Wizards of the Coast, Inc.

The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, Revised, 4th Edition, Chronicles/Discontinued/Promotional, Ice Age, Homelands, and Alliances.

The Dark/Fallen Empires Card List

Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers indicate Colorless mana.

The Dark

Amnesia
Blue
Sorcery
3UUU
Look at target player's hand. Target player discards all non-land cards in his or her hand.
Mark Poole
Uncommon 2

Angry Mob
White
Summon Mob
2WW
2+*/2+*
Trample
During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0.
Drew Tucker
Uncommon 2

Apprentice Wizard
Blue
Summon Wizard
1UU
0/1
U, TAP: Add 3 to your mana pool. This ability is played as an interrupt.
Dan Frazier
Uncommon 1

Ashes to Ashes
Black
Sorcery
1BB
Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you.
Drew Tucker
Common 3

Ball Lightning
Red
Summon Ball Lightning
RRR
6/1
Trample
Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.
Quinton Hoover
Uncommon 1

Banshee
Black
Summon Banshee
2BB
0/1
X, TAP: Banshee does X damage-half (rounded up) to you and  half (rounded down) to any one target.
Jesper Myrfors
Uncommon 2

Barl's Cage
Artifact
Artifact
4
3: Target creature does not untap as normal during its controller's next untap phase.
Tom Wanerstrand
Uncommon 1

Blood Moon
Red
Enchantment
2R
All non-basic lands are now basic mountains.
Tom Wanerstrand
Uncommon 1

Blood of the Martyr
White
Instant
WWW
For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead.
Christopher Rush
Uncommon 2

Bog Imp
Black
Summon Imp
1B
1/1
Flying
Ron Spencer
Common 3

Bog Rats
Black
Summon Rats
B
1/1
Cannot be blocked by walls.
Ron Spencer
Common 3

Bone Flute
Artifact
Artifact
3
2, TAP: All creatures get -1/-0 until end of turn.
Christopher Rush
Uncommon 2

Book of Rass
Artifact
Artifact
6
2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life.
Sandra Everingham
Uncommon 2

Brainwash
White
Enchant Creature
W
Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack. 
Pete Venters
Common 3

Brothers of Fire
Red
Summon Brothers
1RR
2/2
1RR: Brothers of Fire do 1 damage to any target and 1 damage to you.
Mark Tedin
Uncommon 2

Carnivorous Plant
Green
Summon Wall
3G
4/5
Quinton Hoover
Common 3

Cave People
Red
Summon Cave People
1RR
1/4
If declared as an attacker, Cave People get +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
Drew Tucker
Uncommon 2

City of Shadows
None
Land
TAP: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. 
TAP: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.
Tom Wanerstrand
Uncommon 1

Cleansing
White
Sorcery
WWW
All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.
Pete Venters
Uncommon 1

Coal Golem
Artifact
Artifact Creature
5
3/3
3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt.
Christopher Rush
Uncommon 2

Curse Artifact
Black
Enchant Artifact
2BB
During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her.
Mark Tedin
Uncommon 2

Dance of Many
Blue
Enchantment
UU
When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed. 
Sandra Everingham
Uncommon 1

Dark Heart of the Wood
Multi-color
Enchantment
BG
You may sacrifice a forest to gain 3 life.
Counts as both a black card and a green card.
Christopher Rush
Common 3

Dark Sphere
Artifact
Artifact
0
TAP: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.
Mark Tedin
Uncommon 2

Deep Water
Blue
Enchantment
UU
U: All mana-producing lands you control provide U instead of their normal mana until end of turn.
Jeff A. Menges
Common 3

Diabolic Machine
Artifact
Artifact Creature
7
4/4
3: Regenerates
Anson Maddocks
Uncommon 2

Drowned, The
Blue
Summon Zombies
1U
1/1
B: Regenerates
Quinton Hoover
Common 3

Dust to Dust
White
Sorcery
1WW
Removes two target artifacts from the game. 
Drew Tucker
Common 3

Eater of the Dead
Black
Summon Eater
4B
3/4
0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.
Jesper Myrfors
Uncommon 2

Electric Eel
Blue
Summon Eel
U
1/1
RR: +2/+0; Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
Anson Maddocks
Uncommon 2

Elves of Deep Shadow
Green
Summon Elves
G
1/1
TAP: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.
Jesper Myrfors
Uncommon 2

Erosion
Blue
Enchant Land
UUU
Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life.
Pete Venters
Common 3

Eternal Flame
Red
Sorcery
2RR
Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. 
Mark Poole
Uncommon 1

Exorcist
White
Summon Exorcist
WW
1/1
1W, TAP: Target black creature is destroyed.
Drew Tucker
Uncommon 1

Fallen, The
Black
Summon Fallen
1BBB
2/3
During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged.
Jesper Myrfors
Uncommon 2

Fasting
White
Enchantment
W
You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.
Douglas Shuler
Uncommon 2

Fellwar's Stone
Artifact
Artifact
2
TAP: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt. 
Quinton Hoover
Uncommon 2

Festival
White
Instant
W
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.
Mark Poole
Common 3

