----------Darkstalkers: The Night Warriors----------

	---Key:
WP = tap weak punch / jab punch
MP = tap medium punch / strong punch
HP = tap hard punch / fierce punch
WK = tap weak kick / short kick
MK = tap medium kick / forward kick
HK = tap hard kick / roundhouse kick
P = tap any punch
2P = tap any two punches at the same time
3P = tap all three punches at the same time
K = tap any kick
2K = tap any two kicks at the same time
3K = tap all three kicks at the same time
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
D/F = move or tap joystick in the direction diagonally between D and F
D/B = move or tap joystick in the direction diagonally between D and B
U/F = move or tap joystick in the direction diagonally between U and F
U/B = move or tap joystick in the direction diagonally between U and B
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
UQCF = (upward quarter circle forward) rotate joystick from U to F in one smooth, continuous motion
RQCF = (reverse quarter circle forward) rotate joystick from F to D in one smooth, continuous motion
RQCB = (reverse quarter circle back) rotate joystick from B to D in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
DP = (Dragon Punch motion) rotate joystick from F to D to D/F
RDP = (reverse Dragon Punch motion) rotate joystick from B to D to D/B
B-F = hold joystick B then quickly tap F
D-U = hold joystick D then quickly tap U
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
stuns opponent = opponent will be unable to block for about 2 seconds if the move hits
must be very close (or) when close = get as close to your opponent as possible, stand right next to them in order to grab them

	---Basic Moves:
*Block = hold B when being attacked high or D/B when being attacked low (only hold B to block in air)
	Note: you cannot block a non-projectile attack from a character whose feet are still on the ground.  Air blocking may only be used when both characters are in the air or when a projectile is about to hit.
Forward Dash / Run = F, F
Backward Dash / Back-Flip = B, B
*Throw = F+ MP, HP, MK, or HK when close (some characters don't have MK or MP throws) (some characters can throw their opponents while they are both close to each other in air) (UNBLOCKABLE)
Throw Escape = MP or HP while being thrown

	---Game Options:
After selecting your character you will be given the chance to select the game speed.  In a two player game, the challenger will be given the option to choose speed for the match unless both players start a new game together in which case player 1 will select the speed.  If a human player continues then the winner will select the speed.

	---Other Things You Need to Know:
At the bottom of the screen there is a meter that increases when you are hit, perform certain attacks, or block an incoming attack.  This is the SPECIAL Meter.  It slowly decreases during play so constant attacking is needed to charge it to full.  When fully charged it will flash.  When flashing you may perform an EX (Extra Special) move, which will empty the meter, or you may use a normal attack with the ES (Enhanced Special) effects listed below them in the moves section below, which will also empty the meter.  The meter will flash for only a few seconds when charged and then empty itself.
 
Throws are UNBLOCKABLE.  They can still be escaped so that you take less damage and don't fall helplessly to the ground.
Note: throws that are character specific special moves are blockable unless otherwise labeled, but no special move throw can be escaped.

If your character becomes stunned (stands on screen while you have no control over them) from taking too many hits or from getting hit with a move that instantly stuns (stuns opponent) then you may shake the joystick rapidly and tap all the buttons rapidly to recover from the stun quickly.

Most special moves and EX moves will cause your opponent to take a little bit of damage if they block.  Some characters have normal attacks that will cause block damage as well.

After blocking you will be unable to use any attacks for a brief second.  However, each character has one or more moves that will cancel this stunning effect.  These moves also act as counter attacks since they will come out immediately after your opponent hits you and they are still in their attack animation.  The move command must be input immediately after blocking or just as you block an incoming attack.  These moves can also be used to recover from an attack that knocks you to the floor.  In that case, you must input the command just after hitting the floor.  Here are the character moves:
Demitri - Demon Cradle, Bat Spin, Air Chaos Flare
Jon Talbain - Rising Beast Rush, Air Beast Rush
Victor - Giga Burn
Lord Raptor - Death Hurricane, Air Death Hurricane, Air Death Voltage
Morrigan - Shadow Blade, Shell Kick, Air Soul Fist
Anakaris - Royal Judgment
Bishamon - Rising Slash Counter
Felicia - Litterbox Kick
Rikuo - Sonic Wave
Sasquatch - Big Typhoon
	Note: the air moves listed can only be used when air blocking.

