Wizards of the Coast, Inc.

Revised Card List

The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, Chronicles/Discontinued/Promotional, Ice Age, Homelands, and Alliances.

Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers indicate Colorless mana.

Abomination
Black
Summon Abomination
3BB
2/6
At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.
Mark Tedin
Uncommon 1

Air Elemental
Blue
Summon Elemental
3UU
4/4
Flying
Richard Thomas
Uncommon 1

Alabaster Potion
White
Instant
XWW
Give target player X life, or prevent X damage to any creature or player.
Harold McNeill
Common 1

Aladdin's Lamp
Artifact
Artifact
10
X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.
Mark Tedin
Rare 1

Aladdin's Ring
Artifact
Artifact
8
8, TAP: Aladdin's Ring deals 4 damage to target creature or player.
Dan Frazier
Rare 1

Ali Baba
Red
Summon Ali Baba
R
1/1
R: Tap target wall.
Julie Baroh
Uncommon 1

Amrou Kithkin
White
Summon Kithkin
WW
1/1
No creature with power greater than 2 may be assigned to block Kithkin.
Quinton Hoover
Common 1

Amulet of Kroog
Artifact
Artifact
2
2, TAP: Prevent 1 damage to any creature or player.
Margaret Organ-Kean
Common 1

Angry Mob
White
Summon Mob
2WW
2+*/2+*
Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.
Drew Tucker
Uncommon 1

Animate Artifact
Blue
Enchant Artifact
3U
Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.
Douglas Shuler
Uncommon 1

Animate Dead
Black
Enchant Dead Creature
1B
Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.
Anson Maddocks
Uncommon 1

Animate Wall
White
Enchant Wall
W
Target wall can now attack. 
Dan Frazier
Rare 1

Ankh of Mishra
Artifact
Artifact
2
Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.
Amy Weber
Rare 1

Apprentice Wizard
Blue
Summon Wizard
1UU
0/1
U, TAP: Add 3 to your mana pool. Play this ability as an interrupt.
Dan Frazier
Common 1

Armageddon
White
Sorcery
3W
Destroy all lands.
Jesper Myrfors
Rare 1

Armageddon Clock
Artifact
Artifact
6
During your upkeep, put one doom counter on Armageddon Clock.  At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.
Amy Weber
Rare 1

Ashes to Ashes
Black
Sorcery
1BB
Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.
Drew Tucker
Uncommon 1

Ashnod's Battle Gear
Artifact
Artifact
2
2, TAP: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped.  You may choose not to untap Ashnod's Battle Gear during your untap phase.
Mark Poole
Uncommon 1

Aspect of Wolf
Green
Enchant Creature
1G
Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.
Jeff A. Menges
Rare 1

Backfire
Blue
Enchant Creature
U
Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.
Brian Snoddy
Uncommon 1

Bad Moon
Black
Enchantment
1B
All black creatures get +1/+1.
Jesper Myrfors
Rare 1

Balance
White
Sorcery
1W
Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way.
Mark Poole
Rare 1

Ball Lightning
Red
Summon Ball Lightning
Red
6/1
Trample
Ball Lightning can attack the turn it comes into play.
At the end of any turn, bury Ball Lightning.
Quinton Hoover
Rare 1

Battering Ram
Artifact
Artifact Creature
2
1/1
Banding when attacking
At the end of combat, destroy all walls blocking Battering Ram.
Jeff A. Menges
Common 1

Benalish Hero
White
Summon Hero
W
1/1
Banding
Douglas Shuler
Common 1

Bird Maiden
Red
Summon Bird Maiden
2R
1/2
Flying
Kaja Foglio
Common 1

Birds of Paradise
Green
Summon Mana Birds
G
0/1
Flying
TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
Mark Poole
Rare 1

Black Knight
Black
Summon Knight
BB
2/2
Protection from white, first strike
Jeff A. Menges
Uncommon 1

Black Mana Battery
Artifact
Artifact
4
2, TAP: Put one charge counter on Black Mana Battery.
TAP: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.
Anson Maddocks
Rare 1

Black Vise
Artifact
Artifact
1
At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.
Richard Thomas
Uncommon 1

Black Ward
White
Enchant Creature
W
Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.
Dan Frazier
Uncommon 1

Blessing
White
Enchant Creature
WW
W: Target creature Blessing enchants gets +1/+1 until end of turn.
Julie Baroh
Rare 1

Blight
Black
Enchant Land
BB
If target land becomes tapped, destroy it at end of turn.
Pete Venters
Uncommon 1

Blood Lust
Red
Instant
1R
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
Anson Maddocks
Common 1

Blue Elemental Blast
Blue
Interrupt
U
Counter target red spell or destroy target red permanent. 
Richard Thomas
Common 1

Blue Mana Battery
Artifact
Artifact
4
2, TAP: Put one charge counter on Blue Mana Battery.
TAP: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.
Amy Weber
Rare 1

Blue Ward
White
Enchant Creature
W
Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.
Dan Frazier
Uncommon 1

Bog Imp
Black
Summon Imp
1B
1/1
Flying
Ron Spencer
Common 1

Bog Wraith
Black
Summon Wraith
3B
3/3
Swampwalk
Jeff A. Menges
Uncommon 1

Bottle of Suleiman
Artifact
Artifact
4
1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.
Jesper Myrfors
Rare 1

Brainwash
White
Enchant Creature
W
Target creature cannot attack unless its controller pays an additional 3.
Pete Venters
Common 1

Brass Man
Artifact
Artifact Creature
1
1/3
Brass Man does not untap during your untap phase.
1:  Untap Brass Man. Use this ability only during your upkeep.
Christopher Rush
Uncommon 1

Bronze Tablet
Artifact
Artifact
6
Comes into play tapped.
4, TAP: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.
Tom Wanerstrand
Rare 1

Brothers of Fire
Red
Summon Brothers
1RR
2/2
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Mark Tedin
Common 1