Fire and Brimstone
White
Instant
3WW
Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.
Jeff A. Menges
Uncommon 2

Fire Drake
Red
Summon Drake
1RR
1/2
Flying
Christopher Rush
Uncommon 2

Fissure
Red
Instant
3RR
Target land or creature is buried.
Douglas Shuler
Common 3

Flood
Green
Enchantment
U
UU: Target non-flying creature becomes tapped.
Dennis Detwiller
Uncommon 2

Fountain of Youth
Artifact
Artifact
0
2, TAP: Gain 1 life.
Daniel Gelon
Uncommon 2

Frankenstein's Monster
Black
Summon Monster
XBB
0/1
When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2. 
Anson Maddocks
Uncommon 1

Gaea's Touch
Green
Enchantment
GG
You may put one additional land in play during each of your turns, but that land must be a basic forest.
You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.
Mark Poole
Common3

Ghost Ship
Blue
Summon Ship
2UU
2/4
Flying, UUU: Regenerates
Tom Wanerstrand
Common 3

Giant Shark
Blue
Summon Shark
5U
4/4
If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.
Tom Wanerstrand
Common 3

Goblin Caves
Red
Enchant Land
1RR
If target land is a basic mountain, all Goblins gain +0/+2.
Drew Tucker
Common 3

Goblin Digging Team
Red
Summon Goblins
R
1/1
TAP: Sacrifice Goblin Digging Team to destroy target wall.
Ron Spencer
Common 3

Goblin Hero
Red
Summon Goblin
2R
2/2
Mark Tedin
Common 3

Goblin Rock Sled
Red
Summon Rock Sled
1R
3/1
Trample
Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn.
Dennis Detwiller
Common 3

Goblin Shrine
Red
Enchant Land
1RR

If target land is a basic mountain, all Goblins gain +1/0.
Goblin Shrine does 1 damage to all Goblins if it leaves play.
Ron Spencer
Common 3

Goblin Wizard
Red
Summon Goblin
2RR
1/1
TAP: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of turn.
Daniel Gelon
Uncommon 1

Goblins of the Flarg
Red
Summon Goblins
R
1/1
Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.
Tom Wanerstrand
Common 3

Grave Robbers
Black
Summon Robbers
1BB
1/1 
B, TAP: Take one artifact from any graveyard and remove it from the game. Gain 2 life.
Quinton Hoover
Uncommon 1

Hidden Path
Green
Enchantment
2GGGG
All green creatures gain forestwalk.
Rob Alexander
Uncommon 1

Holy Light
White
Instant
2W
All non-white creatures get -1/-1 until end of turn.
Drew Tucker
Common 3

Inferno
Red
Instant
5RR
Inferno does 6 damage to all players and all creatures.
Randy Asplund-Faith
Uncommon 1

Inquisition
Black
Sorcery
2B
Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.
Anson Maddocks
Common 3

Knights of Thorn
White
Summon Knights
3W
2/2
Protection from red, banding
Christopher Rush
Uncommon 1

Land Leeches
Green
Summon Leeches
1GG
2/2
First strike
Quinton Hoover
Common 3

Leviathan
Blue
Summon Leviathan
5UUUU
10/10
Trample
Leviathan comes into play tapped, and does not untap as normal during your untap phase.  Sacrifice two islands during your upkeep phase to untap Leviathan. Leviathan may not attack unless you sacrifice two islands during your attack.
Mark Tedin
Uncommon 1

Living Armor
Artifact
Artifact
4
TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target creature's casting cost.
Anson Maddocks
Uncommon 2

Lurker
Green
Summon Lurker
2G
2/3
Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn.
Anson Maddocks
Uncommon 1

Mana Clash
Red
Sorcery
R
You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
Mark Tedin
Uncommon 1

Mana Vortex
Blue
Enchantment
1UU
Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered. 
Douglas Shuler
Uncommon 1

Marsh Gas
Black
Instant
B
All creatures get -2/-0 until end of turn.
Douglas Shuler
Common 3

Marsh Goblins
Multi-color
Creature
BR
1/1
Swampwalk
Counts as both a black card and a red card.
Quinton Hoover
Common 3

Marsh Viper
Green
Creature
3G
1/2
If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game.
Ron Spencer
Common 3

Martyr's Cry
White
Sorcery
WW
All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.
Jeff A. Menges
Uncommon 1

Maze of Ith
None
Land
TAP: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
Anson Maddocks
Common 1

Merfolk Assassin
Blue
Summon Merfolk
UU
1/2
TAP: Destroy target creature that has islandwalk.
Dennis Detwiller
Uncommon 2

Mind Bomb
Blue
Sorcery
U
Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
Mark Tedin
Uncommon 1

Miracle Worker
White
Summon Miracle Worker
W
1/1
TAP: Destroy target enchantment card on a creature you control.
Ron Spencer
Common 3

Morale
White
Instant
1WW
All attacking creatures gain +1/+1 until end of turn.
Mark Poole
Common 3

Murk Dwellers
Black
Summon Murk Dwellers
3B
2/2
When attacking, Murk Dwellers gain +2/+0 if not blocked.
Drew Tucker
Common 3

