----------Fatal Fury Special----------

	---Key:
P = tap punch, A or C button
WP = tap weak punch, A button
HP = tap hard punch, C button
K = tap kick, B or D button
WK = tap weak kick, B button
HK = tap hard kick, D button
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
U/F = move or tap joystick in the direction diagonally between U and F
U/B = move or tap joystick in the direction diagonally between U and B
D/F = move or tap joystick in the direction diagonally between D and F
D/B = move or tap joystick in the direction diagonally between D and B
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
RQCF = (reverse quarter circle forward) rotate joystick from F to D in one smooth, continuous motion
RQCB = (reverse quarter circle back) rotate joystick from B to D in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
DP = (Dragon Punch motion) rotate joystick from F to D to D/F
B-F = hold joystick B then quickly tap F
D-U = hold joystick D then quickly tap U
D/B-F = hold joystick D/B then quickly tap F
[] = brackets indicate that the button should be held while performing the rest of the move command, be sure to release the button after performing the joystick motion for the move to work properly
	[HK] QCF+P = hold HK, QCF+P, release HK
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
must be very close (or) when close = get as close to your opponent as possible, stand right next to them in order to grab them

	---Basic Moves:
Block = hold B when being attacked high or D/B when being attacked low
Counter Attack = F+WP immediately after blocking an incoming attack
Throw = F+ HP or HK when close (some characters don't have F+HK throws) (UNBLOCKABLE)
*Air Throw = D+HK when close to opponent in air (only some characters can air throw) (UNBLOCKABLE)
Taunt = HP when far away
Fierce Attack = HP+HK
Dash Backwards = B, B
Shift to Background (Dodge) = WP+WK
Roll into Foreground = U when in background
Attack into Background or Foreground = HP, HK, or HP+HK

	---Other Things You Need to Know:
To perform a Super Move, your character's life bar must be flashing red.

The playing field is made of two levels: the background and the foreground (where game play starts).  Dodging causes your character to move into the background.  When two characters are in different levels they may not hit each other with special attacks and some basic attacks.  However, some Supers hit in both levels.

Throws are UNBLOCKABLE and cannot be escaped.
Note: throws that are character specific special moves are blockable unless otherwise labeled.

If your character becomes stunned (stands on screen while you have no control over them) from taking too many hits then you may shake the joystick rapidly and tap all the buttons rapidly to recover from the stun quickly.

Most special moves and Power Moves will cause your opponent to take a little bit of damage if they block.

When two projectiles meet they cancel each other.  The button used to throw a projectile doesn't matter when projectiles hit each other; a projectile thrown with QCF+WP will cancel a projectile thrown with QCF+HP.  Power Moves that create projectiles will also cancel special move projectiles and continue to travel across the screen.  Some other special moves and Power Moves will cancel projectiles.

The A button is a weak punch and the C button is a hard punch.  The same applies to the B button being a weak kick and the D button being a hard kick.  Weak attacks are faster and cause a little damage whereas hard attacks are slower and cause much more damage.  The same is true for a special move performed with the different buttons.  A fireball attack performed with QCF+A is less damaging, may go only a short distance across the screen, but will be performed quickly leaving your character less vulnerable to attack.  A fireball attack performed with QCF+C is more damaging, goes farther across the screen, but takes longer for your character to recover from performing the attack leaving you open to a counter attack from your opponent.  This doesn't apply to all special moves, but this is the general concept.

	---Move Section Formation:
	---Character Name---
Special Move Name (More Descriptive Name) - move command (special notes)
-_Super_-
Name of Super Move (More Descriptive Name) - Super Move command (special notes)



	---Terry Bogard---
Burn Knuckle (Rushing Firefist) - QCB+P
Rising Tackle (Rising Kick) - D-U+P
Crack Shoot (Jumping Overhead Kick) - QCB-U/B+K
Power Wave (Ground Energy Wave) - QCF+P
-_Super_-
Power Geyser (Large Stationary Power Wave) - QCB, HCF+WK+HP


	---Andy Bogard---
Zanneiken (Rushing Elbow) - D/B-F+P
Shoryudan (Rising Smack) - QCF+P
Kuhadan (Flying Kick) - D/B-U/F+K
Hishoken (Fireball) - QCB+P
-_Super_-
Choreppadan (Super Kuhadan) - QCF+WK+HK


	---Joe Higashi---
Slash Kick (Rushing Kick) - D/B-U/F+K
Bakuretsuken (Multi-Punch) - P rapidly
Tiger Kick (Rising Knee) - QCF-U/F+K
Hurricane Upper (Tornado Projectile) - HCF+P
-_Super_-
Screw Upper (Super Tornado) - F-HCF+WK+HP


	---Big Bear---
Back Drop (Throw) - B+HP (must be very close) (UNBLOCKABLE)
Head Bat (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Lariat Drop (Throw) - D/F+HP (must be very close) (UNBLOCKABLE)
Bear Hug (Throw) - U/F+HK (must be very close) (UNBLOCKABLE)
Lifting Throw - D/F+HK (must be very close) (UNBLOCKABLE)
Giant Bomb (Charging Attack) - D/B-F+P
Super Drop Kick - [HK] ten seconds, release HK
Bear Bomber - F-B, D-U+HP
-_Super_-
Flame Breath - HCB-F+WK+HP


