----------Art of Fighting 2----------
---Key:
P = tap punch, A button
K = tap kick, B button
C = tap C button
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
U/F = move or tap joystick in the direction diagonally between U and F
D/F = move or tap joystick in the direction diagonally between D and F
D/B = move or tap joystick in the direction diagonally between D and B
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
RQCF = (reverse quarter circle forward) rotate joystick from F to D in one smooth, continuous motion
RQCB = (reverse quarter circle back) rotate joystick from B to D in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
DP = (Dragon Punch motion) rotate joystick from F to D to D/F
B-F = hold joystick B then quickly tap F
D-U = hold joystick D then quickly tap U
D/B-F = hold joystick D/B then quickly tap F
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
must be very close (or) when close = get as close to your opponent as possible, stand right next to them in order to grab them
---Basic Moves:
Block = hold B when being attacked high or D/B when being attacked low
Forward Dash / Run = F, F
Backward Dash / Back-Flip = B, B
*Throw = F+C when close (some characters can throw an opponent down from the air if both characters are close to each other during a jump) (UNBLOCKABLE)
Restore Spirit Energy = hold P, K, or C
Uppercut = C+P
Shin Kick = C+K
Weak Punch = quickly tap P
Hard Punch = press and hold P
Weak Kick = quickly tap K
Hard Kick = press and hold K
Taunt = press D button (will reduce opponent's Spirit energy)
Rebound = jump off walls by hitting the opposite direction on the joystick while jumping onto a wall
Throw Escape = P, K, or C while being thrown
---Other Things You Need to Know:
Each character has the usual life bar at the top of the screen but there is also a Spirit Meter. Spirit energy is required to perform some special moves. You gain a bit of Spirit energy when you attack or block incoming attacks. Some moves require your Spirit Meter to be charged to a higher point to perform; those moves are indicated in the move sections below. Super moves can only be performed with a full Spirit Meter and less than 1/4 of your life bar remaining.
Throws are UNBLOCKABLE. They can still be escaped so that you take less damage and don't fall helplessly to the ground.
Note: throws that are character specific special moves are blockable unless otherwise labeled, but no special move throw can be escaped.
Power Attacks are very damaging attacks that can be done at any time during a battle as long as you have enough Spirit energy. These attacks are performed slowly but cover a big area and do large amounts of damage.
Most special moves and Power Attacks will cause your opponent to take a little bit of damage if they block.
When two projectiles meet they cancel each other. Power Attacks that create projectiles will also cancel special move projectiles and continue to travel across the screen. Some other special moves and Power Attacks will cancel projectiles.
The C button acts as a P or K button depending on the last button you pressed. If the last button pressed was A then the C button will be a weak punch. If the last button pressed was B then the C button will be a weak kick. Keep in mind what the last attack was that you performed.
---Move Section Formation:
---Character Name---
Special Move Name (More Descriptive Name) - move command (special notes)
-_Power Attack_-
Name of Power Attack (More Descriptive Name) - move command
-_Super_-
Name of Super Move (More Descriptive Name) - move command
---Takuma Sakazaki---
Kohken (Fireball) - QCF+P
Kishingeki (Demon Rage) - QCB+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Zanretsuken (Fist Fury) - F-B-F+P
Shorankyaku (Knee Face Bash) - HCB+K (must be very close)
-_Power Attack_-
Haohshikohken (Super Fireball) - F-HCF+P
-_Super_-
Ryuukoranbu (Rushing Punch Combo) - QCF-B-F+P+C
---Yuri Sakazaki---
Kohken (Fireball) - QCF+P
Kyokugenryusaiha (Energy Shield) - QCB+P
Raiohken (Leaping Downward Fireball) - QCF+K
Enbukyaku (Jumping Spin Kick) - QCB+K
Hyakuretsu Binta (Hundred Slaps) - F-B-F+P (must be very close)
-_Power Attack_-
Haohshohkohken (Super Fireball) - F-HCF+P
-_Super_-
