----------King of Fighters '94----------
---Key:
P = tap punch, A or C button
WP = tap weak punch, A button
HP = tap hard punch, C button
K = tap kick, B or D button
WK = tap weak kick, B button
HK = tap hard kick, D button
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
U/F = move or tap joystick in the direction diagonally between U and F
U/B = move or tap joystick in the direction diagonally between U and B
D/F = move or tap joystick in the direction diagonally between D and F
D/B = move or tap joystick in the direction diagonally between D and B
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
RQCF = (reverse quarter circle forward) rotate joystick from F to D in one smooth, continuous motion
RQCB = (reverse quarter circle back) rotate joystick from B to D in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
DP = (Dragon Punch motion) rotate joystick from F to D to D/F
RDP = (reverse Dragon Punch motion) rotate joystick from B to D to D/B
B-F = hold joystick B then quickly tap F
D-U = hold joystick D then quickly tap U
D/B-F = hold joystick D/B then quickly tap F
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
must be very close (or) when close = get as close to your opponent as possible, stand right next to them in order to grab them
---Basic Moves:
Block = hold B when being attacked high or D/B when being attacked low
Counter Attack = F+ WP or WK immediately after blocking an incoming attack
*Throw = F+HP when close (only some characters can air throw) (UNBLOCKABLE)
Taunt = HP when far away
Fierce Attack = HP+HK
Dash Foreword = F, F
Dash Backward = B, B
Dodge = WP+WK
Power Up = hold WP+WK+HP to charge POW Meter
Assist Attack = WP+WK+HP when dizzy or held by opponent
---Other Things You Need to Know:
At the bottom of the screen there is a meter that increases when you block an incoming attack or hold WP+WK+HP. This is the POW Meter. As the POW Meter increases you special moves will do slightly more damage. When the meter is filled to it's capacity it will say "MAXIMUM" and your character will begin flashing. During this time the meter will slowly begin to drain. While your character is flashing your attacks will do more damage and you will be able to perform a MAX Move. Once the meter is totally emptied or once you perform a MAX Move, your character will stop flashing and the meter will need to be refilled.
To perform a MAX Move, your character's life bar must be flashing red or your POW Meter must be filled and showing "MAXIMUM." Your character will flash when you reach "MAXIMUM" and during this time you may perform the MAX Move even if your life bar isn't low enough to flash red.
Taunting will lower your opponent's POW Meter if it is not in "MAXIMUM" mode. The longer you taunt the more energy will be removed. You can stop a taunt at any time by pressing any button.
Dodging causes your character to move to the side avoiding being hit. Most attacks can be dodged but some cannot. The side-step only lasts for a split second so you must time the dodge just right.
Throws are UNBLOCKABLE and cannot be escaped.
Note: throws that are character specific special moves are blockable unless otherwise labeled.
If your character becomes dizzy (stands on screen while you have no control over them) from taking too many hits or if your character is grabbed and held by a character then you may call in one of your teammates to attack your opponent giving you time to recover from dizziness or setting you free from your opponent's grasp. To call one of your characters in you must press WP+WK+HP while you are dizzy or held. There are a few conditions for your teammate to help you: you must have your teammates in view on screen and one of them must not have been defeated in the current battle.
Most special moves and MAX Moves will cause your opponent to take a little bit of damage if they block.
After you defeat one of the opposing teams fighters, your current character will regain a slight bit of their life bar and then face the next person at that level of life. If you happen to defeat all three members of the other team with one character then you will receive a "STRAIGHT" bonus during scoring. If you defeat the other team without being hit once and having to regain health then you will also receive a "PERFECT" bonus during scoring.
There is a way a changing the game to the typical one-on-one fighting in the arcade but the operator must set this option in the game's menu system. If this option is set then you may not choose to play 3-on-3. On home versions you may select either method from the Start/Options screen.
