Wizards of the Coast, Inc.
Alpha/Beta/Unlimited Card List
The following Card Lists are also available for Magic: The Gathering: Arabian Nights/Antiquities, Legends, The Dark/Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, and Homelands.
The following cards are not in the Alpha Series:
Circle of Protection: Black, Forest (ver. 3), Island (ver. 3), Mountain (ver. 3), Plains (ver. 3), Swamp (ver. 3), Volcanic Island
Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless Mana
Air Elemental
Blue
Summon Elemental
3UU
4/4
Flying
Richard Thomas
Uncommon 1
Ancestral Recall
Blue
Instant
U
Draw 3 cards or force opponent to draw 3 cards.
Mark Poole
Rare 1
Animate Artifact
Blue
Enchant Artifact
3U
Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.
Douglas Schuler
Uncommon 1
Animate Dead
Black
Enchant Dead Creature
1B
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
Anson Maddocks
Uncommon 1
Animate Wall
White
Enchant Wall
W
Target wall can now attack. Target wallÕs power and toughness are unchanged, even if its power is 0.
Dan Frazier
Rare 1
Ankh of Mishra
Artifact
Continuous
Artifact
2
Ankh does 2 damage to anyone who puts a new land into play.
Amy Weber
Rare 1
Armageddon
White
Sorcery
3W
All lands in play are destroyed.
Jesper Myrfors
Rare 1
Aspect of Wolf
Green
Enchant Creature
1G
Target creatureÕs power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.
Jeff A. Menges
Rare 1
Bad Moon
Black
Enchantment
1B
All black creatures in play gain +1/+1.
Jesper Myrfors
Rare 1
Badlands
None
Land
Tap to add either R or B to your mana pool.
Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
Rob Alexander
Rare 1
Balance
White
Sorcery
1W
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.
Mark Poole
Rare 1
Basalt Monolith
Artifact
Mono Artifact
3
Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 to untap. Tapping this artifact can be played as an interrupt
Jesper Myrfors
Uncommon 1
Bayou
None
Land
Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool.
Jesper Myrfors
Rare 1
Benalish Hero
White
Summon Hero
W
1/1
Bands
Douglas Schuler
Common 1
Berserk
Green
Instant
G
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
Dan Frazier
Uncommon 1
Birds of Paradise
Green
Summon Mana Birds
G
0/1
Flying
Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.
Mark Poole
Rare 1
Black Knight
Black
Summon Knight
BB
2/2
Protection from white, first strike
Jeff A. Menges
Uncommon 1
Black Lotus
Artifact
Mono Artifact
0
Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.
Christopher Rush
Rare 1
Black Vise
Artifact
Continuous Artifact
1
If opponent has more than four cards in hand during upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
Richard Thomas
Uncommon 1
Black Ward
White
Enchant Creature
W
Target creature gains protection from black.
Dan Frazier
Uncommon 1
Blaze of Glory
White
Instant
W
Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying creatures. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.
Richard Thomas
Rare 1
Blessing
White
Enchant Creature
WW
W: Target creature gains +1/+1 until end of turn.
Julie Baroh
Rare 1
Blue Elemental Blast
Blue
Interrupt
B
Counters target red spell being cast or destroys a red card in play.
Richard Thomas
Common 1
Blue Ward
White
Enchant Creature
W
Target creature gains protection from blue.
Dan Frazier
Uncommon 1
Bog Wraith
Black
Summon Wraith
3B
3/3
Swampwalk
Jeff A. Menges
Uncommon 1
Braingeyser
Blue
Sorcery
XUU
Target player must draw X cards.
Mark Tedin
Rare 1
Burrowing
Red
Enchant Creature
R
Target creature gains mountainwalk.
Mark Poole
Uncommon 1
Camouflage
Green
Instant
G
You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.
Jesper Myrfors
Uncommon 1
Castle
White
Enchantment
3W
Your untapped creatures gain +0/+2. Attacking creatures lose this bonus.
Dameon Willich
Uncommon 1
Celestial Prism
Artifact
Mono Artifact
3
2: Provides 1 mana of any color. This use can be played as an interrupt.
Amy Weber
Uncommon 1
Channel
Green
Sorcery
GG
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life.
Richard Thomas
Uncommon 1
Chaos Orb
Artifact
Mono Artifact
2
1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.
