--------------------------++-----------------------++--------------------------
                          ||  MARVEL SUPER HEROES  ||
--------------------------++-----------------------++--------------------------
Writer:                               Updated:  12/24/98

=======
| Key |
=======
WP = tap weak punch    (jab punch)
MP = tap medium punch  (strong punch)
HP = tap hard punch    (fierce punch)
WK = tap weak kick     (short kick)
MK = tap medium kick   (forward kick)
HK = tap hard kick     (roundhouse kick)
P  = tap any punch
2P = tap any two punches at the same time
3P = tap all three punches at the same time
K  = tap any kick
2K = tap any two kicks at the same time
3K = tap all three kicks at the same time
ST = tap "Start" button
SL = tap "Select" button
F   = tap joystick in the direction toward your opponent (forward)
B   = tap joystick in the direction away from your opponent (back)
U   = tap joystick up
D   = tap joystick down
D/F = tap joystick in the direction diagonally between D and F
D/B = tap joystick in the direction diagonally between D and B
U/F = tap joystick in the direction diagonally between U and F
QCF  = (quarter circle forward)
         rotate joystick D, D/F, F in one smooth, continuous motion
QCB  = (quarter circle back)
         rotate joystick D, D/B, B in one smooth, continuous motion
RQCB = (reverse quarter circle back)
         rotate joystick B, D/B, D in one smooth, continuous motion
UQCF = (upward quarter circle forward)
         rotate joystick U, U/F, F in one smooth, continuous motion
HCF  = (half circle forward)
         rotate joystick B, D/B, D, D/F, F in one smooth, continuous motion
HCB  = (half circle back)
         rotate joystick F, D/F, D, D/B, B in one smooth, continuous motion
DP   = (Dragon Punch motion)
         rotate joystick F, D/F, D, D/F in one smooth, continuous motion
RDP  = (reverse Dragon Punch motion)
         rotate joystick B, D/B, D, D/B in one smooth, continuous motion
B-F  = hold joystick B then quickly tap F
D-U  = hold joystick D then quickly tap U
+      = press buttons at same time  [ MP+HP  = press MP and HP at same time]
,      = press buttons in sequence   [ MP,HP  = press MP then HP]
{ \ }  = press either button         [{MP\HP} = press MP or HP]
(*)           = can be performed in air and on ground
(* only)      = can only be performed in air
(stun)        = opponent unable to block for 2 seconds if move hits
(fallen)      = may hit opponent who has just fallen flat on the ground
(close)       = characters must stand next to each other for move to connect
(unblockable) = cannot be blocked in any way
(pass)        = can pass through projectiles
(cancels)     = can cancel projectile
(cancels+)    = can cancel projectile and hit opponent

===============
| Basic Moves |
===============
Block            = hold B when attacked high or D/B when attacked low (*)
                    [hold B to block in air]
Dash Forward     = F, F (or) 3P
Dash Backward    = B, B (or) 3P+B
Long Jump        = U/F during Dash Forward
                    [character jumps twice as far as normal U/F jump]
                    [not all characters can Long Jump}
Super Jump       = D, U (or) 3K
Throw            = F+{MP\HP\MK\HK} (close) (*) (unblockable)
                    [not all characters can Throw with all four buttons]
                    [all characters can Throw while close to opponent in air]
                     ^[not all characters can Air Throw with all four buttons]
Tech Hit         = F+{MP\HP} when opponent attemps Throw (*)
                    [escapes Throws in air or on ground]
Defense Roll     = QCB+P while falling
                    [character rolls toward opponent before standing]
                    [avoids being hit by moves that hit (fallen)]
Taunt            = D, D+ST
                    ^[D, D+SL on PlayStation]
                    ^[D, D+L+R on Saturn]
Infinity Gem     = QCB+3P
                    [activates currently selected Infinity Gem]
     Time Gem    = character becomes faster
     Mind Gem    = character regains Infinity energy constantly
     Soul Gem    = character regains life bar constantly
     Space Gem   = character gains Super Armor
     Power Gem   = hits cause more damage
     Reality Gem = basic attacks throw projectiles
                    [WP = high fire orbs       ; WK = low fire orbs]
                    [MP = downward icicles     ; MK = upward icicles]
                    [HP = tracking energy orbs ; HK = spreading energy orbs]
                    [ST = large, orange object (stun after 2 hits)]
                     ^[SL on PlayStation; L+R on Saturn]
Infinity Counter = RQCB+3P immediately after blocking an attack
                    [uses 1 level of Infinity energy]

================
| Game Options |
================
After selecting your character you will be given a choice between "Turbo" and
"Normal" speed.  Turbo is a good deal faster than normal mode.
In a two player game, the challenger will be given the option to choose speed
for the match unless both players start a new game together in which case
player 1 will select the speed.