Burrowing
Red
Enchant Creature
R
Target creature gains mountainwalk.
Mark Poole
Uncommon 1

Carnivorous Plant 
Green
Summon Wall
3G
4/5
Quinton Hoover
Common 1

Carrion Ants
black
Summon Ants
2BB
0/1
1: +1/+1 until end of turn
Richard Thomas
Uncommon 1

Castle
White
Enchantment
3W
Untapped creatures you control get +0/+2 when not attacking.
Dameon Willich
Uncommon 1

Cave People
Red
Summon Cave People
1RR
1/4
When attacking, Cave People gets +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
Drew Tucker
Uncommon 1

Celestial Prism
Artifact
Artifact
3
2, TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
Amy Weber
Uncommon 1

Channel
Green
Sorcery
GG
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Richard Thomas
Uncommon 1

Chaoslace
Red
Interrupt
R
Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
Dameon Willich
Rare 1

Circle of Protection: Artifacts
White
Enchantment
1W
2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.
Pete Venters
Uncommon 1

Circle of Protection: Black
White
Enchantment
1W
1: Prevent all damage against you from one black source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Jesper Myrfors
Common 1

Circle of Protection: Blue
White
Enchantment
1W
1: Prevent all damage against you from one blue source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Dameon Willich
Common 1

Circle of Protection: Green
White
Enchantment
1W
1: Prevent all damage against you from one green source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Sandra Everingham
Common 1

Circle of Protection: Red
White
Enchantment
1W
1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Mark Tedin
Common 1

Circle of Protection: White
White
Enchantment
1W
1: Prevent all damage against you from one white source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Douglas Shuler
Common 1

Clay Statue
Artifact
Artifact Creature
4
3/1
2: Regenerate
Jesper Myrfors
Common 1

Clockwork Avian
Artifact
Artifact Creature
5
0/4
Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.
Randy Asplund-Faith
Rare 1

Clockwork Beast
Artifact
Artifact Creature
6
0/4
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. 
Drew Tucker
Rare 1

Cockatrice
Green
Summon Cockatrice
3GG
2/4
Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.
Dan Frazier
Rare 1

Colossus of Sardia
Artifact
Artifact Creature
9
9/9
Trample
Colossus does not untap during your untap phase.
9: Untap Colossus. Use this ability only during your upkeep.
Jesper Myrfors
Rare 1

Conservator
Artifact
Artifact
4
3, TAP: Prevent up to 2 damage to you.
Amy Weber
Uncommon 1

Control Magic
Blue
Enchant Creature
2UU
Gain control of target creature.
Dameon Willich
Uncommon 1

Conversion
White
Enchantment
2WW
All mountains become basic plains.
During your upkeep, pay WW or destroy Conversion.
Jesper Myrfors
Uncommon 1

Coral Helm
Artifact
Artifact
3
3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.
Amy Weber
Rare 1

Cosmic Horror
Black
Summon Horror
3BBB
7/7
First strike
During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.
Jesper Myrfors
Rare 1

Counterspell
Blue
Interrupt
UU
Counter target spell.
Mark Poole
Uncommon 1

Craw Wurm
Green
Summon Wurm
4GG
6/4
Daniel Gelon
Common 1

Creature Bond
Blue
Enchant Creature
1U
If target creature is put into the graveyard, Creature Bond deals  damage equal to the creature's toughness to that creature's controller.
Anson Maddocks
Common 1

Crimson Manticore
Red
Summon Manticore
2RR
2/2
Flying
R, TAP: Manticore deals 1 damage to target attacking or blocking creature.
Daniel Gelon
Rare 1

Crumble
Green
Instant
G
Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.
Jesper Myrfors
Uncommon 1

Crusade
White
Enchantment
WW
All white creatures get +1/+1.
Mark Poole
Rare 1

Crystal Rod
Artifact
Artifact
1
1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.
Amy Weber
Uncommon 1

Cursed Land
Black
Enchant Land
2BB
Cursed Land deals 1 damage to target land's controller during his or her upkeep.
Jesper Myrfors
Uncommon 1

Cursed Rack
Artifact
Artifact
4
Target opponent discards down to four cards during his or her discard phase.
Richard Thomas
Uncommon 1

Cyclopean Mummy
Black
Summon Mummy
1B
2/1
If Mummy is put into the graveyard from play, remove it from the game.
Edward Beard, Jr.
Common 1

Dancing Scimitar
Artifact
Artifact Creature
4
1/5
Flying
Anson Maddocks
Rare 1

Dark Ritual
Black
Interrupt
B
Add BBB to your mana pool.
Sandra Everingham
Common 1

Death Ward
White
Instant
W
Regenerate target creature.
Mark Poole
Common 1

Deathgrip
Black
Enchantment
BB
BB: Counter target green spell. Play this ability as an interrupt.
Anson Maddocks
Uncommon 1

Deathlace
Black
Interrupt
B
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
Sandra Everingham
Rare 1

Desert Twister
Green
Sorcery
4GG
Destroy target permanent.
Susan Van Camp
Uncommon 1

Detonate
Red
Sorcery
XR
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.
Randy Asplund-Faith
Uncommon 1

Diabolic Machine
Artifact
Artifact Creature
7
4/4
3: Regenerate
Anson Maddocks
Uncommon 1

Dingus Egg
Artifact
Artifact
4
Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.
Dan Frazier
Rare 1

Disenchant
White
Instant
1W
Destroy target enchantment or artifact.
Amy Weber
Common 1

Disintegrate
Red
Sorcery
XR
Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.
Anson Maddocks
Common 1

Disrupting Scepter
Artifact
Artifact
3
3, TAP: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.
Dan Frazier
Rare 1

Divine Transformation
White
Enchant Creature
2WW
Target creature gets +3/+3. 
Ne Ne Thomas
Uncommon 1

Dragon Engine
Artifact
Artifact Creature
3
1/3
2: +1/+0 until end of turn
Anson Maddocks
Rare 1