The final boss of the game is named Rugal. He fights alone against all three of your fighters one after the other. When he first fights he will use no special moves, but he still does lots of damage with his basic attacks. When you defeat him once he will begin fighting again at full strength with very powerful special moves that are borrowed from characters in Fatal Fury and some original moves.
When two projectiles meet they cancel each other. The button used to throw a projectile doesn't matter when projectiles hit each other; a projectile thrown with QCF+WP will cancel a projectile thrown with QCF+HP. MAX Moves that create projectiles will also cancel special move projectiles and continue to travel across the screen. Some other special moves and MAX Moves will cancel projectiles.
The A button is a weak punch and the C button is a hard punch. The same applies to the B button being a weak kick and the D button being a hard kick. Weak attacks are faster and cause a little damage whereas hard attacks are slower and cause much more damage. The same is true for a special move performed with the different buttons. A fireball attack performed with QCF+A is less damaging, may go only a short distance across the screen, but will be performed quickly leaving your character less vulnerable to attack. A fireball attack performed with QCF+C is more damaging, goes farther across the screen, but takes longer for your character to recover from performing the attack leaving you open to a counter attack from your opponent. This doesn't apply to all special moves, but this is the general concept.
---Move Section Formation:
---Character Name---
Special Move Name (More Descriptive Name) - move command (special notes)
-_MAX_-
Name of MAX Move (More Descriptive Name) - MAX Move command (special notes)
-_Special_-
Any special abilities that the character has.
---Kyo Kusanagi---
Hyakuhasshiki-Yakibarai (Ground Flame) - QCF+P
Hyakushiki-Oniyaki (Jumping Fire Twist) - DP+P
Hyakuisshiki-Oboroguruma (Spin Kick) - RDP+K
-_MAX_-
Urahyakuhasshiki-Orochinagi (Super Ground Flame) - QCB, HCF+HP
-_Special_-
None.
---Benimaru Nikaido---
Raijinken (Electric Fist) - DP+P
*Diving Drill Kick - D+K (air only)
Iaigeri (Quick Knee) - QCF+K
Shinkuu Katategoma (Vacuum Twirl Kick) - HCB+K
-_MAX_-
Raikoken (Super Electric Fist) - QCF, DP+HP
-_Special_-
Can air throw.
---Goro Daimon---
Jiraishin (Earthquake) - DP+P
Choukemi (Rolling Dodge) - QCB+K
Tenhi Gaeshi (Upward Throw) - HCB-F+HP (must be very close)
Choohsotogari (Super Trip) - DP+HK (must be very close)
-_MAX_-
Jigoku Gokurakuotoshi (Multi Slam) - HCB, HCB+HP (must be very close)
-_Special_-
None.
---Brian Battler---
Brian Tornado - DP+P
Hyper Tackle - HCB+P
*Screw Body Press - QCF+K (air only)
-_MAX_-
Big Bang Tackle - QCB, HCB+HP
-_Special_-
None.
---Heavy D!---
R.S.D. - DP+P
Soul Flower - HCF+P
Blast Upper - QCF-U/F+K
-_MAX_-
D. Crazy - QCF, HCB+HP
-_Special_-
None.
---Lucky Glauber---
Death Bound (Basketball Throw) - QCF+P
Cyclone Break - QCB-U/B+K
Lucky Vision (Teleport Dash) - HCF+K
-_MAX_-
Hell Bound (Super Basketball Throw) - QCB, HCF+WK+HP
-_Special_-
None.
---Kim Kaphwan--
Hienzan (Upward Somersault Kick) - D-U+K
Hangetsuzan (Forward Somersault Kick) - QCB+K
*Hishokyaku (Flying Face Kick) - D+K (air only)
-_MAX_-
Houou Kyaku (Kick Combo and Razor Kick) - QCB, HCF+WK+HK
-_Special_-
None.
