Structures in Red Alert
A structure as we all know, is something build or constructed, and is in this game one of the most essential aspects. Through structures you establish your base and depending of what structures you have you can get certain units. In this game (for some, reason to live for) you have a huge selection of structures to choose from, all esential for your success on the battlefield. But not all the structures are available for the russians or the allies, each one has his own structures, giving each party unique abilities and possibilities. Let's review what we know about the structures in this game. I will expand the information in this page when more facts arrive. I will try to make a Srategy guide for each unit once the game is released. If you have info I don't have please e-mail me !!
Russian Structures
Tesla
Coils Similar to the Obelisk of Light that Nod had, this is an air
core transformer, that is used to develop lightning bolt attacks. This
structure basically produces thunders that aim at close by units of the
allies. This structure requires a huge amount of electricity. They can
even aim at choopers !
Sub
Pen Hangar for Russian Submarines and Transport's, as it was used in
WWII by the germans, after 1944 the Allies penetrated for the first time
one of those massive Hangars. Here is where the russians produce and repair
Sub's and Transport's.
Iron
Curtain One of the more sophisticated structures that make your units
invincible, but for a short time, the unit or units that you want to make
invincible has to be close to this structures, once made invincible it
has to move to attack the allies, in other words, run !!!!
Kennels
The "Barracks" for Dogs, here you produce the dog units to
attack and find the spies from the allies.
Airfield
Since there are no Harriers in this game, you need to have an airfield
to produce and mantain planes, in the case you loose this structure, your
planes cannot land and will crash.
Flame
Tower Fixed cannons that expel fire to enemy units, excellent weapon
against units that aren't armored, be careful because if your units are
close to this turrets and an enemy comes close to you it can kill your
units with the enemy unit.
Sam
Sites Excellent structure to defend the base from planes and those
nasty badgers before they drop paratroopers, this sites altough heavily
armored are very fragile once deployed.
Barbed
Wire Passive defense against ground units that aren't mechanized.
Allied Structures
Gap
Generator Structure used to distort radar generated waves, making the
surrounding units and/or structures invisible for the russian radar.
Chronosphere
One of the most useful allied weapons, used to transport units to a
choosen place in the map for a short period of time. Basically like the
transport module on the Enterprise in Star Trek, but with the limitation
of time. Not very useful in the game, you can't transport Tanya !
Fake
Naval Yard Used to disguise your russian opponents, very useful if
the enemy hasn't maped all the terrain, you can use it just in multiplayer
missions.
Fake
Construction Yard Same as above, and it really helps, what you should
do is protect it heavily, creating a even better show for your enemy.
Fake
Radar Dome Same as above.
Fake
War Factory Same as above, but beware, when you build new motorized
units, keep at least one in front of the fake one, so if your enemy spotted
you he believes that that one is it.
Ship
Yards The ship yard is used to produce ships for naval warfare, the
good think is you can attack them with submarines.
Pill
Boxes Very good defense against ground units that aren't motorized,
not even Tanya escapes from this one :)
Cammo
PillBox Same as above but with the difference that this one is hidden
in the ground and pops up once a unit comes close, this one has as well
better armor.
Anti
Aircraft Gun Similar to Sam Sites, but they use machine guns to destroy
the enemy.
Helipad
Landing and rearming place for choppers, it is recommend to have one
helipad per chopper, because of the long rearming time that they take.
Sandbags
Passive defense to keep enemy units out of your base, can be driven over
by mechanized units.
Gun
Turret Fixed cannon that is used to attack naval and terrain units,
very effective against armored units and ships, not very usefull against
troops.
Russian / Allied Structures
Radar
Dome This is the Structure where the Radar equipment is located, essential
to survey the movement of troops and units in the game. Protect it, because
it is a fragile structure.
Tech
Center Here is where the scientist develop and experiment new technologies
to defeat the enemy, one of the primary target for spies !!! Defend it
well, it can be knocked out easily by an A-Bomb.
Barracks
Basic structures to make units in the game, depending on the structures
you have you can obtain more choices in unit building.
War
Factory This the production center for armored units, like tanks, heavy
tanks, etc. One of the first sructures that are build usually in every
game.
Service
Depot Here is where you repair your armored units and helicopters after
they were engaged in battle. It is much cheaper to repair units than building
new ones. I hope it would be like this in real life, too :)
Ore
Refinery This is the refinery that processes oil, gold and gems that
your ore trucks exploit. Essential for the supply of that cash you need
to produce units and structures. This is one of the favorite structures
to be attacked by the enemy, so protect it well, because if you don't have
money you are finished !
Silo
Here is the place where you store your reserves, in other words, if
you have an overproduction of ore (read cash) you store it here. Be careful
of thieves when you have them !
Construction Yard This is the structures where all the other structures are built, in Red Alert altough you have the chance to continue building with mobile constructio yards.
Power
Plant Structures need electricity to operate, this is one of the basic
structures in the game if they are damaged they produce less electricity
and if the base as a whole has a shortage of electricity, repair and production
of structures is slower.
Advanced
Power Plant Same as before, but with the exception that these structures
produce a major amount of electricity, used normally to mantain advanced
structures like Tesla Coils that demand a huge amount of electricity. It
is not wise to rely in two or three advanced power plants, it is advisable
to have more simple power plants, because if the advanced ones get destroyed
you can experiment shortage of electricity in your base.
Missile Silo Here are the famous A-Bombs, it is recommended to aim at power plants or if you do it on other objectives, combine forces. Excellent weapon against the Tech Center.
Concrete
Wall Passive defense barrier, this ones can't be driven over by mechanized
units.
All the pictures are propertyof Westwood Studios.