Time Bandit Solution
- Deep Space
- Darkside Dare
 - Excalibur
- Steps:
- get wire
 - use wire
 - use ring
 - (get & use planet code)
 - get crystals
 - (get starbase-4 code)
 - use crystals
 - (use starbase-4 code)
 - (get & use emergency code)
 - (get & use transporter code)
 - open crate
 - get pin
 - hide
 - no
 - yes
 - (get drop shields code)
 - (door)
- 1A: death
 - 2B: destroy
 - 3C: decay
 - 4D: decimate
 
 - get charm
 - open panel
 - use wire
 - (use drop shields code)
 - use pin
 - fire
 
 - 4D: Klingon ship: Remove force field protecting key
- get charm
 - open panel
 - use wire
 
 - 4D: artifact: gun
 
 - Welkins Island
 
 - Egypt
- Sentinel
 - Guardian
- get ankh before entering 1A
 - 2B: get scepter
 - 3A: 4 legs in morning, 2 in afternoon, 3 in evening
 - 3C: In a room with two lids,
they awaken at night:
a pageant of specters,
bringing wonder and fright.
 
 - Cheop's Curse
- 3A: need ankh
 - 4A: need scepter
 - 4A: artifact: fountain
 
 
 - Old West
- Bomb Factory
 - Ghost Town
- 1A: use FPE to get the combination
 - 1C: bury Molly
 - 2C: bury Ellen
 - 3A: bury Luke
 - 3C: bury Tom
 - 3C: tar pit codes:
- heartless
 - terrorize
 - gentlemen
 - enchanter
 - miscreant
 
 - 3C: artifact: clock
 
 - Hotel California
 
 - Arcadia
 - Future Worlds
- Gridville
 - Major Hazard
 - Omega Complex
 
 - Fantasy Lands
- King's Crown
- 1A: Scroll regarding spirits: answer = Ten
 - 4D: artifact: crown
 
 - Arena
 - Greymoon
- 1C: torch
 - 2C: get wine
business
wine
yes
 - 3C: get rubble
get dirt
use rubble
 - 4A-4D: open chest
- green paper = 2,500 cubits
 - iron pellets = temporary invulnerability
 - blue diamonds = diamond
 - black ?? = poison
 
 - 4C: Kelveshaan: no, no, no, you
 - 4C: artifact: unicorn