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================================================================
Title                   : Mini-Pak Wad
Filename                : minipak.wad (minipak.zip)
Author                  : Tom Sanner (Mr.DooM)
Email Address           : mrdoom@erie.net
Web Site                : http://www.erie.net/~mrdoom/

Misc. Author Info       : Operator of Top 5% Web Site (see above)
                          Official DooM Chat Host on MSN (Wed.nights)
                          Member of CUE (Computer Users of Erie)
                          CUE H2H SIG Chairman (www.erie.net/~cue/)

                          Author of numerous wads including...
                          10pak2 featuring; Nuke Walk, Sniper DM,
                          Boxed-In, Rocket Frag, Fragagon, Cramped,
                          BFG Frag, Drop-In, Keep Movin' and the
                          award winning Cross Attack wad.  Also
                          creator of Archie Wad, Dm1-Dm2 Wad, 
                          32dth Wad, E1M1ts2 Wad, D2M1ts2 Wad, 
                          Cue2 Wad, 3Pitsdm, and many others.
Description: 

Get ready for a real Frag-Fest...
Mini-Pak is a fast-moving, deathmatch only, 10 level Doom2 wad.  If 
you're into hunting type wads then you're in the wrong place. There 
just ain't nowhere to hide, anywhere!  I call Mini-Pak an "IYF" wad
which stands for "In Your Face" Wad.  It will provide a real Frag-Fest
with 2 players so just imagine what 3 or 4 players will do (check out 
the internal demos).  In other words, don't stop to admire the beauty 
of these levels in a deathmatch, or you're dead.  Being an artist, I 
took extra time to make sure that all the levels looked great and that 
the textures are aligned properly.  That means both vertically AND 
horizontally unlike many of the wads that you'll find out there.

These levels must be played in "Old" Death-Match with skill level 5.  
You will always start out with at least a ShotGun or Chaingun, but 
more likely a SuperShotgun or Rocket Launcher.  The Plazma Gun and BFG 
only appear in a couple levels and are usually hard or dangerous to 
reach.  Sometimes you can only grab them if you DIE!  The shotgun is 
included in every level to enable you to use it's ammo for the Super-
Shotgun and the chainsaw is also included for the rare case that you 
run out of absolutely all of your ammo.

No extra ammo or health items are included as they don't regenerate 
anyway under "old" deathmatch.  Armour IS included but remember, once 
they're used, they're gone!  That can give you an edge at the beginning 
of each level though, so grab them quick if you can.

The exits are also unique as they're what I call "semi" co-operative.
Every exit can be easily accessed by a single player but the switch 
and the exit door are located on opposite sides of each level.  This 
could make you an easy target as you run to the door.  I just hate 
wimps that hit the exit switch early! :)

The following is a description of each level-

1 - Simple Death- This and the following level are the smallest
                  and simplest of all the wads. These will loosen 
                  you up quickly for what is to follow.  Simple Death 
                  is somewhat of a mini-version of DooM2's map 7, Dead 
                  Simple.
2 - Frenzy-       Another small and simple level to whip you into a
                  "frenzy". Two sets of steps are at both ends of the 
                  center fighting area which has posts that serve as 
                  minimum cover.
3 - Warehouse DM- A bit larger and more cover than the 1st two levels. 
                  Basically two rooms with crates and a ledge around 
                  the larger room. Special deathmatch starting points 
                  give access to the more powerful weapons (including
                  the BFG), if you're lucky. :)
4 - Death Star-   No, nothing to do with StarWars. Just named after
                  the skylight in the center. Great use of height with
                  the sets of steps in 2 corners and lower rooms in the 
                  other 2 corners which contain rocket launchers. Get
                  ready for some "air-frags"!
5 - Clover Death- Takes place in a clover shaped cavern. The outer
                  areas are dark while the center with the PlazmaGun
                  is bright. Of course you're a sitting duck if you
                  attempt to grab that weapon. Includes some "surprise"
                  starting points.
6 - Come on Down- High starting points allow for some more mid-air 
                  frags. Once on the ground you'll find a hill in the 
                  center and a small open room in each corner.
7 - Mini Crates-  A new version of one of my 10pak2 wads. This is just
                  a small room with crates to use as cover and 3 ledges
                  to use as well. One ledge is difficult to access and
                  has a Plazma Gun. You can also teleport to grab a BFG
                  but risk a telefrag death if you try it.
8 - Shadow Land-  Level which uses sector lighting for a great look and
                  in which every starting point is a "surprise" hidden 
                  from view. Large columns supply cover in and amongst 
                  all the shadows.
9 - Frantic-      Another fast moving "frantic" level (aren't they all) 
                  which has one center room with two smaller connected 
                  rooms and two stairways which lead to a sniper area.
10- Dead Fall-    Great final level with an open fighting area up high 
                  in the center and completely surrounded by lower areas
                  as well. This level uses a GREAT effect that is super 
                  cool. Let me just say that if you get blown out though 
                  the windows, don't come back to life immediately.
                  That way you'll experience a very thrilling ride.

Additional Credits to   : iDsoftware (of course) for creating DooM
                              and John Romero for his kind words 
                              about my Web Site.
                          Ben Morris...
                              for his DooM editor, DCK
                          Cole Savage...
                              For his inspiring Mancer Wads
                          Mike Panico...
                              For his sky texture which I extracted
                              from his Pueblo2 Wad and then enhanced.
                          Scott Smith...
                              For his Minideth Wad which inspired
                              map 7... Mini Crates.
                          David Harvey...
                              For his Pillars Wad which inspired
                              map 8... Shadow Land.
                          Doyoon Kim...
                              For his Doy1 Wad which supplied the
                              idea behind map 10... Dead Fall
                          My H2H buddies for play testing MiniPak
                              and for making the internal demos...
                              Kevin, Ken, Nathan, Randy, & the rest
================================================================

* Play Information *

Episode and Level #     : Map 01-10
Single Player           : No (except for checking out the levels)
Cooperative 2-4 Player  : No (ditto)
Deathmatch 2-4 Player   : YES (The only way to play DooM, Dammit!)
Difficulty Settings     : Not implemented (Use Skill 5)
New Sounds              : No (I like the original fx)
New Graphics            : Yes (New Sky texture plus new screens 
                          for Title, Help, Intermission, etc.)
New Music               : No (Just gets in the way in DeathMatches)
Demos Replaced          : All (See below, All demos from my view)
                          Demo 1- Level 6 (Come on Down) 2-players
                          Demo 2- Level 7 (Mini-Crates) 4-players
                          Demo 3- Level 10 (Dead Fall) 4-players
                          To view the demos just load DooM & this 
                          wad, then sit back and watch.
* Construction *

Base                    : All new levels from scratch
Editor(s) used          : DCK, NWT, Paint Shop Pro
Known Bugs              : None known of
        
* Copyright / Permissions *

Authors MAY use these levels as a base to build additional levels
but please give me credit and let me know by e-mail.  

You may distribute this file in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.
Please inform me by email if you do however.

* Where to get this WAD *

             Microsoft Network   (3d-action/doom/death-match)
             ftp.cdrom.com       (levels/doom2/deathmatch/m-o)
Also at-     http://www.erie.net/~mrdoom/  (My web site)

----------------------------------------------------------------
NEXT?  Look for 30Pak Wad which will contain 30 straight death-
match levels all by me.  Since I already have 25 complete levels
(including 10pak2 & Mini-Pak plus 5 others) I will probably make
a 5-level Mini-Pak add-on to reach the total of 30.  The levels 
will be mainly very small frag-fest types all the way up to a few 
very large, hunting type levels to please a wide variety of 
playing styles.