Dragon Whelp
Red
Summon Dragon
2RR
2/3
Flying
R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn. 
Amy Weber
Uncommon 1

Drain Life
Black
Sorcery
1B
Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages.
Douglas Shuler
Common 1

Drain Power
Blue
Sorcery
UU
Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. 
Douglas Shuler
Rare 1

Drudge Skeletons
Black
Summon Skeletons
1B
1/1
B: Regenerate
Sandra Everingham
Common 1

Durkwood Boars
Green
Summon Boars
4G
4/4
Mike Kimble
Common 1

Dwarven Warriors
Red
Summon Dwarves
2R
1/1
TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
Douglas Shuler
Common 1

Earth Elemental
Red
Summon Elemental
3RR
4/5
Dan Frazier
Uncommon 1

Earthquake
Red
Sorcery
XR
Earthquake deals X damage to each player and each creature without flying.
Dan Frazier
Rare 1

Ebony Horse
Artifact
Artifact
3
2, TAP: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
Dameon Willich
Rare 1

El-Hajjaj
Black
Summon El-Hajjaj
1BB
1/1
Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjaj damages.
Dameon Willich
Rare 1

Elder Land Wurm
White
Summon Wurm
4WWW
5/5
Trample
Cannot attack until assigned as a blocker.
Quinton Hoover
Rare 1

Elven Riders
Green
Summon Riders
3GG
3/3
Cannot be blocked except by walls and by creatures with flying.
Melissa Benson
Uncommon 1

Elvish Archers
Green
Summon Elves
1G
2/1
First strike
Anson Maddocks
Rare 1

Energy Flux
Blue
Enchantment
2U
During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.
Kaja Foglio
Uncommon 1

Energy Tap
Blue
Sorcery
U
Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
Daniel Gelon
Common 1

Erg Raiders
Black
Summon Raiders
1B
2/3
If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.
Dameon Willich
Common 1

Erosion
Blue
Enchant Land
UUU
During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Pete Venters
Common 1

Eternal Warrior
Red
Enchant Creature
R
Attacking does not cause target creature to tap.
Anson Maddocks
Common 1

Evil Presence
Black
Enchant Land
B
Target land becomes a basic swamp.
Sandra Everingham
Uncommon 1

Eye for an Eye
White
Instant
WW
You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
Mark Poole
Rare 1

Fear
Black
Enchant Creature
BB
Target creature cannot be blocked except by black creatures and artifact creatures.
Mark Poole
Common 1

Feedback
Blue
Enchant Enchantment
2U
Feedback deals 1 damage to controller of target enchantment during that player's upkeep.
Quinton Hoover
Uncommon 1

Fellwar Stone
Artifact
Artifact
2
TAP: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt.
Quinton Hoover
Uncommon 1

Fire Elemental
Red
Summon Elemental
3RR
5/4
Melissa Benson
Uncommon 1

Fireball
Red
Sorcery
XR
Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first.
Mark Tedin
Common 1

Firebreathing
Red
Enchant Creature
R
R: Target creature Firebreathing enchants gets +1/+0 until end of turn.
Dan Frazier
Common 1

Fissure
Red
Instant
3RR
Bury target land or creature.
Douglas Shuler
Common 1

Flashfires
Red
Sorcery
3R
Destroy all plains.
Dameon Willich
Uncommon 1

Flight
Blue
Enchant Creature
U
Target creature gains flying.
Anson Maddocks
Common 1

Flood
Blue
Enchantment
U
UU: Tap target creature without flying.
Dennis Detwiller
Common 1

Flying Carpet
Artifact
Artifact
4
2, TAP: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet.
Mark Tedin
Rare 1

Fog
Green
Instant
G
No creatures deal damage in combat this turn.
Jesper Myrfors
Common 1

Force of Nature
Green
Summon Force
2GGGG
8/8
Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.
Douglas Shuler
Rare 1

Forest (3 versions)
Land
Land
TAP: Add G to your mana pool.
Christopher Rush
Land 8

Fortified Area
White
Enchantment
1WW
All walls you control gain banding and get +1/+0.
Randy Asplund-Faith
Common 1

Frozen Shade
Black
Summon Shade
2B
0/1
B: +1/+1 until end of turn
Douglas Shuler
Common 1

Fungusaur
Green
Summon Fungusaur
3G
2/2
At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.
Daniel Gelon
Rare 1

Gaea's Liege
Green
Summon Gaea's Liege
3GGG
*/*
Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Leige attacks, these are instead equal to the number of forests defending player controls.
TAP: Target land becomes a basic forest until Gaea's Liege leaves play.
Dameon Willich
Rare 1

Gaseous Form
Blue
Enchant Creature
2U
Target creature neither deals nor receives damage during combat.
Phil Foglio
Common 1

Ghost Ship
Blue
Summon Ship
2UU
2/4
Flying
UUU: Regenerate
Tom Wanerstrand
Uncommon 1

Giant Growth
Green
Instant
G
Target creature gets +3/+3 until end of turn.
Sandra Everingham
Common 1

Giant Spider
Green
Summon Spider
3G
2/4
Can block creatures with flying.
Sandra Everingham
Common 1

Giant Strength
Red
Enchant Creature
RR
Target creature gets +2/+2. 
Justin Hampton
Common 1

Giant Tortoise
Blue
Summon Tortoise
1U
1/1
Giant Tortoise gets +0/+3 while untapped.
Kaja Foglio
Common 1

Glasses of Urza
Artifact
Artifact
1
TAP: Look at target player's hand.
Douglas Shuler
Uncommon 1

Gloom
Black
Enchantment
2B
White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use.
Dan Frazier
Uncommon 1

Goblin Balloon Brigade
Red
Summon Goblins
R
1/1
R: Flying until end of turn
Andi Rusu
Uncommon 1

Goblin King
Red
Summon Lord
1RR
2/2
All Goblins gain mountainwalk and get +1/+1.
Jesper Myrfors
Rare 1

