Wizards of the Coast, Inc.

Ice Age Card List

The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, Chronicles/Discontinued/Promotional, Homelands, and Alliances.

Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers indicate Colorless mana.

Abyssal Specter
Black
Summon Specter
2BB
2/3
Flying
Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the player has no cards in hand.
Ruth Thompson
Uncommon 1

Adarkar Sentinel
Artifact
Artifact Creature
5
3/3
1: +0/+1 until end of turn
Melissa Benson
Uncommon 1

Adarkar Unicorn
White
Summon Unicorn
1WW
2/2
TAP: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt.
Quinton Hoover
Common 1

Adarkar Wastes
Land
Land
TAP: Add 1 to your mana pool.
TAP: Add W to your mana pool. Adarkar Wastes deals 1 damage to you.
TAP: Add U to your mana pool. Adarkar Wastes deals 1 damage to you.
Mike Raabe
Rare 1

Aegis of the Meek
Artifact
Artifact
3
1,TAP: Target 1/1 creature gets +1/+2 until end of turn.
L.A. Williams
Rare 1

Aggression
Red
Enchant Creature
2R
Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn.
Rick Emond
Uncommon 1

Altar of Bone
Multi-color
Sorcery
WG
Sacrifice a creature to look through your library for a creature card; put that card into your hand after showing it to all other players. Reshuffle your library afterwards.
Melissa Benson
Rare 1

Amulet of Quoz
Artifact
Artifact
6
Remove Amulet of Quoz from your deck before playing if you are not playing for ante.
0,TAP: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect.
Dan Frazier
Rare 1

Anarchy
Red
Sorcery
2RR
Destroy all white permanents.
Phil Foglio
Uncommon 1

Arctic Foxes
White
Summon Foxes
1W
1/1
If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes.
Mark Poole
Common 1

Arcum's Sleigh
Artifact
Artifact
1
2,TAP: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands.
Tom Wanerstrand
Uncommon 1

Arcum's Weathervane
Artifact
Artifact
2
2,TAP: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter.
2,TAP: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter.
Tom Wanerstrand
Uncommon 1

Arcum's Whistle
Artifact
Artifact
3
3,TAP: Target non-wall creature must attack.
At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn.
Quinton Hoover
Uncommon 1

Arenson's Aura
White
Enchantment
2W 
W: Sacrifice an enchantment to destroy target enchantment.
3UU: Counter target enchantment.
Nicola Leonard
Common 1

Armor of Faith
White
Enchant Creature
W
Target creature gets +1/+1.
W: Creature Armor of Faith enchants gets +0/+1 until end of turn.
Anson Maddocks
Common 1

Arnjlot's Ascent
Blue
Enchantment
1UU
Cumulative Upkeep: U
1: Target creature gains flying until end of turn.
Drew Tucker
Common 1

Ashen Ghoul
Black
Summon Ghoul
3B
3/1
Ashen Ghoul can attack the turn it comes into play.
B: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it.
Ron Spencer
Uncommon 1

Aurochs
Green
Summon Aurochs
3G
2/3
Trample
When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.
Ken Meyer, Jr.
Common 1

Avalanche
Red
Sorcery
X2RR
Destroy X target snow-covered lands.
Brian Snoddy
Uncommon 1

Balduvian Barbarians
Red
Summon Barbarians
1RR
3/2
Mark Poole
Common 1

Balduvian Bears
Green
Summon Bears
1G
2/2
Quinton Hoover
Common 1

Balduvian Conjurer
Blue
Summon Wizard
1U
0/2
TAP: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn.
Mark Tedin
Uncommon 1

Balduvian Hydra
Red
Summon Hydra
XRR
0/1
When Balduvian Hydra comes into play, put X +1/+0 counters on it.
0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra.
RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep.
Melissa Benson
Rare 1

Balduvian Shaman
Blue
Summon Cleric
U
1/1
TAP: Permanantly change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change ÒCounters black spellsÓ to ÒCounters blue spells.Ó Balduvian Shaman cannot change mana symbols.
That enchantment now has Cumulative Upkeep: 1.
Quinton Hoover
Common 1

Barbarian Guides
Red
Summon Barbarians
2R
1/2
2R,TAP: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand.
Richard Thomas
Common 1

Barbed Sextant
Artifact
Artifact
1
1,TAP: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.
Amy Weber
Common 1

Baton of Morale
Artifact
Artifact
2
2: Target creature gains banding until end of turn.
Douglas Shuler
Uncommon 1

Battle Cry
White
Instant
2W
Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn.
Douglas Shuler
Uncommon 1

Battle Frenzy
Red
Instant
2R
All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn.
Brian Snoddy
Common 1

Binding Grasp
Blue
Enchant Creature
3U
During your upkeep, pay 1U or bury Binding Grasp. Gain control of target creature; that creature gets +0/+1.
Ruth Thompson
Uncommon 1

Black Scarab
White
Enchant Creature
W
Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures.
Kaja Foglio
Uncommon 1

Blessed Wine
White
Instant
1W
Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Kaja Foglio
Common 1

Blinking Spirit
White
Summon Blinking Spirit 
3W
2/2
0: Return Blinking Spirit to owner's hand.
L.A. Williams
Rare 1

Blizzard
Green
Enchantment
GG
Cumulative Upkeep: 2
You cannot cast Blizzard if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase.
Anson Maddocks
Rare 1

Blue Scarab
White
Enchant Creature
W
Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures.
Amy Weber
Uncommon 1

Bone Shaman
Red
Summon Giant
2RR
3/3
B: Any creature damaged by  Bone Shaman this turn cannot regenerate until end of turn.
Anson Maddocks
Common 1

Brainstorm
Blue
Instant
U
Draw three cards; then, take two cards from your hand and put them on top of your library in any order.
Christopher Rush
Common 1

Brand of Ill Omen
Red
Enchant Creature 
3R
Cumulative Upkeep: R
Target creature's controller cannot cast summon spells.
Rob Alexander
Rare 1

Breath of Dreams
Blue
Enchantment
2UU
Cumulative Upkeep: U
Green creatures each require an additional Cumulative Upkeep: 1.
Phil Foglio
Uncommon 1

Brine Shaman
Black
Summon Cleric
1B
1/1
TAP: Sacrifice a creature to give target creature +2/+2 until end of turn.
1UU: Sacrifice a creature to counter target summon spell.
Cornelius Brudi
Common 1

Brown Ouphe
Green
Summon Ouphe
G
1/1
1G,TAP: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt.
Daniel Gelon
Common 1