Mark Tedin
Rare 1
Chaoslace
Red
Interrupt
R
Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Dameon Willich
Rare 1
Circle of Protection: Black
White
Enchantment
1W
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Jesper Myrfors
Common 1
Circle of Protection: Blue
White
Enchantment
1W
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Dameon Willich
Common 1
Circle of Protection: Green
White
Enchantment
1W
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Sandra Everingham
Common 1
Circle of Protection: Red
White
Enchantment
1W
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Mark Tedin (Anson Maddocks credited in Alpha)
Common 1
Circle of Protection: White
White
Enchantment
1W
1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Douglas Schuler
Common 1
Clockwork Beast
Artifact
Artifact Creature
6
0/4
Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter; this taps Beast. if it wasn't tapped already
Drew Tucker
Rare 1
Clone
Blue
Summon Clone
3U
*/*
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
Julie Baroh
Uncommon 1
Cockatrice
Green
Summon Cockatrice
3GG
2/4
Flying
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
Dan Frazier
Rare 1
Consecrate Land
White
Enchant Land
W
All enchantments on target land are destoyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.
Jeff A. Menges
Uncommon 1
Conservator
Artifact
Mono Artifact
4
3: Prevent the loss of up to 2 life.
Amy Weber
Uncommon 1
Contract from Below
Black
Sorcery
B
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.
Douglas Schuler
Rare 1
Control Magic
Blue
Enchant Creature
2UU
You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its ownerÕs graveyard.
Dameon Willich
Uncommon 1
Conversion
White
Enchantment
2WW
All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.
Jesper Myrfors
Uncommon 1
Copper Tablet
Artifact
Continuous
Artifact
2
Copper Tablet does 1 damage to each player during his or her upkeep.
Amy Weber
Uncommon 1
Copy Artifact
Blue
Enchantment
1U
Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.
Amy Weber
Rare 1
Counterspell
Blue
Interrupt
UU
Counters target spell as it is being cast.
Mark Poole
Uncommon 1
Craw Wurm
Green
Summon wurm
4GG
6/4
Daniel Gelon
Common 1
Creature Bond
Blue
Enchant Creature
1U
If target creature is destroyed, Creature Bond does an amount of damage equal to creatureÕs toughness to creatureÕs controller.
Anson Maddocks
Common 1
Crusade
White
Enchantment
WW
All white creatures gain +1/+1.
Mark Poole
Rare 1
Crystal Rod
Artifact
Poly Artifact
1
1: Any blue spell cast by any player gives you 1 life.
Amy Weber
Uncommon 1
Cursed Land
Black
Enchant Land
2BB
Cursed Land does 1 damage to target landÕs controller during each upkeep.
Jesper Myrfors
Uncommon 1
Cyclopean Tomb
Artifact
Mono Artifact
4
2: Turn any one non-swamp land into swamp during your upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.
Anson Maddocks
Rare 1
Dark Ritual
Black
Interrupt
B
Add 3 black mana to your mana pool.
Sandra Everingham
Common 1
Darkpact
Black
Sorcery
BBB
Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.
Quinton Hoover
Rare 1
Death Ward
White
Instant
W
Regenerates target creature.
Mark Poole (Dan Frazier in Alpha)
Common 1
Deathgrip
Black
Enchantment
BB
BB: Destroy a green spell as it is being cast.
This action may be played as an interrupt, and does not affect green cards already in play.
Anson Maddocks
Uncommon 1
Deathlace
Black
Interrupt
B
Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Sandra Everingham
Rare 1
Demonic Attorney
Black
Sorcery
1BB
If opponent doesnÕt concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
Daniel Gelon
Rare 1
Demonic Hordes
Black
Summon Demons
3BBB
5/5
Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponentÕs choice.
Jesper Myrfors
Rare 1
Demonic Tutor
Black
Sorcery
1B
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.
Douglas Schuler
Uncommon 1
Dingus Egg
Artifact
Artifact
4
Whenever anyone loses a land, Egg does 2 damage to that player for each land lost.
Dan Frazier
Rare 1
Disenchant
White
Instant
1W
Target enchantment or artifact must be discarded.
Amy Weber
Common 1
Disintegrate
Red
Sorcery
XR
Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.
Anson Maddocks
Common 1
Disrupting Scepter
Artifact
Mono Artifact
3
3: Opponent must discard one card of his or her choice. Can only be used during your turn.
Dan Frazier
Rare 1
Dragon Whelp
Red
Summon Dragon
2RR
2/3
Flying
R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn.
Amy Weber
Uncommon 1
Drain Life
Black
Sorcery
1B
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creatureÕs toughness.
Douglas Schuler
Common 1
Drain Power
Blue
Sorcery
UU
Tap all opponent's land, takin all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.
Douglas Schuler
Rare 1
Drudge Skeletons
Black
Summon Skeletons
1B
1/1
B: Regenerates
Sandra Everingham
Common 1
Dwarven Demolition Team
Red
Summon Dwarves
2R
1/1
Tap to destroy a wall.
Kev Brockschmidt
Uncommon 1
Dwarven Warriors
Red
Summon Dwarves
2R
1/1
Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creatureÕs power beyond 2 after defense is chosen.
Douglas Schuler
Common 1
Earth Elemental
Red
Summon Elemental
3RR
4/5
Dan Frazier
Uncommon 1
Earthbind
Red
Enchant Creature
R
If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.
