Personal Information
Name: Talimar Silverblade Player: Ian Bowley
Race: Gray elf Gender: Male Height: 5'3" Age: 119
Classes: Fighter/Mage Levels: 4/4 Weight: 109 lbs
XP: 12,351/12,351 Alignment: Neutral Good
Next Level: 16,000/20,000 Kit: None
Ability Scores
Str: 14 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 15 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 14 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 14 Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 28
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 17
Armor
Natural armor class 10
Balance Defensive adj. -3
FINAL: 7
Weapon Proficiencies
Bows
Daggers & Knives
Sword, long (Expert, Chosen Weapon, Specialist)
Swords: Medium
Fighting Style:
One-handed Weapon
Two Weapon
Non-Weapon Proficiencies
Dancing 10
Hunting 7
Spellcraft 7
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +1 14 3/2 4 1d8+3 1d12+3 S M
Composite long bow +1 16 2 7 P L
Composite long bow, flight arrow 1d6+1 1d6+1 P S 12 24 42
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Reason bonus - +1 bonus to the Reason subability.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Mage
    Schools of Magic - Abjuration, Alchemy, Alteration, Artifice, Conjuration/Summoning, Dimension, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm, Force, Geometry, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser Divination, Mentalist, Necromancy, Shadow, Song, Wild Magic


Inventory
  • Items Carried
    • Backpack
      • Candle
      • Mirror, small metal
      • Spellbook
        • Stinking Cloud (4)
        • Web (4)
        • Bone Club (8)
        • Explosive Runes (7)
        • Fireball (7)
        • Gust of Wind (6)
        • Hold Person (7)
        • Protection From Normal Missiles (4)
        • Spirit Armor (3)
        • Confusion (8)
        • Dimension Door (7)
        • Evard's Black Tentacles (9)
        • Fire Shield (5)
        • Magic Mirror (7)
        • Stoneskin (9)
      • Spellbook, Travelling
        • Chill Touch (5)
        • Armor (2)
        • Magic Missile (4)
        • Detect Magic (5)
        • Sleep (1)
        • Shield (3)
        • Continual Light (5)
        • Darkness, 15' Radius (4)
        • Detect Evil (4)
        • Invisibility (7)
        • Mirror Image (7)
      • Winter blanket
    • Composite long bow +1
    • Quiver
      • Composite long bow, flight arrow x20
    • Rations,iron (1 week) x3
    • Wineskin
  • Items Readied
    • Sword, long +1
  • Items Worn
    • Belt
      • Belt pouch, large
    • Boots, riding
    • Buckle, common
    • Gloves
    • Good cloth cloak
    • Scabbard, hanger, baldric
    • Shirt
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 91.80 pounds (Moderate Encumbrance, 7 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 3 2
Cleric Spell Failure Rate: 10% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 65% Maximum Wizard Spell Level: 6th
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Chill Touch 1 0 The caster V, S
Detect Magic 1 0 10 x 60 ft V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
2nd Level
Continual Light 2 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Detect Evil 2 0 10 x 180 ft V, S
Invisibility 2 Touch Creature touched V, S, M
Mirror Image 2 0 6-ft radius V, S
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Bone Club 1 rnd 0 One bone V, M
Explosive Runes 3 Touch 10-ft radius V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Gust of Wind 3 0 10 ft x 10 yds/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Protection From Normal Missiles 3 Touch Creature touched V, S, M
Spirit Armor 3 0 The caster V, S
4th Level
Confusion 4 120 yds Up to 60-ft cube V, S, M
Dimension Door 1 0 The caster V
Evard's Black Tentacles 1 rd 30 yds 30 sq ft/lvl V, S, M
Fire Shield 4 0 The caster V, S, M
Magic Mirror 1 hr Touch Special V, S, M
Stoneskin 1 Touch 1 creature V, S, M

Portrait

Character History


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