This R.C.C. was created by accident and since, the process to create the TP has only resulted in a low success rate (1 out of 250, or 4 in 1000).
Many years ago, two enemies engaged on a stormy region by a ley line. One was a Techno-Mage (TM) and the other was a Mind Melter (MM). The two were long time enemies but they were civil enough to agree to a structured battle. One (the MM) chose the weapons and rules and the other (the TM) choose the place and the stakes. The battle was to take place near a ley line with motorcycles and swords, no powers were to be used and it would be to the death.
The TM thought that the MM would cheat and decided to protect himself just in case. He devised a helmet that linked his mind directly into the motorcycle in order to control the bike better and to divert any attacks into the machine. Needless to say, this was a very experimental device.
The time came and they fought for a little over an hour. The MM was on the losing end and as the mage predicted, he cheated. The MM tried to possess the TM's mind and nearly succeeded except for a chain of near impossible events. At that exact moment a lightning bolt came out of the sky and went through the ley line and struck the mage. Somehow the mix of magic, nature, psionics, and the power of the ley lines transferred the mage's essence into the motorcycle he was riding and caused a powerful backlash of intense psychic energy that left the MM's mind a virtual blank slate.
Although difficult to reproduce the exact conditions of the transformation, it is possible (this explains part of the low success rate). One of the main reasons that there are not many people that have this power is that during the transformation there is an 80% chance that the Mind Melter will become mentally unstable due to the psychic backlash and he will "fry" his own mind. Most people do not want to risk this chance, thus there are few volunteers.
Through some experimentation by the TM, now a Techno-Possessor, it was learned that the transformation now allowed the TP to transfer himself into all types of machines. The range of this power is 1 foot per every 2 levels. The TP must always be inside a working machine (meaning if the machine was shut off completely he would die). Most machines have batteries or hold a charge for a long time after being shut off so it still works to a certain degree, just enough for the TP to stay alive. For example, if he was in a radio and someone turned it off he would not be killed. Why not? Well more than likely the radio would be plugged into a power supply, or have batteries. As long as it has batteries the machine is not completely off. If the machine that he is in is destroyed he is instantly killed unless he can transfer to a different machine within 1 melee.
Each techno-possessor gets the following powers:
The TP receives the following bonuses/penalties:
By Ben Martin (walker@atcon.com).
Additional comments and revisions by Chris Curtis (c-curtis@tamu.edu).