Nameless Race
Black
Summon Nameless Race
3B
*/*
Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.
Quinton Hoover
Uncommon 1

Necropolis
Artifact
Artifact Creature
5
0/1
Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost. 
Ne Ne Thomas
Uncommon 2

Niall Silvain
Green
Summon Niall Silvan
GGG
2/2
GGGG, TAP: Target creature is regenerated.
Christopher Rush
Uncommon 1

Orc General
Red
Summon General
2R
2/2
TAP: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.
Jesper Myrfors
Uncommon 2

People of the Woods
Green
Summon People o f the Woods
GG
1/*
The * below represents the number of forests controlled by People of the Woods' controller. 
Drew Tucker
Uncommon 2

Pikemen
White
Summon Pikemen
1W
1/1
Banding, first strike
Dennis Detwiller
Common 3

Preacher
White
Summon Preacher
1WW
1/1
TAP: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.
Quinton Hoover
Uncommon 1

Psychic Allergy
Blue
Enchantment
3UU
Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.
Mark Tedin
Uncommon 1

Rag Man
Black
Summon Rag Man
2BB
2/1
BBB, TAP: Look at opponent's hand.
If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn.
Daniel Gelon
Uncommon 1

Reflecting Mirror
Artifact
Artifact
4
X, TAP: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.
Mark Poole
Uncommon 2

Riptide
Blue
Instant
U
All blue creatures become tapped.
Randy Asplund-Faith
Common 3

Runesword
Artifact
Artifact
6
3, TAP: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried. 
Christopher Rush
Uncommon 2

Safe Haven
None
Land
2, TAP: Remove target creature you control from game. This ability is played as an interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.
Christopher Rush
Uncommon 1

Savaen Elves
Green
Summon Elves
G
1/1
GG, TAP: Target enchant land is destroyed. 
Ron Spencer
Common 3

Scarecrow
Artifact
Artifact Creature
5
2/2
6, TAP: Until end of turn, all damage done to you by flying creatures is reduced to 0.
Anson Maddocks
Uncommon 2

Scarwood Bandits
Green
Summon Bandits
2GG
2/2
Forestwalk
2G, TAP: Take control of target artifact.
Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game. 
Mark Poole
Uncommon 1

Scarwood Goblins
Multi-color
Summon Goblins
GR
2/2
Counts as both a green card and a red card.
Ron Spencer
Common 3

Scarwood Hag
Green
Summon Hag
1G
1/1
GGGG, TAP: Target creature gains forestwalk until end of turn.
TAP: Target creature loses forestwalk until end of turn.
Anson Maddocks
Uncommon 2

Scavenger Folk
Green
Summon Scavenger Folk
G
1/1
G, TAP: Sacrifice Scavenger Folk to destroy target artifact.
Dennis Detwiller
Common 3

Season of the Witch
Black
Enchantment
BBB
At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.
Jesper Myrfors
Uncommon 1

Sisters of the Flame
Red
Summon Sisters
1RR
2/2
TAP: Add R to your mana pool. This ability is played as an interrupt.
Jesper Myrfors
Uncommon 2

Skull of Orm
Artifact
Artifact
3
5, TAP: Bring one enchantment card from your graveyard to your hand.
Tom Wanerstrand
Uncommon 2

Sorrow's Path
None
Land
TAP: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped. 
Randy Asplund-Faith
Uncommon 1

Spitting Slug
Green
Summon Slug
1GG
2/4
1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.
Anson Maddocks
Uncommon 2

Squire
White
Summon Squire
1W
1/2
Dennis Detwiller
Common 3

Standing Stones
Artifact
Artifact
3
1, TAP: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
Sandra Everingham
Uncommon 2

Stone Calendar
Artifact
Artifact
5
Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0.
Amy Weber
Uncommon 1

Sunken City
Blue
Enchantment
UU
All blue creatures gain +1/+1.
If you do not pay UU during your upkeep, Sunken City is destroyed.
Jesper Myrfors
Common 3

Tangle Kelp
Blue
Enchant Creature
U
Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.
Rob Alexander
Uncommon 2

Tivadar's Crusade
White
Sorcery
1WW
All Goblins are destroyed.
Dennis Detwiller
Uncommon 2

Tormod's Crypt
Artifact
Artifact
0
TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.
Christopher Rush
Uncommon 2

Tower of Coireall
Artifact
Artifact
2
TAP: Target creature cannot be blocked by walls until end of turn. 
Dan Frazier
Uncommon 2

Tracker
Green
Summon Tracker
2G
2/2
GG, TAP: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.
Jeff A. Menges
Uncommon 1

Uncle Istvan
Black
Summon Uncle Istvan
1BBB
1/3
All damage done to Uncle Istvan by creatures is reduced to 0.
Daniel Gelon
Uncommon 2

Venom
Green
Enchant Creature
1GG
All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat.
Tom Wanerstrand
Common 3

Wand of Ith
Artifact
Artifact
4
3, TAP: Look at one card at random from target player's hand.  If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.
Quinton Hoover
Uncommon 2

