"Naye, not me," replies Ortho to Kersath's inquiry of one of
the casters dispelling the protective ward. "Ah'd be surprised
if any of us could dispel the ward. Why not use it to our advantage?"
There is a slight twinkle in the eye of the dwarven priest as he
shifts his great axe in his hands and turns to address the entire
group, "Here's me plan: Let me an' one other set up a false camp
near the ward like we was in here minin'. The rest of you hide
out in the shadows or down the other tunnels an' wait. Ah'll
'accidentally' trip the ward. Me an' me mate will be all the
varmints see when they come oot o' their hole. After they commit
themselves to attackin' us, the rest of you fall upon them from
all sides. Works great with goblins an' such. What do you all
say?"
"Who'll stand beside me while we do a lil fishin'? Here's yer
chance to be the bait. What say you, friend Gnore? Garth?
Druckner? I think it would be most believeable if another dwarf
were ta join me."
Ortho scans the entire company, the prospect of battle has put a
mischievous light in Ortho's eyes.
Upon hearing the dwarf's suggested plan, Kersath's eyes widen in
surprise mixed somewhat with horror. "By the heavens! Don't you
see? Our whole advantage lies in our ability to surprise the
enemy, although your suggested plan would certainly do that, from
my personal experience, it is best to get rid of enemies quickly
and quietly. Your plan would make such a racket that we would
lose any chance of surprise later! I think we should try to find
a way around it, however difficult it might be. The whole point
of fighting in areas like this, where some of your senses are
impaired, is to use all the other ones more efficiently. So if
we make noise, we doom ourselves to any and all chance of surprise
we might have."
"Okay, elf, Ah'll grant ye that me plan will reveal our presence,"
begins Ortho as he turns to face the dark elf, "But surprise?
Wal, the surprise will be on the varmints!"
"What, pray tell is yer idee? Ah don't hear a plan from ye.
Come on, out with it! It burns me bunyons when someone cuts down
one of me woonderful ideas but offers no alternative! So, elf,
what is YER great idee as to how we get past yonder ward? Ah'll
sneak if ye tell me how. Else, lets ambushk 'em!"
Ortho ends his speech with arms crossed and foot tapping
impatiently while he waits for Kersath to detail his magnificent
plan.
Before Kersath can answer, Randor turns back from looking at the
smoky form of the wyvern, "I'm not sure what we should do here.
Anyone who steps through that area will be paralyzed. I can not
think of a way to get past it. There are spells to counteract
such things but I am not yet powerful enough to cast them yet."
With a deep frown, the priest of Tyr moves forward to inspect
the area guarded by the wyvern, being sure not to get close
enough to set it off.
"I hate magic," mutters Kre from opposite the form of the wyvern,
"especially the guarding types. If anyone can get rid of it, we
can hurry up and get on with this. Hey Ortho, did Grizzler tell
you about some other traps or other little quirks in these
caverns?"
Momentarily distracted from the pondering dark elf, Ortho turns
to answer Kre, "Nah, but if yer worried Ah'm sure that Randor or
Garth could provide us with a Find Traps spell to enlighten our
passage. Unfortunately, Ah don't think there's an easy way
around the ward that Kersath found. How about we go fishin'?"
Garth motions the others to be quiet for a moment. Speaking
softly, he enlightens his comrades, "Whoever cast this spell must
be near by. This type of spell usually lasts no longer than a
third of a day. Since we never saw anyone come out of the mine
in a longer time than that, whoever cast it is still in there."
He punctuates this statement with a jerk of his thumb towards the
trapped tunnel.
"If triggered, it's effect is rarely more than a few brief
moments of paralyzation. So I assume that there must be guards
nearby to wait for it to be triggered. I wouldn't be surprised
if there was a secondary trap waiting to let off an alarm"
Stroking his red beard with his stubby fingers, Garth muses,
"Maybe it was cast to keep someone in, not out?"