=================================
| Other Things You Need to Know |
=================================

    ---Meters:
Below the life bars at the top of the screen there is a meter that increases
when you are hit, perform certain attacks, or block an incoming attack.  This
is the Infinity Meter.  It can hold three levels of Infinity energy.  One level
of Infinity energy is used up when you perform an Infinity Special or perform
an Infinity Counter.

    ---Infinity Specials:
Rotating the joystick rapidly and tapping all the buttons rapidly while
performing some Infinity Specials will cause the move to do more damage and
more hits.

If you finish your opponent with an Infinity Special then you'll see the name
of the Infinity Special printed across the screen.

Most Infinity Special fall into one of the following categories:
  Beam - the character produces a solid beam of energy from their hands, a
cannon, or something else and the energy travels across the screen.  Beams
cancel all special move projectiles, all multiple projectile Infinity Specials,
and most any other attack.  The first hit of the beam causes a set amount of
damage and each hit after the first causes a small bit more.  If a character
jumps and falls into a beam that has already been activated then they will take
the same amount of damage from the first connecting hit as if they were hit
when the beam first started and each hit afterwards does a little more damage. 
You can add extra hits to most beams for a little more damage per hit.  (Ex. -
Proton Cannon)
  Multiple Projectiles - the character launches several projectiles at the
opponent.  The projectiles can come from the character's hand, from out of the
air, or from some other place.  Each projectile in the attack does the same
amount of damage when connecting or the same amount of block damage when
blocked.  You can sometime add extra hits that cause the same amount of damage
as the others.  (Ex. - Armageddon)
  Auto Combo - the character charges or runs at the opponent with an attack. 
If the first hit connects then the rest of the auto combo will connect.  If the
first hit is blocked then the move stops and only one hit of block damage is
caused.  You cannot add extra hits to an auto combo.  (Ex. - Weapon X)
  Advancing/Rushing/Charging - the character moves toward the opponent in some
way while attacking multiple times.  These Infinity Specials can consist of a
character running forward while performing a combo, charging forward while
hitting with a fist, or performing the same move several times in a row while
moving forward.  Like beams, these attacks cause a set amount of damage in the
first hit that connects and a little more damage with each hit after the first. 
You can add extra hits to most of these attacks for a little more damage per
hit.  (Ex. - Headcrush)
  Rising - the character rises straight into the air and does not stop until
reaching the top of the stage.  These attacks are basically vertical version of
an advancing/rising/charging attack.  Each hit of these attacks cause the same
amount of damage.  The opponent will be lifted into the air once hit and will
continue to rise into the air being hit all the while.  You can add extra hits
that cause the same amount of damage as the others.  (Ex. - Psi-Maelstorm)
  Wave - the character produces a "wave" from the ground that travels from it's
point of origin to a wall.  The wave consists of something rising up from the
ground a certain distance that causes the opponent to fall backwards when hit. 
Something again rises up from the ground a little farther from the first hit
and knocks the opponent back more.  This continues until the opponent is hit
against a wall.  Each hit causes the same amount of damage.  The total damage
of these attacks depend upon how far the opponent "rides" the wave to a wall. 
(Ex. - Magnetic Shockwave)
  Super Grab - the character grabs at the opponent while standing in one place
or after walking forward some.  In some cases the character glows and for the
next few seconds you can control their movement and attempt to grab the
opponent with a basic attack.  Once the opponent is grabed, the move takes on
the properties of an auto combo.  A preset sequence of slams or throws occurs
and the opponent is damaged by each hit.  You can't add extra hits just like
with an auto combo.  (Ex. - Chaos Dimension)
  Super Version - the character performs a "super" version of one of their
special moves.  The attack resembles the corresponding special move but hits
more times, causes more damage, and moves farther forward or higher up.  (Ex. -
Photon Array)

The descriptions of the Infinity Specials in the moves section below will tell
you what type of attack it is.  However, there are some that don't fit one of
these descriptions and are explained a bit more below.

    ---Throws:
Throws are unblockable.  They can still be Tech Hit so that you take less
damage and don't fall helplessly to the ground.
 Note: throws that are character specific special moves are blockable and
cannot be Tech Hit unless otherwise noted.

Throws that have your character grab the opponent and repeatedly hit them can
cause more damage, more hits, and be sped up by shaking the joystick rapidly
and tapping all the buttons rapidly.  If you are caught by one of these throws
then you may shake the joystick rapidly and tap all the buttons rapidly to
escape the throw sooner and take less damage.

    ---Stunning:
If your character becomes stunned (stands on screen while you have no control
over them) from taking too many hits or from getting hit with a move that
instantly stuns (stun) then you may shake the joystick rapidly and tap all the
buttons rapidly to recover from the stun quickly.

    ---Dash Attacks:
If you use any basic attack while using Dashing Forward then you will continue
to slide along the ground as your attack connects.  This allows you to combo
the dashing attack into another move with a greater chance of them connecting. 
You are normally pushed away from your opponent after hitting them with an
attack but the extra forward momentum with this tactic causes you to stay very
close to them.
 Note: characters that Dash Forward too slowly can't use this tactic.