Goblin Rock Sled
Red
Summon Rock Sled
1R
3/1
Trample
Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.
Dennis Detwiller
Common 1

Grapeshot Catapult
Artifact
Artifact Creature
4
2/3
TAP: Grapeshot Catapult deals 1 damage to target creature with flying.
Dan Frazier
Common 1

Gray Ogre
Red
Summon Ogre
2R
2/2
Dan Frazier
Common 1

Greed
Black
Enchantment
3B
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Phil Foglio
Rare 1

Green Mana Battery
Artifact
Artifact
4
2, TAP: Put one charge counter on Green Mana Battery.
TAP: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green ManaBattery, add G to your mana pool. Play this ability as an interrupt.
Christopher Rush
Rare 1

Green Ward
White
Enchant Creature
W
Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward.
Dan Frazier
Uncommon 1

Grizzly Bears
Green
Summon Bears
1G
2/2
Jeff A. Menges
Common 1

Healing Salve
White
Instant
W
Give target player 3 life, or prevent up to 3 damage to any creature or player.
Dan Frazier
Common 1

Helm of Chatzuk
Artifact
Artifact
1
1, TAP: Target creature gains banding until end of turn.
Mark Tedin
Rare 1

Hill Giant
Red
Summon Giant
3R
3/3
Dan Frazier
Common 1

Holy Armor
White
Enchant Creature
W
Target creature gets +0/+2.
W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
Melissa Benson
Common 1

Holy Strength
White
Enchant Creature
W
Target creature gets +1/+2.
Anson Maddocks
Common 1

Howl from Beyond
Black
Instant
XB
Target creature gets +X/+0 until end of turn.
Mark Poole
Common 1

Howling Mine
Artifact
Artifact
2
Each player draws one extra card during his or her draw phase.
Mark Poole
Rare 1

Hurkyl's Recall
Blue
Instant
1U
All artifacts in play owned by target player are returned to that player's hand.
Ne Ne Thomas
Rare 1

Hurloon Minotaur
Red
Summon Minotaur
1RR
2/3
Anson Maddocks
Common 1

Hurr Jackal
Red
Summon Jackal
R
1/1
TAP: Target creature cannot regenerate this turn.
Drew Tucker
Rare 1

Hurricane
Green
Sorcery
XG
Hurricane deals X damage to each player and each creature with flying.
Dameon Willich
Uncommon 1

Hypnotic Specter
Black
Summon Specter
1BB
2/2
Flying
An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.
Douglas Shuler
Uncommon 1

Immolation
Red
Enchant Creature
R
Target creature gets +2/-2.
Scott Kirschner
Common 1

Inferno
Red
Instant
5RR
Inferno deals 6 damage to all players and all creatures.
Randy Asplund-Faith
Rare 1

Instill Energy
Green
Enchant Creature
G
Target creature can attack the turn it comes into play on your side.
0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.
Dameon Willich
Uncommon 1

Iron Star
Artifact
Artifact
1
1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast.
Dan Frazier
Uncommon 1

Ironclaw Orcs
Red
Summon Orcs
1R
2/2
Cannot be assigned to block any creature with power greater than 1.
Anson Maddocks
Common 1

Ironroot Treefolk
Green
Summon Treefolk
4G
3/5
Jesper Myrfors
Common 1

Island (3 versions)
Land
Land
TAP: Add U to your mana pool.
Mark Poole
Land 8

Island Fish Jasconius
Blue
Summon Island Fish
4UUU
6/8
Does not untap during your untap phase.
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius.
UUU: Untap Island Fish. Use this ability only during your upkeep.
Jesper Myrfors
Rare 1

Island Sanctuary
White
Enchantment
1W
During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.
Mark Poole
Rare 1

Ivory Cup
Artifact
Artifact
1
1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast.
Anson Maddocks
Uncommon 1

Ivory Tower
Artifact
Artifact
1
At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.
Margaret Organ-Kean
Rare 1

Jade Monolith
Artifact
Artifact
4
1: Redirect to yourself all damage done to any creature. The source of the damage does not change.
Anson Maddocks
Rare 1

Jandor's Saddlebags
Artifact
Artifact
2
3, TAP: Untap target creature.
Dameon Willich
Rare 1

Jayemdae Tome
Artifact
Artifact
4
4, TAP: Draw one card.
Mark Tedin
Rare 1

Jump
Blue
Instant
U
Target creature gains flying until end of turn.
Mark Poole
Common 1

Junœn Efreet
Black
Summon Efreet
1BB
3/3
Flying
During your upkeep, pay BB or bury Junœn Efreet.
Christopher Rush
Uncommon 1

Karma
White
Enchantment
2WW
During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.
Richard Thomas
Uncommon 1

Keldon Warlord
Red
Summon Lord
2RR
*/*
Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.
Kev Brockschmidt
Uncommon 1

Killer Bees
Green
Summon Bees
1GG
0/1
Flying
G: +1/+1 until end of turn
Phil Foglio
Uncommon 1

Kismet
White
Enchantment
3W
All of target player's creatures, lands, and artifacts come into play tapped.
Kaja Foglio
Uncommon 1

Kormus Bell
Artifact
Artifact
4
All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play.
Christopher Rush
Rare 1

Land Leeches
Green
Summon Leeches
1GG
2/2
First strike
Quinton Hoover
Common 1

Land Tax
White
Enchantment
W
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
Brian Snoddy
Rare 1

Leviathan
Blue
Summon Leviathan
5UUUU
10/10
Trample
Comes into play tapped and does not untap during your untap phase.  During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack.
Mark Tedin
Rare 1

Ley Druid
Green
Summon Cleric
2G
1/1
TAP: Untap target land. Play this ability as an interrupt.
Sandra Everingham
Uncommon 1

Library of Leng
Artifact
Artifact
1
Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.
Daniel Gelon
Uncommon 1

Lifeforce
Green
Enchantment
GG
GG: Counter target black spell. Play this ability as an interrupt.
Dameon Willich
Uncommon 1