Brushland
Land
Land
TAP: Add 1 to your mana pool.
TAP: Add W to your mana pool. Brushland deals 1 damage to you.
TAP: Add G to your mana pool. Brushland deals 1 damage to you.
Bryon Wackwitz
Rare 1

Burnt Offering
Black
Interrupt
B
Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool.
Daniel Gelon
Common 1

Call to Arms
White
Enchantment
1W
Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms.
Randy Gallegos
Rare 1

Caribou Range
White
Enchant Land
2WW
When Caribou Range comes into play, choose target land you control.
WW: Tap land Caribou Range enchants to put a Caribou token into play. Treat this token as a 0/1 white creature.
0: Sacrifice a Caribou token to gain 1 life.
Ruth Thompson
Rare 1

Celestial Sword
Artifact
Artifact
6
3,TAP: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature.
Amy Weber
Rare 1

Centaur Archer
Multi-color
Summon Centaur 
1RG
3/2
TAP: Centaur Archer deals 1 damage to target creature with flying.
Melissa Benson
Uncommon 1

Chaos Lord
Red
Summon Lord
4RRR
7/7
First strike
Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord.
Brian Snoddy
Rare 1

Chaos Moon
Red
Enchantment
3R
During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. 
Drew Tucker
Rare 1

Chromatic Armor
Multi-color
Enchant Creature
1WU
When Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0.
X: Put a sleight counter on Chromatic Armor and change the color that it protects against. X is equal to the number of sleight counters on Chromatic Armor.
Mark Poole
Rare 1

Chub Toad
Green
Summon Toad
2G
1/1
Chub Toad gets +2/+2 until end of turn when blocking or blocked.
Daniel Gelon
Common 1

Circle of Protection: Black
White
Enchantment
1W
1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Sandra Everingham
Common 1

Circle of Protection: Blue
White
Enchantment
1W
1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Pete Venters
Common 1

Circle of Protection: Green
White
Enchantment
1W
1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Sandra Everingham
Common 1

Circle of Protection: Red
White
Enchantment
1W
1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Pete Venters
Common 1

Circle of Protection: White
White
Enchantment
1W
1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Sandra Everingham
Common 1

Clairvoyance
Blue
Instant
U
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Ken Meyer, Jr.
Common 1

Cloak of Confusion
Black
Enchant Creature
1B
If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand.
Margaret Organ-Kean
Common 1

Cold Snap
White
Enchantment
2W
Cumulative Upkeep: 2
During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls.
Randy Gallegos
Uncommon 1

Conquer
Red
Enchant Land
3RR
Gain control of target land.
Randy Gallegos
Uncommon 1

Cooperation
White
Enchant Creature
2W
Target creature gains banding.
Phil Foglio
Common 1

Counterspell
Blue
Interrupt
UU
Counter target spell.
L.A. Williams
Common 1

Crown of the Ages
Artifact
Artifact
2
4,TAP: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target. 
Dan Frazier
Rare 1

Curse of Marit Lage
Red
Enchantment
3RR
When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase.
Amy Weber
Rare 1

Dance of the Dead
Black
Enchant Dead Creature
1B
Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard.
Randy Gallegos
Uncommon 1

Dark Banishing
Black
Instant
2B
Bury target non-black creature.
Drew Tucker
Common 1

Dark Ritual
Black
Interrupt
B
Add BBB to your mana pool.
Justin Hampton
Common 1

Death Ward
White
Instant
W
Regenerate target creature.
Harold McNeill
Common 1

Deflection
Blue
Interrupt
3U
Target spell, which must have a single target, targets a new legal target of your choice.
Mike Raabe
Rare 1

Demonic Consultation
Black
Instant
B
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.
Rob Alexander
Uncommon 1

Despotic Scepter
Artifact
Artifact
1
TAP: Bury target permanent you own.
Richard Thomas
Rare 1

Diabolic Vision
Multi-color
Sorcery
UB
Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order.
Anthony Waters
Uncommon 1

Dire Wolves
Green
Summon Wolves
3G
2/2
Gains banding if you control any plains.
Ron Spencer
Common 1

Disenchant
White
Instant
1W
Destroy target artifact or enchantment.
Brian Snoddy
Common 1

Dread Wight
Black
Summon Wight
3BB
3/4
At end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter.
Daniel Gelon
Rare 1

Dreams of the Dead
Blue
Enchantment
3U
1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game. 
Heather Hudson
Uncommon 1

Drift of the Dead
Black
Summon Wall
3B
*/*
Drift of the Dead has power and toughness each equal to the number of snow-covered lands you control.
Brian Snoddy
Uncommon 1

Drought
White
Enchantment
2WW
During your upkeep, pay WW or destroy Drought.
Before a spell that requires B as part of its casting cost may be cast or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost or the ability's activation cost.
NeNe Thomas
Uncommon 1

Dwarven Armory
Red
Enchantment
2RR
2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep.
Richard Thomas
Rare 1

Earthlink
Multi-color
Enchantment
3BRG
During your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands.
Richard Kane-Ferguson
Rare 1

Earthlore
Green
Enchant Land
G
When Earthlore comes into play, choose target land you control.
0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn.
Drew Tucker
Common 1

Elder Druid
Green
Summon Cleric
3G
2/2
3G,TAP: Tap or untap target artifact, creature, or land.
Richard Kane-Ferguson
Rare 1

Elemental Augury
Multi-color
Enchantment
UBR
3: Look at the top three cards of target player's library.  Put them on the top of that player's library in any order.
Anthony Waters
Rare 1

Elkin Bottle
Artifact
Artifact
3
3,TAP: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game.
Quinton Hoover
Rare 1

Elvish Healer
White
Summon Cleric
2W
1/2
TAP: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature.
Rick Emond
Common 1

Enduring Renewal
White
Enchantment
2WW
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.
Harold McNeill
Rare 1

Energy Storm
White
Enchantment
1W
Cumulative Upkeep: 1
Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase.
Sandra Everingham
Rare 1

Enervate
Blue
Instant
1U
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
L.A. Williams
Common 1

Errant Minion
Blue
Enchant Creature
2U
During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion.
Harold McNeill
Common 1

Errantry
Red
Enchant Creature
1R
Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn.
L.A. Williams
Common 1

Essence Filter
Green
Sorcery
1GG
Destroy all enchantments or destroy all non-white enchantments.
Rick Emond
Common 1

Essence Flare
Blue
Enchant Creature
U
Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed. 
Richard Kane-Ferguson
Common 1