War Barge
Artifact
Artifact
4
3: Target creature gains islandwalk until end of turn.  If War Barge leaves play this turn, target creature is buried. 
Tom Wanerstrand
Uncommon 2

Water Wurm
Blue
Summon Wurm
U
1/1
Water Worm gains +0/+1 if opponent controls at least one island.
Ron Spencer
Common 3

Whippoorwill
Green
Summon Whipporwill
G
1/1
GG, TAP: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.
Douglas Shuler
Uncommon 2

Witch Hunter
White
Summon Hunter
2WW
1/1
TAP: Witch Hunter does 1 damage to target player.
1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
Jesper Myrfors
Uncommon 1

Word of Binding
Black
Sorcery
XBB
X target creatures become tapped.
Ron Spencer
Common 3

Worms of the Earth
Black
Enchantment
2BBB
No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.
Anson Maddocks
Uncommon 1

Wormwood Treefolk
Green
Summon Treefolk
3GG
4/4
GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.
Jesper Myrfors
Uncommon 1

Fallen Empires

Aeolipile
Artifact
Artifact
2
1, TAP: Sacrifice Aeolipile to have it deal 2 damage to any target.
Heather Hudson
Uncommon 1

Armor Thrull
Black
Summon Thrull
2B
1/3
TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
Jeff A. Menges
Common 1

Armor Thrull
Black
Summon Thrull
2B
1/3
TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
Pete Venters
Common 1

Armor Thrull
Black
Summon Thrull
2B
1/3
TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
Ron Spencer
Common 1

Armor Thrull
Black
Summon Thrull
2B
1/3
TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
Scott Kirschner
Common 1

Balm of Restoration
Artifact
Artifact
2
1, TAP: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature.
Margaret Organ-Keen
Uncommon 1

Basal Thrull
Black
Summon Thrull
BB
1/2
TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.
Chris Rush
Common 1

Basal Thrull
Black
Summon Thrull
BB
1/2
TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.
Kaja Foglio
Common 1

Basal Thrull
Black
Summon Thrull
BB
1/2
TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.
Phil Foglio
Common 1

Basal Thrull
Black
Summon Thrull
BB
1/2
TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.
Richard Kane-Ferguson
Common 1

Bottomless Vault
None
Land
Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it.
TAP: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.
Pat Morrissey
Uncommon 1

Brassclaw Orcs
Red
Summon Orcs
2R
3/2
Cannot be assigned to block any creature of power greater than 1.
Dan Frazier
Common 1

Brassclaw Orcs
Red
Summon Orcs
2R
3/2
Cannot be assigned to block any creature of power greater than 1.
Heather Hudson
Common 1

Brassclaw Orcs
Red
Summon Orcs
2R
3/2
Cannot be assigned to block any creature of power greater than 1.
Rob Alexander
Common 1

Brassclaw Orcs
Red
Summon Orcs
2R
3/2
Cannot be assigned to block any creature of power greater than 1.
Rob Alexander
Common 1

Breeding Pit
Black
Enchantment
3B
During your upkeep, pay BB or bury Breeding Pit.
At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.
Anson Maddocks
Uncommon 3

Combat Medic
White
Summon Soldier
2W
0/2
1W: Prevent 1 damage to any player or creature.
Anson Maddocks
Common 1

Combat Medic
White
Summon Soldier
2W
0/2
1W: Prevent 1 damage to any player or creature.
Edward Beard, Jr.
Common 1

Combat Medic
White
Summon Soldier
2W
0/2
1W: Prevent 1 damage to any player or creature.
Liz Danforth
Common 1

Combat Medic
White
Summon Soldier
2W
0/2
1W: Prevent 1 damage to any player or creature.
Susan Van Camp
Common 1

Conch Horn
Artifact
Artifact
2
1, TAP: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.
Phil Foglio
Uncommon 1

Deep Spawn
Blue
Summon Homarid
5UUU
6/6
Trample
During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn.
U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.
Mark Tedin 
Uncommon 3

Delif's Cone
Artifact
Artifact
0
TAP: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.
Mark Tedin 
Common 1

Delif's Cube
Artifact
Artifact
1
2, TAP: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube.
2: Remove a cube counter to regenerate a target creature.
Mark Tedin 
Uncommon 1

Derelor
Black
Summon Thrull
3B
4/4
Your black spells cost an additional B to cast.
Anson Maddocks
Uncommon 1

Draconian Cylix
Artifact
Artifact
3
2, TAP: Discard a card at random from your hand to regenerate a target creature.
Edward Beard, Jr.
Uncommon 1

Dwarven Armorer
Red
Summon Dwarf
R
0/2
R, TAP: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature.
Bryon Wackwitz
Uncommon 1

Dwarven Catapult
Red
Instant
XR
Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down).
Jeff A. Menges
Uncommon 3

Dwarven Hold
None
Land
Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it.
TAP: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.
Pat Morrissey
Uncommon 1

Dwarven Lieutenant
Red
Summon Dwarf
RR
1/2
1R: Target Dwarf gets +1/+0 until end of turn.
Jeff A. Menges
Uncommon 3

