If you're runnig low on MPs (Magic Points) in a battle, then just smack your opponent with your staff. Every time you smack the monster, you will gain another MP.
Spell Points
By: Andy (Fraj54@aol.com)
Here is a list that shows the amount of spirits you need to acquire certain spells:
Fire:
1 - Fire Ball-throw a ball of fire at your enemies
7 - Power Staff-makes your staff attack more powerful
10 - Homing Arrow-shot arrows at enemies
13 - Hot Steam-create a cloud of steam
19 - Compression-shrink and weaken one enemy
24 - Fire Pillar-form a pillar of fire
30 - Fire Bomb-throws an intense blast of fire at your enemies
32 - Vampire's Touch-gives you the ability to drain enemy's power when they are
hit
36 - Magma Ball-makes moving balls of lava
40 - Extinction-wipes out one complete enemy
Wind:
1 --Wind Cutter- Shoot multiple boomerangs that home in on your enemy
6 - Restriction-Stops enemy from attacking
10 - Silence-prevent enemy's spells
13 - Larger Cutter-shoot a large knife into the air
19 - Evade-increases your agility
20 - Wind Bomb-create a blast of air
28 - Cyclone-create a cyclone of air toward your enemies
32 - Slow enemy-Lower enemy's agility
37 - Wind walk-Gives you more space to move around
47 - Ultimate Wind-pierces all enemies
Earth:
1 - Rock-Throw a large boulder at enemy
7 - Spirit Armor-Boost your defense
10 - Rolling Rock-Rolls a rock infront of you to hit your enemies
13 - Weakness-weaken one enemy
19 - Magnet Rock-pulls rocks toward one enemy
23 - Confusion-makes it harder for enemy to aim
24 - Avalanche-Drops boulders on enemies
34 - Magic Barrier-create a magic shield
43 - Weak all-weakens all enemies
Water:
1 - Water Pillar-create a pillar of water
7 - Heal-restores your hit points
10 - Soul Searcher-lets you see your enemy's stats
16 - Ice Wall-freezes enemies with a blast of cold air
17 - Ice knife-freezes and pierces an enemy
19 - Exit-Warp to where you entered a cave or other
24 - Escape-get out of a battle
24 - Return-Go back to the previous place that you saved your game
35 - Walking Water-moving water pillar
35 - Drain Magic-Drains your enemy's magic
46 - Invalidity-Cancles spells on yourself
Hidden Spirit on Ferry
By: BUGOLIA via IGN64.com
After you have beaten Nepty and have been transported back to Larapool, make your way back to the ferry that originally brought you there, get on the ferry and ride it three times. On the third trip, stay in the cabin and move up to the crates on the right. A "?" will appear over brian's head, signaling an invisible spirit element!
Full power at hotels
By: IGN64.com
When an enemy casts a ROCK spell on you, start running directly towards them. You will take control of your character while the boulder is still in the air. If you can get close enough to the enemy, fast enough, the stone will pass harmlessly overhead.
Avoid Some Attacks
By: EDIBLE FRUIT via IGN64.com
If you close enough to do a close-combat attack with you staff, pick any magic spell, and thne hit "A." You will now hit the enemy with your staff AND the elements. This saves having to waste to turns when you can use both in one!
Double Attack
By: Ky14@aol.com via IGN64.com
If you close enough to do a close-combat attack with you staff, pick any magic spell, and thne hit "A." You will now hit the enemy with your staff AND the elements. This saves having to waste to turns when you can use both in one!