Experience Point Calculations:

     Each adventure, or subplot of an adventure, will be worth a
certain number of XP's.  That total will be the Standard XP
Award.  You will receive all or a portion of the Standard Award
based on the following factors:

     Participation: 0 to 100% of the Standard Award. Those who
are more active will receive more XP's.  This doesn't mean each
character should try to do everything.  It means that there
shouldn't be any doubt about what you are doing from week to
week.  You don't need to post a message every day to meet this
requirement, but it would be nice to hear from you each update. 
This factor is individual to each player character.

     Role-Playing: 0 to 100% of the Standard Award.  Role-Playin
means being the same character from week to week.  Even
characters that don't speak much can still show what thei
character is like by telling me the characters actions.  If ther
is a change of some sort, such as changing alignments, it should
be a logical, gradual change.  A sudden, unexplained shift will
reduce your score for this category.  This factor is individual
to each player character.

     Thwarting the opposition/situation: 0 to 100% of the
Standard Award.  Depending on how well the opposition has been
thwarted in their plans.  This is a group award.  Everyone will
receive the same amount for this item. (Can you say
"cooperation"?)

     Figuring out the problem/Clues: 0 to 100% of the standard
value.  Each clue will be worth a certain percentage.  If there
are 10 clues, then each is worth 10%.  This is a group award, bu
the person(s) who figures out the clue will receive an additiona
5% as a bonus.

     Innovation - 0 to 100%.  Come up with some new idea I hadn'
planned on for solving the problems or overcoming the opposition. 
Individual award.

     There are currently five categories, this means you can
receive 5 times the Standard Award if you score the maximum in
each category.  For example, if the adventure is worth 2000 XP's
and you've role played well, participated, and the group has
found all the clues and completely thwarted the opposition, then
that character will receive 10,000 XP's at the end of the
adventure.

     Bonus's - Successful use of class abilities in furthering
the adventure:  10-100 XP's per use depending on situation.  Thi
includes clerics healing the fighters or turning the undead,
thieves sneaking into the castles, mages casting their spells fo
the party, etc.

     Defeating creatures - The XP value of the creature will be
divided among those who defeated it. Defeating doesn't no
necessarily mean killing it.

     Fighting other Player Characters is highly discouraged.  If
there is a PC vs. PC conflict that I feel is unnecessary, wrong,
or started by Malice, I will assign negative XP's to the action.
If the conflict is justified in some way, the conflict will be
resolved randomly by dice roles as in a face-to-face game


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