Wizards of the Coast, Inc.
Alliances Card List

The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, The Dark/Fallen Empires, Revised, 4th Edition, Ice Age, Chronicles, and Homelands.

Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers - Colorless Mana

Aesthir Glider (2 versions)
Artifact
Artifact Creature
3
2/1
Flying
Cannot be assigned to block.
Ruth Thompson
Common 1

Agent of Stromgald (2 versions)
Red
Summon Knight
R
1/1
R: Add B to your mana pool. Play this ability as an interrupt.
Alan Rabinowitz
Common 1

Arcane Denial (2 versions)
Blue
Interrupt
1U
Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep.
Draw a card at the beginning of the next turn's upkeep.
Richard Kane Ferguson
Common 1

Ashnod's Cylix
Artifact
Artifact
2
3, TAP: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game.
Nicola Leonard
Rare 2

Astrolabe (2 versions)
Artifact
Artifact
3
1, TAP: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt.
Draw a card at the beginning of the next turn's upkeep.
Amy Weber
Common 1

Awesome Presence (2 versions)
Blue
Enchant Creature
U
Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature.
Lawrence Snelly
Common 1

Balduvian Dead
Black
Summon Zombies
3B
2/3
2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn.
Mike Kimble
Uncommon 2

Balduvian Horde
Red
Summon Barbarians
2RR
5/5
When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde.
Brian Snoddy
Rare 2

Balduvian Trading Post
Land
Land
When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post.
TAP: Add 1R to your mana pool.
1, TAP: Balduvian Trading Post deals 1 damage to target attacking creature.
Tom WŠnerstrand
Rare 2

Balduvian War-Makers (2 versions)
Red
Summon Barbarians
4R
3/3
Rampage: 1
Balduvian War-Makers can attack the turn it comes into play on your side.
Mike Kimble
Common 1

Benthic Explorers (2 versions)
Blue
Summon Merfolk
3U
2/4
TAP: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool.
Greg Simanson
Common 1

Bestial Fury (2 versions)
Red
Enchant Creature
2R
Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play.
If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn.
Mike Raabe
Common 2

Bounty of the Hunt
Green
Instant
3GG
You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost.
Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.
Jeff A. Menges
Uncommon 2

Browse
Blue
Enchantment
2UU
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game.
Phil Foglio
Uncommon 2

Burnout
Red
Interrupt
1R
Counter target interrupt spell if it is blue.
Draw a card at the beginning of the next turn's upkeep.
Mike Raabe
Uncommon 2

Carrier Pigeons (2 versions)
White
Summon Pigeons
3W
1/1
Flying
Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play.
Pat Morrissey
Common 1

Casting of Bones (2 versions)
Black
Enchant Creature
2B
If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards.
Anson Maddocks
Common 1

Chaos Harlequin
Red
Summon Harlequin
2RR
2/4
R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Alan Rabinowitz
Rare 2

Contagion
Black
Instant
3BB
You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Put two -2/-1 counters, distributed any way you choose, on any number of target creatures.
Mike Raabe
Uncommon 2

Deadly Insect (2 versions)
Green
Summon Insect
4G
6/1
Cannot be the target of spells or effects.
Scott Kirschner
Uncommon 3

Death Spark
Red
Instant
R
Death Spark deals 1 damage to target creature or player.
At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.
Mark Tedin
Uncommon 2

Diminishing Returns
Blue
Sorcery
2UU
Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player draws up to seven cards.
L.A. Williams
Rare 2

Diseased Vermin
Black
Summon Rats
2B
1/1
During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin.
If Diseased Vermin damages a player in combat, put an infection counter on it.
Scott Kirschner
Uncommon 2

Dystopia
Black
Enchantment
1BB
Cumulative Upkeep: 1 life
During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent.
Ruth Thompson
Rare 2

Elvish Bard
Green
Summon Elf
3GG
2/4
All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed.
Susan Van Camp
Uncommon 2

Elvish Ranger (2 versions)
Green
Summon Elf
2G
4/1
Terese Nielsen
Common 1

Elvish Spirit Guide
Green
Summon Spirit
2G
2/2
If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.
Julie Baroh
Uncommon 2

Energy Arc
Multi-Color
Instant
WU
Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.
Terese Nielsen
Uncommon 2

Enslaved Scout (2 versions)
Red
Summon Goblin
2R
2/2
2: Mountainwalk until end of turn
Rebecca Guay
Common 1

