After recovering from the shock of Forseti's avatar, Kersath moves
forward to face the mighty paladin, "Well, I suppose that a call from
your god is not something you are able to dispute. I could only wish
for a sign from Mielikki. You should be proud, but I will miss you
sorely. Our swords have a way of working together, don't you think?"
"Aye, that they do, friend."
"Well, I'm not so good at saying long goodbye's," continues the ranger, "so I will just do it. But if you ever happen to get to the area of the woods, anywhere in Faerun, try to find me. I will not, of course, be there but you can trust the ranger's web of links. You will find me, sooner or later and I will be of great debt and service to you."
That said, Kersath moves to the side trying not to show his sorrow.
He quickly tries to busy himself looking over the young lady and
tending to the wounds she has.
"I was never any good at goodbyes," says Dain as he moves forward to
say farewell to Beleg, "so let me just say this: Listen to your heart
and allow your soul to tell you what is right. We all fight for what
is true and just, perhaps out fates will cross again. Until then,
fare thee well and may the Light illumine you."
"Wise words," answers Beleg with a nod. "I pray that our paths will
cross again, friend."
Randor then moves forward to bid farewell to his friend. Reaching out,
he and Beleg grasp forearms in the time honored tradition of warriors,
"I am glad that I have been given the chance to know you friend
Beleg. May Forseti and Tyr give you strength in all your travels."
"Thank you, my friend, and you as well. I hope we can one day
continue our theological discussions."
"Aye, me too," responds Randor with a smile.
Looking over from the edge of the camp, Gnore gives a quick nod of
acknowledgement to the Paladin, "Everyone must follow their own path
to Valhal, Paladin. Your skill is valuable to us although I could
have done without your nagging. You take care of yourself, great
Beleg, and may your battles reap victory." Gnore finishes with a
second nod and moves off to take up guard.
"I am saddened that you must leave us Beleg," begins Talimar, "but
each must follow his own path. Mayhap if we can finish this business
up here quickly we may be able to travel north and aid you."
"Perhaps," replies Beleg, "but I think this task before you is far
from complete, my friend. Until thin, keep your wits about you and
lead this company well."
The rest of the companions offer quiet acknowledgements of Belegs
leaving with hand shakes and nods, as he is preparing to leave Ras
comes forward, "Well, before you go at least take your share of the
money."
"Nay, friend Ras, I have enough to carry me to my homeland and then I
will have no need for the possessions. My people need my sword arm
now not the gold. My part can go back to the party."
"Ok," replies Ras as he puts the gold back in his pouch. "Always
remember the Red Feather Company."
"Never fear, my friend, I will not forget thee."
Beleg finishes washing himself of the soot and ash of the fire and
double checks his possessions and makes sure that Asfalof is ready for
the journey. Securing everything, he mounts his faithfull steed and
heads off to the north. At the edge of the forest he turns once again
to gaze at the company one last time, Asfalof reering high. With a
final wave he turns and heads off into the forest.
Turning back to the others, Talimar speaks, "Ortho, why don't you and
Kersath keep an eye on the lady Beleg pulled from the fire. She may
have been a prisoner but she could have also been one of them. Ras,
why don't you take a look at the chest, when you get it open, Dain or
I will cast a detect magic spell on it and our headless friend here."
"Ok," replies Ras, "Perhaps we can find out who the girl is, I am
assuming she might be Jelenneth. If that is true we need to get back
and cash in our awards. Did any of you magicians find any magical
items?"
Dain, Talimar and all the others shakes their heads no as most
everyone was busy getting out of the keep before the fire got them.
"I don't believe the girl is Jelenneth," answers Talimar. "At least
she doesn't fit the description of her. When she wakes, we will
interrogate her further."
"Seems fitting that Ranchefus go that way," says Garth as he nods
toward the smoldering blaze of the keep. "Full of hot air and all as
he was." Looking more somber, he adds, "I'll be seeing to burying the
bodies of the dead." He then moves over to start the graves for the
men taken out of the upper part of the keep. The bodies of the
zombies and any others in the lower part having burned with the keep.