Ceasing his musings, he waves away his conjecture and continues, "Anyway, if we keep a hidden watch nearby, we can surprise whoever passes by when they come to cast it again or continue on when the spell fails."
With a shrug, he adds, "That is if we are patient and want to
maintain our surprise." Finishing his little dialogue, Garth
grows quiet once again to see how his companions decide to use
his observations.
"Wal that's a dandy idee! Let's do 'er!" exclaims Ortho.
"Ah wasn't all that anxious to trip the ward anyway. Kersath,
what say you to Garth's plan?"
After hearing the wise dwarf's plan, Kersath thinks a bit, then
replies, "There is much wisdom in your words, my friend. You
obviously have a deeper understanding of this magic than most of
us. I think that waiting to surprise whoever is trying to
surprise us is perfectly fine. There is just one problem--If we
decide to go about that plan, we cannot ALL stay and wait to
surprise whoever is here. Only a few of us should stay, those of
us who can actually stay to the shadows and be quiet," he says
this with a quick look to Kre. "And once in a while, perhaps
switch guards. The rest of you can wait outside and we'll come
out when we have some results. Or perhaps when we're simply sick
of waiting. I suggest that Ras, Kre, meself and perhaps Talimar
stay here and wait. The only problem is, we do not know how much
time we'll have to wait before somebody comes, if at all."
Druckner speaks up after Kersath finishes, "Well, Garth said that this spell last about the third part of a day. So, I figure that's about the longest we'll have to wait. Either they come to renew their spell or it fades and we can go through."
"As for who stays to watch the magical ward, I want to be part of that group. I'll hardly have any problems staying quieter than you lost. You'd think it's the first time you'd stepped into a dark mine!"
"What do we do when we spot something?" inquires the fiery dwarf.
"He or they might be headed for the exit, so we would need a
signal. Or we might want to jump a fellow if he was alone."
"Ye know Ah'll come a runnin'!" exclaims Ortho. "But why wait
eight hours or so? Why not just send one of the horses down the
passage and through the ward? Ah'm not too disposed to waiting,
in gen'ral."
Gnore listens to Ortho and nods his head, "If I'd had known we
would wait for a room to become friendly, I'd have volunteered to
take the horses back to town. How about if we throw an object
down the ward? Will that trigger the ward? Or one of the
horses will work just as well as Ortho mentioned." Gnore shrugs
as he finishes and waits for a response from the others.
Garth ponders the suggestion a moment and says, "Aye, I don't
see any reason why a horse wouldn't set off the trap. But,
assuming you get him down here without him skitterin' or
breaking a leg, how do you propose getting past him once he is
paralyzed and filling up the corridor?"
Hearing Ortho and Garth's suggestion, Kersath shakes his head in
disagreemnt, "If you send a horse down that tunnel we lose all
the point of surprising the enemy. Wouldn't YOU be just a
little suspicious to find a big horse paralyzed by your ward?
The horse will also make noise, which kind of beats the purpose
of staying quiet. I think, in my opinion, waititing is what we
can do for now, unless of course, one of you would like to
trigger the ward themselves?"
With a look of frustration on his face, Ortho speaks up, "Wal,
that WAS my original suggestion. But Ah'll wait if it makes ye
happy."
He then turns to address Gnore and Druckner, "Never been around
a darkie elf afore. Get flustered easy, don't they?"
Smiling as Ortho states his observation of Elves, Gnore gives a
wink and a nod, "It is in my opinion that all elves get
flustered easily."
Having had enough of the banter back and forth between Ortho and
Kersath, Gnore moves beside the pair and offers his thoughts,
"Now Ortho, Kersath is used to a different approach to
situations. It is the fault of the elf's blood in him." He
winks with a smile to Talimar as well. "But his words do hold
some wisdom. We have no idea how many, if any, foes lie waiting
in these caverns. We don't know how many fools will respond to
the ward and I don't want to face them stone stiff." Gnore
states calmly before turning to the rest of the company.