Essence Vortex
Multi-color
Instant
1UB
Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Margaret Organ-Kean
Uncommon 1

Fanatical Fever
Green
Instant
2GG
Target creature gains trample and gets +3/+0 until end of turn.
Julie Baroh
Uncommon 1

Fear
Black
Enchant Creature
BB
Target creature cannot be blocked except by artifact creatures or black creatures.
Rick Emond
Common 1

Fiery Justice
Multi-color
Sorcery
WRG
Fiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Melissa Benson
Rare 1

Fire Covenant
Multi-color
Instant
1BR
Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Dan Frazier
Uncommon 1

Flame Spirit 
Red
Summon Spirit
4R
2/3
R: +1/+0 until end of turn
Justin Hampton
Uncommon 1

Flare
Red
Instant
2R
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.
Drew Tucker
Common 1

Flooded Woodlands
Multi-color
Enchantment
2UB
No green creature can attack unless its controller sacrifices a land whenever that creature attacks.
Kaja Foglio
Rare 1

Flow of Maggots
Black
Summon Insects
2B
2/2
Cumulative Upkeep: 1
Cannot be blocked by non-wall creatures.
Ron Spencer
Rare 1

Folk of the Pines
Green
Summon Dryads
4G
2/5
1G: +1/+0 until end of turn
NeNe Thomas & Catherine Buck
Common 1

Forbidden Lore
Green
Enchant Land
2G
When Forbidden Lore comes into play, choose target land.
0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn.
Christopher Rush
Rare 1

Force Void
Blue
Interrupt
2U
Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Uncommon 1

Forest (3 versions)
Land
Land
TAP: Add G to your mana pool.
Pat Morrissey
Land 6

Forgotten Lore
Green
Sorcery
G
Target opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand.
Harold McNeill
Uncommon 1

Formation
White
Instant
1W
Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep.
Ken Meyer, Jr.
Rare 1

Foul Familiar
Black
Summon Spirit
2B
3/1
Cannot be declared as a blocking creature.
B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Anson Maddocks
Common 1

Foxfire
Green
Instant
2G
Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep.
Margaret Organ-Kean
Common 1

Freyalise Supplicant
Green
Summon Cleric
1G
1/1
TAP: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player.
Liz Danforth & Douglas Shuler
Uncommon 1

Freyalise's Charm
Green
Enchantment
GG
GG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast.
GG: Return Freyalise's Charm to owner's hand.
Margaret Organ-Kean
Uncommon 1

Freyalise's Winds
Green
Enchantment
2GG
Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents.
Mark Tedin
Rare 1

Fumarole
Multi-color
Sorcery
3BR
Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Drew Tucker
Uncommon 1

Fylgja
White
Enchant Creature 
1WW
When Fylgja comes into play, put four healing counters on it.
0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants.
2W: Put a healing counter on Fylgja.
Edward Beard, Jr.
Common 1

Fyndhorn Bow
Artifact
Artifact
2
3,TAP: Target creature gains first strike until end of turn.
Rob Alexander
Uncommon 1

Fyndhorn Brownie
Green
Summon Brownie
2G
1/1
2G,TAP: Untap target creature.
Richard Thomas
Common 1

Fyndhorn Elder
Green
Summon Elf
2G
1/1
TAP: Add GG to your mana pool. Play this ability as an interrupt.
Christopher Rush
Uncommon 1

Fyndhorn Elves
Green
Summon Elves
G
1/1
TAP: Add G to your mana pool. Play this ability as an interrupt.
Justin Hampton
Common 1

Fyndhorn Pollen
Green
Enchantment
2G
Cumulative Upkeep: 1
All creatures get -1/-0.
1G: All creatures get -1/-0 until end of turn.
Phil Foglio
Rare 1

Game of Chaos
Red
Sorcery
RRR
Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round.
Drew Tucker
Rare 1

Gangrenous Zombies
Black
Summon Zombies
1BB
2/2
TAP: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player.
Brian Snoddy
Common 1

Gaze of Pain
Black
Sorcery
1B
For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to a target creature.
Anson Maddocks
Common 1

General Jarkeld
White
Summon Legend
3W
1/2
TAP: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt.
Richard Thomas
Rare 1

Ghostly Flame
Multi-color
Enchantment
BR
Both black and red permanents and spells are considered colorless sources of damage.
Randy Gallegos
Rare 1

Giant Growth
Green
Instant
G
Target creature gets +3/+3 until end of turn.
L.A. Williams
Common 1

Giant Trap Door Spider
Multi-color
Summon Spider
1RG
2/3
1RG,TAP: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider.
Heather Hudson
Uncommon 1

Glacial Chasm
Land
Land
Cumulative Upkeep: 2 life
When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0.
Liz Danforth
Uncommon 1

Glacial Crevasses
Red
Enchantment
2R
0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn.
Mike Raabe
Rare 1

Glacial Wall
Blue
Summon Wall
2U
0/7
Dameon Willich
Uncommon 1

Glaciers
Multi-color
Enchantment
2WU
During your upkeep, pay WU or destroy Glaciers. All mountains become plains.
Mark Tedin
Rare 1

Goblin Lyre
Artifact
Artifact
3
0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls.
Mike Kimble
Rare 1

Goblin Mutant
Red
Summon Goblin
2RR
5/3
Trample
Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2.
Daniel Gelon
Uncommon 1

Goblin Sappers
Red
Summon Goblins
1R
1/1
RR,TAP: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers.
RRRR,TAP: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature.
Jeff A. Menges
Common 1

Goblin Ski Patrol
Red
Summon Goblins
1R
1/1
1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains.
Mark Poole
Common 1

Goblin Snowman
Red
Summon Goblins
3R
1/1
When blocking, Goblin Snowman neither deals nor receives damage in combat.
TAP: Goblin Snowman deals 1 damage to target creature it blocks.
Daniel Gelon
Uncommon 1

Gorilla Pack
Green
Summon Gorilla Pack
2G
3/3
Gorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests.
Anthony Waters
Common 1

Gravebind
Black
Instant
B
Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep.
Drew Tucker
Rare 1

Green Scarab
White
Enchant Creature
W
Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures.
Nicola Leonard
Uncommon 1

Grizzled Wolverine
Red
Summon Wolverine
1RR
2/2
R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn.
Cornelius Brudi
Common 1

Hallowed Ground
White
Enchantment
1W
WW: Return target non-snow-covered land you control to owner's hand.
Douglas Shuler
Uncommon 1

Halls of Mist
Land
Land
Cumulative Upkeep: 1
No creature can attack if it attacked during its controller's last turn.
Mark Poole
Rare 1

