----------Fatal Fury 2----------
---Key:
P = tap punch, A or C button
WP = tap weak punch, A button
HP = tap hard punch, C button
K = tap kick, B or D button
WK = tap weak kick, B button
HK = tap hard kick, D button
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
U/F = move or tap joystick in the direction diagonally between U and F
U/B = move or tap joystick in the direction diagonally between U and B
D/F = move or tap joystick in the direction diagonally between D and F
D/B = move or tap joystick in the direction diagonally between D and B
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
RQCB = (reverse quarter circle back) rotate joystick from B to D in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
B-F = hold joystick B then quickly tap F
D-U = hold joystick D then quickly tap U
D/B-F = hold joystick D/B then quickly tap F
[] = brackets indicate that the button should be held while performing the rest of the move command, be sure to release the button after performing the joystick motion for the move to work properly
[HK] QCF+P = hold HK, QCF+P, release HK
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
must be very close (or) when close = get as close to your opponent as possible, stand right next to them in order to grab them
---Basic Moves:
Block = hold B when being attacked high or D/B when being attacked low
Counter Attack = F+WP immediately after blocking an incoming attack
Throw = F+ HP or HK when close (some characters don't have F+HK throws) (UNBLOCKABLE)
*Air Throw = D+HK when close to opponent in air (only some characters can air throw) (UNBLOCKABLE)
Taunt = HP when far away
Fierce Attack = HP+HK
Dash Backwards = B, B
Shift to Background (Dodge) = WP+WK
Roll into Foreground = U when in background
Attack into Background or Foreground = HP, HK, or HP+HK
---Other Things You Need to Know:
To perform a Super Move, your character's life bar must be flashing red.
The playing field is made of two levels: the background and the foreground (where game play starts). Dodging causes your character to move into the background. When two characters are in different levels they may not hit each other with special attacks and some basic attacks. However, some Supers hit in both levels.
Throws are UNBLOCKABLE and cannot be escaped.
Note: throws that are character specific special moves are blockable unless otherwise labeled.
If your character becomes stunned (stands on screen while you have no control over them) from taking too many hits then you may shake the joystick rapidly and tap all the buttons rapidly to recover from the stun quickly.
Most special moves and Supers will cause your opponent to take a little bit of damage if they block.
When two projectiles meet they cancel each other. The button used to throw a projectile doesn't matter when projectiles hit each other; a projectile thrown with QCF+WP will cancel a projectile thrown with QCF+HP. Supers that create projectiles will also cancel special move projectiles and continue to travel across the screen. Some other special moves and Supers will cancel projectiles.
The A button is a weak punch and the C button is a hard punch. The same applies to the B button being a weak kick and the D button being a hard kick. Weak attacks are faster and cause a little damage whereas hard attacks are slower and cause much more damage. The same is true for a special move performed with the different buttons. A fireball attack performed with QCF+A is less damaging, may go only a short distance across the screen, but will be performed quickly leaving your character less vulnerable to attack. A fireball attack performed with QCF+C is more damaging, goes farther across the screen, but takes longer for your character to recover from performing the attack leaving you open to a counter attack from your opponent. This doesn't apply to all special moves, but this is the general concept.