Lifelace
Green
Interrupt
G
Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged.
Amy Weber
Rare 1

Lifetap
Blue
Enchantment
UU
Gain 1 life each time a forest controlled by target opponent becomes tapped.
Anson Maddocks
Uncommon 1

Lightning Bolt
Red
Instant
R
Lightning Bolt deals 3 damage to target creature or player.
Christopher Rush
Common 1

Living Artifact
Green
Enchant Artifact
G
Put a vitality counter on Living Artifact for each damage dealt to you.
0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.
Anson Maddocks
Rare 1

Living Lands
Green
Enchantment
3G
All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.
Jesper Myrfors
Rare 1

Llanowar Elves 
Green
Summon Elves
G
1/1
TAP: Add G to your mana pool. Play this ability as an interrupt.
Anson Maddocks
Common 1

Lord of Atlantis
Blue
Summon Lord
UU
2/2
All Merfolk gain islandwalk and get +1/+1.
Melissa Benson
Rare 1

Lord of the Pit
Black
Summon Demon
4BBB
7/7
Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.
Mark Tedin
Rare 1

Lost Soul
Black
Summon Lost Soul
1BB
2/1
Swampwalk
Randy Asplund-Faith
Common 1

Lure
Green
Enchant Creature
1GG
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
Anson Maddocks
Uncommon 1

Magical Hack
Blue
Interrupt
U
Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change ÒswampwalkÓ to Òplainswalk.Ó
Julie Baroh
Rare 1

Magnetic Mountain
Red
Enchantment
1RR
Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls.
Susan Van Camp
Rare 1

Mahamoti Djinn
Blue
Summon Djinn
4UU
5/6
Flying
Dan Frazier
Rare 1

Mana Clash
Red
Sorcery
R
You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
Mark Tedin
Rare 1

Mana Flare
Red
Enchantment
2R
Whenever a player taps a land for mana, it produces one additional mana of the same type.
Christopher Rush
Rare 1

Mana Short
Blue
Instant
2U
Mana Short empties target player's mana pool and taps that player's lands.
Dameon Willich
Rare 1

Mana Vault
Artifact
Artifact
1
Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you.
4:Untap Mana Vault. Use this ability only during your upkeep.
TAP: Add 3 colorless mana to your mana pool. Play this ability as an interrupt.
Mark Tedin
Rare 1

Manabarbs
Red
Enchantment
3R
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.
Christopher Rush
Rare 1

Marsh Gas
Black
Instant
B
All creatures get -2/-0 until end of turn.
Douglas Shuler
Common 1

Marsh Viper
Green
Summon Viper
3G
1/2
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.
Ron Spencer
Common 1

Meekstone
Artifact
Artifact
1
No creatures with power greater than 2 untap during their controllers' untap phase.
Quinton Hoover
Rare 1

Merfolk of the Pearl Trident
Blue
Summon Merfolk
U
1/1
Jeff A. Menges
Common 1

Mesa Pegasus
White
Summon Pegasus
1W
1/1
Flying, banding
Melissa Benson
Common 1

Millstone
Artifact
Artifact
2
2, TAP: Take the top two cards from target player's library and put them into that player's graveyard.
Kaja Foglio
Rare 1

Mind Bomb
Blue
Sorcery
U
Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
Mark Tedin
Uncommon 1

Mind Twist
Black
Sorcery
XB
Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded.
Julie Baroh
Rare 1

Mishra's Factory
Land
Land
TAP: Add 1 colorless mana to your mana pool.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play.
TAP: Target Assembly Worker gets +1/+1 until end of turn.
Kaja & Phil Foglio
Uncommon 1

Mishra's War Machine
Artifact
Artifact Creature
7
5/5
Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.
Amy Weber
Rare 1

Mons's Goblin Raiders
Red
Summon Goblins
R
1/1
Jeff A. Menges
Common 1

Morale
White
Instant
1WW
All attacking creatures get +1/+1 until end of turn.
Mark Poole
Common 1

Mountain (3 versions)
Land
Land
TAP: Add R to your mana pool.
Douglas Shuler
Land 8

Murk Dwellers
Black
Summon Murk Dwellers 
3B
2/2
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.
Drew Tucker
Common 1

Nafs Asp
Green
Summon Asp
G
1/1
If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.
Christopher Rush
Common 1

Nether Shadow
Black
Summon Shadow
BB
1/1
At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.
Christopher Rush
Rare 1

Nevinyrral's Disk
Artifact
Artifact
4
Comes into play tapped.
1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself. 
Mark Tedin
Rare 1

Nightmare
Black
Summon Nightmare
5B
*/*
Flying
Nightmare has power and toughness each equal to the number of swamps its controller controls.
Melissa Benson
Rare 1

Northern Paladin
White
Summon Paladin
2WW
3/3
WW, TAP: Destroy target black permanent. 
Douglas Shuler
Rare 1

Oasis
Land
Land
TAP: Prevent 1 damage to any creature.
Brian Snoddy
Uncommon 1

Obsianus Golem
Artifact
Artifact Creature
6
4/6
Jesper Myrfors
Uncommon 1

Onulet
Artifact
Artifact Creature
3
2/2
If Onulet is put into the graveyard from play, you gain 2 life.
Anson Maddocks
Rare 1

Orcish Artillery
Red
Summon Orcs
1RR
1/3
TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Anson Maddocks
Uncommon 1

Orcish Oriflamme
Red
Enchantment
3R
All attacking creatures you control get +1/+0.
Dan Frazier
Uncommon 1

Ornithopter
Artifact
Artifact Creature
0
0/2
Flying
Amy Weber
Uncommon 1

Osai Vultures
White
Summon Vultures
1W
1/1
Flying
At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures.
0: Remove two carrion counters to give Vultures +1/+1 until end of turn.
Dan Frazier
Uncommon 1

Paralyze
Black
Enchant Creature
B
Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play.
Anson Maddocks
Common 1