Errand of Duty (2 versions)
White
Instant
1W
Put a Knight token into play. Treat this token as a 1/1 white creature with banding.
Julie Baroh
Common 1

Exile
White
Instant
2W
Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness.
Rob Alexander
Rare 2

False Demise (2 versions)
Blue
Enchant Creature
2U
If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.
Randy Gallegos
Uncommon 3

Fatal Lore
Black
Sorcery
2BB
Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.
Lawrence Snelly
Rare 2

Feast or Famine (2 versions)
Black
Instant
3B
Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.
Pete Venters
Uncommon 3

Fevered Strength (2 versions)
Black
Instant
2B
Target creature gets +2/+0 until end of turn.Draw a card at the beginning of the next turn's upkeep.
Brian Snoddy
Common 2/1

Floodwater Dam
Artifact
Artifact
3
XX1, TAP: Tap X target lands.
Randy Gallegos
Rare 2

Force of Will
Blue
Interrupt
3UU
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Counter target spell.
Terese Nielsen
Uncommon 2

Foresight (2 versions)
Blue
Sorcery
1U
Search your library for any three cards and remove them from the game. Shuffle your library afterwards.
Draw a card at the beginning of the next turn's upkeep.
Terese Nielsen
Common 1

Fyndhorn Druid (2 versions)
Green
Summon Druid
2G
2/2
If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life.
Rob Alexander
Common 1

Gargantuan Gorilla
Green
Summon Gorilla
4GGG
7/7
During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn.
TAP: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to 
Gargantuan Gorilla.
Greg Simanson
Rare 2

Gift of the Woods (2 versions)
Green
Enchant Creature
G
If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.
Susan Van Camp
Common 1

Gorilla Berserkers (2 versions)
Green
Summon Gorillas
3GG
2/3
Trample, rampage: 2
Cannot be blocked by fewer than three creatures.
John Matson
Common 2/1

Gorilla Chieftain (2 versions)
Green
Summon Gorilla
2GG
3/3
1G: Regenerate
Quinton Hoover
Common 1

Gorilla Shaman (2 versions)
Red
Summon Gorilla
R
1/1
XX1: Destroy target non-creature artifact with casting cost equal to X.
Anthony Waters
Uncommon 3/2

Gorilla War Cry (2 versions)
Red
Instant
1R
Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen.
Draw a card at the beginning of the next turn's upkeep.
Bryon Wackwitz
Common 1

Guerrilla Tactics (2 versions)
Red
Instant
1R
Guerrilla Tactics deals 2 damage to target creature or player.
If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.
Randy Asplund-Faith
Common 2/1

Gustha's Scepter
Artifact
Artifact
0
If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard.
TAP: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time.
TAP: Return any card under Gustha's Scepter to your hand.
Sandra Everingham
Rare 2

Hail Storm
Green
Instant
1GG
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Jeff A. Menges
Uncommon 2

Heart of Yavimaya
Land
Land
When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya.
TAP: Add G to your mana pool.
TAP: Target creature gets +1/+1 until end of turn.
Pete Venters
Rare 2

Helm of Obedience
Artifact
Artifact
4
X, TAP: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.
Brian Snoddy
Rare 2

Inheritance
White
Enchantment
W
3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.
Kaja Foglio
Uncommon 2

Insidious Bookworms (2 versions)
Black
Summon Worms
B
1/1
1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.
Greg Simanson
Common 1

Ivory Gargoyle
White
Summon Gargoyle
4W
2/2
Flying
If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase.
4W: Remove Ivory Gargoyle from the game.
Quinton Hoover
Rare 2

Juniper Order Advocate
White
Summon Knight
2W
1/2
As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1.
Douglas Shuler
Uncommon 2

Kaysa
Green
Summon Legend
3GG
2/3
All green creatures you control get +1/+1.
Rebecca Guay
Rare 2

Keeper of Tresserhorn
Black
Summon Keeper
5B
6/6
If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Z. Plucinski and D.A. Gregory
Rare 2

Kjeldoran Escort (2 versions)
White
Summon Soldier
2WW
2/3
Banding
Bryon Wackwitz
Common 2/1

Kjeldoran Home Guard
White
Summon Soldier
3W
1/6
At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.
Andi Rusu
Uncommon 2

Kjeldoran Outpost
Land
Land
When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost.
TAP: Add W to your mana pool.
1W, TAP: Put a Soldier token into play. Treat this token as a 1/1 white creature.
Jeff A. Menges
Rare 2