Heal
White
Instant
W
Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Common 1

Hecatomb
Black
Enchantment
1BB
When Hecatomb comes into play, sacrifice four creatures.
0: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player.
NeNe Thomas
Rare 1

Hematite Talisman
Artifact
Artifact
2
3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast.
L.A. Williams
Uncommon 1

Hipparion
White
Summon Hipparion 
1W
1/3
Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1.
Dameon Willich
Uncommon 1

Hoar Shade
Black
Summon Shade
3B
1/2
B: +1/+1 until end of turn
Richard Thomas
Common 1

Hot Springs
Green
Enchant Land
1G
When Hot Springs comes into play, choose target land you control.
0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player.
Nicola Leonard
Rare 1

Howl from Beyond 
Black
Instant
XB
Target creature gets +X/+0 until end of turn.
Mark Poole
Common 1

Hurricane 
Green
Sorcery
XG
Hurricane deals X damage to each creature with flying and each player.
Cornelius Brudi
Uncommon 1

Hyalopterous Lemure
Black
Summon Lemure
4B
4/3
0: Flying and -1/-0 until end of turn
Richard Thomas
Uncommon 1

Hydroblast
Blue
Interrupt
U
Counter target spell if it is red or destroy target permanent if it is red.
Kaja Foglio
Common 1

Hymn of Rebirth
Multi-color
Sorcery
3WG
Take target creature from any graveyard and put it directly into play under your control as though it were just summoned.
Richard Kane-Ferguson
Uncommon 1

Ice Cauldron
Artifact
Artifact
4
X,TAP: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell card as though it were in your hand.
TAP: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron.
Dan Frazier
Rare 1

Ice Floe
Land
Land
You may choose not to untap Ice Floe during your untap phase.
TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. 
Jeff A. Menges
Uncommon 1

Iceberg
Blue
Enchantment
XUU
When Iceberg comes into play, put X ice counters on it.
3: Put an ice counter on Iceberg.
0: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt.
Jeff A. Menges
Uncommon 1

Icequake
Black
Sorcery
1BB
Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller.
Richard Kane-Ferguson
Uncommon 1

Icy Manipulator
Artifact
Artifact
4
1,TAP: Tap target artifact, creature, or land.
Amy Weber
Uncommon 1

Icy Prison
Blue
Enchantment
UU
When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay 3 to prevent this.
Anson Maddocks
Rare 1

Illusionary Forces
Blue
Summon Illusion
3U
4/4
Flying
Cumulative Upkeep: U
Justin Hampton
Common 1

Illusionary Presence
Blue
Summon Illusion
1UU
2/2
Cumulative Upkeep: U
During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn.
Kaja Foglio
Rare 1

Illusionary Terrain
Blue
Enchantment
UU
Cumulative Upkeep: 2
All basic lands of one type become basic lands of a different type of your choice.
Rob Alexander
Uncommon 1

Illusionary Wall
Blue
Summon Wall
4U
7/4
Flying, first strike
Cumulative Upkeep: U
Mark Poole
Common 1

Illusions of Grandeur
Blue
Enchantment
3U
Cumulative Upkeep: 2
When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Quinton Hoover
Rare 1

Imposing Visage
Red
Enchant Creature
R
Target creature cannot be blocked by only one creature.
Phil Foglio
Common 1

Incinerate
Red
Instant
1R
Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn.
Mark Poole
Common 1

Infernal Darkness
Black
Enchantment
2BB
Cumulative Upkeep: B and 1 life
All mana-producing lands produce B instead of their normal mana.
Phil Foglio
Rare 1

Infernal Denizen
Black
Summon Infernal Denizen
7B
5/7
During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play.
TAP: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play.
Drew Tucker
Rare 1

Infinite Hourglass
Artifact
Artifact
4
During your upkeep, put a time counter on Infinite Hourglass. During any upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass.
Harold McNeill
Rare 1

Infuse
Blue
Instant
2U
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Randy Gallegos
Common 1

Island (3 versions)
Land
Land
TAP: Add U to your mana pool.
Anson Maddocks
Land 6

Jester's Cap
Artifact
Artifact
4
2,TAP: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards.
Dan Frazier
Rare 1

Jester's Mask
Artifact
Artifact
5
Comes into play tapped.
1,TAP: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards.
Dan Frazier
Rare 1

Jeweled Amulet
Artifact
Artifact
0
1,TAP: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet.
TAP: Remove the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt. 
Dan Frazier
Uncommon 1

Johtull Wurm
Green
Summon Wurm
5G
6/6
For each blocking creature assigned to Johtull Worm beyond the first, Johtull Worm gets -2/-1 until end of turn.
Daniel Gelon
Uncommon 1

Jokulhaups
Red
Sorcery
4RR
Bury all artifacts, creatures, and lands.
Richard Thomas
Rare 1

Juniper Order Druid
Green
Summon Cleric
2G
1/1
TAP: Untap target land. Play this ability as an interrupt.
Jeff A. Menges
Common 1

Justice
White
Enchantment
2WW
During your upkeep, pay WW or destroy Justice.
Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice.
Ruth Thompson
Uncommon 1

Karplusan Forest
Land
Land
TAP: Add 1 to your mana pool.
TAP: Add R to your mana pool. Karplusan Forest deals 1 damage to you.
TAP: Add G to your mana pool. Karplusan Forest deals 1 damage to you.
Nicola Leonard
Rare 1

Karplusan Giant
Red
Summon Giant
6R
3/3
0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn.
Daniel Gelon
Uncommon 1

Karplusan Yeti
Red
Summon Yeti
3RR
3/3
TAP: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti.
Quinton Hoover
Rare 1

Kelsinko Ranger
White
Summon Ranger
W
1/1
1W: Target green creature gains first strike until end of turn.
Mark Poole
Common 1

Kjeldoran Dead
Black
Summon Dead
B
3/1
When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate
Melissa Benson
Common 1

Kjeldoran Elite Guard
White
Summon Soldier
3W
2/2
TAP: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced.
Melissa Benson
Uncommon 1

Kjeldoran Frostbeast
Multi-color
Summon Frostbeast
3WG
2/4
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
Mark Poole
Uncommon 1

Kjeldoran Guard
White
Summon Soldier
1W
1/1
TAP: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands.
Anthony Waters
Common 1

Kjeldoran Knight
White
Summon Knight
WW
1/1
Banding
1W: +1/+0 until end of turn
WW: +0/+2 until end of turn
Ron Spencer
Rare 1