    ---Taunts:
Some taunts actually cause damage to your opponent.  Some can also knock Gems
from a close opponent.

    ---Gems:
Hitting your opponent with a special move or an Infinity Special will cause
them to release one random Gem that they currently have in their possession.
Also, a random Gem will be thrown toward the character that gets the "First
Attack" in a match or when a character is put in the "Danger" zone.

Pick up Gems by moving over them while they are on the ground or touch them
while they are flying through the air.

At the bottom of the screen is a row of the Gems you currently have in your
possession.  Press ST (SL on PlayStation; L+R on Saturn) to cycle through the
Gems.  The largest Gem with it's name printed across it is the Gem currently
selected; that Gem will be activated if you perform QCB+3P.

When activating an Infinity Gem, your character will be surrounded by a quick
burst of energy that will hit your opponent and send them flying across the
screen.

Once a Gem has been activated, a timer will appear in place of your list of
Gems indicating how much time you have left to use the Gem's powers.  The timer
runs down faster when you are hit and it runs down a little slower if you
successfully hit your opponent.

If you have a Gem in your possession and you don't use it in one round then it
will still be in your possession for the next round.  You will also carry over
unused Gems from match to match.

When you fight the final boss Thanos, he will take all of your Gems at the
beginning of the match and he will start the match with all six Gems in his
possession.

    ---Aerial Raves:
Every character has a move called a "launcher."  These moves will send an
opponent straight into the air unable to block if they connect.  After
launching an opponent, tap U to jump up with them and perform an "aerial rave"
(air combo) by hitting the buttons in a certain sequence. 
Note that your opponent regains control while falling from a launcher so you
must attack while they are flying upward for an aerial rave to connect.

You may perform the combo: WP, WK, MP, MK, HP, HK (HP often knocks opponent
down so HK will not often connect) with any character for an aerial rave.  You
can skip certain buttons if you wish but you must follow this pattern.  For
example: WP, MP, HP is a valid combo but WK, WP will not work nor will MP, WK.
Instead of hitting the last button in the series, you can use a special move or
Infinity Special to knock the opponent to the ground if you can use the move in
the air and if the move is fast enough.

    ---Block Damage:
Most special moves and Infinity Specials will cause your opponent to take a
little bit of damage if they block.  Some characters have normal attacks that
will cause block damage as well.

It is possible to finish an opponent with block damage.  If you do finish an
opponent this way then you will get a "cheese" victory.  A "cheese" win is
signified by a wedge of cheese under your Infinity Meter.

    ---Projectiles:
When two projectiles meet they cancel each other.  The button used to throw a
projectile doesn't matter when projectiles hit each other; a projectile thrown
with QCF+WP will cancel a projectile thrown with QCF+HP.
Infinity Specials that create projectiles or beams of energy will also cancel
special move projectiles and continue to travel across the screen.  Some other
special moves and Infinity Specials will cancel projectiles.

    ---Attack Strength:
As with all Capcom 6-button fighting games, the strength of the button used to
attack or to initiate a special move will determine the amount of damage the
attack will do, the speed of the attack, the amount of recovery time from
performing the attack, and the distance the attack travels.  The stronger the
button the more damage the attack will do and so on.  A Jab punch does little
damage, is very quick, recovers instantly, and has little range, whereas a
Fierce punch does much more damage, is very slow, takes a long while to
recover, and has a long range.  The same is true for a fireball thrown with a
QCF+WP or QCF+HP.

    ---Super and Hyper Armor:
Characters that have Super Armor take very little damage and can interrupt some
combos.  It takes two hits for an opponent to interrupt attacks from characters
with Super Armor.  WP's and WK's will damage but not move these characters or
set them up for combos.   You can only launch these characters if you hit them
once and combo into the launcher.  Basic moves that knock an opponent down must
also be comboed to knock down one of these characters.  Moves that instantly
stun an opponent (stun) will only stun a Super Armor character if you combo the
move.  Also, Spider-Man's Web Throw will only throw these characters if you
combo the move.  Characters gain Super Armor when using the Space Gem.

If a character with natural Super Armor uses a Space Gem then they will gain
Hyper Armor.  In this state the character cannot be knocked down, cannot be
launched, can interrupt a combo at any time, cannot have attacks interrupted,
cannot be stunned, and cannot be hit by auto combo Infinity Specials.

    ---Bosses:
The next to last opponent you will face (sub-boss) is Dr. Doom.  The final Boss
of the game is Thanos.
When you begin your battle with Thanos, he will take possession of all six Gems
leaving with with none if you had any.  The only way to knock a Gem from his
possession if to hit him with an Infinity Special.
For more information on the bosses, see their moves lists below.
If you wish to play as the bosses, see the "Tricks and Codes" section below.

