----------War Gods (Arcade)----------

	---Key:
LK = tap low kick
HK = tap high kick
LP = tap low punch
HP = tap high punch
BLK = tap block button
3D = tap 3D button
F = move or tap joystick in the direction toward your opponent
B = move or tap joystick in the direction away from your opponent
U = move or tap joystick up
D = move or tap joystick down
QCF = (quarter circle forward) rotate joystick from D to F in one smooth, continuous motion
QCB = (quarter circle back) rotate joystick from D to B in one smooth, continuous motion
HCF = (half circle forward) rotate joystick from B to D to F in one smooth, continuous motion
HCB = (half circle back) rotate joystick from F to D to B in one smooth, continuous motion
UHCF = (upward half circle forward) rotate joystick from B to U to F in one smooth, continuous motion
UHCB = (upward half circle back) rotate joystick from F to U to B in one smooth, continuous motion
[] = brackets indicate that the button should be held while performing the rest of the move command, be sure to release the button after performing the joystick motion for the move to work properly
	[BLK] QCF+LP = hold block, QCF+LP, release BLK
* = moves with this symbol can be performed in the air and on the ground unless labeled as (air only)
stuns opponent = opponent will be unable to block for about 2 seconds if the move hits
follow up = opponent will be thrown into the air unable to block allowing an opportunity for a free hit
	---Finishing Move Distances Key:
very close = get as close to your opponent as possible
one jump away = get as close to your opponent as possible and jump back, then take one step forward, or you can estimate the distance
sweep range = the maximum range of your foot sweep, or about three steps away

	---Basic Moves:
Uppercut = D+HP
Throw = F+LP (very close) (UNBLOCKABLE)
Roundhouse = B+HK
Foot Sweep = B+LK
Run = F, F
Ground Attack = U+HP while opponent is laying on the ground for an unblockable stomp attack
Side-Step = [3D] hold U or D to walk to your left or right
Jump to the Side = [3D+BLK] U or D to jump to the left or right
Defensive Stand Up = B, B+BLK after being knocked down to roll back and stand up
Offensive Stand Up = F, F+HP+LP after being knocked down to roll toward opponent and attack while standing
Shove = BLK, BLK to push your opponent back

	---Other Things You Need to Know:
Most special moves and basic attacks will cause your opponent to take a little bit of damage if they block.

Hold BLK to block a high attack or D+BLK to block a low attack.  Special moves that hit low can be blocked while standing but basic attacks that hit low must be blocked while crouching.  All attacks that hit high can be blocked while crouching.

	---Move Section Formation:
	---Character Name---
Special Move Name - move command (special notes)
-_Combos_-
Combo Breaker - command to escape from a Complete Combo
Complete Combo - button sequence for a powerful Complete Combo
-_Finishing Moves_-
Auto Combo Finish - command to activate an Auto Combo
Fatality Name - Fatality command (Distance: where character must stand to perform Fatality)



	---Warhead---
Missile - QCB+LP
3D Seeking Missiles - [3D] QCB+LP
Shock Wave - [3D] UHCB+HP (follow up) (will hit fallen opponent)
Bomb Stomp - B, F+HK+LK (will hit fallen opponent)
Knee Slam - F, B+HP (HP rapidly for more hits) (very close)
-_Combos_-
Combo Breaker - 3D, B, B, F, HP
Complete Combo - HP, HP, LP, LP, LK, LK, HK, HK, LP
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Air Strike Fatality - D, D, LP, LK, HK (Distance: anywhere past one jump away)


	---Kabuki Jo---
Short Dragon Breath - B, F+LP
Medium Dragon Breath - B, B, F+LP
Long Dragon Breath - B, B, B, F+LP
Fire Trap - HCF+LK (stuns opponent)
Dragon Staff Combo - HCB+HP, LP, LK (Note: button taps must be quick to perform all three hits.)
Dragon Star - QCF+HP
Clockwise 3D Triple Star Spread - [3D] QCF+HP
Counter-Clockwise 3D Triple Star Spread - [3D] QCF+LP
3D Triple Star Spread - [3D] QCF+HP+LP
Sword Fury - F, F+HP+LP (F+HP+LP rapidly for more hits)
-_Combos_-
Combo Breaker - 3D, U, D, U, LK
Complete Combo - HP, HK, LP, LP, HK+LK, QCF+HK+LK
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Staff Impale Fatality - [3D] B, F, B, F, LK, release 3D, HK, HK (Distance: sweep range)