"Still, we are running out of solutions quickly. If the casters
can not dispell the ward, then we may have to fall on to Ortho's
plan. How about if the casters combine their might? Do you
think then the ward can be banished?"
The casters in the group shake their heads in unison. "Not
possible," answers Dain. "The problem lies in the lack of the
knowledge of a dweomer to dispell the ward, not a lack of power."
Talimar shakes his head in annoyance with the dwarves'
impatience and nods in agreement with the others objections. He
then quickly comes to a decision, "We shall stay with the
original plan. We don't know what we may be facing down here,
so I feel we had better be cautious than charge blindly into
what could be an overwhelming situation."
"We know this is not a permanent spell and will have to be recast regularly. Therefore, myself, Kersath, Ras, Kre and Druckner will conceal ourselves as close as possible to the ward. With infravision there should be no telltale signs to give away our presence."
"The rest should find somewhere to hide where you can come to
help when needed. I am sure the sounds of fighting can bring
you running."
Deep frowns line the faces of Gnore and Ortho each as Ortho
shakes his head at the plan. "Hey Druckner, looks like Gnore
an' me will be awaitin' ootside fer y'all ta call. Ye watch oot
fer yerself an' keep yer back to a wall. An' keep Tal awake if
ye can. Don' want 'im sleepin' on ta job again." With that,
Ortho turns about and begins to trudge after the others that are
heading toward the exit to the mines.
Before he can exit, Druckner answers him, "Yeah Ortho, don't you
worry your head 'bout me. Someone has to stay and keep an eye on
them elves." He then nods in the direction of Tal, Kersath and
Kre. "And you guys should be on your guards too. Who's to say
there's not a patrol of orcs just about to return."
Ortho waves back at his dwarven companion before he disappears
around a bend in the cavern. The group of Ortho, Gnore, Garth,
Dain and Randor move about fifty feet or so up the passageway
before stopping. They are not visible to their other companions
but still within earshot of them. They settle down in the small
passageway to await the springing of the trap. Gnore quickly
places his great bastard sword in his lap as he takes a seat on
the cavern floor, his head quickly moving down to rest on his
chest, his eyes closing moments later. The others take up
similar positions of comfort, not knowing how long they may be
waiting.
At the cavern entrance Ras, Kre, Kersath, Talimar and Druckner
each take up positions of hiding behind various fallen boulders
or stalagmites on the cavern floor. Each can see the others as
well as the cavern before them and the shadowy form of the wyvern.
What amounts to about four hours time passes with no change or
activity in the cavern before the group. With each passing
moment, the tension increases for the companions on guard as
they get tired of waiting. The others up the passageway are
rather calm as they relax, waiting on word from ahead. Finally,
the companions are awarded for their waiting, although it may
not be quite the way they had anticipated. Kersath is the first
to see the torchlight moving toward them from the area marked on
Grizzler's map as The Cat. Seven shapes move toward the group,
six human size while the last is smaller; maybe a halfing. With
a few silent gestures, the other companions are notified and
everyone prepares for the coming visitors. The torchlight makes
the infravision of the demihumans useless but they soon make out
the appearance of what appears to be six human fighters and one
small halfling. The fighters are dressed in what appears to be
chain mail armor and each carry a shield. One in the middle
appears to be the leader and is dressed in splint mail with no
shield. The halfing has on simple leather armor. Each of them
are also heavily armed with longsword in hand.
The men continue on down the passageway, through the Flitch of
Bacon before stopping perhaps twenty feet from the hiding
companions. The leader steps forward then. He appears to be
about 25 years of age or so, 6' 3" and of medium build. He has
flaming red hair and dark blues eyes. He has a thin scar running
from the middle of his right ear to his mouth and a permanent
sneer on his face. He wears a tacky platinum and gold medallion
around his neck.
"My name is Ramor and you are trespassers to our domain. Come
out of hiding and surrender to us and we will let you live. Do
not, and you die."
The rest of his men fan out blocking the passageway, waiting on
the companions to step forth. They all have their weapons drawn
and shields at the ready.