===========================
| Select Screen Formation |
===========================
*Here's where all of the characters appear on the select screen.
  ___________________________________________________________________________
 |              |              |               |              |              |
 |     Hulk     |  Wolverine   |  Spider-Man   |  Juggernaut  |   Magneto    |
 |______________|______________|_______________|______________|______________|
 |              |              |               |              |              |
 |   Iron Man   |   Psylocke   |Captain America| Shuma-Gorath |  Blackheart  |
 |______________|______________|_______________|______________|______________|

==========================
| Move Section Formation |
==========================
--==CHARACTER NAME==--
 Special Move Name              =  move command          (special notes)
   (quick description)
__Infinity Specials______________________________________________________
 Infinity Special Name          =  move command          (special notes)
   (quick description)
__Infinity Counter_______________________________________________________
 move performed by character as Infinity Counter  (special notes)
__Aerial Rave____________________________________________________________
 Launcher                       :  attack(s) used as launcher
__Special________________________________________________________________
 -- Special abilities the character has.

*Characters are listed alphabetically by name.  Bosses and hidden characters
 listed after all normal characters.

-----------------------------------||Moves||-----------------------------------


--==BLACKHEART==--
 Dark Thunder                   =  HCF+P
   (lightning bolt)                 [WP=ground-high bolt (fallen)]
                                    [MP=head-high bolt]
                                    [HP=diagonal up bolt]
 Inferno                        =  HCB+P                 (fallen)
   (elemental column)
___Infinity Specials__
 Armageddon                     =  QCF+3P
   (multiple falling boulders)
 Heart of Darkness              =  QCF+3K                (fallen)
   (Inferno and demon auto combo)
___Infinity Counter_______________________________________________________
 Dark Thunder  (WP version)
___Aerial Rave____________________________________________________________
 Launcher                       :  MP
___Special________________________________________________________________
 -- Immediately after activating Inferno, tap MP for ice column or tap HP for
    fire column.
 -- {HP\HK} releases demons.  Demons will cancel projectiles.  HK demons stun
    opponent.
 -- MK in Aerial Rave knocks opponent down.
 -- Cannot Long Jump.
 -- Cannot attack during Dash Forward.
 -- Can Air Dash forward or backward.  Perform any Dash command in air.
 -- Hold second F or B tap while Dashing to dash farther than usual.
 -- Dash turns Blackheart into puddle allowing him to avoid most attacks.  Can
    pass through opponent while Dashing.
 -- Becomes invisible while using Reality Gem.


--==CAPTAIN AMERICA==--
 Shield Slash                   =  QCF+P                 (*)
   (throw shield)                   [WP=ground-high throw (fallen)]
                                    [WP in air=diagonal down throw]
                                    [MP=straight forward throw]
                                    [HP=diagonal up throw]
 Stars and Stripes              =  DP+P
   (rising shield uppercut)
 Charging Stars                 =  HCF+K                 (cancel+)
   (charging shield attack)
 Cartwheel                      =  HCB+P                 (pass)
__Infinity Specials______________________________________________________
 Final Justice                  =  QCF+3P
   (short dashing auto combo)
__Infinity Counter_______________________________________________________
 Stars and Stripes
__Aerial Rave____________________________________________________________
 Launcher                       :  MP
                                :  D+HP
__Special________________________________________________________________
 -- Shield will return after Shield Slash on most hits and blocked hits but may
    need to be picked up occasionally by moving over it.
 -- Performing Stars and Stripes without shield in hand results in multi-hit
    shoulder uppercut.
 -- Charging Stars will only cancel projectiles if Cap has shield in hand.
 -- Cartwheel can pass through any attack and can pass through opponent.
 -- Tap MK twice quickly while standing for a 2-hit combo.
 -- Attacks have less range and do less damage without shield in hand, but Cap
    will be slightly faster.
 -- Can Double Jump.  U during jump or Super Jump to hop up higher.
 -- Stars and Stripes becomes Advancing Triple Stars and Stripes while using
    Power Gem.  All other special moves hit three times while using Power Gem.


--==HULK==--
 Gamma Slam                     =  HCF+P                 (fallen)
   (rip up ground and throw)
 Gamma Tornado                  =  HCB+P                 (close)
   (grab and throw)
 Forward Gamma Charge           =  B-F+K                 (cancels+)
   (forward shoulder charge)
 Upward Gamma Charge            =  D-U+K                 (cancels+)
   (upward head charge)
 Gamma Toss                     =  D, D+3P, {P\K}
   (rip up ground and throw)
__Infinity Specials______________________________________________________
 Gamma Crush                    =  QCF+3P
   (leap and meteor smash)
__Infinity Counter_______________________________________________________
 Forward Gamma Charge  (can't add second charge)
__Aerial Rave____________________________________________________________
 Launcher                       :  D+HP
                                :  HK
__Special________________________________________________________________
 -- Opponent can be hit by "rip up" motion of Gamma Slam or Gamma Toss for
    extra damage.
 -- Rapidly rotate joystick during Gamma Tornado for more damage.
 -- Opponent can Tech Hit out of Gamma Tornado.
 -- Any direction+K after first hit of Gamma Charge for a double charge.
 -- Unlike Gamma Slam, the Gamma Toss has Hulk pull up a piece of ground and
    hold it instead of throwing it immediately.  Tap any P or K after picking
    up the piece to throw it.  You cannot block while holding the piece but you
    can jump, Super Jump, and Dash.
 -- Opponent can be hit by upward leap of Gamma Crush for extra damage.
 -- Aim Gamma Crush with joystick.  Meteor falls on shadow.
 -- HK does not launch standing opponents.  Opponent must jump in or be knocked
    into air to launch.
 -- Launchers become 4-hit attacks while using Time Gem.  Basic {HP\HK} attacks
    become faster than {WP\WK} attacks while using Time Gem.