Pearled Unicorn
White
Summon Unicorn
2W
2/2
Cornelius Brudi
Common 1

Personal Incarnation
White
Summon Avatar
3WWW
6/6
Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.
Kev Brockschmidt
Rare 1

Pestilence
Black
Enchantment
2BB
At the end of any turn, if there are no creatures in play, bury Pestilence.  B: Pestilence deals 1 damage to all creatures and players.
Jesper Myrfors
Common 1

Phantasmal Forces
Blue
Summon Phantasm
3U
4/1
Flying
During your upkeep, pay U or destroy Phantasmal Forces. 
Mark Poole
Uncommon 1

Phantasmal Terrain
Blue
Enchant Land
UU
Target land becomes any basic land type of your choice.
Dameon Willich
Common 1

Phantom Monster
Blue
Summon Phantasm
3U
3/3
Flying
Jesper Myrfors
Uncommon 1

Piety
White
Instant
2W
All blocking creatures get +0/+3 until end of turn.
Mark Poole
Common 1

Pikemen
White
Summon Pikemen
1W
1/1
Banding, first strike
Dennis Detwiller
Common 1

Pirate Ship
Blue
Summon Ship
4U
4/3
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship.
TAP: Pirate Ship deals 1 damage to target creature or player. 
Tom Wanerstrand
Rare 1

Pit Scorpion
Black
Summon Scorpion
2B
1/1
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
Scott Kirschner
Common 1

Plague Rats
Black
Summon Rats
2B
*/*
Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2.
Anson Maddocks
Common 1

Plains (3 versions)
Land
Land
TAP: Add W to your mana pool.
Jesper Myrfors
Land 8

Power Leak
Blue
Enchant
Enchantment
1U
During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.
Drew Tucker
Common 1

Power Sink
Blue
Interrupt
XU
Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.
Richard Thomas
Common 1

Power Surge
Red
Enchantment
RR
During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.
Douglas Shuler
Rare 1

Pradesh Gypsies
Green
Summon Gypsies
2G
1/1
1G, TAP: Target creature gets -2/-0 until end of turn.
Quinton Hoover
Common 1

Primal Clay
Artifact
Artifact Creature
4
*/*
When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. 
Kaja Foglio
Rare 1

Prodigal Sorcerer
Blue
Summon Wizard
2U
1/1
TAP: Prodigal Sorcerer deals 1 damage to target creature or player.
Douglas Shuler
Common 1

Psionic Entity
Blue
Summon Entity
4U
2/2
TAP: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
Justin Hampton
Rare 1

Psychic Venom
Blue
Enchant Land
1U
Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Brian Snoddy
Common 1

Purelace
White
Interrupt
W
Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
Sandra Everingham
Rare 1

Pyrotechnics
Red
Sorcery
4R
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.
Anson Maddocks
Uncommon 1

Radjan Spirit
Green
Summon Spirit
3G
3/2
TAP: Target creature loses flying until end of turn.
Christopher Rush
Uncommon 1

Rag Man
Black
Summon Rag Man
2BB
2/1
BBB, TAP: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.
Daniel Gelon
Rare 1

Raise Dead
Black
Sorcery
B
Take target creature from your graveyard and put it into your hand.
Jeff A. Menges
Common 1

Rebirth
Green
Sorcery
3GGG
Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.
Mark Tedin
Rare 1

Red Elemental Blast
Red
Interrupt
R
Counter target blue spell or destroy target blue permanent.
Richard Thomas
Common 1

Red Mana Battery
Artifact
Artifact
4
2, TAP: Put one charge counter on Red Mana Battery.
TAP: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.
Mark Tedin
Rare 1

Red Ward
White
Enchant Creature
W
Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward.
Dan Frazier
Uncommon 1

Regeneration
Green
Enchant Creature
1G
G: Regenerate target creature Regeneration enchants.
Quinton Hoover
Common 1

Relic Bind
Blue
Enchant Artifact
2U
When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player.
Christopher Rush
Rare 1

Reverse Damage
White
Instant
1WW
All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
Dameon Willich
Rare 1

Righteousness
White
Instant
W
Target blocking creature gets +7/+7 until end of turn.
Douglas Shuler
Rare 1

Rod of Ruin
Artifact
Artifact
4
3, TAP: Rod of Ruin deals 1 damage to target creature or player.
Christopher Rush
Uncommon 1

Royal Assassin
Black
Summon Assassin
1BB
1/1
TAP: Destroy target tapped creature.
Tom Wanerstrand
Rare 1

Samite Healer
White
Summon Cleric
1W
1/1
TAP: Prevent 1 damage to any creature or player.
Tom Wanerstrand
Common 1

Sandstorm
Green
Instant
G
Sandstorm deals 1 damage to all attacking creatures.
Brian Snoddy
Common 1

Savannah Lions
White
Summon Lions
W
2/1
Daniel Gelon
Rare 1

Scathe Zombies
Black
Summon Zombies
2B
2/2
Jesper Myrfors
Common 1

Scavenging Ghoul
Black
Summon Ghoul
3B
2/2
At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn.
0: Remove a corpse counter from Scavenging Ghoul to regenerate it.
Jeff A. Menges
Uncommon 1

Scryb Sprites
Green
Summon Faeries
G
1/1
Flying
Amy Weber
Common 1

Sea Serpent
Blue
Summon Serpent
5U
5/5
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.
Jeff A. Menges
Common 1

Seeker
White
Enchant Creature
2WW
Target creature cannot be blocked except by white creatures and artifact creatures.
Mark Poole
Common 1

Segovian Leviathan
Blue
Summon Leviathan
4U
3/3
Islandwalk
Melissa Benson
Uncommon 1

Sengir Vampire
Black
Summon Vampire
3BB
4/4
Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.
Anson Maddocks
Uncommon 1

Serra Angel
White
Summon Angel
3WW
4/4
Flying
Attacking does not cause Serra Angel to tap.
Douglas Shuler
Uncommon 1