Hienhououkyaku (Rushing Kick Combo) - F-B-HCB+K+C
---Ryo Sakazaki---
Kohoh (Tiger Uppercut) - DP+P
*Kohken (Fireball) - QCF+P (travels at 45 degree angle from air)
*Air Kohken (Fireball) - QCF+K (travels straight forward) (air only)
Kyokugenryuurenbuken (Dancing Fists) - QCB+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Zanretsuken (Fist Fury) - F-B-F+P
-_Power Attack_-
Haohshohkohken (Super Fireball) - F-HCF+P
-_Super_-
Ryuukoranbu (Rushing Punch Combo) - QCF, HCB+C
---Robert Garcia---
Ryuuga (Dragon Uppercut) - DP+P
Ryugekiken (Firefist) - QCF+P
*Hienryuujinkyaku (Flying Dragon Kick) - QCB+K (air only)
Kyokugenryuurenbuken (Dancing Fists) - QCB+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Geneikyaku (Shadow Kick) - F-B-F+K
-_Power Attack_-
Haohshohkohken (Super Fireball) - F-HCF+P
-_Super_-
Ryuukoranbu (Rushing Punch Combo) - QCF, HCB+C
---Eiji Kisaragi---
Kikohhou (Energy Blast) - QCF+P
Kasumi Giri (High Knife Slash) - QCB+P
Ryueijin (Knife Slash) - D-U+P (will cancel projectiles)
Koppa Giri (Shadow Dash and Slice) - F-B-F+P
Kisaragiryuu Renkenkyaku (Power Kick) - QCB+K
Tenbakyaku (Flying Kick) - D/B-F+K
-_Power Attack_-
Zantetsuha (Giant Slash Fireball) - QCF, HCB+P
-_Super_-
Zantetsutourohken (Punch and Slice Combo) - HCF, RQCF+K
---Temjin---
Body Slam - D/B+C (cannot be escaped) (must be very close)
Tatsumakigeki (Tornado Dive) - HCF+P
Kidanhaki (Spirit Wall) - QCF+P
Mouko Rengekikenkyaku (Power Strike) - QCB+P
Raigekidan (Thunder Drop) - HCB+P (must be very close)
Daisharinnage (Cartwheel Throw) - HCB+K (must be very close)
-_Power Attack_-
Mouko Mouretsuhasaidan (Super Tackle) - B-F-HCF+P
-_Super_-
Mouko Temjinranbu (Chaos Dance) - QCB, RQCF+P+C
---Jack Turner---
Kyoku Knuckle Pad (Hopping Punch) - QCF+P
Bomber Dance - QCB+P
Dynamite Lariat - F-B-F+P
Super Drop Kick - D/B-U/F+K
Brain Shocker Bat - F-B-F+K
-_Power Kick_-
Super Hip Attack - B-HCB+K
-_Super_-
Hell Diving (Super Throw) - HCB+P (must be very close)
---Lee Pai Long---
Iron Nails (Spinning Ginsu Attack) - QCF+P
Kachuumouwankyaku (Power Strike) - QCB+P
Hyakuretsuken (Multi Punch) - F-B-F+P
Hawk Talon Dropping - D-U+P
-_Power Attack_-
Shinkuukuutensou (Whirlwind Nails) - F-HCF+P
-_Super_-
Kachuu Hiensou (Flying Monkey Claw) - QCB, HCF+P
---King---
Venom Strike (Fireball) - QCF+K
Trap Shot (Back-Flip Kick Combo) - D-U+K
Tornado Kick (Spinning Kick) - F-B-F+K
Flying Knee and Kick - D/B-F+K
Moushuukyaku (Multi Kick) - QCB+K
-_Power Attack_-
Double Strike (Double Fireball) - F-B-RQCF+K
-_Super_-
Surprise Rose (Rising and Fall Stomp) - B-HCB+K+C
---Micky Rodgers---
Burning Upper (Fireball) - QCF+P
Combination 1 (Punch Attack) - QCB+P
Combination 2 (Punch Attack) - QCB+P+C
Crazy Upper (Power Uppercut) - D-U+P
Rolling Upper (Ground Flame) - QCF+K
Chopping Right (Power Punch) - QCB+K
-_Power Attack_-
Comet Gale (Power Flame) - F-HCF+P
-_Super_-
Rush Bomber (Super Rush Punch) - QCB, RQCB+P
---John Crawley---
Mega-Smash (Energy Projectile) - QCF+P
Overdrive Kick (Kick Combo) - QCB+K
Flying Attack - QCB+P
Spiral Leg Bomber (Rising Kick) - D-U+K
-_Power Attack_-
Mega Smasher (Super Energy Projectile) - F-HCF+K+C
-_Super_-
Atomic Smash (Super Energy Projectile) - F-HCF+K+C
---Mr. Big (boss)---
Drum Shot (Rushing Punch) - D/B-F+P
Cross Diving (Flying Torpedo) - HCF+P
Ground Blaster (Ground Flame) - QCF+K
Spinning Lancer (Spinning Clothesline) - B-HCB+K
-_Power Attack_-
Blaster Wave (Super Energy Wave) - HCF-B+P
-_Super_-
Rising Spear (Power Throw) - QCF, HCB+P (must be very close)
---Tricks and Codes:
---Play as Mr. Big:
To play as Mr. Big you must first defeat him in the regular game. His face will appear on the select screen after saving your data.
---King and Yuri Lose Their Tops:
Defeat King or Yuri with a special move, Power Attack, or Super and their shirts will be ripped off. There is no nudity; it only exposes their bras, so don't get too excited.
---Fight Geese Howard:
To fight against Geese Howard from Fatal Fury, defeat the entire game without losing a single round. You don't need to win every round perfect, but you cannot lose a single round to any opponent. You will face him in a special match after Mr. Big.
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