When two projectiles meet, a force system is used to determine what the effects will be.  The force of a projectile is measured by the total distance of flight possible minus the distance traveled.  A projectile with more force will cancel another projectile and continue moving.  Equal forces cause the projectiles to cancel each other.  ES projectiles will cancel a normal projectile and continue moving.  If two ES projectiles meet they will cancel each other.  EX moves that create projectiles or beams of energy will also cancel normal and ES projectiles and continue to travel across the screen.  Some other special moves and EX moves will cancel projectiles.

As with all Capcom 6-button fighting games, the strength of the button used to attack or to initiate a special move will determine the amount of damage the attack will do, the speed of the attack, the amount of recovery time from performing the attack, and the distance the attack travels.  The stronger the button the more damage the attack will do and so on.  A Jab punch does little damage, is very quick, recovers instantly, and has little range, whereas a Fierce punch does much more damage, is very slow, takes a long while to recover, and has a long range.  The same is true for a fireball thrown with a QCF+WP or QCF+HP.

	---Move Section Formation:
	---Character Name: Type of Creature---
Special Move Name (More Descriptive Name) - move command (special notes)
	(ES: effect when performed with flashing SPECIAL Meter)
-_EX Moves_-
EX Name (More Descriptive Name) - move command (special notes)
-_Special_-
Any special abilities that the character has.



	---Demitri: Vampire---
*Chaos Flare (Fireball) - QCF+P
	(ES: larger, two hits)
Demon Cradle (Vertical Rising Uppercut) - DP+P (perform this move while dashing for a diagonal attack instead of vertical)
	(ES: multi-hit)
*Bat Spin (Teleport and Drill Kick) - QCB+K
	(ES: multi-hit)
Demon Stolen (Spinning Piledriver) - rotate joystick 270 degrees forward to up+P (must be very close)
	(ES: no effect)
-_EX Moves_-
Midnight Pleasure (Slow Flying Auto Combo) - QCF, D/F+3P (UNBLOCKABLE)
-_Special_-
Dash is short teleport capable of avoiding projectiles.  Can pass through opponent while dashing.


	---Jon Talbain (Gallon): Werewolf---
Multi-Kick - F+HK
	(ES: no effect)
Beast Rush (Horizontal Charging Head-Butt) - QCF+P
	(ES: multi-hit)
*Diving Beast Rush (Downward Charging Head-Butt) - RQCF+P (air only)
	(ES: multi-hit)
Rising Beast Rush (Upward Charging Head-Butt) - DP+P
	(ES: multi-hit)
Climb Laser (Vertical Back-Flip Kick) - D-U+K
	(ES: multi-hit)
Wild Circular (Power Throw) - HCB+K (must be very close)
	(ES: two hits)
-_EX Moves_-
*Beast Cannon (Super Beast Rush) - HCF+P (any direction+P during rush to fly off in different direction)
Rising Beast Cannon (Super Rising Beast Rush) - D-D/B-U/F+P (any direction+P during rush to fly off in different direction)
-_Special_-
Can duck under many projectiles.


	---Victor: Frankenstein Monster---
Giga Hammer (Dash Punch) - B-F+P
	(ES: reaches at upward angle)
Giga Buster (Charging Kick) - B-F+K
	(ES: adds punch at end for extra hit)
Hop Kick - D/B-U/F+K
	(ES: multi-hit)
Gyro Crush (Spinning Clothesline and Rush Punch) - QCB-F+P
	(ES: multi-hit rush punch)
Giga Burn (Power Knee) - QCB+K
	(ES: no effect)
Electric Slam - F+P (grab) D-U+P (during grab) (must be very close) (UNBLOCKABLE)
	(ES: no effect)
Electric Slam - QCB+P (must be very close)
	(ES: no effect)
Mega Shock (Power Throw) - QCF+K (must be very close)
	(ES: no effect)
Power Bolt Throw (Power Throw) - rotate joystick 270 degrees forward to up+3P (must be very close)
	(ES: no effect)
-_EX Moves_-
Giga Brood (Triple Giga Hammer) - B-F+3P
Thunder Break (Electric Ground Smash) - D-U+3P (UNBLOCKABLE)
-_Special_-
Cannot dash forward.
Projectiles will pass through the Gyro Crush, Giga Hammer, and Giga Buster during the first few frames of their animation.
Tap D while performing a HP, HK, or crouching HP for an electric attack.


