Personal Information
Name: Garth Player: Christopher Duignan
Race: Hill dwarf Gender: Male Height: 4'2" Age: 55
Class: Cleric Level: 5 Weight: 155 lbs
XP: 13,002 Alignment: Lawful Good
Next Level: 27,500 Kit: None
Ability Scores
Str: 14 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 13 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 13 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 11 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 18 Intuition: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 10 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 5 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 15 Spell: 10
Combat
Hit Points: 36
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, banded mail -6
Buckler shield proficiency bonus -1
Shield, buckler adj. -1
FINAL: 2
Weapon Proficiencies
Mace, footman's (Expert, Chosen Weapon)
Shield (buckler)
Sling
Fighting Style:
Weapon and Shield
Non-Weapon Proficiencies
Brewing 9
Local History 9
Mining 11
Reading/Writing 9
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Mace, footman's +1 17 3/2 6 1d6+2 1d6+1 B M
Sling 19 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Flail, footman's +2 20 1 5 1d6+3 2d4+2 B L
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Cleric
    Minor Spheres of Magic - Guardian, Wards
    Major Spheres of Magic - All, Healing, Protection


Inventory
  • Items Carried
    • Backpack
      • Holy Symbol, Silver
      • Rations,iron (1 week)
      • Sling
      • Sling, sling bullet x20
    • Flail, footman's +2
  • Items Readied
    • Mace, footman's +1
  • Items Worn
    • Full armor, banded mail
    • Helmet, great helm (AC 1)
    • Shield, buckler
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 6 4 3 1 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 103.50 pounds (Moderate Encumbrance, 3 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 5 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 45% Maximum Wizard Spell Level: 5th
Spells Memorized
  • Cleric
    • 1st Level
      • Bless
      • Cure Light Wounds
      • Detect Evil
      • Protection From Evil
      • Sanctuary
    • 2nd Level
      • Barkskin
      • Cure Moderate Wounds
      • Silence, 15-foot Radius
      • Slow Poison
      • Wyvern Watch
    • 3rd Level
      • Dispel Magic
      • Glyph of Warding

Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Anti-Vermin Barrier 1 30 yds 10-ft cube/lvl V, S, M
Aura of Null 2 0 Special V, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Rosemantle - RoMD - Lathander 1 Touch Creature touched V, S
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Sentry of Helm (Helm) - F&A 1 hour 0 120-foot diameter sphere V, S, M
Spittle 1 10yds 1 creature S
Weighty Chest 1 Touch 5-ft cube V, S, M
2nd Level
Barkskin 5 Touch 1 creature V, S, M
Call for the Woods 2 0 1 mile/level of caster V, M
Cure Moderate Wounds 5 Touch Creature touched V, S
Endure Environment 5 Touch 1 creature V, S, M
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Favor of Tymora (Tymora) - F&A 5 Touch One living creature V, S
Frisky Chest 2 Touch 10-ft cube V, S, M
Hoard Attunement 1 turn Touch Special V, M
Iron Vigil 1 turn 0 The caster V, S
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Rosetouch (Lathander) - F&A 5 Touch Object touched V, S
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Wartskin 6 touch 1 creature V, S, M
Withdraw 5 0 The caster V, S, M
Wyvern Watch 5 30 yds 10-ft radius V, S, M
Zone of Truth 2 30 yds 5-ft sq/lvl V, S, M
3rd Level
Armor of Darkness (Shar) - F&A 6 Touch The caster or 1 touched creature V, S
Bestow Curse 6 Touch Special V, S, M
Dispel Darkness 4 Touch 10ft/level V, S, M
Dispel Magic 6 60 yds 30-ft cube or 1 item V, S, M
Efficacious Monster Ward 3 30 yds 10-ft cube/lvl V, S, M
Exaltation (Helm) - F&A 1 round Touch One creature V, S, M
Favor of Ilmater (Ilmater) - F&A 6 10 yards/level One creature, or the caster and one creature V, S
Forceward (Helm) - F&A 1 round 0 Sphere of 10-foot-radius/level V, S, M
Glyph of Warding Special Touch Special V, S, M
Hextor's Fitness 1 touch 1 subject V, S
Hold Poison 1 Touch Creature touched V, S, M
Invisibility Purge 1 turn 30 yds 10-ft sq/priest V, S, M
Line of Protection 1 rd 0 30-yd line V, S, M
Magical Vestment 1 rd 0 The caster V, S, M
Negative Plane Protection 1 rd Touch 1 creature V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Remove Curse 6 Touch Special V, S, M
Remove Paralysis 6 10 yds/lvl 1d4 creatures in 20-ft cube V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Shadowcloak (Mask) - F&A 6 Touch 10-foot-radius amorphous (though usually spherical) cloud V, S
Squeaking Floors 3 30 yds 10-ft sq/lvl V, S, M
Storm Shield (Talos) - F&A 6 10 yards/level Special V, S
Thief's Lament 3 10 yds/lvl 5-ft cube/lvl V, S, M
Token Leaf One hour 0 See below V, S, M
Zone of Sweet Air 3 10 yds/lvl 10-ft cube/lvl V, S, M

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