Quinton Hoover
Common 1
Earthquake
Red
Sorcery
XR
Does X damage to each player and each non-flying creature in play.
Dan Frazier
Rare 1
Elvish Archers
Green
Summon Elves
1G
(Beta/Unlimited) 2/1, (Alpha) 1/2
First strike
Anson Maddocks
Rare 1
Evil Presence
Black
Enchant Land
B
Target land is now a swamp.
Sandra Everingham
Uncommon 1
False Orders
Red
Instant
R
You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.
Anson Maddocks
Common 1
Farmstead
White
Enchant Land
WWW
Target landÕs controller gains 1 life if WW is spent during controllerÕs upkeep. You cannot gain more than 1 life each turn through this enchantment.
Mark Poole
Rare 1
Fastbond
Green
Enchantment
G
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
Mark Poole
Rare 1
Fear
Black
Enchant Creature
BB
Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.
Mark Poole
Common 1
Feedback
Blue
Enchant Enchantment
2B
Feedback does 1 damage to controller of target enchantment during each upkeep.
Quinton Hoover
Uncommon 1
Fire Elemental
Red
Summon Elemental
3RR
5/4
Melissa Benson
Uncommon 1
Fireball
Red
Sorcery
XR
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
Mark Tedin
Common 1
Firebreathing
Red
Enchant Creature
R
R: +1/+0
Dan Frazier
Common 1
Flashfires
Red
Sorcery
3R
All plains in play are destroyed.
Dameon Willich
Uncommon 1
Flight
Blue
Enchant Creature
U
Target creature is now a flying creature.
Anson Maddocks
Common 1
Fog
Green
Instant
G
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.
Jesper Myrfors
Common 1
Force of Nature
Green
Summon Force
2GGGG
8/8
Trample
(Beta/Unlimited) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
(Alpha) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
Douglas Schuler
Rare 1
Forcefield
Artifact
Poly Artifact
3
1: Lose only 1 life to an unblocked creature.
Dan Frazier
Rare 1
Forest (3 versions)
None
Land
Tap to add G to your mana pool.
Christopher Rush
Dirt Common 1
Fork
Red
Interrupt
RR
Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copyÕs target.
Amy Weber
Rare 1
Frozen Shade
Black
Summon Shade
2B
0/1
B: +1/+1
Douglas Schuler
Common 1
Fungusaur
Green
Summon Fungusaur
3G
2/2
Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it.
Daniel Gelon
Rare 1
Gaea's Liege
Green
Summon GaeaÕs Liege
3GGG
*/*
When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play.
Dameon Willich
Rare 1
Gauntlet of Might
Artifact
Continuous Artifact
4
All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.
Christopher Rush
Rare 1
Giant Growth
Green
Instant
G
Target creature gains +3/+3 until end of turn.
Sandra Everingham
Common 1
Giant Spider
Green
Summon Spider
3G
2/4
Does not fly, but can block flying creatures.
Sandra Everingham
Common 1
Glasses of Urza
Artifact
Mono Artifact
1
You may look at opponentÕs hand.
Douglas Schuler
Uncommon 1
Gloom
Black
Enchantment
2B
White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.
Dan Frazier
Uncommon 1
Goblin Balloon Brigade
Red
Summon Goblins
R
1/1
R: Goblins gain flying ability until end of turn. Controller may bot choose to make Goblins fly after they have been blocked.
Andi Rusu
Uncommon 1
Goblin King
Red
Summon Lord
1RR
2/2
Goblins in play gain mountainwalk and +1/+1 while this card remains in play.
Jesper Myrfors
Rare 1
Granite Gargoyle
Red
Summon Gargoyle
2R
2/2
Flying; R: +0/+1
Christopher Rush
Rare 1
Gray Ogre
Red
Summon Ogre
2R
2/2
Dan Frazier
Common 1
Green Ward
White
Enchant Creature
W
Target creature gains protection from green.
Dan Frazier
Uncommon 1
Grizzly Bears
Green
Summon Bears
1G
2/2
Jeff A. Menges
Common 1
Guardian Angel
White
Instant
XW
Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.
Anson Maddocks
Common 1
Healing Salve
White
Instant
W
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
Dan Frazier
Common 1
Helm of Chatzuk
Artifact
Mono Artifact
1
1: You may give one creature the ability to band until end of turn.
Mark Tedin
Rare 1
Hill Giant
Red
Summon Giant
3R
3/3
Dan Frazier
Common 1
Hive, The
Artifact
Mono Artifact
5
5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps canÕt attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually.
Sandra Everingham
Rare 1
Holy Armor
White
Enchant Creature
W
Target creature gains +0/+2.
W: Target creature gets extra +0/+1 until end of turn.
Melissa Benson
Common 1
Holy Strength
White
Enchant Creature
W
Target creature gains +1/+2.