	---Lord Raptor (Zabel Zarock): Zombie / Ghoul---
*Death Hurricane (Helicopter Blade Kick) - QCB+K
	(ES: multi-hit)
Hell's Gate (Teleport) - HCF+K
		WK=appears to the left		MK=appears in same place		HK=appears to the right
	(ES: no effect)
Soul Javelin (Stab) - D-U+K (will only hit fallen opponent)
	(ES: no effect)
Skull Punish (Power Throw) - QCF-U/F+P (must be very close)
	(ES: multi-hit)
-_EX Moves_-
*Death Voltage (Electric Death Hurricane) - HCB+K
Evil Scream (Stab and Uppercut) - F-B+3P
-_Special_-
Can air dash.
Hold D while attacking in air with a basic attack for a downward attack.
Hold F while attacking on ground with a basic attack for a long-range attack.


	---Morrigan: Succubus / Female Demon---
Soul Fist (Bat Projectile) - QCF+P
	(ES: larger)
*Air Soul Fist - UQCF+P (air only) (travels at 45 degree angle)
	(ES: larger)
*Shell Kick (Forward Thrust Kick) - QCB+K (air only)
	(ES: no effect)
Shadow Blade (Rising Shadow Uppercut) - DP+P
	(ES: multi-hit)
Vector Drain (Power Slam) - HCB+P (must be very close)
	(ES: more damage)
-_EX Moves_-
*Valkyrie Turn (Flying Super Shell Kick) - HCB+K (press any button during flight to attack)
		WK=low flight 		MK=middle flight		HK=high flight
Darkness Illusion (Mirror Image Auto Combo) - WP, WP, F, WK, HP
-_Special_-
Can combo basic attacks after landing from a Valkyrie Turn.
Standing HK close hits four times.


	---Anakaris: Mummy---
Axe Kick - F+MK
	(ES: no effect)
Mirror Door Pull (Wrap and Slam) - QCF+P (UNBLOCKABLE)
		WP=grabs close		MP=grabs in middle of screen		HP=grabs at other end of screen
	(ES: sucked into sarcophagus for more damage)
Coffin Dance (Sarcophagus Drop) - 3P (drops close) or 3K (drops far) (hold F to drop slightly farther away) (UNBLOCKABLE)
	(ES: more damage)
Swallow Projectile - HCB+P (can hold up to two)
	(ES: no effect)
Echo Back (Spit Swallowed Projectiles) - QCF+K (will spit ES version of the swallowed projectile if two have been swallowed)
	(ES: no effect)
*Royal Judgment (Shape-Changing Projectile) - DP+P (travels at 45 degree angle) (air only) (will change opponent into a small, harmless object for a few seconds leaving them unable to attack or block but still able to move) (cannot use Pharaoh Magic while opponent is miniaturized)
	(ES: effects last longer)
Cobra Blow (Screen-Long Snake Arm) - F-B-F+P
	(ES: more damage)
*Pyramid Crush (Falling Pyramid Feet Attack) - D+HK (air only)
	(ES: no effect)
-_EX Moves_-
Pharaoh Magic (Total Carnage) - MK, WP, D, WK, MP
-_Special_-
Tap U to float in the air.  Tap U while floating to float higher in the air.  Can move forward or back while floating.  Cannot block while floating.  Tap D or HK to perform Pyramid Crush.
While jumping towards or away from opponent, tap U/F or U/B to rise up a bit more before hitting the ground.  Can rise up to three times per jump.
Much slower than other characters.
Has incredible reach with basic attacks.
Crouching punch attacks rise high into the air and slightly forward.


