
Advancing Counter
Guard (3P When Blocking)
To throw some distance between you and your opponents, you
can press 3P when blocking your opponent's attack. This will
cause a green glow to spark off your character and push your
opponent away from you!
Variable Counter (BD
+ 3+6)
This is a quick defensive counter attack where your
"recharging" character will leap out and defend your
current character and leap back after deflecting the attack.
Variable Attack (3+6)
& The Life Bar
Any excellent FAQ will focus on this very important aspect of
this game. There is no point being able to execute unlimited air
combos if you cannot master this move.
When you press 3+6 to change to your other character, you are
actually exposing your character to the unsuspecting unlimited
air combo! Let me explain in more detail.
When you press 3+6, your current character will go into
his/her exit pose (where he/she is INVULNERABLE) and just as
he/she flies off the screen,.his/her partner will fly in with a
jump kick. This is where all the problems begin. After the jump
kick, this character will go into his/her welcome pose (where
he/she is VULNERABLE). If the opponent is able to block the jump
kick, this will give it the chance to retaliate and attack the
incoming character when he/she is in his/her welcome pose! If the
opponent is able to execute the unlimited air combo, your
character is finished!
After your character has sustained heavy damage, its life bar
will shrink down. The red bar is the total amount of life left
and the green bar is the current life left. When your character
is off the screen, its life bar will "recharge" to and
your character's life will increase until the red bar is full. If
you change characters while your character is
"recharging", you will forfeit the chance of
"recharging" the remaining part of the red bar as the
total life bar will shrink to whatever length you have
"recharged" to! This is also another reason why some
players lose the game and wonder what happens to remaining
portion of the red bar.
So, my advice is simple:
1) Do not swap characters until the "recharging"
character has been fully "recharged"
and
2) Do not let one character sustain too much damage so that
this character will have a shorter "recharging" period
and you will be able to swap characters once again without having
to wait too long!
Variable Combo (DF +
3+6)
Beware! This move can be very deadly, for your enemy and YOU!
After your two characters have finished their super moves, they
will go into their exit and welcome poses. If you are accurate
enough, your enemy may die a terrible death, but if your enemy
has blocked the move and is near enough, you can also fall prey
to the unlimited air combo!
Click on the picture below to return to the
cover