Kjeldoran Phalanx
White
Summon Soldiers
5W
2/5
Banding, first strike
Richard Kane-Ferguson
Rare 1

Kjeldoran Royal Guard
White
Summon Soldiers
3WW
2/5
TAP: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn.
L.A. Williams
Rare 1

Kjeldoran Skycaptain
White
Summon Soldier
4W
2/2
Banding, flying, first strike
Mark Poole
Uncommon 1

Kjeldoran Skyknight
White
Summon Soldier
2W
1/1
Banding, flying, first strike
Mark Poole
Common 1

Kjeldoran Warrior
White
Summon Hero
W
1/1
Banding
Mark Poole
Common 1

Knight of Stromgald
Black
Summon Knight
BB
2/1
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn
Mark Poole
Uncommon 1

Krovikan Elementalist
Black
Summon Wizard
BB
1/1
2R: Target creature gets +1/+0 until end of turn.
UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature.
Douglas Shuler
Uncommon 1

Krovikan Fetish
Black
Enchant Creature
2B
Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play.
Target creature gets +1/+1.
Heather Hudson
Common 1

Krovikan Sorcerer
Blue
Summon Wizard
2U
1/1
TAP: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other.
Pat Morrissey
Common 1

Krovikan Vampire 
Black
Summon Vampire
3BB
3/3
At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature.
Quinton Hoover
Uncommon 1

Land Cap
Land
Land
If there are any depletion counters on Land Cap, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Land Cap.
TAP: Add W to your mana pool. Put a depletion counter on Land Cap.
TAP: Add U to your mana pool. Put a depletion counter on Land Cap.
L.A. Williams
Rare 1

Lapis Lazuli Talisman
Artifact
Artifact
2
3: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast.
Amy Weber
Uncommon 1

Lava Burst
Red
Sorcery
XR
Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature.
Tom Wanerstrand
Common 1

Lava Tubes
Land
Land
If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
TAP: Add B to your mana pool. Put a depletion counter on Lava Tubes.
TAP: Add R to your mana pool. Put a depletion counter on Lava Tubes.
Bryon Wackwitz
Rare 1

Legions of Lim-Dul
Black
Summon Zombies
1BB
2/3
Snow-covered swampwalk
Anson Maddocks
Common 1

Leshrac's Rite
Black
Enchant Creature
B
Target creature gains swampwalk.
Richard Thomas
Uncommon 1

Leshrac's Sigil 
Black
Enchantment
BB
BB: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast.
BB: Return Leshrac's Sigil to owner's hand.
Drew Tucker
Uncommon 1

Lhurgoyf
Green
Summon Lhurgoyf
2GG
*/1+*
Lhurgoyf has power equal to the total number of creatures in all graveyards and toughness equal to 1 plus the total number of creatures in all graveyards.
Pete Venters
Rare 1

Lightning Blow
White
Instant
1W
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Harold McNeill
Rare 1

Lim-Dul's Cohort
Black
Summon Zombies
1BB
2/3
Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate this turn.
Douglas Shuler
Common 1

Lim-Dul's Hex
Black
Enchantment
1B
During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself.
Liz Danforth
Uncommon 1

Lost Order of Jarkeld
White
Summon Knights
2WW
1+*/1+*
Lost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls.
Andi Rusu
Rare 1

Lure
Green
Enchant Creature
1GG
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
Phil Foglio
Uncommon 1

Maddening Wind
Green
Enchant Creature
2G
Cumulative Upkeep: G
During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player.
Dameon Willich
Uncommon 1

Magus of the Unseen
Blue
Summon Wizard
1U
1/1
1U,TAP: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require TAP as part of the activation cost. When you lose control of the artifact, tap it.
Kaja Foglio
Rare 1

Malachite Talisman
Artifact
Artifact
2
3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast.
Christopher Rush
Uncommon 1

Marton Stromgald
Red
Summon Legend
2RR
1/1
If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Marton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures.
Mark Poole
Rare 1

Melee
Red
Instant
4R
Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked.
Dameon Willich
Uncommon 1

Melting
Red
Enchantment
3R
All snow-covered lands become non-snow-covered lands of the same type.
Randy Gallegos
Uncommon 1

Mercenaries
White
Summon Mercenaries
3W
3/3
Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage. 
Cornelius Brudi
Rare 1

Merieke Ri Berit
Multi-color
Summon Legend
WUB
1/1
Does not untap during your untap phase.
TAP: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the creature.
Heather Hudson
Rare 1

Mesmeric Trance
Blue
Enchantment
1UU
Cumulative Upkeep: 1
U: Discard a card from your hand to draw a card.
Dan Frazier
Rare 1

Meteor Shower
Red
Sorcery
XXR
Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players.
Rick Emond
Common 1

Mind Ravel
Black
Sorcery
2B
Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep.
Mark Tedin
Common 1

Mind Warp
Black
Sorcery
X3B
Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded.
Liz Danforth
Uncommon 1

Mind Whip
Black
Enchant Creature
2BB
During target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature. 
Drew Tucker
Rare 1

Minion of Leshrac
Black
Summon Demon
4BBB
5/5
Protection from black
During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself.
TAP: Destroy target creature or land.
L.A. Williams
Rare 1

Minion of Tevesh Szat
Black
Summon Demon
4BBB
4/4
During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you.
TAP: Target creature gets +3/-2 until end of turn.
Julie Baroh
Rare 1

Mistfolk
Blue
Summon Mistfolk
UU
1/2
U: Counter target spell that targets Mistfolk.
Quinton Hoover
Common 1

Mole Worms
Black
Summon Worms
2B
1/1
You may choose not to untap Mole Worms during your untap phase.
TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. 
Daniel Gelon
Uncommon 1

Monsoon
Multi-color
Enchantment
2RG
Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player.
NeNe Thomas
Rare 1

Moor Fiend 
Black
Summon Fiend
3B
3/3
Swampwalk
Anson Maddocks
Common 1

Mountain (3 versions)
Land
Land
TAP: Add R to your mana pool.
Tom Wanerstrand
Land 6

Mountain Goat
Red
Summon Goat
R
1/1
Mountainwalk
Cornelius Brudi
Common 1

Mountain Titan
Multi-color
Summon Titan
2BR
2/2
1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell.
Melissa Benson
Rare 1

Mudslide
Red
Enchantment
2R
Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls.
Brian Snoddy
Rare 1

Musician
Blue
Summon Mage
2U
1/3
Cumulative Upkeep: 1
TAP: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature.
Drew Tucker
Rare 1