Anson Maddocks
Common 1
Howl from Beyond
Black
Instant
XB
Target creature gains +X/+0 until end of turn.
Mark Poole
Common 1
Howling Mine
Artifact
Continuous Artifact
2
Each player draws one extra card each turn during his or her draw phase.
Mark Poole
Rare 1
Hurloon Minotaur
Red
Summon Minotaur
1RR
2/3
Anson Maddocks
Common 1
Hurricane
Green
Sorcery
XG
All players and flying creatures suffer X damage.
Dameon Willich
Uncommon 1
Hypnotic Specter
Black
Summon Specter
1BB
2/2
Flying
An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
Douglas Schuler
Uncommon 1
Ice Storm
Green
Sorcery
2G
Destroys one land.
Dan Frazier
Uncommon 1
Icy Manipulator
Artifact
Mono Artifact
4
1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card.
Douglas Schuler
Uncommon 1
Illusionary Mask
Artifact
Poly Artifact
2
X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.
Amy Weber
Rare 1
Instill Energy
Green
Enchant Creature
G
You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.
Dameon Willich
Uncommon 1
Invisibility
Blue
Enchant Creature
UU
Target creature can be blocked only by walls.
Anson Maddocks
Common 1
Iron Star
Artifact
Poly Artifact
1
1: Any red spell cast by any player gives you 1 life. Can only give 1 life.
Dan Frazier
Uncommon 1
Ironclaw Orcs
Red
Summon Orcs
1R
2/2
Cannot be used to block any creature of power more than 1.
Anson Maddocks
Common 1
Ironroot Treefolk
Green
Summon Treefolk
4G
3/5
Jesper Myrfors
Common 1
Island (3 versions)
None
Land
Tap to add U to your mana pool.
Mark Poole
Dirt Common 1
Island Sanctuary
White
Enchantment
1W
(Beta/Unlimited) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk.
(Alpha) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may damage you are those that fly or have islandwalk.
Mark Poole
Rare 1
Ivory Cup
Artifact
Poly Artifact
1
1: Any white spell cast by any player gives you 1 life.
Anson Maddocks
Uncommon 1
Jade Monolith
Artifact
Poly Artifact
4
1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.
Anson Maddocks
Rare 1
Jade Statue
Artifact
Artifact Creature
4
3/6
2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.
Dan Frazier
Uncommon 1
Jayemdae Tome
Artifact
Mono Artifact
4
4: You may draw one extra card.
Mark Tedin
Rare 1
Juggernaut
Artifact
Artifact Creature
4
5/3
Must attack each turn if possible. CanÕt be blocked by walls.
Dan Frazier
Uncommon 1
Jump
Blue
Instant
U
Target creature is a flying creature until end of turn.
Mark Poole
Common 1
Karma
White
Enchantment
2WW
(Beta/Unlimited) For each swamp in play, Karma does 1 damage to the swamp owner's upkeep.
(Alpha) Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep. Affects both players.
Richard Thomas
Uncommon 1
Keldon Warlord
Red
Summon Lord
2RR
X/X
The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.
Kev Brockschmidt
Uncommon 1
Kormus Bell
Artifact
Continuous Artifact
4
Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards.
Christopher Rush
Rare 1
Kudzu
Green
Enchant Land
1GG
When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.
Mark Poole
Rare 1
Lance
White
Enchant Creature
W
Target creature gains first strike.
Rob Alexander
Uncommon 1
Ley Druid
Green
Summon Cleric
2G
1/1
Tap Druid to untap a land of your choice. This action can be played as an interrupt.
Sandra Everingham
Uncommon 1
Library of Leng
Artifact
Continuous Artifact
1
There is no limit to size of your hand. You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.
Daniel Gelon
Uncommon 1
Lich
Black
Enchantment
BBBB
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
Daniel Gelon
Rare 1
Lifeforce
Green
Enchantment
GG
GG: Destroy a black spell as it is being cast.
This use may be played as an interrupt, and does not affect black cards already in play.
Dameon Willich
Uncommon 1
Lifelace
Green
Interrupt
G
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Amy Weber
Rare 1
Lifetap
Blue
Enchantment
UU
You gain 1 life each time any forest of opponentÕs becomes tapped.
Anson Maddocks
Uncommon 1
Lightning Bolt
Red
Instant
R
Lightning Bolt does 3 damage to one target.
Christopher Rush
Common 1
Living Artifact
Green
Enchant Artifact
G
Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.
Anson Maddocks
Rare 1
Living Lands
Green
Enchantment
3G
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.
Jesper Myrfors
Rare 1
Living Wall
Artifact
Artifact Creature
4
0/6
Counts as a wall.
1: Regenerates.