Dwarven Ruins
None
Land
Comes into play tapped.
TAP: Add R to your mana pool.
TAP: Sacrifice Dwarven Ruins to add RR to your mana pool.
Mark Poole
Uncommon 2

Dwarven Soldier
Red
Summon Dwarf
1R
2/1
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
Douglas Shuler
Common 1

Dwarven Soldier
Red
Summon Dwarf
1R
2/1
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
Randy Asplund-Faith
Common 1

Dwarven Soldier
Red
Summon Dwarf
1R
2/1
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
Rob Alexander
Common 1

Ebon Praetor
Black
Summon Avatar
4BB
5/5
Trample, first strike
During your upkeep, put a -2/-2 counter on Ebon Praetor.
You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.
Randy Asplund-Faith
Uncommon 1

Ebon Stronghold
None
Land
Comes into play tapped.
TAP: Add B to your mana pool.
TAP: Sacrifice Ebon Stronghold to add BB to your mana pool.
Mark Poole
Uncommon 2

Elven Fortress
Green
Enchantment
G
1G: Target blocking creature gets +0/+1 until end of turn.
Mark Poole
Common 1

Elven Fortress
Green
Enchantment
G
1G: Target blocking creature gets +0/+1 until end of turn.
Pete Venters
Common 1

Elven Fortress
Green
Enchantment
G
1G: Target blocking creature gets +0/+1 until end of turn.
Randy Asplund-Faith
Common 1

Elven Fortress
Green
Enchantment
G
1G: Target blocking creature gets +0/+1 until end of turn.
Tom Wanerstrand
Common 1

Elven Lyre
Artifact
Artifact
2
1, TAP: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.
Kaja Foglio
Uncommon 1

Elvish Farmer
Green
Summon Elf
1G
0/2
During your upkeep, put a spore counter on Elvish Farmer.
0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to gain 2 life.
Richard Kane-Ferguson
Uncommon 1

Elvish Hunter
Green
Summon Elf
1G
1/1
1G, TAP: Target creature does not untap as normal during its controller's next untap phase.
Anson Maddocks
Common 1

Elvish Hunter
Green
Summon Elf
1G
1/1
1G, TAP: Target creature does not untap as normal during its controller's next untap phase.
Mark Poole
Common 1

Elvish Hunter
Green
Summon Elf
1G
1/1
1G, TAP: Target creature does not untap as normal during its controller's next untap phase.
Susan Van Camp
Common 1

Elvish Scout
Green
Summon Elf
G
1/1
G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
Chris Rush
Common 1

Elvish Scout
Green
Summon Elf
G
1/1
G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
Mark Poole
Common 1

Elvish Scout
Green
Summon Elf
G
1/1
G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
Pete Venters
Common 1

Farrel's Mantle
White
Enchant Creature
2W
If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.
Anthony Waters
Uncommon 3

Farrel's Zealot
White
Summon Townsfolk
1WW
2/2
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
Edward Beard, Jr.
Common 1

Farrel's Zealot
White
Summon Townsfolk
1WW
2/2
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
Melissa Benson
Common 1

Farrel's Zealot
White
Summon Townsfolk
1WW
2/2
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
Richard Kane-Ferguson
Common 1

Farrelite Priest
White
Summon Cleric
1WW
1/3
1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.
Phil Foglio
Uncommon 3

Feral Thallid
Green
Sumon Fungus
3GGG
6/3
During your upkeep, put a spore counter on Feral Thallid.
0: Remove three spore counters from Feral Thallid to regenerate it.
Rob Alexander
Uncommon 3

Fungal Bloom
Green
Enchantment
GG
GG: Put a spore counter on a target Fungus. 
Daniel Gelon
Uncommon 1

Goblin Chirurgeon
Red
Summon Goblin
R
0/2
0: Sacrifice a Goblin to regenerate a target creature.
Dan Frazier
Common 1

Goblin Chirurgeon
Red
Summon Goblin
R
0/2
0: Sacrifice a Goblin to regenerate a target creature.
Daniel Gelon
Common 1

Goblin Chirurgeon
Red
Summon Goblin
R
0/2
0: Sacrifice a Goblin to regenerate a target creature.
Phil Foglio
Common 1

Goblin Flotilla
Red
Summon Goblins
2R
2/2
Islandwalk
At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.
Tom Wanerstrand
Uncommon 1

Goblin Grenade
Red
Sorcery
R
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
Chris Rush
Common 1

Goblin Grenade
Red
Sorcery
R
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
Dan Frazier
Common 1

Goblin Grenade
Red
Sorcery
R
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
Ron Spencer
Common 1

Goblin Kites
Red
Enchantment
1R
R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.
Anson Maddocks
Uncommon 3

Goblin War Drums
Red
Enchantment
2R
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
Dan Frazier
Common 1

Goblin War Drums
Red
Enchantment
2R
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
Heather Hudson
Common 1

Goblin War Drums
Red
Enchantment
2R
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
Jeff A. Menges
Common 1

Goblin War Drums
Red
Enchantment
2R
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
Richard Kane-Ferguson
Common 1

Goblin Warrens
Red
Enchantment
2R
2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.
Dan Frazier
Uncommon 1