Shanodin Dryads
Green
Summon Nymphs
G
1/1
Forestwalk
Anson Maddocks
Common 1

Shapeshifter
Artifact
Artifact Creature
6
*/(7-*)
Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.
Dan Frazier
Uncommon 1

Shatter
Red
Instant
1R
Destroy target artifact.
Amy Weber
Common 1

Shivan Dragon
Red
Summon Dragon
4RR
5/5
Flying
R: +1/+0 until end of turn
Melissa Benson
Rare 1

Simulacrum
Black
Instant
1B
All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.
Mark Poole
Uncommon 1

Sindbad
Blue
Summon Sindbad
1U
1/1
TAP: Draw a card. If it is not a land, discard it.
Julie Baroh
Uncommon 1

Siren's Call
Blue
Instant
U
All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.
Anson Maddocks
Uncommon 1

Sisters of the Flame
Red
Summon Sisters
1RR
2/2
TAP: Add R to your mana pool. Play this ability as an interrupt.
Jesper Myrfors
Common 1

Sleight of Mind
Blue
Interrupt
U
Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change ÒCounters black spellsÓ to ÒCounters blue spells.Ó Sleight of Mind cannot change mana symbols.
Mark Poole
Rare 1

Smoke
Red
Enchantment
RR
No player may untap more than one creature during his or her untap phase.
Jesper Myrfors
Rare 1

Sorceress Queen
Black
Summon Sorceress
1BB
1/1
TAP: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Kaja Foglio
Rare 1

Soul Net
Artifact
Artifact
1
1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.
Dameon Willich
Uncommon 1

Spell Blast
Blue
Interrupt
XU
Counter target spell. X is the casting cost of the target spell.
Brian Snoddy
Common 1

Spirit Link
White
Enchant Creature
W
Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants.
Kaja Foglio
Uncommon 1

Spirit Shackle
Black
Enchant Creature
BB
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.
Edward Beard, Jr.
Uncommon 1

Stasis
Blue
Enchantment
1U
Players do not get an untap phase. Pay U during your upkeep or destroy Stasis.
Fay Jones
Rare 1

Steal Artifact
Blue
Enchant Artifact
2UU
Gain control of target artifact.
Amy Weber
Uncommon 1

Stone Giant
Red
Summon Giant
2RR
3/4
TAP: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.
Dameon Willich
Uncommon 1

Stone Rain
Red
Sorcery
2R
Destroy target land.
Daniel Gelon
Common 1

Stream of Life
Green
Sorcery
XG
Target player gains X life.
Mark Poole
Common 1

Strip Mine
Land
Land
TAP: Add 1 colorless mana to your mana pool.
TAP: Sacrifice Strip Mine to destroy target land.
Daniel Gelon
Uncommon 1

Sunglasses of Urza
Artifact
Artifact
3
You may use white mana in your mana pool as either white or red mana.
Dan Frazier
Rare 1

Sunken City
Blue
Enchantment
UU
All blue creatures get +1/+1.  During your upkeep, pay UU or destroy Sunken City.
Jesper Myrfors
Common 1

Swamp (3 versions)
Land
Land
TAP: Add B to your mana pool.
Dan Frazier
Land 8

Swords to Plowshares
White
Instant
W
Remove target creature from the game. The creature's controller gains life equal to its power.
Jeff A. Menges
Uncommon 1

Sylvan Library
Green
Enchantment
1G
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Harold McNeill
Rare 1

Tawnos's Wand
Artifact
Artifact
4
2, TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
Douglas Shuler
Uncommon 1

Tawnos's Weaponry
Artifact
Artifact
2
2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.  You may choose not to untap Tawnos's Weaponry during your untap phase.
Dan Frazier
Uncommon 1

Tempest Efreet
Red
Summon Efreet
1RRR
3/3
TAP: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.
Ne Ne Thomas
Rare 1

Terror
Black
Instant
1B
Bury target non-black or non-artifact creature.
Ron Spencer
Common 1

Tetravus
Artifact
Artifact Creature
6
1/1
Flying
When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.
Mark Tedin
Rare 1

The Brute
Red
Enchant Creature
1R
Target creature gets +1/+0.
RRR: Regenerate target creature The Brute enchants.
Mark Poole
Common 1

The Hive
Artifact
Artifact
5
5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.
Sandra Everingham
Rare 1

The Rack
Artifact
Artifact
1
At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.
Richard Thomas
Uncommon 1

Thicket Basilisk
Green
Summon Basilisk
3GG
2/4
At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.
Dan Frazier
Uncommon 1

Thoughtlace
Blue
Interrupt
U
Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
Mark Poole
Rare 1

Throne of Bone
Artifact
Artifact
1
1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.
Anson Maddocks
Uncommon 1

Timber Wolves
Green
Summon Wolves
G
1/1
Banding
Melissa Benson
Rare 1

Time Elemental
Blue
Summon Elemental
2U
0/2
2UU, TAP: Return target permanent to owner's hand.
You cannot use this ability on permanents with enchantment cards played on them.
If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.
Amy Weber
Rare 1

Titania's Song
Green
Enchantment
3G
All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.
Kerstin Kaman
Rare 1

Tranquility
Green
Sorcery
2G
Destroy all enchantments.
Douglas Shuler
Common 1

Triskelion
Artifact
Artifact Creature
6
1/1
When Triskelion comes into play, put three +1/+1 counters on it.
0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
Douglas Shuler
Rare 1

Tsunami
Green
Sorcery
3G
Destroy all islands.
Richard Thomas
Uncommon 1

Tundra Wolves
White
Summon Wolves
W
1/1
First strike 
Quinton Hoover
Common 1

Tunnel
Red
Instant
R
Bury target wall.
Dan Frazier
Uncommon 1

Twiddle
Blue
Instant
U
Tap or untap target land, artifact, or creature.
Rob Alexander
Common 1