Anson Maddocks
Uncommon 1
Llanowar Elves
Green
Summon Elves
G
1/1
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Anson Maddocks
Common 1
Lord of Atlantis
Blue
Summon Lord of Atlantis
UU
2/2
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.
Melissa Benson
Rare 1
Lord of the Pit
Black
Summon Demon
4BBB
7/7
Flying, trample
You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.
Mark Tedin
Rare 1
Lure
Green
Enchant Creature
1GG
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
Anson Maddocks
Uncommon 1
Magical Hack
Blue
Interrupt
U
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change ÒswampwalkÓ to Òplainswalk.Ó
Julie Baroh
Rare 1
Mahamoti Djinn
Blue
Summon Djinn
4UU
5/6
Flying
Dan Frazier
Rare 1
Mana Flare
Red
Enchantment
2R
Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type.
Christopher Rush
Rare 1
Mana Short
Blue
Instant
2U
(Beta/Unlimited) All opponentÕs lands are tapped, and opponentÕs mana pool is emptied. Opponent takes no damage from unspent mana.
(Alpha) All opponentÕs lands are tapped, and opponentÕs mana pool is emptied.
Dameon Willich
Rare 1
Mana Vault
Artifact
Mono Artifact
1
Tap to add 3 colorless mana to your mana pool. Mana Vault doesnÕt untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.
Mark Tedin
Rare 1
Manabarbs
Red
Enchantment
3R
Whenever any land is tapped, Manabarbs does 1 damage to the landÕs controller.
Christopher Rush
Rare 1
Meekstone
Artifact
Continuous
Artifact
1
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
Quinton Hoover
Rare 1
Merfolk of the Pearl Trident
Blue
Summon Merfolk
U
1/1
Jeff A. Menges
Common 1
Mesa Pegasus
White
Summon Pegasus
1W
1/1
Flying, bands
Melissa Benson
Common 1
Mind Twist
Black
Sorcery
XB
Opponent must discard X cards at random from hand. If opponent doesnÕt have enough cards in hand, entire hand is discarded.
Julie Baroh
Rare 1
Mons's Goblin Raiders
Red
Summon Goblins
R
1/1
Jeff A. Menges
Common 1
Mountain (3 versions)
None
Land
Tap to add R to your mana pool.
Douglas Schuler
Dirt Common 1
Mountain (Ver. 2)
None
Land
Tap to add R to your mana pool.
Douglas Schuler
Dirt Common 1
Mountain (Ver. 3)
None
Land
Tap to add R to your mana pool.
Douglas Schuler
Dirt Common 1
Mox Emerald
Artifact
Mono Artifact
0
Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.
Dan Frazier
Rare 1
Mox Jet
Artifact
Mono Artifact
0
Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.
Dan Frazier
Rare 1
Mox Pearl
Artifact
Mono Artifact
0
Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.
Dan Frazier
Rare 1
Mox Ruby
Artifact
Mono Artifact
0
Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.
Dan Frazier
Rare 1
Mox Sapphire
Artifact
Mono Artifact
0
Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.
Dan Frazier
Rare 1
Natural Selection
Green
Instant
G
Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.
Mark Poole
Rare 1
Nether Shadow
Black
Summon Shadow
BB
1/1
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play.
Christopher Rush
Rare 1
Nettling Imp
Black
Summon Imp
2B
1/1
TAP: Force a particular one of opponentÕs non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponentÕs turn, before the attack. May not be used on creatures summoned this turn.
Quinton Hoover
Uncommon 1
Nevinyrral's Disk
Artifact
Mono Artifact
4
1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
Mark Tedin
Rare 1
Nightmare
Black
Summon Nightmare
5B
*/*
Flying
NightmareÕs power and toughness both equal the number of swamps its controller has in play.
Melissa Benson
Rare 1
Northern Paladin
White
Summon Paladin
2WW
3/3
WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.
Douglas Schuler
Rare 1
Obsianus Golem
Artifact
Artifact Creature
6
4/6
Jesper Myrfors
Uncommon 1
Orcish Artillery
Red
Summon Orcs
(Beta/Unlimited) 1RR, (alpha) 1R
1/3
Tap to do 2 damage to any target, but you suffer 3 damage as well.
Anson Maddocks
Uncommon 1
Orcish Oriflamme
Red
Enchantment
(Beta/Unlimited) 3R, (alpha) 1R
When attacking, all of your attacking creatures gain +1/+0.
Dan Frazier
Uncommon 1
Paralyze
Black
Enchant Creature
B
Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast.
Anson Maddocks
Common 1
Pearled Unicorn
White
Summon Unicorn
2W
2/2
Cornelius Brudi
Common 1
Personal Incarnation
White
Summon Avatar
3WWW
6/6
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss.
Kev Brockschmidt
Rare 1
Pestilence
Black
Enchantment
2BB
B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.