Kjeldoran Pride (2 versions)
White
Enchant Creature
1W
Enchanted creature gets +1/+2.
2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target.
Kaja Foglio
Common 1

Krovikan Horror
Black
Summon Horror
3B
2/2
At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand.
1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.
Christopher Rush
Rare 2

Krovikan Plague
Black
Enchant Creature
2B
Play on a non-wall creature you control.Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play.
0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.
Liz Danforth
Uncommon 2

Lake of the Dead
Land
Land
When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead.
TAP: Add B to your mana pool.
TAP: Sacrifice a swamp to add BBBB to your mana pool.
Pete Venters
Rare 2

Lat-Nam's Legacy (2 versions)
Blue
Instant
1U
Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.
Tom WŠnerstrand
Common 1

Library of Lat-Nam
Blue
Sorcery
4U
Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.
Alan Rabinowitz
Rare 2

Lim-Džl's High Guard (2 versions)
Black
Summon Skeleton
1BB
2/1
First strike
1B: Regenerate
Anson Maddocks
Common 1

Lim-Džl's Paladin
Multi-Color
Summon Paladin
2BR
0/3
Trample
During your upkeep, choose and discard a card from your hand, or bury Lim-Džl's Paladin and draw a card.
If any creatures are assigned to block it, Lim-Džl's Paladin gets +6/+3 until end of turn.
If Lim-Džl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Christopher Rush
Uncommon 2

Lim-Džl's Vault
Multi-Color
Instant
UB
Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library.
Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Rob Alexander
Uncommon 2

Lodestone Bauble
Artifact
Artifact
0
1, TAP: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Douglas Shuler
Rare 2

Lord of Tresserhorn
Multi-Color
Summon Legend
1UBR
10/4
When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life.
B: Regenerate
Anson Maddocks
Rare 2

Martyrdom (2 versions)
White
Instant
1WW
Until end of turn, you may redirect to target creature you control any amount of damage.
Mark Poole
Common 1

Misfortune
Multi-Color
Sorcery
1BRG
Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.
Ron Spencer
Rare 2

Mishra's Groundbreaker
Artifact
Artifact
4
TAP: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature.That creature still counts as a land.
Randy Gallegos
Uncommon 2

Misinformation
Black
Instant
B
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
Richard Kane Ferguson
Uncommon 2

Mystic Compass
Artifact
Artifact
2
1, TAP: Target mana-producing land becomes a basic land type of your choice until end of turn.
Amy Weber
Uncommon 2

Nature's Blessing
Multi-Color
Enchantment
2WG
WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.
Sandra Everingham
Uncommon 2

Nature's Chosen
Green
Enchant Creature
G
Play on a creature you control.
0: Untap enchanted creature. Use this ability only during your turn and only once each turn.
0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn.
Rebecca Guay
Uncommon 2

Nature's Wrath
Green
Enchantment
4GG
During your upkeep, pay G or bury Nature's Wrath.
Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent.
Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent.
Liz Danforth
Rare 2

Noble Steeds (2 versions)
White
Enchantment
2W
1W: Target creature gains first strike until end of turn.
Rebecca Guay
Common 1

Omen of Fire
Red
Instant
3RR
Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.
Pete Venters
Rare 2

Phantasmal Fiend (2 versions)
Black
Summon Phantasm
3B
1/5
B: +1/-1 until end of turn
1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.
Scott Kirschner
Common 1

Phantasmal Sphere
Blue
Summon Phantasm
1U
0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere.
If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.
Mark Tedin
Rare 2

Phelddagrif
Multi-Color
Summon Legend
1WUG
4/4
W: Flying until end of turn. Target opponent gains 2 life.
U: Return Phelddagrif to owner's hand. Target opponent may draw a card.
G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.
Amy Weber
Rare 2

Phyrexian Boon (2 versions)
Black
Enchant Creature
2B
As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2.
Mark Tedin
Common 1

Phyrexian Devourer
Artifact
Artifact Creature
6
1/1
If Phyrexian Devourer's power is 7 or greater, bury it.
0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.
Mark Tedin
Rare 2

Phyrexian Portal
Artifact
Artifact
3
3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library.
Pete Venters
Rare 2

Phyrexian War Beast (2 versions)
Artifact
Artifact Creature
3
3/4
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.
Bill Sienkiewicz
Common 1

Pillage
Red
Sorcery
1RR
Bury target artifact or land.
Richard Kane Ferguson
Uncommon 2