	---Jubei Yamada---
Kumo Koroshi (Bear Killer Throw) - U/F+HP (must be very close) (UNBLOCKABLE)
Tawara Nage (Throw) - D/F+HP (must be very close) (UNBLOCKABLE)
Tomoe Nage (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Nihon Sehoi Dash (Running Throw) - B-F+K
Senbe Shuriken (Cookie Frisbee) - B-F+P
Ooziuma Otoshi (Spinning Piledriver) - D-U+P (must be very close)
Neko Jarashi (Twist Trick) - HCB+HP
-_Super_-
Dynamite Izuna Otoshi (Super Spinning Piledriver) -RQCB-D/F+WK+HP (must be very close)


	---Cheng Sinzan---
Dai-Taikobarauchi (Belly Flop) - D-U+P
Hagan-Geki (Body Ball) - B-F+K
Kirai Hoh (Nose Fireball) - QCF+P
-_Super_-
Bakurai Hoh (Super Fireball) - HCF+WK+HP


	---Kim Kaphwan--
Hienzan (Upward Somersault Kick) - D-U+K
Hangetsuzan (Forward Somersault Kick) - QCB+K
*Hishokyaku (Flying Face Kick) - D+K (air only)
-_Super_-
Houou Kyaku (Kick Combo and Razor Kick) - QCB, HCF+WK+HK


	---Mai Shiranui---
Ryuenbu (Flaming Twist) - QCB+P
Kachosen (Fan Toss) - QCF+P
Hisatsu Shinobibachi (Rolling Elbow) - HCF+K
Musasabi-no Mai (Dive Attack) - D-U+P
-_Super_-
Cho Hisatsu Shinobibachi (Flaming Elbow) - F-HCF+WK+HP


	---Duck King---
Headspin Attack - B-F+P
Break Storm (Cannonball Attack) - QCF-U/F+K
Dancing Dive - QCB+K
Beat Rush - F-B-F+HP
Needle Roll - D+HK
-_Super_-
Break Spiral - HCF-U/F-D+WK+HK (must be very close)


	---Tung Fu Rue---
Senshippo - QCB+P
Gekihou (Shock Blow) - HP rapidly
Ressenkyaku (Thousand Kick) - D/B-U/F+K (must be very close)
Shouhai (Power Wave) - D/B-F+P
-_Super_-
Senpu Gou Ken - RQCF-U+WK+HP


	---Billy Kane---
Sansetsukon (Staff Blow) - B-F+P
Suzumeotoshi (Sparrow Drop) - D/B-U/F+P
Senpuukon (Staff Twist) - P rapidly
Senpuuhishoukon (Pole Vault) - HCF+K
-_Super_-
Cho Kaen Senpuukon (Tornado Staff) - QCF, HCB-U/B+WP+HP


	---Axel Hawk---
Electric Attack (Throw) - B+HK (must be very close) (UNBLOCKABLE)
Rolling Buster (Throw) - U/F+HK (must be very close) (UNBLOCKABLE)
Tornado Upper - QCF+P
Smash Bomber - D/B-F+P
Axel Dance - P rapidly
-_Super_-
Axel Rush - B-RQCF-D/B-U/F+WK+HP


	---Laurence Blood---
Bloody Saber - HCF+P
Bloody Spin - B-F+K
Bloody Cutter - D-U+HP
-_Super_-
Bloody Flash - D/F-HCF-D/B-F+WK+HK


	---Geese Howard---
Shunku Nage (Throw) - D/F+HP (must be very close) (UNBLOCKABLE)
Reppuken (Ground Flame) - QCF+P (QCF+HP=double Reppuken)
*Shippuuken (Gale Slice) - QCB+P (air only)
Ateminage (Knockdown Throw) - HCF-U/F+K
-_Super_-
Raging Storm (Energy Explosion) - HCF, HCB-D/F+WK+HP


	---Wolfgang Krauser---
Lift Up Blow - D/F+HP (must be very close) (UNBLOCKABLE)
High Blitz Ball (High Fireball) - QCB+P
Low Blitz Ball (Low Fireball) - QCB+K
Leg Tomahawk - QCF+K
Ateminage (Knockdown Throw) - HCF-U/F+K
-_Super_-
Kaiser Wave (Crescent Energy Wave) - B-U/F+WP+HP


	---Ryo Sakazaki (hidden character)---
Kohoh (Tiger Uppercut) - DP+P
Kohken (Fireball) - QCF+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Zanretsuken (Fist Fury) - HP rapidly
Haohshohkohken (Super Fireball) - F-HCF+HP
-_Super_-
Ryuukoranbu (Rushing Punch Combo) - QCB, HCF+WK+HK



	---Tricks and Codes:

	---Fight Ryo Sakazaki:
To fight against Ryo Sakazaki from Art of Fighting, defeat the entire game without losing a single round.  You don't need to win every round perfect, but you cannot lose a single round to any opponent.  You will face him in a special match after defeating Krauser.

	---Play as Ryo (home versions only):
To use Ryo on the Neo-Geo, meet him in combat with the above trick, save your data, lose both rounds to him, don't continue, wait for the demo mode fights, after the game says "FIGHT" in the demo tap: up, left, down, right, up, A, up, right, down, left, up, C on controller one.  Press Start and select "1P vs 2P" (he may only be used in vs. mode and not against the computer).  Ryo's picture appears near Krasuer's.
To use Ryo on the SNES, wait for the Takara logo screen to appear, tap: left, down, right, right, down, left, X.  If you did the code right then the Fatal Fury sign will be blue instead of the usual red.

	---Sound Test:
Pause the game, tap: A, B, C, D, A.

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