Jesper Myrfors
Common 1
Phantasmal Forces
Blue
Summon Phantasm
3U
4/1
Flying
Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
(Alpha) Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
Mark Poole
Uncommon 1
Phantasmal Terrain
Blue
Enchant Land
UU
Target land changes to any basic land type of casterÕs choice. Land type is set when cast and may not be further altered by this enchantment.
Dameon Willich
Common 1
Phantom Monster
Blue
Summon Phantasm
3U
3/3
Flying
Jesper Myrfors
Uncommon 1
Pirate Ship
Blue
Summon Ship
4U
4/3
Tap to do 1 damage to any target.
Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.
Tom Wanerstrand
Rare 1
Plague Rats
Black
Summon Rats
2B
X/X
The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.
Anson Maddocks
Common 1
Plains (3 versions)
None
Land
Tap to add W to your mana pool.
Jesper Myrfors
Dirt Common 1
Plateau
None
Land
Counts as both plain and mountain and is affected by spells that affect either. Tap to add either W or R to your mana pool.
DrewTucker/
Cornelius Brudi
Rare 1
Power Leak
Blue
Enchant Enchantment
1U
Target enchantment costs 2 extra mana during upkeep. If target enchantmentÕs controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
Drew Tucker
Common 1
Power Sink
Blue
Interrupt
XU
Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered.
Richard Thomas
Common 1
Power Surge
Red
Enchantment
RR
Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn.
Douglas Schuler
Rare 1
Prodigal Sorcerer
Blue
Summon Wizard
2U
1/1
Tap to do 1 damage to any target.
Douglas Schuler
Common 1
Psionic Blast
Blue
Instant
2U
Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.
Douglas Schuler
Uncommon 1
Psychic Venom
Blue
Enchant Land
1U
Whenever target land becomes tapped, Psychic Venom does 2 damage to target landÕs controller.
Brian Snoddy
Common 1
Purelace
White
Interrupt
W
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Sandra Everingham
Rare 1
Raging River
Red
Enchantment
RR
When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side as the river.
Sandra Everingham
Rare 1
Raise Dead
Black
Sorcery
B
Return creature from your graveyard to your hand.
Jeff A. Menges
Common 1
Red Elemental Blast
Red
(Beta/Unlimited) Interrupt, (alpha) Instant
R
Counters a blue spell being cast or destroys a blue card in play.
Richard Thomas
Common 1
Red Ward
White
Enchant Creature
W
Target creature gains protection from red.
Dan Frazier
Uncommon 1
Regeneration
Green
Enchant Creature
1G
G: Target creature regenerates.
Quinton Hoover
Common 1
Regrowth
Green
Sorcery
1G
Bring any card from your graveyard to your hand.
Dameon Willich
Uncommon 1
Resurrection
White
Sorcery
2WW
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
Dan Frazier
Uncommon 1
Reverse Damage
White
Instant
1WW
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
Dameon Willich
Rare 1
Righteousness
White
Instant
W
Target defending creature gains +7/+7 until end of turn.
Douglas Schuler
Rare 1
Roc of Kher Ridges
Red
Summon Roc
3R
3/3
Flying
Andi Rusu
Rare 1
Rock Hydra
Red
Summon Hydra
XRR
0/0
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controllerÕs upkeep, new heads may be grown for RRR apiece.
Jeff A. Menges
Rare 1
Rod of Ruin
Artifact
Mono Artifact
4
3: Rod of Ruin does 1 damage to any target.
Christopher Rush
Uncommon 1
Royal Assassin
Black
Summon Assassin
1BB
1/1
Tap to destroy any tapped creature.
Tom Wanerstrand
Rare 1
Sacrifice
Black
Interrupt
B
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creatureÕs casting cost.
Dan Frazier
Uncommon 1
Samite Healer
White
Summon Cleric
1W
1/1
Tap to prevent 1 damage to any target.
Tom Wanerstrand
Common 1
Savannah
None
Land
Counts as both plain and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool.
Rob Alexander
Rare 1
Savannah Lions
White
Summon Lions
W
2/1
Daniel Gelon
Rare 1
Scathe Zombies
Black
Summon Zombies
2B
2/2
Jesper Myrfors
Common 1
Scavenging Ghoul
Black
Summon Ghoul
3B
2/2
At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regnerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.
Jeff A. Menges
Uncommon 1
Scrubland
None
Land
Counts as both plain and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool.
Jesper Myrfors
Rare 1
Scryb Sprites
Green
Summon Faeries
G
1/1
Flying
Amy Weber
Common 1
Sea Serpent
Blue
Summon Serpent
5U
5/5
Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play.
Jeff A. Menges
Common 1
Sedge Troll
Red
Summon Troll
2R
2/2
B: Regenerates.
While controller has swamps in play, Sedge Troll gains +1/+1.