--==IRON MAN==--
 Knee Stomp                     =  D+MK                  (* only)
 Missile Shot                   =  D+HP
 Uni-Beam                       =  QCF+P                 (*)
   (energy beam)
 Repulser Blast                 =  HCB+P
   (multi-beam defensive array)
 Smart Bomb                     =  P+K                   (*) (fallen)
   (double bomb drop)               [WP+WK=drops at feet]
                                    [MP+MK=drops at half screen]
                                    [HP+HK=drops at other side of screen]
 Flight                         =  QCB+3K                (*)
__Infinity Specials______________________________________________________
 Proton Cannon                  =  QCF+3P 
   (form cannon and big beam)
__Infinity Counter_______________________________________________________
 Repulser Blast
__Aerial Rave____________________________________________________________
 Launcher                       :  D+MP
                                :  HK
__Special________________________________________________________________
 -- Cannot block while Flying but more maneuverable.  Repeat Flight or get hit
    to land.  Hold direction and tap 3P to Air Dash while Flying.
 -- Opponent can be hit by forming Proton Cannon for extra damage.
 -- HP in air is aimable laser beam.  Hold {U\F\D} to aim.
 -- Proton Cannon does massive damage and has much wider beam while using Power
    Gem.
 -- While using Soul Gem, basic attacks electrify opponent decreasing their
    Infinity Meter and draining their life bar while giving a little of it to
    Iron Man.


--==JUGGERNAUT==--
 Big Clap                       =  F+HP
 Juggernaut Punch               =  QCF+P                 (fallen)
   (dash and punch)
 Earthquake                     =  QCB+P                 (fallen)
   (hammer-fist and ground fire wave)
 Juggernaut Splash              =  QCF+K                 (*) (fallen)
   (belly flop)
 Citorak Power Up               =  DP+3P
 Object Toss                    =  D, D+3P, {P\K}
__Infinity Specials______________________________________________________
 Headcrush                      =  QCF+3P                (cancel+)
   (charging head-butt)
__Infinity Counter_______________________________________________________
 Juggernaut Punch
__Aerial Rave____________________________________________________________
 Launcher                       :  HP
                                :  D+HP
__Special________________________________________________________________
 -- Flashes red for 5 seconds after using Citorak Power Up and next hit will
    cause more damage.
 -- To use the Object Toss, you must stand over a throwable object in the
    foreground.  Tap any P or K after picking up the object to throw it.
 -- Tap WP twice quickly while standing for a 2-hit combo.
 -- HP does not launch standing opponents.  Opponent must jump in or be knocked
    into air to launch.
 -- Cannot attack during Dash Forward.
 -- Has Super Armor at all times.
 -- All normal attacks cause block damage.
 -- Activate Power Gem then use Citorak Power Up to cause massive damage with
    one hit.
 -- Gains Hyper Armor while using Space Gem.


--==MAGNETO==--
 Magnetic Disrupter             =  QCF+P                 (*)
   (energy beam)
 Hyper Grav                     =  QCB+K                 (*) (stun)
   (tracking projectile)
 Magnetic Blast                 =  UQCF+P                (* only)
   (downward energy wave)
 Flight                         =  QCB+3K                (*)
__Infinity Specials______________________________________________________
 Magnetic Shockwave             =  QCF+3P                (fallen)
   (energy column wave)
 Magnetic Tempest               =  QCF+3K                (*)
   (multiple projectile cloud)
__Infinity Counter_______________________________________________________
 Mini Magnetic Shockwave
__Aerial Rave____________________________________________________________
 Launcher                       :  MP
                                :  D+HP
                                :  HK (second hit)
__Special________________________________________________________________
 -- Cannot block while Flying but more maneuverable.  Repeat Flight or get hit
    to land.  Hold direction and tap 3P to Air Dash while Flying.
 -- F+{MP\HP} throw on ground stuns opponent.
 -- Aim F+{MK\HK} throw with {U\F\D} to toss opponent upward, forward, or
    straight down.
 -- Magnetic Tempest tracks the opponent and flies directly at them no matter
    where they are on screen.
 -- Cannot Long Jump.
 -- Creates force field and cannot be hit by basic attacks, most special moves,
    and some other attacks while using Space Gem.