Hand of Justice
White
Summon Avatar
5W
2/6
TAP: Tap three target white creatures you control to destroy any target creature.
Melissa Benson
Uncommon 1

Havenwood Battleground
None
Land
Comes into play tapped.
TAP: Add G to your mana pool.
TAP: Sacrifice Havenwood Battleground to add GG to your mana pool.
Mark Poole
Uncommon 2

Heroism
White
Enchantment
0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.
Mark Poole
Uncommon 3

High Tide
Blue
Instant
U
Until end of turn, all islands produce an additional U when tapped for mana. 
Amy Weber
Common 1

High Tide
Blue
Instant
U
Until end of turn, all islands produce an additional U when tapped for mana. 
Anson Maddocks
Common 1

High Tide
Blue
Instant
U
Until end of turn, all islands produce an additional U when tapped for mana.
Drew Tucker
Common 1

Hollow Trees
None
Land
Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it.
TAP: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.
Pat Morrissey
Uncommon 1

Homarid
Blue
Summon Homarid
2U
2/2
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
Bryon Wackwitz
Common 1

Homarid
Blue
Summon Homarid
2U
2/2
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
Heather Hudson
Common 1

Homarid
Blue
Summon Homarid
2U
2/2
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
Mark Tedin 
Common 1

Homarid
Blue
Summon Homarid
2U
2/2
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. 
Quinton Hoover
Common 1

Homarid Shaman
Blue
Summon Homarid
2UU
2/1
U: Tap a target green creature.
Amy Weber
Uncommon 1

Homarid Spawning Bed
Blue
Enchantment
UU
1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.
Douglas Shuler
Uncommon 3

Homarid Warrior
Blue
Summon Homarid
4U
3/3
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
Daniel Gelon
Common 1

Homarid Warrior
Blue
Summon Homarid
4U
3/3
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
Douglas Shuler
Common 1

Homarid Warrior
Blue
Summon Homarid
4U
3/3
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
Randy Asplund-Faith
Common 1

Hymn to Tourach
Black
Sorcery
BB
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
Liz Danforth
Common 1

Hymn to Tourach
Black
Sorcery
BB
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
Quinton Hoover
Common 1

Hymn to Tourach
Black
Sorcery
BB
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
Scott Kirschner
Common 1

Hymn to Tourach
Black
Sorcery
BB
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
Susan Van Camp
Common 1

Icatian Infantry
White
Summon Soldiers
W
1/1
1: Bands until end of turn
1: First strike until end of turn
Chris Rush
Common 1

Icatian Infantry
White
Summon Soldiers
W
1/1
1: Bands until end of turn
1: First strike until end of turn
Douglas Shuler
Common 1

Icatian Infantry
White
Summon Soldiers
W
1/1
1: Bands until end of turn
1: First strike until end of turn
Drew Tucker
Common 1

Icatian Infantry
White
Summon Soldiers
W
1/1
1: Bands until end of turn
1: First strike until end of turn
Edward Beard, Jr.
Common 1

Icatian Javelineers
White
Summon Soldiers
W
1/1
When Icatian Javelineers is brought into play, put a javelin counter on it.
TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
Edward Beard, Jr.
Common 1

Icatian Javelineers
White
Summon Soldiers
W
1/1
When Icatian Javelineers is brought into play, put a javelin counter on it.
TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
Melissa Benson
Common 1

Icatian Javelineers
White
Summon Soldiers
W
1/1
When Icatian Javelineers is brought into play, put a javelin counter on it.
TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
Scott Kirschner
Common 1

Icatian Lieutenant
White
Summon Soldier
WW
1/2
1W: Target Soldier gets +1/+0 until end of turn.
Pete Venters
Uncommon 1

Icatian Moneychanger
White
Summon Townsfolk
W
0/2
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
Drew Tucker
Common 1

Icatian Moneychanger
White
Summon Townsfolk
W
0/2
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
Edward Beard, Jr.
Common 1

Icatian Moneychanger
White
Summon Townsfolk
W
0/2
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
Melissa Benson
Common 1

Icatian Phalanx
White
Summon Soldiers
4W
2/4
Bands
Kaja Foglio
Uncommon 3

Icatian Priest
White
Summon Cleric
W
1/1
1WW: Target creature gets +1/+1 until end of turn.
Drew Tucker
Uncommon 3

Icatian Scout
White
Summon Soldier
W
1/1
1, TAP: Target creature gains first strike until end of turn.
Douglas Shuler
Common 1

Icatian Scout
White
Summon Soldier
W
1/1
1, TAP: Target creature gains first strike until end of turn.
Phil Foglio
Common 1

Icatian Scout
White
Summon Soldier
W
1/1
1, TAP: Target creature gains first strike until end of turn.
Richard Kane-Ferguson
Common 1

Icatian Scout
White
Summon Soldier
W
1/1
1, TAP: Target creature gains first strike until end of turn.
Rob Alexander
Common 1

Icatian Skirmishes
White
Summon Soldiers
3W
1/1
Bands, first strike
All creatures that band with Skirmishers to attack gain first strike until end of turn.
Heather Hudson
Uncommon 1