---Chang Koehan---
Tekkyu Daikaiten (Iron Ball Spin) - P rapidly
Tekkyu Funsaigeki (Iron Ball Smack) - B-F+P
-_MAX_-
Tekkyu Daibousou (Combo and Ball Smack) - QCF, HCB+HP
-_Special_-
None.
---Choi Bounge---
Kaitenhienzan (Rolling Slash) - B-F+P
Tatsumaki Shippuzan (Tornado Slash) - D-U+P
Hishoukuurestuzan (Leaping Claw Drill) - D-U+K
-_MAX_-
Chouzetsu Tatsumaki Shinkuuzan (Super Tornado Slash) - RQCB-U+WK+HP
-_Special_-
Can jump off walls by hitting the opposite direction on the joystick while jumping onto a wall.
---Heidern (Jeidern)---
Cross Cutter (Energy Projectile) - B-F+P
Moon Slasher (Back-Flip Kick) - D-U+P
Neck Rolling (Leaping Neck Slash) - D-U+K
Storm Bringer (Energy Drain) - HCB+HP (must be very close)
-_MAX_-
Final Bringer (Leaping Neck Slash and Energy Drain) - RQCB-U+WK+HP
-_Special_-
Can air throw.
---Ralf---
Vulcan Punch (Rapid Upward Punches) - P rapidly
Gatling Attack (Dashing Triple Punch) - B-F+P
Super Argentine Backbreaker - HCF+HK (must be very close)
-_MAX_-
Baribari Vulcan Punch (Rushing Punch Combo) - QCB-F+HP
-_Special_-
None.
---Clark---
Vulcan Punch (Rapid Upward Punches) - P rapidly
Gatling Attack (Dashing Triple Punch) - B-F+P
Super Argentine Backbreaker - HCF+HK (must be very close)
-_MAX_-
Ultra Argentine Backbreaker - HCB, HCB+HP (must be very close)
-_Special_-
None.
---Athena Asamiya---
*Butt Slam - D+HK (air only)
Psycho Ball (Energy Ball) - QCB+P
Psycho Barrier (Energy Shield) - HCF+K (reflects projectiles and causes damage to close opponent)
*Phoenix Arrow (Diving Attack and Trip) - QCB+P (air only)
-_MAX_-
Shining Crystal Bit (Orbiting Energy Balls) - B-HCB-U/B+WK+HP
-_Special_-
Can air throw.
Can jump off walls by hitting the opposite direction on the joystick while jumping onto a wall.
---Sie Kensou (Shii Kensu)---
Chokyuudan (Energy Ball) - QCB+P
Ryuurenga (Lunging Punch and Kick) - HCF+P
Ryuugakusai (Rising Spin Kick) - RDP+K
-_MAX_-
Shinryu Tenbukyaku (Rushing Kick Combo) - QCF-B-F+HK
-_Special_-
None.
---Chin Gentsai---
Hyoutangeki (Gourd Smack) - QCB+P
Kisuishuu (Stumbling Roll Attack) - RDP+P
Kaitentekikuutotsuken (Rolling Double Punch) - HCF+K
-_MAX_-
Gouran Enhou (Flame Spit) - QCF, DP+HP
-_Special_-
None.
---Ryo Sakazaki---
*Kohken (Fireball) - QCF+P (travels at 45 degree angle from air)
Kohoh (Tiger Uppercut) - DP+P
Zanretsuken (Fist Fury) - HCB+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Haohshohkohken (Super Fireball) - F-HCF+P
-_MAX_-
Ryuukoranbu (Rushing Punch Combo) - QCF, HCB+HP
-_Special_-
None.
---Robert Garcia---
Ryugekiken (Firefist) - QCF+P
Ryuuga (Dragon Uppercut) - DP+P
*Hienryuujinkyaku (Flying Dragon Kick) - QCB+K (air only)
Geneikyaku (Shadow Kick) - HCB+K
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Haohshohkohken (Super Fireball) - F-HCF+P
-_MAX_-
Ryuukoranbu (Rushing Punch Combo) - QCF, HCB+HP
-_Special_-
None.