Primitive Justice
Red
Sorcery
1R
Destroy target artifact.
Destroy a target artifact for each 1R you pay in addition to the casting cost.
Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.
Anthony Waters
Uncommon 2

Pyrokinesis
Red
Instant
4RR
You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost.
Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.
Ron Spencer
Uncommon 2

Reinforcements (2 versions)
White
Instant
W
Put up to three target creature cards from your graveyard on top of your library in any order.
Diana Vick
Common 1

Reprisal (2 versions)
White
Instant
1W
Bury target creature with power 4 or greater.
Randy Asplund-Faith
Uncommon 3

Ritual of the Machine
Black
Sorcery
2BB
Sacrifice a creature to gain control of target non-black, non-artifact creature.
Anson Maddocks
Rare 2

Rogue Skycaptain
Red
Summon Mercenary
2R
3/4
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.
Randy Asplund-Faith
Rare 2

Royal Decree
White
Enchantment
2WW
Cumulative Upkeep: W
Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Pete Venters
Rare 2

Royal Herbalist (2 versions)
White
Summon Cleric
W
1/1
2: Remove the top card of your library from the game to gain 1 life.
Douglas Shuler
Common 1

Scarab of the Unseen
Artifact
Artifact
2
TAP: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.
Sandra Everingham
Uncommon 2

Scars of the Veteran
White
Instant
4W
You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost.
Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran, put a +0/+1 counter on that creature at end of turn.
Dan Frazier
Uncommon 2

School of the Unseen
Land
Land
TAP: Add one colorless mana to your mana pool.
2, TAP: Add one mana of any color to your mana pool.
Pat Morrissey
Uncommon 2

Seasoned Tactician
White
Summon Tactician
2W
1/3
3: Remove the top four cards of your library from the game to prevent all damage to you from one source.
Dan Frazier
Uncommon 2

Sheltered Valley
Land
Land
When Sheltered Valley comes into play, bury any other Sheltered Valley you control.
During your upkeep, if you control three or fewer lands, gain 1 life.
TAP: Add one colorless mana to your mana pool.
Rob Alexander
Rare 2

Shield Sphere
Artifact
Artifact Creature
0
0/6
Counts as a wall
If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.
Alan Rabinowitz
Uncommon 2

Sol Grail
Artifact
Artifact
3
When Sol Grail comes into play, choose a color.
TAP: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.
Christopher Rush
Rare 6

Soldevi Adnate (2 versions)
Black
Summon Cleric
1B
1/2
TAP: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool.Play this ability as an interrupt.
Christopher Rush
Common 1

Soldevi Digger
Artifact
Artifact
2
2: Put the top card of your graveyard on the bottom of your library.
Amy Weber
Rare 2

Soldevi Excavations
Land
Land
When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations.
TAP: Add 1U to your mana pool.
1, TAP: Look at the top card of your library. You may put that card on the bottom of your library.
Liz Danforth
Rare 2

Soldevi Heretic (2 versions)
Blue
Summon Heretic
2U
2/2
W, TAP: Prevent up to 2 damage to any creature. Target opponent may draw a card.
Mike Kimble
Common 1

Soldevi Sage (2 versions)
Blue
Summon Wizard
1U
1/1
TAP: Sacrifice two lands to draw three cards. Choose and discard one of those cards.
Carol Heyer
Common 2/1

Soldevi Sentry (2 versions)
Artifact
Artifact Creature
1
1/1
1: Regenerate. Target opponent may draw a card.
Alan Rabinowitz
Common 1

Soldevi Steam Beast (2 versions)
Artifact
Artifact Creature
5
4/2
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
2: Regenerate
Bill Sienkiewicz
Common 1

Soldier of Fortune
Red
Summon Mercenary
R
1/1
R, TAP: Target player shuffles his or her library.
Douglas Shuler
Uncommon 2

Spiny Starfish
Blue
Summon Starfish
2U
0/1
U: Regenerate
At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.
Alan Rabinowitz
Uncommon 2

Splintering Wind
Green
Enchantment
2GG
2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to eachcreature you control.
Ron Spencer
Rare 2

Stench of Decay (2 versions)
Black
Instant
1BB
All non-artifact creatures get -1/-1 until end of turn.
Heather Hudson
Common 1

Storm Cauldron
Artifact
Artifact
5
During each player's turn, that player may put one additional land into play.
Whenever a land is tapped for mana, return that land to owner's hand.
Dan Frazier
Rare 2

Storm Crow (2 versions)
Blue
Summon Bird
1U
1/2
Flying
Sandra Everingham
Common 2/1