Dan Frazier
Rare 1
Sengir Vampire
Black
Summon Vampire
3BB
4/4
Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
Anson Maddocks
Uncommon 1
Serra Angel
White
Summon Angel
3WW
4/4
Flying
Does not tap when attacking.
Douglas Schuler
Uncommon 1
Shanodin Dryads
Green
Summon Nymphs
G
1/1
Forestwalk
Anson Maddocks
Common 1
Shatter
Red
Instant
1R
Shatter destroys target artifact.
Amy Weber
Common 1
Shivan Dragon
Red
Summon Dragon
4RR
5/5
Flying, R: +1/+0
Melissa Benson
Rare 1
Simulacrum
Black
Instant
1B
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if thereÕs more than enough damage to kill the creature, you donÕt suffer any of it. Further damage this turn is treated normally.
Mark Poole
Uncommon 1
Sinkhole
Black
Sorcery
BB
Destroys any one land.
Sandra Everingham
Common 1
Siren's Call
Blue
Instant
U
All of opponentÕs creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponentÕs turn, before opponentÕs attack. Creatures summoned this turn are unaffected by SirenÕs Call.
Anson Maddocks
Uncommon 1
Sleight of Mind
Blue
Interrupt
U
Change the text of any card being played or already in play by replacing one color word with another. For example, you can change ÒCounters red spellsÓ to ÒCounters black spells.Ó Cannot change mana symbols.
Mark Poole
Rare 1
Smoke
Red
Enchantment
RR
Each player can only untap one creature during his or her untap phase.
Jesper Myrfors
Rare 1
Sol Ring
Artifact
Mono Artifact
1
Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mark Tedin
Uncommon 1
Soul Net
Artifact
Poly Artifact
1
1: You gain 1 life every time a creature is destroyed, unless it is then regenerated.
Dameon Willich
Uncommon 1
Spell Blast
Blue
Interrupt
XU
Target spell is countered; X is cost of target spell.
Brian Snoddy
Common 1
Stasis
Blue
Enchantment
1U
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed.
Fay Jones
Rare 1
Steal Artifact
Blue
Enchant Artifact
2UU
You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its ownerÕs graveyard.
Amy Weber
Uncommon 1
Stone Giant
Red
Summon Giant
2RR
3/4
Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone GiantÕs power at the time it gains flying ability, is destroyed at end of turn.
Dameon Willich
Uncommon 1
Stone Rain
Red
Sorcery
2R
Destroys any one land.
Daniel Gelon
Common 1
Stream of Life
Green
Sorcery
XG
Target player gains X life.
Mark Poole
Common 1
Sunglasses of Urza
Artifact
Continuous
Artifact
3
White mana in your mana pool can be used as either white or red mana.
Dan Frazier
Rare 1
Swamp (3 versions)
None
Land
Tap to add B to your mana pool.
Dan Frazier
Dirt Common 1
Swords to Plowshares
White
Instant
W
Target creature is removed from game entirely; return to owner's deck only when game is over. CreatureÕs controller gains life points equal to creatureÕs power.
Jeff A. Menges
Uncommon 1
Taiga
None
Land
Counts as both mountain and forest and is affected by spells that affect either. Tap to add either R or G to your mana pool.
Rob Alexander
Rare 1
Terror
Black
Instant
1B
Destroy's target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.
Ron Spencer
Common 1
Thicket Basilisk
Green
Summon Basilisk
3GG
2/4
Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.
Dan Frazier
Uncommon 1
Thoughtlace
Blue
Interrupt
U
Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Mark Poole
Rare 1
Throne of Bone
Artifact
Poly Artifact
1
1: Any black spell cast by any player gives you 1 life.
Anson Maddocks
Uncommon 1
Timber Wolves
Green
Summon Wolves
G
1/1
Bands
Melissa Benson
Rare 1
Time Vault
Artifact
Mono Artifact
2
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. TIme Vault begins tapped.
Mark Tedin
Rare 1
Time Walk
Blue
Sorcery
1U
Take an extra turn after this one.
Amy Weber
Rare 1
Timetwister
Blue
Sorcery
2U
Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.
Mark Tedin
Rare 1
Tranquility
Green
Sorcery
2G
All enchantments in play must be discarded.
Douglas Schuler
Common 1
Tropical Island
None
Land
Counts as both forest and island and is affected by spells that affect either. Tap to add either G or U to your mana pool.
Jesper Myrfors
Rare 1
Tsunami
Green
Sorcery
3G
All islands in play are destroyed.
Richard Thomas
Uncommon 1
Tundra
None
Land
TAP: Add either U or W to your mana pool.
Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
Jesper Myrfors
Rare 1
Tunnel
Red
Instant
R
Destroy's 1 wall. Target wall cannot be regenerated.
Dan Frazier
Uncommon 1
Twiddle
Blue
Instant
U
(Beta/Unlimited) Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card.