	---Felicia: Catwoman---
Rolling Buckler (Rolling Attack) - HCF+P (P during roll for rising claw slash)
	(ES: pink hair, multi-hit)
Rolling Scratch (Bouncing Rolling Buckler) - HCB+P (P rapidly during roll for repeated claw slashes)
	(ES: pink hair, multi-hit)
Delta Kick (Rising Kick) - RDP+K
	(ES: pink hair, longer range, more damage)
Litterbox Kick (Kick Up Sand) - QCF+K
	(ES: pink hair, three hits)
Hell Cat (Power Scratch Throw) - HCB+K (must be very close)
	(ES: more spins)
-_EX Moves_-
Dancing Flash (Roll and Auto Scratch Combo) - QCF, RQCB+3P
-_Special_-
None.


	---Bishamon: Undead Samurai---
Snap Sword (Sword Toss) - HCF+P
	(ES: no effect)
Storm Wind (Running Sword Retrieve and Slice) - QCF+P (after Snap Sword hits opponent)
	(ES: more damage)
Flip Sword (Running Sword Retrieve) - QCB+P (after Snap Sword hits opponent)
	(ES: no effect)
Rising Slash - DP+P (immediately after Flip Sword)
	(ES: multi-hit)
Rising Slash Counter - DP+P  (may only be used after blocking an attack or after falling from an attack)
	(ES: multi-hit)
Quick Slash - B-F+ P or K (P=high slash, K=low slash) (will cancel projectiles)
	(ES: longer range)
*Seal of Death (Fireball) - UQCF+P (air only) (travels at 45 degree angle) (stuns opponent)
	(ES: no effect)
The Skinner (Power Throw) - D-D/B-QCF+P (must be very close)
	(ES: multi-hit)
-_EX Moves_-
Triple Slash - B-F-B-F+ P or K (P=high slashes, K=low slashes)
Bushido Crush (Big Fist) - HCB+P (UNBLOCKABLE when very close)
-_Special_-
Storm Wind, Quick Slash, and Triple Slash will cut opponents in half if they are the last hits of a round.  Opponent will come back whole if cut in half at the end of round 1.


	---Rikuo (Aulbath): Merman---
Sonic Wave (Short-Range Sound Attack) - QCF+P (will cancel projectiles) (stuns opponent)
	(ES: no effect)
Poison Breath (Release Poison Cloud) - HCF+K
	(ES: remains on screen longer)
Screw Jet (Hopping Buzz-Saw Head) - B-F+P
	(ES: multi-hit)
Multi-Hit Mollusk (Charging Attack) - F, F+HP
	(ES: no effect)
Trick Fish (Back-Flip Kick) - B, B+K
	(ES: no effect)
Multi Tongue Slam - F+P (grab) rapidly tap B-F (must be very close) (UNBLOCKABLE)
	(ES: no effect)
Power Tongue Slam - HCB+P (must be very close)
	(ES: multi-hit)
Frenzy (Power Stomp) - HCB+K (must be very close)
	(ES: multi-hit bounce attack after stomp)
-_EX Moves_-
Aqua Splash (Vertical Water Column) - RQCF+ 3P or 3K (hold buttons to control location of blast, release when ready to activate) (3K=delayed blast)
-_Special_-
None.


	---Sasquatch: Bigfoot---
Big Snow (Ice Breath) - HCF+P (stuns opponent)
	(ES: no effect)
Big Typhoon (Spinning Foot) - DP+K
	(ES: foot is frozen, more damage)
Big Towers (Ice Column) - D, D+3P
	(ES: more damage)
Big Shake (Power Slam) - RQCF+P (must be very close)
	(ES: no effect)
Big Brunch (Swallow and Spit) - QCB+K (must be very close) (stuns opponent)
	(ES: no effect)
Big Toss (Power Slam) - rotate joystick 270 degrees forward to up+P (must be very close)
	(ES: no effect)
-_EX Moves_-
Big Freezer (Super Ice Beam) - HCF+3P (stuns opponent)
-_Special_-
None.



	---Tricks and Codes:

	---Use Record:
On the opening screen, hold down WP to display three numbers in the lower left corner of the screen.
The top number is the total number of player credits inserted into the machine.
The middle number is the number of service credits or the number of credits used by someone opening the machine and hitting the free credit button.
The bottom number is unknown.

	---View Credits:
Beat the game without continuing and you will see the game's credits after your character's "End Game" cinema.

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