Mystic Might
Blue
Enchant Land
U
Cumulative Upkeep: 1U
When Mystic Might comes into play, choose target land you control.
0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn.
Nicola Leonard
Rare 1

Mystic Remora
Blue
Enchantment
U
Cumulative Upkeep: 1
Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.
Ken Meyer, Jr.
Common 1

Nacre Talisman
Artifact
Artifact
2
3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast.
Mark Tedin
Uncommon 1

Naked Singularity
Artifact
Artifact
5
Cumulative Upkeep: 3
Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B.
Mark Tedin
Rare 1

Nature's Lore
Green
Sorcery
1G
Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
Rick Emond
Uncommon 1

Necropotence
Black
Enchantment
BBB
Skip your draw phase. If you discard a card from your hand, remove that card from the game.
0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Mark Tedin
Rare 1

Norritt 
Black
Summon Imp
3B
1/1
TAP: Untap target blue creature.
TAP: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
Mike Raabe
Common 1

Oath of Lim-Dul
Black
Enchantment
3B
For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control no permanents other than Oath of Lim-Dul and have no cards in hand.
BB: Draw a card.
Douglas Shuler
Rare 1

Onyx Talisman
Artifact
Artifact
2
3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast.
Sandra Everingham
Uncommon 1

Orcish Cannoneers
Red
Summon Orcs
1RR
1/3
TAP: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Dan Frazier
Uncommon 1

Orcish Conscripts
Red
Summon Orcs
R
2/2
Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block.
Douglas Shuler
Common 1

Orcish Farmer
Red
Summon Orc
1RR
2/2
TAP: Target land becomes a swamp until its controller's next untap phase.
Dan Frazier
Common 1

Orcish Healer
Red
Summon Cleric
RR
1/1
RR,TAP: Target creature cannot regenerate this turn.
RBB,TAP: Regenerate target black or green creature.
RGG,TAP: Regenerate target black or green creature.
Quinton Hoover
Uncommon 1

Orcish Librarian
Red
Summon Orc
1R
1/1
R,TAP: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order.
Phil Foglio
Rare 1

Orcish Lumberjack
Red
Summon Orc
R
1/1
TAP: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.
Dan Frazier
Common 1

Orcish Squatters
Red
Summon Orcs
4R
2/3
If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters.
Richard Kane-Ferguson
Rare 1

Order of the Sacred Torch
White
Summon Paladin
1WW
2/2
TAP: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
Ruth Thompson
Rare 1

Order of the White Shield
White
Summon Knights
WW
2/1
Protection from black
W: First strike until end of turn
WW: +1/+0 until end of turn
Ruth Thompson
Uncommon 1

Pale Bears
Green
Summon Bears
2G
2/2
Islandwalk
Anthony Waters
Rare 1

Panic
Red
Instant
R
Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.
Mike Kimble
Common 1

Pentagram of the Ages
Artifact
Artifact
4
4,TAP: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn.
Douglas Shuler
Rare 1

Pestilence Rats
Black
Summon Rats
2B
*/3
Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3.
Jeff A. Menges
Common 1

Phantasmal Mount
Blue
Summon Phantasm
1U
1/1
Flying
TAP: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase that creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.
Melissa Benson
Uncommon 1

Pit Trap
Artifact
Artifact
2
2,TAP: Sacrifice Pit Trap to bury target creature without flying that is attacking you.
Anson Maddocks
Uncommon 1

Plains (3 versions)
Land
Land
TAP: Add W to your mana pool.
Christopher Rush
Land 6

Polar Kraken
Blue
Summon Kraken
8UUU
11/11
Trample
Cumulative Upkeep: Sacrifice a land.
Comes into play tapped.
Mark Tedin
Rare 1

Portent
Blue
Sorcery
U
Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.
Liz Danforth
Common 1

Power Sink
Blue
Interrupt
XU
Counter target spell unless that spell's caster pays an additional X. That player must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.
Mark Poole
Common 1

Pox
Black
Sorcery
BBB
Each player loses 1/3 of his or her life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Cornelius Brudi
Rare 1

Prismatic Ward
White
Enchant Creature
1W
When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.
L.A. Williams
Common 1

Pygmy Allosaurus
Green
Summon Dinosaur
2G
2/2
Swampwalk
Anson Maddocks
Rare 1

Pyknite
Green
Summon Pyknite
2G
1/1
Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play.
Edward Beard, Jr.
Common 1

Pyroblast
Red
Interrupt
R
Counter target spell if it is blue or destroy target permanent if it is blue.
Kaja Foglio
Common 1

Pyroclasm
Red
Sorcery
1R
Pyroclasm deals 2 damage to each creature.
Pat Morrissey
Uncommon 1

Rally
White
Instant
WW
All blocking creatures get +1/+1 until end of turn.
Heather Hudson
Common 1

Ray of Command
Blue
Instant
3U
Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require TAP as part of the activation cost. When you lose control of the creature, tap it.
Harold McNeill
Common 1

Ray of Erasure
Blue
Instant
U
Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.
Mike Raabe
Common 1

Reality Twist
Blue
Enchantment
UUU
Cumulative Upkeep: 1UU
Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B.
James Ernest
Rare 1

Reclamation
Multi-color
Enchantment
2WG
No black creature can attack unless its controller sacrifices a land whenever that creature attacks.
Dameon Willich
Rare 1

Red Scarab
White
Enchant Creature
W
Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.
Sandra Everingham
Uncommon 1

Regeneration
Green
Enchant Creature
1G
When Regeneration comes into play, choose target creature.
G: Regenerate creature Regeneration enchants.
Justin Hampton
Common 1

Rime Dryad
Green
Summon Dryad
G
1/2
Snow-covered forestwalk
Heather Hudson
Common 1

Ritual of Subdual
Green
Enchantment
4GG
Cumulative Upkeep: 2
All mana-producing lands produce colorless mana instead of their normal mana.
Justin Hampton
Rare 1

River Delta
Land
Land
If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta.
TAP: Add U to your mana pool. Put a depletion counter on River Delta.
TAP: Add B to your mana pool. Put a depletion counter on River Delta.
Sandra Everingham
Rare 1

Runed Arch
Artifact
Artifact
3
Comes into play tapped.
X,TAP: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2.
Phil Foglio
Rare 1

Sabretooth Tiger
Red
Summon Tiger
2R
2/1
First strike
Melissa Benson
Common 1

Sacred Boon
White
Instant
1W
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon.
Mike Raabe
Uncommon 1