Icatian Store
None
Land
Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it.
TAP: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.
Pat Morrissey
Uncommon 1

Icatian Town
White
Sorcery
5W
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.
Tom Wanerstrand
Uncommon 1

Implements of Sacrifice
Artifact
Artifact
2
1, TAP: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.
Margaret Organ-Keen
Uncommon 1

Initiates of the Ebon Hand
Black
Summon Clerics
B
1/1
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
Heather Hudson
Common 1

Initiates of the Ebon Hand
Black
Summon Clerics
B
1/1
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
Liz Danforth
Common 1

Intiates of the Ebon Hand
Black
Summon Clerics
B
1/1
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
Kaja Foglio
Common 1

Merseine
Blue
Enchant Creature
2UU
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. 
Drew Tucker
Common 1

Merseine
Blue
Enchant Creature
2UU
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. 
Heather Hudson
Common 1

Merseine
Blue
Enchant Creature
2UU
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
Margaret Organ-Keen
Common 1

Merseine
Blue
Enchant Creature
2UU
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. 
Pete Venters
Common 1

Mindstab Thrull
Black
Summon Thrull
1BB
2/2
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
Heather Hudson
Common 1

Mindstab Thrull
Black
Summon Thrull
1BB
2/2
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
Mark Tedin 
Common 1

Mindstab Thrull
Black
Summon Thrull
1BB
2/2
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
Richard Kane-Ferguson
Common 1

Necrite
Black
Summon Thrull
1BB
2/2
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.
Chris Rush
Common 1

Necrite
Black
Summon Thrull
1BB
2/2
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.
Drew Tucker
Common 1

Necrite
Black
Summon Thrull
1BB
2/2
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.
Ron Spencer
Common 1

Night Soil
Green
Enchantment
GG
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
Drew Tucker
Common 1

Night Soil
Green
Enchantment
GG
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
Heather Hudson
Common 1

Night Soil
Green
Enchantment
GG
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
Sandra Everingham
Common 1

Orcish Captain
Red
Summon Orc
R
1/1
1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.
Mark Tedin 
Uncommon 3

Orcish Spy
Red
Summon Orc
R
1/1
TAP: Look at the top three cards of target player's library and return them in the same order.
Daniel Gelon
Common 1

Orcish Spy
Red
Summon Orc
R
1/1
TAP: Look at the top three cards of target player's library and return them in the same order.
Pete Venters
Common 1

Orcish Spy
Red
Summon Orc
R
1/1
TAP: Look at the top three cards of target player's library and return them in the same order.
Susan Van Camp
Common 1

Orcish Veteran
Red
Summon Orc
2R
2/2
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn
Dan Frazier
Common 1

Orcish Veteran
Red
Summon Orc
2R
2/2
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn
Douglas Shuler
Common 1

Orcish Veteran
Red
Summon Orc
2R
2/2
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn
Melissa Benson
Common 1

Orcish Veteran
Red
Summon Orc
2R
2/2
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn
Quinton Hoover
Common 1

Order of Leitbur
White
Summon Clerics
WW
2/1
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn
Bryon Wackwitz
Common 1

Order of Leitbur
White
Summon Clerics
WW
2/1
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn
Bryon Wackwitz
Common 1

Order of Leitbur
White
Summon Clerics
WW
2/1
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn
Randy Asplund-Faith
Common 1

Order of the Ebon Hand
Black
Summon Clerics
BB
2/1
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn
Chris Rush
Common 1

Order of the Ebon Hand
Black
Summon Clerics
BB
2/1
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn
Melissa Benson
Common 1

Order of the Ebon Hand
Black
Summon Clerics
BB
2/1
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn
Ron Spencer
Common 1

Orgg
Red
Summon Orgg
3RR
6/6
Trample
Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.
Daniel Gelon
Uncommon 1

Raiding Party
Red
Enchantment
2R
Raiding Party may not be the target of white spells or effects.
0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.
Quinton Hoover
Uncommon 3

Rainbow Vale
None
Land
TAP: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn.
Kaja Foglio
Uncommon 1

Ring of Renewal
Artifact
Artifact
5
5, TAP: Discard a card at random from your hand and draw two cards.
Douglas Shuler
Uncommon 1

River Merfolk
Blue
Summon Merfolk
UU
2/1
U: Mountainwalk until end of turn
Douglas Shuler
Uncommon 1

Ruins of Trokair
None
Land
Comes into play tapped.
TAP: Add W to your mana pool.
TAP: Sacrifice Ruins of Trokair to add WW to your mana pool.
Mark Poole
Uncommon 2

Sand Silos
None
Land
Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it.
TAP: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.
Pat Morrissey
Uncommon 1

Seasinger
Blue
Summon Merfolk
1UU
0/1
Bury Seasinger if you control no islands.
TAP: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.
Amy Weber
Uncommon 3

Soul Exchange
Black
Sorcery
BB
Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.
Anthony Waters
Uncommon 3

Spirit Shield
Artifact
Artifact
3
2, TAP: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
You may choose not to untap Spirit Shield as normal during your untap phase.
Scott Kirschner
Uncommon 1

