abilities |
3 | none | Lightsaber, Blaster
| Sense, may have 2 extra.
| |
4 | 1D6 | Lightsaber, Blaster
| Sense, Dodge, may have 2 extra.
| |
5 | 2D6 | Lightsaber
| Sense, Alter, Dodge, Heal, may have 1 extra.
| |
15* | 3D6 | none
| Special, see "Jedi Masters" Skills & Abilities Max. 10
| |
|
|
<4 | 4-5
| 6-7 | 8
| >8 | |
-2 | -3
| -4 | -5
| -6 | |
The maximum range that the shot can be deflected back towards the shooter is equal to the "short range" of the weapon which was fired at the Jedi Knight. |