--==PSYLOCKE==--
 Flip Kick                      =  F+MK
 Slide Kick                     =  F+HK
 Lunge Kick                     =  B+HK
 Crescent Kick                  =  U+HK                  (* only)
 Psi-Blade                      =  QCF+P                 (*)
   (energy projectile)              [WP=diagonal down shot]
                                    [MP=straight forward shot]
                                    [HP=diagonal up shot]
 Psi-Spin                       =  QCF+K                 (*)
   (rising energy spin)
 Ninjitsu                       =  HCB+{P\K}             (*)
   (four-image teleport)            [WP=appears in upper-left corner]
                                    [WK=appears in lower-left corner]
                                    [{MP\MK}=appears in same spot]
                                    [HP=appears in upper-right corner]
                                    [HK=appears in lower-right corner]
__Infinity Specials______________________________________________________
 Psi-Thrust                     =  QCF+3P                (cancel+)
   (charging attack)
 Psi-Maelstorm                  =  QCF+3K
   (super Psi-Spin)
 Kochou Gakure                  =  QCB+3K                (*) (fallen)
   (orbiting projectiles)
__Infinity Counter_______________________________________________________
 Psi-Spin
__Aerial Rave____________________________________________________________
 Launcher                       :  D+HP
__Special________________________________________________________________
 -- Hold F during Slide Kick or Lunge Kick to slide forward after attacking.
 -- Perform Psi-Spin with WK then tap MK, HK to do three Psi-Spins in a combo.
 -- Any direction+P after appearing from Ninjitsu for a charging attack.
 -- Aim Psi-Thrust with joystick immediately after activating.
 -- Taunt hits.
 -- Can Triple Jump.  U during jump or Super Jump to hop up higher, U again to
    hop up even more.
 -- F while jumping against wall to jump off the wall at an upward angle.
 -- Creates clones on either side of character while using Power Gem.  Clones
    mimic real Psylocke exactly.


--==SHUMA-GORATH==--
 Upward Blast                   =  U+HP                  (* only)
   (upward eye laser)
 Stone Drop                     =  D+MK                  (* only)
 Mystic Stare                   =  B-F+P
   (eyeball projectile)
 Mystic Smash                   =  B-F+K                 (*) (fallen)
   (bouncing attack)
 Devitalization                 =  HCB+K                 (close) (unblockable)
   (grab and slam)
__Infinity Specials______________________________________________________
 Chaos Dimension                =  QCF+3P 
   (glow and super grab)
__Infinity Counter_______________________________________________________
 Mystic Smash
__Aerial Rave____________________________________________________________
 Launcher                       :  MK
__Special________________________________________________________________
 -- Opponent can be hit by activation of Chaos Dimension if close enough.
    Knocks opponent slightly upward and back.
 -- Activating Chaos Dimension makes Shuma glow for 5 seconds.  You must
    connect with {MP\HP\MK\HK} close to activate the "super grab."  Can
    activate super grab in air.  Cannot use any special moves while glowing.
 -- F+{MK\HK} throw drains opponent's life bar and gives a some to Shuma.
 -- Dash Forward is crawl capable of ducking under most projectiles and some
    other attacks.
 -- Dash Backward is short teleport capable of avoiding any attack. 
 -- Basic attacks stun opponent for very short moment while using Time Gem.


--==SPIDER-MAN==--
 Web Ball                       =  QCF+P                 (*) (stun)
   (shoot webbing)
 Spider Sting                   =  DP+P, P
   (jumping uppercut and smack down)
 Web Swing                      =  QCB+K                 (*) (fallen)
   (web swing kick)
 Web Throw                      =  HCB+P
   (shoot web and throw)            [WP=straight forward shot]
                                    [MP=diagonal upward shot]
                                    [HP=straight up shot]
__Infinity Specials______________________________________________________
 Maximum Spider                 =  QCF+3P                (*)
   (wall cling and flying auto combo)
__Infinity Counter_______________________________________________________
 Spider Sting  (can't add second hit)
__Aerial Rave____________________________________________________________
 Launcher                       :  MP
                                :  HK
__Special________________________________________________________________
 -- Web Ball travels diagonally downward when done in air.
 -- P after first hit of Spider Sting for "smack down" hit.
 -- Rapidly rotate joystick during Web Throw for more damage.
 -- Aim first hit of Maximum Spider with joystick when Spider-Man jumps onto
    wall.
 -- HK does not launch standing opponents.  Opponent must jump in or be knocked
    into air to launch.
 -- Cannot Long Jump.
 -- Cannot attack during Dash Forward.
 -- Hold F while jumping against wall to cling to the wall.
 -- Creates mirror image while using Power Gem.  Mirror image acts exactly like
    real Spider-Man but on opposite side of opponent.