In the center of the makeshift camp Ras, Druckner and Kre sort through
the bounty taken from the keep. Taken from the keep they find a total
of 250 gold crowns, a small diamond from the boot of one of the
thieves, pair of ivory dice with bloodstone 'pips', a gold earring,
gold bracelet with nicely engraved inlaid ivory skulls, a longsword of
fine quality as well as a bastard sword, a scroll and three potions.
There is also a short bow and short sword of exceptional quality, a
set of bracers and a very nice ring. There is also Ranchefus' chain
mail and footmans flail which are of excellent quality also. Ranchefus
also had a strange amulet that had several different types of small
skulls on it. He also had three keys on him as well. Having gathered
all of this loot they then turn their attention to the chest.
After a few moments of careful study, they quickly find that the
chest is indeed trapped as expected. Knowing that one of the keys that
Ranchefus carries opens the chest but not wanting to take a chance on
springing the trap with the wrong key, Ras decides to try and remove
the trap himself. As he takes out the set of tools given him by
Druckner, he looks over and over the chest again trying to find a way
around the magical trap placed on the chest. Dain and Talimar offered
no help as they were unable to identify or dispel the enchantment
placed on the chest. Finally, with tiny beads of sweat forming on
his small forehead, Ras decides he's ready to work around the trap.
The others stand back as the young halfing gets ready to open the
chest.
He inserts a small metal piece into the lock, hoping to work around
the lock and spring it. Nothing happens as the metal is inserted into
the lock and Ras gives his friends a confident smile. As he goes to
trip the lock and open the chest though, disaster strikes! A sudden
blast of cold air comes from the front of the chest and strike Ras
full in his chest. The small halfling goes flying twenty feet
backwards through the air and falls heavily on his back. As the
others rush to their companion, they see that his face is pale and the
hair at front is frosted now. His clothes are also cold and have
frost on them as well. Most disturbing of all is that the young
halfing is not breathing!
"HELP HIM!" screams Kre as he grabs both Ortho and Randor, pulling
them down over Ras. Both the priests look at each other with solemn
looks on their faces before they begin praying for their comrade. At
the noise from the blast, Garth comes over from his work preparing the
graves to look upon the still body of Ras. Randor and Ortho continue
to pray for several more minutes, trying their hardest to gather as
much magical energy into themselves as possible to try and heal their
friend. Finally, both place their hands on the cold forehead of Ras
and finish their prayers, releasing the magical energy bestowed upon
them from their respective deities into the body of their friend.
After the transferance, Randor and Ortho both fall back to the ground,
exhausted.
"He's breathing," says Kre as he examines Ras once again, "But very
shallow."
"He'll live," says Ortho as he rubs his head. "But he needs to rest
now. Move him closer to the fire and keep him warm." Randor has
already succombed to the strain of the casting and is asleep. Kersath
and Kre pick up the bodies of Ras and Randor and move them closer into
the campfire, wrapping them in their blankets as they leave them to
rest. Ortho comes over shortly after to fall asleep as well.
Kre leaves the chest to move over to his friend Ras and watch over him
as he recovers. Druckner on the other hand goes back to investigate.
Seeing that the trap has been sprung, he takes the keys from Ranchefus
and tries them until he finds the right one. Inside the chest he
finds 665 gold crowns, 150 platinum pieces and a bracelet set with
chrysoberls, two emerals and a fine sapphire. He quickly estimates
the value of the bracelet at 4,000 gold crowns. There is also another
gilded key with an ivory handle that was wrapped in silk. There are
also two flasks in the chest that contain a viscuous fluid smelling
faintly of fish. The flask bears the same design that was on the
goblin ring. There was nothing else of value within the chest.
"It seems that all these items here are magical," says Dain as he
finishes his spell over the weapons and armor. "Although I cannot
tell of what nature they are."
"We'll mess with that in the morning," says Talimar to the group.
"For now, why don't we get some rest. Gnore and I will handle the
first watch. Kersath, you and Dain can handle the second followed by
Garth and Kre. Kuiper and Druckner can take the last watch while we
let the others rest. In the morning we will interrogate our prisoner
and decide on our next course of action."