	---CY-5---
The Blender - HCB+HP
Down to Forward Laser - HCF+LP (will hit fallen opponent)
*Forward to Down Air Laser - HCF+LP (will hit fallen opponent) (air only)
Up to Forward Laser - [3D] UHCF+HP
Teleport - QCB+LK
Gain Energy Orb - B, B+LP (can gain up to four at a time; disappear after five seconds)
Release One Orb - HP+LP (HP+LP rapidly to launch all orbs for up to a four hit combo)
-_Combos_-
Combo Breaker - 3D, D, U, HP+LK
Complete Combo - HK, HCB+HP, HP, LP, LP
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+ HP or HK
UFO Meltdown Fatality - [BLK] F, F, B, D, D, U, release BLK, 3D+BLK+LK, HP, HP (Distance: one jump away)


	---Tak---
Rock Slam - QCB+HP (will hit fallen opponent)
Boulder Bowling - HCF+LP (will hit fallen opponent)
Earthquake Stomp - [3D] UHCF+LK (stuns opponent) (will hit fallen opponent)
Overhead Slam - F, B+LP (very close)
Backbreaker - U, U, D (during Overhead Slam)
Suplex - F, B+HP (very close)
-_Combos_-
Combo Breaker - 3D, B, F, HP
Complete Combo - HP, LP, LP, LK, LK, HP, HP, HP, HK
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Pound and Kick Fatality - B, D, B, F, F, 3D+LP+HK (Distance: very close)


	---Pagan---
Skeleton Hold - HCF+LP (stuns opponent)
Smoke Teleport - D, D+LK
Lightning Bolt - QCB+HP
Helicopter Kicks - HCF+HK+LK (HK+LK rapidly for more hits; hold F or B to move while spinning)
Flying Frankensteiner - F, F+HK
-_Combos_-
Combo Breaker - B, B, B, F, HK+LK
Complete Combo - HP, HK, HP, HK, HK, HK, LK, LK, HP
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Medussa Fatality - [3D+BLK] U, U, D, U, D, LP, LP (Distance: one jump away)


	---Vallah---
Skull Trap - HCB+LP (stuns opponent)
Shield Slice - QCB+LP
Axe Throw - HCF+LP
3D Double Axe Throw - [3D] HCF+LP
Axe Chop - B, B+HP (will hit fallen opponent)
Sword Swipe - B, F+HP+LP
Shield Dash - B, F+HK+LK
-_Combos_-
Combo Breaker - 3D, QCB+LK
Complete Combo - HP, HP, LK, LK, HP, LP, LP, HP, HCF+HP
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Fire Altar Fatality - F, F, F, D, B, B, 3D, LK (Distance: very close)


	---Maximus---
Hammer Uppercut - QCF+LP
Hammer Throw - HCB+HP
Ground Slam - [3D] U, D+LP (follow up) (will hit fallen opponent)
Net - B, F+HP+LP (stuns opponent)
Noogie - F, F+HP (HP rapidly for more hits) (very close)
Head-Butt - B, F+LP (LP rapidly for more hits) (very close)
Reversal Throw - F, B+HP (when opponent hits with a basic attack very close)
-_Combos_-
Combo Breaker - F, F, HP+LP
Complete Combo - HP, HP, LP, F, F, LK, LP, HP, HP, LP, HCF
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Chain and Slice Fatality - [BLK] D, D, U, D, D, HP+LP+HK+LK (Distance: sweep range)