--==WOLVERINE==--
 Sliding Claw                   =  D/F+HP
 Dive Kick                      =  D+MK                  (* only)
 Berserker Barrage              =  QCF+P                 (fallen)
   (charging slashes)
 Tornado Claw                   =  DP+P
   (spinning claw uppercut)
 Drill Claw                     =  P+K+any direction     (*)
   (lunging claw stab)
__Infinity Specials______________________________________________________
 Berserker Barrage X            =  QCF+3P                (fallen)
   (super Berserker Barrage)
 Weapon X                       =  DP+3P                 (pass)
   (running auto combo)
__Infinity Counter_______________________________________________________
 Berserker Barrage  (can't add extra hits)
__Aerial Rave____________________________________________________________
 Launcher                       :  HK
__Special________________________________________________________________
 -- P rapidly during Berserker Barrage for more hits.
 -- P rapidly during Tornado Claw for more hits.
 -- P and K in Drill Claw must be same strength (i.e. WP+WK).
 -- Tap {MP\MK} twice quickly while standing for a 2-hit combo.
 -- F while jumping against wall to jump off the wall at an upward angle.
 -- Regains tiny bit of life bar every 5 seconds.
 -- Has trail of shadows while using Time Gem that will hit opponent.


--==DR. DOOM (home versions and Japanese arcade only)==--
 Knee Stomp                     =  D+HK                  (* only)
 Gauntlet Blast                 =  QCF+P                 (*)
   (big energy beam)
 Photon Shock                   =  HCB+P                 (*) (fallen)
   (multi-directional energy darts)
 Molecular Shield               =  HCB+K                 (fallen)
   (multi-projectile shield)
 Flight                         =  QCB+3K                (*)
__Infinity Specials______________________________________________________
 Photon Array                   =  QCF+3P                (*) (fallen)
   (super Photon Shock)
__Infinity Counter_______________________________________________________
 Gauntlet Blast
__Aerial Rave____________________________________________________________
 Launcher                       :  D+HP
                                :  MK (second hit)
__Special________________________________________________________________
 -- Gauntlet Blast travels diagonally downward when done in air.
 -- Molecular Shield causes rocks to orbit Doom.  After 2 seconds the rocks
    will fly forward.
 -- Cannot block while Flying but more maneuverable.  Repeat Flight or get hit
    to land.  Hold direction and tap 3P to Air Dash while Flying.
 -- Photon Array darts bounce off of floor and walls.  Unless hit or blocked,
    will bounce once.
 -- HP in air fires laser gun straight ahead.


--==THANOS (home versions and Japanese arcade only)==--
 Ground Wave                    =  D+HP                  (fallen)
   (rip up ground like wave)
 Shoulder Dive                  =  D+HP                  (* only)
 Flame Stomp                    =  D+HK                  (fallen)
   (ground fire wave)
 Head Charge                    =  HCF+P                 (*)
   (charging head-butt)
 Bubble Grab                    =  QCF+K                 (stun)
   (throw bubble at opponent)
__Infinity Specials______________________________________________________
 Gem Power                      =  RDP+any button
  WP=Reality                                            (fallen)
   (crush opponent between giant stone slabs)
  MP=Space                                              (fallen)
   (lift rocks through portal and drop them on opponent)
  HP=Power                                              (fallen)
   (large ball rolls across screen)
  WK=Time
   (throw projectile that slows opponent greatly)
  MK=Soul
   (lightning drains opponent's life bar and gives some to Thanos)
  HK=Mind                                               (unblockable)
   (reverses opponent's joystick commands)
__Infinity Counter_______________________________________________________
 Head Charge
__Aerial Rave____________________________________________________________
 Launcher                       :  D+MP
__Special________________________________________________________________
 -- HK throws boulder.  Opponent can be hit when grabbing boulder from ground
    for 2-hit combo and more damage.
 -- Can use any Gem during Infinity Special without having the needed Gem in
    possession.
 -- Will only lose an Infinity Gem if hit by an Infinity Special.
 -- Charges Infinity Meter very quickly.


--==ANITA (hidden character on Japanese versions only)==--
 Killshred                      =  P+K
   (plant sword in ground)
 Effreet Sword                  =  DP+P                  (*)
   (flaming sword uppercut)
 Lightning Sword                =  RDP+P                 (*)
   (multi lightning shots)
__Infinity Special_______________________________________________________
 Love For You                   =  QCF+3P                (fallen)
   (multiple doll head projectiles)
__Infinity Counter_______________________________________________________
 Effreet Sword
__Aerial Rave____________________________________________________________
 Launcher                       :  D+HP
__Special________________________________________________________________
 -- P and K in Killshred must be the same strength (i.e. WP+WK).
 -- Perform Killshred a second time to recall sword and have it strike
    opponent.  Can recall sword in air.
 -- P rapidly during Lightning Sword for more hits.
 -- Sword required for all special moves and Infinity Counter.
 -- Has very short range without sword in hand.
 -- Very low regular jump; resembles short hop.
 -- Has no taunt.
 -- Game crashes if caught in Shuma-Gorath's Chaos Dimension.
 -- Can Quadruple Jump.  U during jump or Super Jump to hop up higher, U again
    to hop up even more, then U once more to hop even higher.