---Takuma Sakazaki---
Kohken (Fireball) - QCF+P
Zanretsuken (Fist Fury) - HCB+P
Hienshippukyaku (Flying Spin Kick) - D/B-F+K
Shorankyaku (Knee Face Bash) - HCB+K (must be very close)
Haohshikohken (Super Fireball) - F-HCF+P
-_MAX_-
Ryuukoranbu (Rushing Punch Combo) - QCF-B-F+WP+HP
-_Special_-
None.
---Terry Bogard---
Power Wave (Ground Energy Wave) - QCF+P
Burn Knuckle (Rushing Firefist) - QCB+P
Rising Tackle (Rising Kick) - D-U+P
Crack Shoot (Jumping Overhead Kick) - QCB-U/B+K
-_MAX_-
Power Geyser (Large Stationary Power Wave) - QCB, HCF+WK+HP
-_Special_-
None.
---Andy Bogard---
Shoryudan (Rising Smack) - QCF+P
Hishoken (Fireball) - QCB+P
Zanneiken (Rushing Elbow) - D/B-F+P
Kuhadan (Flying Kick) - D/B-U/F+K
-_MAX_-
Choreppadan (Super Kuhadan) - QCF+WK+HK
-_Special_-
None.
---Joe Higashi---
Bakuretsuken (Multi-Punch) - P rapidly
Hurricane Upper (Tornado Projectile) - HCF+P
Slash Kick (Rushing Kick) - D/B-U/F+K
Tiger Kick (Rising Knee) - QCF-U/F+K
-_MAX_-
Screw Upper (Super Tornado) - F-HCF+WK+HP
-_Special_-
None.
---King---
Venom Strike (Fireball) - QCF+K
Moushuukyaku (Multi Kick) - QCB+K
Tornado Kick (Spinning Kick) - RDP+K
Trap Shot (Back-Flip Kick Combo) - DP+K
Double Strike (Double Fireball) - F-B-RQCF+K
-_MAX_-
Illusion Dance (Back-Flip Kick and Rushing Kick Combo) - B-HCB+WK+HP
-_Special_-
None.
---Yuri Sakazaki---
Kohken (Fireball) - QCF+P
Saiha (Energy Shield) - QCB+P
Hyakuretsu Binta (Hundred Slaps) - DP+P (must be very close)
Raiohken (Leaping Downward Fireball) - QCF+K
Haohshohkohken (Super Fireball) - F-HCF+P
-_MAX_-
Hienhououkyaku (Rushing Kick Combo) - F-B-HCB+WK+HP
-_Special_-
Can air throw.
---Mai Shiranui---
Kachosen (Fan Toss) - QCF+P
Ryuenbu (Flaming Twist) - QCB+P
Musasabi-no Mai (Dive Attack) - D-U+HP
Hisatsu Shinobibachi (Rolling Elbow) - HCF+K
-_MAX_-
Cho Hisatsu Shinobibachi (Flaming Elbow) - F-HCF+WK+HP
-_Special_-
Can air throw.
Can jump off walls by hitting the opposite direction on the joystick while jumping onto a wall.
---Tricks and Codes:
---King and Yuri Lose Their Tops:
Defeat King or Yuri with a special move or MAX Move and their shirts will be ripped off. There is no nudity; it only exposes their bras, so don't get too excited.
---Bloody and Bouncy Code (home version only):
The United States Neo-Geo version of this game has no blood and Mai's breasts do not bounce at all like in the arcade version. You can put blood back in the game and change Mai back to normal with the following code:
After turning on the system, wait for the "Ranking" (High Score) screen to appear. As soon as the high scores are on screen simultaneously press and hold buttons A+D on controller 1 and buttons B+C on controller 2. Continue holding the buttons until the screen fades out then release them. When you start the game you should see blood and Mai's breasts bouncing if you did the code correctly.
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