Notice: The copyright holder allows for this product to be freely distributed as long as it remains unchanged and no compensation was required for its possession.
First, let me say that Evolution isn't a Roleplaying game in the strictest sense. If you're looking for RPG's on the web, I have a cool link under Creator's.
Games like Populous or Utopia offer the conception of playing a god; If you have played such games, however, you have probably noticed that they confine you to specific objectives and/or set number of abilities and possible actions--even the most complex computer games have their limits.
Evolution differs from other games because it's truely open-ended.
Your only restrictions are your imagination and the logic applied
to your decisions.
The rules for Evolution act as guidelines during play. They organize
the players' turns, rather than control the particular actions a
player can take. And at any time the players can consent to either abandoning
a rule, amending it, or adopting a new one.
Evolution is similar to a Role Playing Game in that it requires
an active imagination to play. There are no predetermined graphics in
Evolution, therefore the players also have control over visual aspects of the game.
Evolution is presented here in the context of entertainment, but it has uses beyond normal game play. It can be implemented as an educational or study tool in as diverse subjects as Sociology, Philosophy, and even some areas of Speculative Science.
Follow the links to explore the game. If at anytime you are interested in playing Evolution, you can download the Basic Game Rules, which detail everything you need to play, from this page free of any charge.