Storm Elemental
Blue
Summon Elemental
5U
3/4
Flying
U: Remove the top card of your library from the game to tap target creature with flying.
U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
John Matson
Uncommon 2

Storm Shaman (2 versions)
Red
Summon Cleric
2R
0/4
R: +1/+0 until end of turn
Carol Heyer
Common 1

Stromgald Spy
Black
Summon Spy
3B
2/4
If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.
Zak Plucinski
Uncommon 2

Suffocation
Blue
Instant
1U
Play only when a red sorcery or instant deals damage to you.
Suffocation deals 4 damage to that spell's caster.
Draw a card at the beginning of the next turn's upkeep.
L.A. Williams
Uncommon 2

Surge of Strength
Multi-Color
Instant
RG
Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.
Ruth Thompson
Uncommon 2

Sustaining Spirit
White
Summon Guardian
1W
0/3
Cumulative Upkeep: 1W
Any damage that would reduce your life total to less than 1 instead reduces it to 1.
Rebecca Guay
Rare 2

Swamp Mosquito (2 versions)
Black
Summon Mosquito
1B
0/1
Flying
If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
Nicola Leonard
Common 2/1

Sworn Defender
White
Summon Knight
2WW
1/3
1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.
D. Alexander Gregory
Rare 2

Taste of Paradise (2 versions)
Green
Sorcery
3G
Gain 3 life.
Gain 3 life for each 1G you pay in addition to the casting cost.
Lawrence Snelly
Common 2/1

Thawing Glaciers
Land
Land
Comes into play tapped.
1, TAP: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand.
Jeff A. Menges
Rare 2

Thought Lash
Blue
Enchantment
2UU
Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash.
0: Remove the top card of your library from the game to prevent 1 damage to you.
Mark Tedin
Rare 2

Tidal Control
Blue
Enchantment
1UU
Cumulative Upkeep: 2
Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Randy Gallegos
Rare 2

Tornado
Green
Enchantment
4G
Cumulative Upkeep: G
2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Susan Van Camp
Rare 2

Undergrowth (2 versions)
Green
Instant
G
No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.
Pat Morrissey
Common 1

Unlikely Alliance
White
Enchantment
1W
1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.
Phil Foglio
Uncommon 2

Urza's Engine
Artifact
Artifact Creature
5
1/5
Trample
3: Banding until end of turn
3: All creatures banded with Urza's Engine gain trample until end of turn.
Greg Simanson
Rare 6

Varchild's Crusader (2 versions)
Red
Summon Knight
3R
3/2
0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.
Mark Poole
Common 1

Varchild's War-Riders
Red
Summon War-Riders
1R
3/4
Trample, rampage: 1
Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.
Susan Van Camp
Rare 2

Veteran's Voice (2 versions)
Red
Enchant Creature
R
Play on a creature you control.
0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.
Andi Rusu
Common 1

Viscerid Armor (2 versions)
Blue
Enchant Creature
1U
Enchanted creature gets +1/+1.
1U: Return Viscerid Armor to owner's hand.
Heather Hudson
Common 1

Viscerid Drone
Blue
Summon Homarid
1U
1/2
TAP: Sacrifice a creature and a swamp to bury target non-artifact creature.
TAP: Sacrifice a creature and a snow-covered swamp to bury target creature.
Heather Hudson
Uncommon 2

Wandering Mage
Multi-Color
Summon Cleric
WUB
0/3
W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life.
U: Prevent 1 damage to any Cleric or Wizard.
B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player.
Pete Venters
Rare 2

Whip Vine (2 versions)
Green
Summon Wall
2G
1/4
Can block creatures with flying.
You may choose not to untap Whip Vine during your untap phase.
TAP: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.
L.A. Williams
Common 1

Whirling Catapult
Artifact
Artifact
4
2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.
Dan Frazier
Rare 6

Wild Aesthir (2 versions)
White
Summon Aesthir
2W
1/1
Flying, first strike
WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.
Greg Simanson
Common 2/1

Winter's Night
Multi-Color
Enchant World
WRG
Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.
Rob Alexander
Rare 2

Yavimaya Ancients (2 versions)
Green
Summon Treefolk
3GG
2/7
G: +1/-2 until end of turn
Quinton Hoover
Common 1

Yavimaya Ants
Green
Summon Swarm
2GG
5/1
Trample
Cumulative Upkeep: GG
Yavimaya Ants can attack the turn it comes into play on your side.
Pat Morrissey
Uncommon 2

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