-----------------------------||Tricks and Codes||------------------------------

=====================
| Hidden Characters |
=====================

    ---Anita (Japanese home versions only):
To play as Anita from Night Warriors, enter the Dr. Doom and Thanos codes below
and save your data, have the shortcut is off, then start a new game.  At the
character select screen press: U, F, D, B, U/F, D, B, and hold U, then press
and hold WP, press and hold MP, press and hold HP, release U and punch buttons.  
This all needs to be done very quickly.  When the battle starts you'll be
Anita.  Save your data after using this code to be able to select her using the
shortcut without having to reenter the code.

  ---Playing as the Bosses (home versions only):

    ---Dr. Doom:
Beat the game, save your data, have the shortcut off, then start a new game.
At the character select screen, move to Spider-Man, then press D, D and hold D,
then press and hold WK, press and hold MK, and press HK.  You must perform the
button taps very quickly.  Make sure not to release the kick buttons and D
until you see Dr. Doom.  Save your data after using this code to be able to
select him using the shortcut without having to reenter the code.

    ---Thanos:
After entering and saving the Dr. Doom code above, have the shortcut off, then
start a new game.  At the character select screen, move to Captain America,
then press U, U and hold U, then press and hold HP, press and hold MP, and
press WP.  You must perform the button taps very quickly.  Make sure not to
release the punch buttons and U until you see Thanos.  Save your data after
using this code to be able to select him using the shortcut without having to
reenter the code.

  ---Playing as the Bosses and Anita (Japanese arcade only):
To activate these codes you must have access to the game's configuration
systems.  You have to open the machine's front panel with the arcade
attendant's key in order to access these systems.

    ---Dr. Doom:
Go into the configuration systems and set the game to "Free Play."  Exit all of
the configuration menus and let the game operate normally.  With the front
panel still open, hold down player 1's credit switch and start a new game.
At the character select screen, do the following on player 1's side: D, D,
press and hold WK, press and hold MK, press and hold HK, release credit
switch and kick buttons.  You must perform the button taps very quickly.
 Instead of the above sequence, you may just do the following on player 1's
side while holding the credit switch: MK, WP, D, WK, MP, release credit switch.

    ---Thanos:
Go into the configuration systems and set the game to "Free Play."  Exit all of
the configuration menus and let the game operate normally.  With the front
panel still open, hold down player 1's credit switch and start a new game.
At the character select screen, do the following on player 1's side: U, U,
press and hold HP, press and hold MP, press and hold WP, release credit switch
and punch buttons.  You must perform the button taps very quickly.
 Instead of the above sequence, you may just do the following on player 1's
side while holding the credit switch: WK, HK, MP, MP, U, release credit switch.
 Instead of either of the the above sequences, you may do the following on
player 1's side while holding the credit switch: U, D, B, F, U, D, B, F, MP,
release credit switch.

    ---Anita:
Go into the configuration systems and set the game to "Free Play."  Exit all of
the configuration menus and let the game operate normally.  With the front
panel still open, hold down player 1's credit switch and start a new game.
At the character select screen, tap the following on player 1's side: MP, WP,
B, WK, MK, release credit switch.

========================
| Miscellaneous Tricks |
========================

    ---Choose Alternate Color of Character:
Hold U for characters on the top row of the selection screen or D for
characters on the bottom row of the selection screen for 3 seconds and press
any button.  This does not work if you use the shortcut on the home versions.

    ---Random Select:
Hold left or right at the selection screen for three seconds.  Press a button
to select character while cursor is moving quickly across selection screen.

    ---Beat Up the Loser:
Press ST (SL on PlayStation; L+R on Saturn) when your character is in their
winning pose after defeating your opponent to regain control of your character
in order to beat up the loser's lifeless body.  You may not use special moves
or Infinity Specials.  You can pick up dropped Gems during this time but you
must grab them before your score is tallied up if you want the "Gem Bonus" to
count and to carry them into the next match.

    ---Disable Gems (two player only):
Both players must hold ST (SL on PlayStation; L+R on Saturn) after choosing
your character and game options until the match starts.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Last updated: 12/24/98 @ 5:00 a.m. (EST)
Newest version of document can be found at:
     http://www.geocities.com/TimesSquare/9532/
This document written on a Macintosh.

This document is for personal use only.  It may placed elsewhere on the
Internet in public domain but may not be altered.  This document may not be
sold for profit or included in any printed media which is sold for profit.  All
copyrights and trademarks not specifically mentioned in this document are
acknowledged.
Unpublished document ©1998 by Donnie Wells (dwells@ns.gemlink.com)

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