Scaled Wurm
Green
Summon Wurm
7G
7/6
Daniel Gelon
Common 1

Sea Spirit 
Blue
Summon Spirit
4U
2/3
U: +1/+0 until end of turn
Rob Alexander
Uncommon 1

Seizures
Black
Enchant Creature
1B
Whenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her.
Julie Baroh
Common 1

Seraph
White
Summon Angel
6W
4/4
Flying
At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature. 
Christopher Rush
Rare 1

Shambling Strider 
Green
Summon Strider
4GG
5/5
RG: +1/-1 until end of turn
Douglas Shuler
Common 1

Shatter
Red
Instant
1R
Destroy target artifact.
Bryon Wackwitz
Common 1

Shield Bearer
White
Summon Soldier
1W
0/3
Banding
Dan Frazier
Common 1

Shield of the Ages
Artifact
Artifact
2
2: Prevent 1 damage to you.
Anson Maddocks
Uncommon 1

Shyft
Blue
Summon Shyft
4U
4/2
During your upkeep, you may change the color of Shyft to any color or combination of colors.
Richard Thomas
Rare 1

Sibilant Spirit
Blue
Summon Spirit
5U
5/6
Flying
Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card.
Ron Spencer
Rare 1

Silver Erne
Blue
Summon Erne 
3U
2/2
Flying, trample
Melissa Benson
Uncommon 1

Skeleton Ship 
Multi-color
Summon Legend
3UB
0/3
If at any time you control no islands, bury Skeleton Ship.
TAP: Put a -1/-1 counter on target creature.
Amy Weber & Tom Wanerstrand
Rare 1

Skull Catapult
Artifact
Artifact
4
1,TAP: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player.
Bryon Wackwitz
Uncommon 1

Sleight of Mind
Blue
Interrupt
U
Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change ÒCounters black spellsÓ to ÒCounters blue spells.Ó Sleight of Mind cannot change mana symbols.
Nicola Leonard
Uncommon 1

Snow Devil
Blue
Enchant Creature
1U
Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.
Ken Meyer, Jr.
Common 1

Snow Fortress
Artifact
Artifact Creature
5
0/4
Counts as a wall
1: +1/+0 until end of turn
1: +0/+1 until end of turn
3: Snow Fortress deals 1 damage to target creature without flying that is attacking you.
Jeff A. Menges
Rare 1

Snow Hound
White
Summon Dog
2W
1/1
1,TAP: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand.
Pat Morrissey
Uncommon 1

Snow-Covered Forest
Land
Land
TAP: Add G to your mana pool.
Pat Morrissey
Land 6

Snow-Covered Island
Land
Land
TAP: Add U to your mana pool.
Anson Maddocks
Land 6

Snow-Covered Mountain
Land
Land
TAP: Add R to your mana pool.
Tom Wanerstrand
Land 6

Snow-Covered Plains
Land
Land
TAP: Add W to your mana pool.
Christopher Rush
Land 6

Snow-Covered Swamp
Land
Land
TAP: Add B to your mana pool.
Douglas Shuler
Land 6

Snowblind
Green
Enchant Creature
3G
Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1.
Douglas Shuler
Rare 1

Snowfall
Blue
Enchantment
2U
Cumulative Upkeep: U
Islands may produce an additional U when tapped for mana.
This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or an additional U when tapped for mana. This mana is usable only for cumulative upkeep. 
Phil Foglio
Common 1

Soldevi Golem
Artifact
Artifact Creature
4
5/3
Does not untap during your untap phase.
0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep.
Anson Maddocks
Rare 1

Soldevi Machinist
Blue
Summon Wizard
1U
1/1
TAP: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt.
Jeff A. Menges
Uncommon 1

Soldevi Simulacrum
Artifact
Artifact Creature
4
2/4
Cumulative Upkeep: 1
1: +1/+0 until end of turn
Dan Frazier
Uncommon 1

Songs of the Damned
Black
Interrupt
B
Add B to your mana pool for each creature in your graveyard.
Pete Venters
Common 1

Soul Barrier
Blue
Enchantment
2U
Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.
Harold McNeill
Uncommon 1

Soul Burn
Black
Sorcery
2B
Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player.
Rob Alexander
Common 1

Soul Kiss
Black
Enchant Creature
2B
When Soul Kiss comes into play, choose target creature.
B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Nicola Leonard
Common 1

Spectral Shield
Multi-color
Enchant Creature
1WU
Target creature gets +0/+2. That creature cannot be the target of further spells.
Margaret Organ-Kean
Uncommon 1

Spoils of Evil
Black
Interrupt
2B
For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life.
Quinton Hoover
Rare 1

Spoils of War
Black
Sorcery
XB
Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard.
Pete Venters
Rare 1

Staff of the Ages
Artifact
Artifact
3
Creatures with any landwalk ability may be blocked as though they did not have those abilities.
Daniel Gelon
Rare 1

Stampede
Green
Instant
1GG
All attacking creatures gain trample and get +1/+0 until end of turn.
Jeff A. Menges
Rare 1

Stench of Evil
Black
Sorcery
2BB
Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil.
Mark Tedin
Uncommon 1

Stone Rain
Red
Sorcery
2R
Destroy target land.
Kaja Foglio
Common 1

Stone Spirit 
Red
Summon Spirit 
4R
4/3
Cannot be blocked by creatures with flying.
Jeff A. Menges
Uncommon 1

Stonehands
Red
Enchant Creature
2R
Target creature gets +0/+2.
R: Creature Stonehands enchants gets +1/+0 until end of turn.
Dan Frazier
Common 1

Storm Spirit
Multi-color
Summon Spirit
3WUG
3/3
Flying
TAP: Storm Spirit deals 2 damage to target creature.
Pete Venters
Rare 1

Stormbind
Multi-color
Enchantment
1RG
2: Discard a card at random from your hand to have Stormbind deal 2 damage to target creature or player.
NeNe Thomas & Phillip Mosness
Rare 1

Stromgald Cabal
Black
Summon Knights
1BB
2/2
TAP: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
Anson Maddocks
Rare 1

Stunted Growth
Green
Sorcery
3GG
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order.
NeNe Thomas
Rare 1

Sulfurous Springs
Land
Land
TAP: Add 1 to your mana pool.
TAP: Add B to your mana pool. Sulfurous Springs deals 1 damage to you.
TAP: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.
Phil Foglio
Rare 1

Sunstone
Artifact
Artifact
3
2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn.
Phil Foglio
Uncommon 1