---Move Section Formation:
---Character Name---
Special Move Name (More Descriptive Name) - move command (special notes)
-_Super_-
Name of Super Move (More Descriptive Name) - Super Move command (special notes)
---Terry Bogard---
Burn Knuckle (Rushing Firefist) - QCB+P
Rising Tackle (Rising Kick) - D-U+P
Crack Shoot (Jumping Overhead Kick) - QCB-U/B+K
Power Wave (Ground Energy Wave) - QCF+P
-_Super_-
Power Geyser (Large Stationary Power Wave) - QCB, HCF+WK+HP
---Andy Bogard---
Zanneiken (Rushing Elbow) - D/B-F+P
Shoryudan (Rising Smack) - QCF+P
Kuhadan (Flying Kick) - D/B-U/F+K
Hishoken (Fireball) - QCB+P
-_Super_-
Choreppadan (Super Kuhadan) - QCF+WK+HK
---Joe Higashi---
Slash Kick (Rushing Kick) - D/B-U/F+K
Bakuretsuken (Multi-Punch) - P rapidly
Tiger Kick (Rising Knee) - QCF-U/F+K
Hurricane Upper (Tornado Projectile) - HCF+P
-_Super_-
Screw Upper (Super Tornado) - F-HCF+WK+HP
---Big Bear---
Back Drop (Throw) - B+HP (must be very close) (UNBLOCKABLE)
Head Bat (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Lariat Drop (Throw) - D/F+HP (must be very close) (UNBLOCKABLE)
Bear Hug (Throw) - U/F+HK (must be very close) (UNBLOCKABLE)
Lifting Throw - D/F+HK (must be very close) (UNBLOCKABLE)
Giant Bomb (Charging Attack) - D/B-F+P
Super Drop Kick - [HK] ten seconds, release HK
-_Super_-
Flame Breath - HCB-F+WK+HP
---Jubei Yamada---
Kumo Koroshi (Bear Killer Throw) - U/F+HP (must be very close) (UNBLOCKABLE)
Tawara Nage (Throw) - D/F+HP (must be very close) (UNBLOCKABLE)
Tomoe Nage (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Nihon Sehoi Dash (Running Throw) - B-F+K
Senbe Shuriken (Cookie Frisbee) - B-F+P
Ooziuma Otoshi (Spinning Piledriver) - D-U+P (must be very close)
-_Super_-
Dynamite Izuna Otoshi (Super Spinning Piledriver) -RQCB-D/F+WK+HP (must be very close)
---Cheng Sin Zan---
Dai-Taikobarauchi (Belly Flop) - D-U+P
Hagan-Geki (Body Ball) - B-F+K
Kirai Hoh (Nose Fireball) - QCF+P
-_Super_-
Bakurai Hoh (Super Fireball) - HCF+WK+HP
---Kim Kaphwan--
Hienzan (Upward Somersault Kick) - D-U+K
Hangetsuzan (Forward Somersault Kick) - QCB+K
*Hishokyaku (Flying Face Kick) - D+K (air only)
-_Super_-
Houou Kyaku (Kick Combo and Razor Kick) - QCB, HCF+WK+HK
---Mai Shiranui---
Ryuenbu (Flaming Twist) - QCB+P
Kachosen (Fan Toss) - QCF+P
Hisatsu Shinobibachi (Rolling Elbow) - HCF+K
Musasabi-no Mai (Dive Attack) - D-U+P (may only be done while fighting on her background)
-_Super_-
Cho Hisatsu Shinobibachi (Flaming Elbow) - F-HCF+WK+HP
---Billy Kane (boss)---
Sansetsukon (Staff Blow) - B-F+P
Suzumeotoshi (Sparrow Drop) - D/B-U/F+P
Senpuukon (Staff Twist) - P rapidly
Senpuuhishoukon (Pole Vault) - HCF+K
-_Super_-
Cho Kaen Senpuukon (Tornado Staff) - QCF, HCB-U/B+WP+HP
---Axel Hawk (boss)---
Electric Attack (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Rolling Buster (Throw) - U/F+HK (must be very close) (UNBLOCKABLE)
Tornado Upper - QCF+P
Smash Bomber - D/B-F+P
Axel Dance - P rapidly
-_Super_-
Axel Rush - B-RQCF-D/B-U/F+WK+HP
---Laurence Blood (boss)---
Bloody Saber - HCF+P
Bloody Spin - B-F+K
Bloody Cutter - D-U+HP
-_Super_-
Bloody Flash - D/F-HCF-D/B-F+WK+HK
---Wolfgang Krauser (boss)---
Lift Up Blow - D/F+HP (must be very close) (UNBLOCKABLE)
High Blitz Ball (High Fireball) - QCB+P
Low Blitz Ball (Low Fireball) - QCB+K
Leg Tomahawk - QCF+K
Ateminage (Knockdown Throw) - HCF-U/F+K
-_Super_-
Kaiser Wave (Crescent Energy Wave) - B-U/F+WP+HP
---Tricks and Codes:
---Play as Bosses (home versions only):
For the SNES version, wait for the Takara logo screen to appear, quickly tap: B, A, X, Y, up, left, down, right, L+R, you'll here Terry say "Okay!" if done correctly.
For the Genesis version, start a game in one player mode, press down+Start at the character select screen to see Billy's face, tap right to move from Billy to Axel, tap right again to see Blood, tap right again to see Krauser.
---Extra Continues (Genesis version only):
At the continue screen, hold up and press A+B+C for one extra continue. You may only have up to nine continues at a time but the code can be done as many times as you want to refill your continues.
---Change Character Colors (Genesis version only):
At the Takara logo screen, perform: QCB, HCF+Y on controller 1. You'll hear a sound to confirm the code. At the character select screen hold Start, hold B, release Start, tap any direction, release B, and all of the characters will change color.
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