Spore Cloud
Green
Instant
1GG
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
Amy Weber
Common 1

Spore Cloud
Green
Instant
1GG
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
Jesper Myrfors
Common 1

Spore Cloud
Green
Instant
1GG
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
Susan Van Camp
Common 1

Spore Flower
Green
Summon Fungus
GG
0/1
During your upkeep, put a spore counter on Spore Flower.
0: Remove three spore counters from Spore Flower.
No creatures deal damage in combat this turn. 
Margaret Organ-Keen
Uncommon 3

Svyelunite Priest
Blue
Summon Merfolk
1U
1/1
UU, TAP: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep.
Ron Spencer
Uncommon 3

Svyelunite Temple
None
Land
Comes into play tapped.
TAP: Add U to your mana pool.
TAP: Sacrifice Svyelunite Temple to add UU to your mana pool.
Mark Poole
Uncommon 2

Thallid
Green
Summon Fungus
G
1/1 
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
Daniel Gelon
Common 1

Thallid
Green
Summon Fungus
G
1/1 
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
Edward Beard, Jr.
Common 1

Thallid
Green
Summon Fungus
G
1/1 
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
Jesper Myrfors
Common 1

Thallid
Green
Summon Fungus
G
1/1 
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
Ron Spencer
Common 1

Thallid Devourer
Green
Summon Fungus
1GG
2/2
During your upkeep, put a spore counter on Thallid Devourer.
0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.
Ron Spencer
Uncommon 3

Thelon's Chant
Green
Enchantment
1GG
During your upkeep, pay G or bury Thelon's Chant.
Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
Melissa Benson
Uncommon 3

Thelon's Curse
Green
Enchantment
GG
Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn.
Pete Venters
Uncommon 1

Thelonite Druid
Green
Summon Cleric
2G
1/1
1G, TAP: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.
Margaret Organ-Keen
Uncommon 3

Thelonite Monk
Green
Summon Cleric
2GG
1/2
TAP: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter.
Bryon Wackwitz
Uncommon 1

Thorn Thallid
Green
Summon Fungus
1GG
2/2
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
Daniel Gelon
Common 1

Thorn Thallid
Green
Summon Fungus
1GG
2/2
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
Heather Hudson
Common 1

Thorn Thallid
Green
Summon Fungus
1GG
2/2
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
Jesper Myrfors
Common 1

Thorn Thallid
Green
Summon Fungus
1GG
2/2
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
Mark Tedin 
Common 1

Thrull Champion
Black
Summon Thrull
4B
2/2
All Thrulls get +1/+1.
TAP: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.
Daniel Gelon
Uncommon 1

Thrull Retainer
Black
Enchant Creature
B
Target creature gets +1/+1.
Sacrifice Thrull Retainer to regenerate the creature it enchants.
Ron Spencer
Uncommon 3

Thrull Wizard
Black
Summon Thrull
2B
1/1
1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt.
Anson Maddocks
Uncommon 3

Tidal Flats
Blue
Enchantment
U
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. 
Rob Alexander
Common 1

Tidal Flats
Blue
Enchantment
U
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
Rob Alexander
Common 1

Tidal Flats
Blue
Enchantment
U
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
Sandra Everingham
Common 1

Tidal Influence
Blue
Enchantment
2U
Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play.
Tom Wanerstrand
Uncommon 3

Tourach's Chant
Black
Enchantment
1BB
During your upkeep, pay B or bury Tourach's Chant.
Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
Richard Kane-Ferguson
Uncommon 3

Tourach's Gate
Black
Enchant Land
1BB
Can only be played on a target land you control.
Sacrifice a Thrull to put three time counters on Tourach's Gate.
During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it.
0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.
Sandra Everingham
Uncommon 1

Vodalian Knights
Blue
Summon Merfolk
1UU
2/2
First strike
U: Flying until end of turn
Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.
Susan Van Camp
Uncommon 1

Vodalian Mage
Blue
Summon Merfolk
2U
1/1
U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.
Mark Poole
Common 1

Vodalian Mage
Blue
Summon Merfolk
2U
1/1
U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.
Quinton Hoover
Common 1

Vodalian Mage
Blue
Summon Merfolk
2U
1/1
U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.
Susan Van Camp
Common 1

Vodalian Soldiers
Blue
Summon Merfolk
1U
1/2
Jeff A. Menges
Common 1

Vodalian Soldiers
Blue
Summon Merfolk
1U
1/2
Melissa Benson
Common 1

Vodalian Soldiers
Blue
Summon Merfolk
1U
1/2
Richard Kane-Ferguson
Common 1

Vodalian Soldiers
Blue
Summon Merfolk
1U
1/2
Susan Van Camp
Common 1

Vodalian War Machine
Blue
Summon Wall
1UU
0/4
0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.
Amy Weber
Uncommon 1

Zelyon Sword
Artifact
Artifact
3
3, TAP: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.
Scott Kirschner
Uncommon 1

Copyright 1996 Wizards of the Coast, Inc.
Wizards of the Coast, Magic, Magic: the Gathering,
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age,
and Chronicles, Homelands, and Alliances are trademarks of Wizards of the Coast, Inc.

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