Uncle Istvan
Black
Summon Uncle Istvan
1BBB
1/3
All damage done to Uncle Istvan by creatures is reduced to 0.
Daniel Gelon
Uncommon 1

Unholy Strength
Black
Enchant Creature
B
Target creature gets +2/+1.
Douglas Shuler
Common 1

Unstable Mutation
Blue
Enchant Creature
U
Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.
Douglas Shuler
Common 1

Unsummon
Blue
Instant
U
Return target creature to owner's hand.
Douglas Shuler
Common 1

Untamed Wilds
Green
Sorcery
2G
Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
Ne Ne Thomas
Uncommon 1

Urza's Avenger
Artifact
Artifact Creature
6
4/4
0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.
Amy Weber
Rare 1

Uthden Troll
Red
Summon Troll
2R
2/2
R: Regenerate
Douglas Shuler
Uncommon 1

Vampire Bats
Black
Summon Bats
B
0/1
Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
Anson Maddocks
Common 1

Venom
Green
Enchant Creature
1GG
At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.
Tom Wanerstrand
Common 1

Verduran Enchantress
Green
Summon Enchantress
1GG
0/2
0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.
Kev Brockschmidt
Rare 1

Visions
White
Sorcery
W
Look at the top five cards of any library. You may then shuffle that library.
Ne Ne Thomas
Uncommon 1

Volcanic Eruption
Blue
Sorcery
XUUU
Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.
Douglas Shuler
Rare 1

Wall of Air
Blue
Summon Wall
1UU
1/5
Flying
Richard Thomas
Uncommon 1

Wall of Bone
Black
Summon Wall
2B
1/4
B: Regenerate
Anson Maddocks
Uncommon 1

Wall of Brambles
Green
Summon Wall
2G
2/3
G: Regenerate
Anson Maddocks
Uncommon 1

Wall of Dust
Red
Summon Wall
2R
1/4
No creature blocked by Wall of Dust may attack during its controller's next turn. 
Richard Thomas
Uncommon 1

Wall of Fire
Red
Summon Wall
1RR
0/5
R: +1/+0 until end of turn
Richard Thomas
Uncommon 1

Wall of Ice
Green
Summon Wall
2G
0/7
Richard Thomas
Uncommon 1

Wall of Spears
Artifact
Artifact Creature
3
2/3
First strike, counts as a wall
Sandra Everingham
Common 1

Wall of Stone
Red
Summon Wall
1RR
0/8
Dan Frazier
Uncommon 1

Wall of Swords
White
Summon Wall
3W
3/5
Flying
Mark Tedin
Uncommon 1

Wall of Water
Blue
Summon Wall
1UU
0/5
U: +1/+0 until end of turn
Richard Thomas
Uncommon 1

Wall of Wood
Green
Summon Wall
G
0/3
Mark Tedin
Common 1

Wanderlust
Green
Enchant Creature
2G
Wanderlust deals 1 damage to target creature's controller during that player's upkeep.
Cornelius Brudi
Uncommon 1

War Mammoth
Green
Summon Mammoth
3G
3/3
Trample
Jeff A. Menges
Common 1

Warp Artifact
Black
Enchant Artifact
BB
Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.
Amy Weber
Rare 1

Water Elemental
Blue
Summon Elemental
3UU
5/4
Jeff A. Menges
Uncommon 1

Weakness
Black
Enchant Creature
B
Target creature gets -2/-1.
Douglas Shuler
Common 1

Web
Green
Enchant Creature
G
Target creature gets +0/+2 and can block creatures with flying.
Rob Alexander
Rare 1

Whirling Dervish
Green
Summon Dervish
GG
1/1
Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
Susan Van Camp
Uncommon 1

White Knight
White
Summon Knight
WW
2/2
Protection from black, first strike
Daniel Gelon
Uncommon 1

White Mana Battery
Artifact
Artifact
4
2, TAP: Put one charge counter on White Mana Battery.
TAP: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.
Anthony Waters
Rare 1

White Ward
White
Enchant Creature
W
Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.
Dan Frazier
Uncommon 1

Wild Growth
Green
Enchant Land
G
Wild Growth adds G to your mana pool each time target land is tapped for mana.
Mark Poole
Common 1

Will-O'-The-Wisp
Black
Summon Will-O'-The-Wisp
B
0/1
Flying
B: Regenerate
Jesper Myrfors
Rare 1

Winds of Change
Red
Sorcery
R
All players shuffle their hands into their libraries and then draw the same number of cards they originally held.
Justin Hampton
Rare 1

Winter Blast
green
Sorcery
XG
Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying.
Kaja Foglio
Uncommon 1

Winter Orb
Artifact
Artifact
2
No player may untap more than one land during his or her untap phase.
Mark Tedin
Rare 1

Wooden Sphere
Artifact
Artifact
1
1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.
Mark Tedin
Uncommon 1

Word of Binding
Black
Sorcery
XBB
Tap X target creatures.
Ron Spencer
Common 1

Wrath of God
White
Sorcery
2WW
Bury all creatures.
Quinton Hoover
Rare 1

Xenic Poltergeist
Black
Summon Poltergeist
1BB
1/1
TAP: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep.
Dan Frazier
Rare 1

Yotian Soldier
Artifact
Artifact Creature
3
1/4
Attacking does not cause Yotian Soldier to tap.
Christopher Rush
Common 1

Zephyr Falcon
Blue
Summon Falcon
1U
1/1
Flying
Attacking does not cause Zephyr Falcon to tap.
Heather Hudson
Common 1

Zombie Master
Black
Summon Lord
1BB
2/3
All zombies gain swampwalk and ÒB: Regenerate.Ó
Jeff A. Menges
Rare 1

Copyright 1996 Wizards of the Coast, Inc.
Wizards of the Coast, Magic, Magic: the Gathering,
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age,
and Chronicles, Homelands, and Alliances are trademarks of Wizards of the Coast, Inc.

    Source: geocities.com/timessquare/5893

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