Swamp (3 versions)
Land
Land
TAP: Add B to your mana pool.
Douglas Shuler
Land 6

Swords to Plowshares
White
Instant
W
Remove target creature from the game. That creature's controller gains life equal to its power.
Kaja Foglio
Uncommon 1

Tarpan
Green
Summon Tarpan
G
1/1
If Tarpan is put into the graveyard from play, gain 1 life.
Margaret Organ-Kean
Common 1

Thermokarst
Green
Sorcery
1GG
Destroy target land. If that land is a snow-covered land, gain 1 life.
Ken Meyer, Jr.
Uncommon 1

Thoughtleech
Green
Enchantment
GG
Whenever an island controlled by target opponent becomes tapped, gain 1 life.
Mark Tedin
Uncommon 1

Thunder Wall
Blue
Summon Wall
1UU
0/2
Flying
U: +1/+1 until end of turn
Richard Thomas
Uncommon 1

Timberline Ridge
Land
Land
If there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
TAP: Add R to your mana pool. Put a depletion counter on Timberline Ridge.
TAP: Add G to your mana pool. Put a depletion counter on Timberline Ridge.
Jeff A. Menges
Rare 1

Time Bomb 
Artifact
Artifact
4
During your upkeep, put a time counter on Time Bomb.
1,TAP: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb.
Amy Weber
Rare 1

Tinder Wall
Green
Summon Wall
G
0/3
0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt.
R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.
Rick Emond
Common 1

Tor Giant
Red
Summon Giant
3R
3/3
Douglas Shuler
Common 1

Total War
Red
Enchantment
3R
Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.
Drew Tucker
Rare 1

Touch of Death
Black
Sorcery
2B
Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Melissa Benson
Common 1

Touch of Vitae
Green
Instant
2G
Target creature may untap one additional time this turn. That creature may attack or use abilities that require TAP as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep.
L.A. Williams
Uncommon 1

Trailblazer
Green
Instant
2GG
Target creature cannot be blocked this turn.
Julie Baroh
Rare 1

Underground River
Land
Land
TAP: Add 1 to your mana pool.
TAP: Add U to your mana pool. Underground River deals 1 damage to you.
TAP: Add B to your mana pool. Underground River deals 1 damage to you.
NeNe Thomas
Rare 1

Updraft
Blue
Instant
1U
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
L.A. Williams
Uncommon 1

Urza's Bauble
Artifact
Artifact
0
TAP: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep.
Christopher Rush
Uncommon 1

Veldt
Land
Land
If there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt.
TAP: Add W to your mana pool. Put a depletion counter on Veldt.
TAP: Add G to your mana pool. Put a depletion counter on Veldt.
Bryon Wackwitz
Rare 1

Venomous Breath
Green
Instant
3G
At end of combat, destroy all creatures blocking or blocked by target creature this turn.
L.A. Williams
Uncommon 1

Vertigo
Red
Instant
R
Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn.
Drew Tucker
Uncommon 1

Vexing Arcanix
Artifact
Artifact
4
3,TAP: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player.
Randy Gallegos
Rare 1

Vibrating Sphere
Artifact
Artifact
4
During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2.
Richard Thomas
Rare 1

Walking Wall
Artifact
Artifact Creature
4
0/6
Counts as a wall
3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn.
Anthony Waters
Uncommon 1

Wall of Lava
Red
Summon Wall
1RR
1/3
R: +1/+1 until end of turn
Pete Venters
Uncommon 1

Wall of Pine Needles
Green
Summon Wall
3G
3/3
G: Regenerate
Brian Snoddy
Uncommon 1

Wall of Shields
Artifact
Artifact Creature
3
0/4
Banding, counts as a wall
Randy Gallegos
Uncommon 1

War Chariot
Artifact
Artifact
3
3,TAP: Target creature gains trample until end of turn.
Dameon Willich
Uncommon 1

Warning
White
Instant
W
Target attacking creature deals no damage in combat this turn.
Pat Morrissey
Common 1

Whalebone Glider
Artifact
Artifact
2
2,TAP: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3.
Amy Weber
Uncommon 1

White Scarab
White
Enchant Creature
W
Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures.
Phil Foglio
Uncommon 1

Whiteout
Green
Instant
1G
All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand.
NeNe Thomas
Uncommon 1

Wiitigo
Green
Summon Wiitigo
3GGG
0/0
When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
Melissa Benson
Rare 1

Wild Growth 
Green
Enchant Land
G
Wild Growth adds G to your mana pool whenever target land is tapped for mana.
Mike Raabe
Common 1

Wind Spirit
Blue
Summon Spirit
4U
3/2
Flying
Cannot be blocked by only one creature.
Kaja Foglio
Uncommon 1

Wings of Aesthir
Multi-color
Enchant Creature
WU
Target creature gains flying and first strike and gets +1/+0.
Edward Beard, Jr.
Uncommon 1

Winter's Chill
Blue
Instant
XU
Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal. 
Edward Beard, Jr.
Rare 1

Withering Wisps
Black
Enchantment
1BB
At the end of any turn, if there are no creatures in play, bury Withering Wisps.
B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control.
NeNe Thomas
Uncommon 1

Woolly Mammoths
Green
Summon Mammoths
1GG
3/2
Gains trample as long as you control any snow-covered lands.
Dan Frazier
Common 1

Woolly Spider
Green
Summon Spider
1GG
2/3
Can block creatures with flying.
If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Daniel Gelon
Common 1

Word of Blasting
Red
Instant
1R
Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller.
Ken Meyer, Jr.
Uncommon 1

Word of Undoing
Blue
Instant
U
Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand.
Christopher Rush
Common 1

Wrath of Marit Lage
Blue
Enchantment
3UU
When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.
Mike Raabe
Rare 1

Yavimaya Gnats
Green
Summon Insects
2G
0/1
Flying
G: Regenerate
Dan Frazier
Uncommon 1

Zur's Weirding
Blue
Enchantment
3U
All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Liz Danforth
Rare 1

Zuran Enchanter
Blue
Summon Wizard
1U
1/1
2B,TAP: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.
Douglas Shuler
Common 1

Zuran Orb
Artifact
Artifact
0
0: Sacrifice a land to gain 2 life.
Sandra Everingham
Uncommon 1

Zuran Spellcaster
Blue
Summon Wizard
2U
1/1
TAP: Zuran Spellcaster deals 1 damage to target creature or player.
Edward Beard, Jr.
Common 1

Copyright 1996 Wizards of the Coast, Inc.
Wizards of the Coast, Magic, Magic: the Gathering,
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age,
Chronicles, Homelands, and Alliances are trademarks of Wizards of the Coast, Inc.

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