(Alpha) Caster may tap or untap any one land, creature, or artifact in play.
Rob Alexander
Common 1
Two-Headed Giant of Foriys
Red
Summon Giant
4R
4/4
Trample
May block two attacking creatures; divide damage between them however controller likes.
Anson Maddocks
Rare 1
Underground Sea
None
Land
Counts as both swamp and island and is affected by spells that affect either. Tap to add either B or U to your mana pool.
Rob Alexander
Rare 1
Unholy Strength
Black
Enchant Creature
B
Target creature gains +2/+1.
Douglas Schuler
Common 1
Unsummon
Blue
Instant
U
Return creature to ownerÕs hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack.
Douglas Schuler
Common 1
Uthden Troll
Red
Summon Troll
2R
2/2
R: Regenerates.
Douglas Schuler
Uncommon 1
Verduran Enchantress
Green
Summon Enchantress
1GG
0/2
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.
Kev Brockschmidt
Rare 1
Vesuvan Doppelganger
Blue
Summon
Doppelganger
3UU
*/*
Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controllerÕs upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it wonÕt be able to switch back.
Quinton Hoover
Rare 1
Veteran Bodyguard
White
Summon Bodyguard
3WW
2/5
Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible.
Douglas Schuler
Rare 1
Volcanic Eruption
Blue
Sorcery
XUUU
Destroys X mountains of your choice, and does X damage to each player and each creature in play.
Douglas Schuler
Rare 1
Volcanic Island
None
Land
Counts as both island and mountain and is affected by spells that affect either. Tap to add either U or R to your mana pool.
Brian Snoddy
Rare 1
Wall of Air
Blue
Summon Wall
1UU
1/5
Flying
Richard Thomas
Uncommon 1
Wall of Bone
Black
Summon Wall
2B
1/4
B: Regenerates.
Anson Maddocks
Uncommon 1
Wall of Brambles
Green
Summon Wall
2G
2/3
G: Regenerates.
Anson Maddocks
Uncommon 1
Wall of Fire
Red
Summon Wall
1RR
0/5
R: +1/+0
Richard Thomas
Uncommon 1
Wall of Ice
Green
Summon Wall
2G
0/7
Richard Thomas
Uncommon 1
Wall of Stone
Red
Summon Wall
1RR
0/8
Dan Frazier
Uncommon 1
Wall of Swords
White
Summon Wall
3W
3/5
Flying
Mark Tedin
Uncommon 1
Wall of Water
Blue
Summon Wall
1UU
0/5
U: +1/+0 until end of turn.
Richard Thomas
Uncommon 1
Wall of Wood
Green
Summon Wall
G
0/3
Mark Tedin
Common 1
Wanderlust
Green
Enchant Creature
2G
Wanderlust does 1 damage to target creature's controller during upkeep.
Cornelius Brudi
Uncommon 1
War Mammoth
Green
Summon Mammoth
3G
3/3
Trample
Jeff A. Menges
Common 1
Warp Artifact
Black
Enchant Artifact
BB
Warp Artifact does 1 damage to target artifact's controller at start of each turn.
Amy Weber
Rare 1
Water Elemental
Blue
Summon Elemental
3UU
5/4
Jeff A. Menges
Uncommon 1
Weakness
Black
Enchant Creature
B
Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.
Douglas Schuler
Common 1
Web
Green
Enchant Creature
G
Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly.
Rob Alexander
Rare 1
Wheel of Fortune
Red
Sorcery
2R
Both players must discard their hands and draw seven new cards.
Daniel Gelon
Rare 1
White Knight
White
Summon Knight
WW
2/2
Protection fromblack, first strike
Daniel Gelon
Uncommon 1
White Ward
White
Enchant Creature
W
Target creature gains protection from white.
Dan Frazier
Uncommon 1
Wild Growth
Green
Enchant Land
G
When tapped, target land provides 1 green mana in addition to the mana it normally provides.
Mark Poole
Common 1
Will-O'-The-Wisp
Black
Summon Will-OÕ-The-Wisp
B
0/1
Flying; B: Regenerates
Jesper Myrfors
Rare 1
Winter Orb
Artifact
Continuous Artifact
2
A player may not untap more than one land during the untap phase of each of his or her turns.
Mark Tedin
Rare 1
Wooden Sphere
Artifact
Poly Artifact
1
1: Any green spell cast by any player gives you 1 life.
Mark Tedin
Uncommon 1
Word of Command
Black
Instant
BB
You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.
Jesper Myrfors
Rare 1
Wrath of God
White
Sorcery
2WW
All creatures in play are destroyed and cannot regenerate.
Quinton Hoover
Rare 1
Zombie Master
Black
Summon Lord
1BB
2/3
All zombies in play gain swampwalk and ÒB: RegeneratesÓ for as long as this card remains in play.
Jeff A. Menges
Rare 1
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