	---Ahau-Kin---
Clothesline - F, F+HK+LK
Sunburst Trap - B, F+LP (stuns opponent)
*Sun Gate Teleport - D, U+LK
Staff Swipe - HCB+HP (F+HP during swipe to add extra downward swipe)
Dagger Stab - HCF+LP
Blow Dart - B, F+HP
Double Blow Dart - B, B, F+HP
Triple Blow Dart - B, B, B, F+HP
-_Combos_-
Combo Breaker - F, B, F, B, HK+LK
Complete Combo - HK, LK, HK, LP, LP, HP, HP, HP, HK
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HK
Altar Sacrifice Fatality - [BLK] U, D, U, release BLK, BLK, 3D, HK (Distance: very close)


	---Voodoo---
High Skullwing - QCB+HP
Low Skullwing - QCB+LP
Snake Grab - B, B+LP (stuns opponent)
Spiral Teleport - B, F+LK
Spinning Claw - HCF+HP+LP (HP+LP rapidly for more hits)
Bone Rain - [3D] UHCF+HP (follow up) (will hit fallen opponent)
Grab and Slap - B, F+LP (LP rapidly for more hits) (very close)
-_Combos_-
Combo Breaker - HCB+HP+LP
Complete Combo - HP, HK, HP, LK, LK, LK, LP, LP, LP, HK, HP
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Voodoo Doll Fatality - [BLK] U, U, F, HK, release BLK, BLK, LP (Distance: one jump away)


	---Anubis---
Staff Chop - QCF+HK (will hit fallen opponent)
Staff Sweep - HCB+LK (F, F during sweep for extra downward chop) (will hit fallen opponent)
Telestaff - B, F+LK
*Pyramid Trap - QCB+LP (stuns opponent)
Staff Bolt - QCF+HP
Horn Charge - HCB+HK+LK
-_Combos_-
Combo Breaker - 3D, UHCF+HK
Complete Combo - HP, HK, HP, LP, BLK, F, F, B, F+HK+LK
-_Finishing Moves_-
Auto Combo Finish - [3D] B, F+HP
Mummification Fatality - [BLK] F, D, U, D, HP+LK+3D (Distance: sweep range)



	---Finishing Move Notes:

	---When to Perform Finishing Moves:
Any Finishing Move must be performed after "Prove Yourself" appears on the screen.  You will have about 5 seconds to activate the Finishing Move.

	---Positioning and the Block Button:
In order to prevent your character form walking forward or back when performing the command for a Finishing Move, you may hold BLK while inputting the command.  However, you must release BLK before hitting the final button in the Finishing Move for it to work unless the Finishing Move command requires U to be pressed in which case you may hold BLK through the entire command including the final button.

	---Timing and Command Speed:
Fatalities must be done VERY quickly when "Prove Yourself" appears.  Tap the joystick and buttons as fast as you can!

	---Power Uppercut Finish:
When "Prove Yourself" appears, Uppercut your opponent to watch them fly far into the sky.  Sometimes you will see them go up from a ground view and sometimes from a sky view.  If you are on a stage with a ceiling, they will
fly up, smack against the ceiling, and come down fast.  You will always get a ground view on a ceiling stage.

	---Power Roundhouse Finish:
When "Prove Yourself" appears, hold 3D and perform a Roundhouse to kick them far into the distance.

	---Auto Combo Finish Notes:
An Auto Combo Finish must be done very close to your opponent when "Prove Yourself" appears.
Hold BLK along with 3D while performing an Auto Combo Finish for a different view.

	---Combo Notes:

	---Combo Breakers:
Combo Breakers may be done at any time while you are being hit by a Complete Combo.  The combo will end and you'll see the words "Combo Broken" under your power bar.  You will still be very close to your opponent; they are not hit.  This is a good time to counter with your own Complete Combo.

	---Complete Combos:
To begin a Complete Combo you must run toward your opponent and begin the button taps when you are very close.  You may also start the combo from in close by tapping B, F then tapping the first button or by holding 3D, tapping B, F, the first button and releasing 3D, then continue the button taps.

	---Tricks and Codes:

	---Random Select:
Hold U and hit Start at the "Choose Your God" screen to allow the computer to randomly select your fighter.  The cursor must be on your initial god for this to work; Warhead for player 1 and CY-5 for player 2.

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