Wall Wall

Air Units


Apache Longbow [Strength: 125] [Weapon: Hellfire missiles] [Armor: Heavy] [Tech Level: 10] [Sight: 0] [Speed: 16] [Ammo: 6] [Guard Range: 30] [Escape Crew Member: Yes] [Owner: Allied] [Prerequisite: Helipad] [Cost: 1200] The allies attack helicopter is loaded with hellfire missiles, allowing it to destroy armored targets with ease. Used in conjunction with naval or ground attacks, the Longbow is an ideal support aircraft, able to rapidly inflict additional damage to a target - usually with little or no return fire.

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Badger Bomber [Strength: 60] [Weapon: Dropped bombs & paratroopers] [Armor: Light] [Tech Level: N/A] [Sight: 0] [Speed: 16] [Ammo: 5] [Passengers: 5] [Escape Crew Member: No] [Owner: Soviet] [Prerequisite: N/A] [Cost: N/A] The Badger Bomber is the transport plane used for dropping Paratroopers and Parachute Bombs onto a designated target. It is somewhat slow, and its lack of armor can make it a snak for any enemy AA-guns that may be guarding the target.
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Chinook [Strength: 90] [Weapon: None] [Armor: Medium] [Tech Level: N/A] [Sight: 0] [Speed: 12] [Passengers: 5] [Ammo: N/A] [Escape Crew Member: No] [Guard Range: N/A] [Owner: Allied/Soviet] [Prerequisite: Helipad] [Cost: 1200] Able to transport 5 infantry-type units through the air, the Chinook is ideal for landing engineers and other assault squad in an enemy base.
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Hind [Strength: 125] [Weapon: Vulcan chain-gun] [Armor: Heavy] [Tech Level: 10] [Sight: 0] [Speed: 12] [Ammo: 20] [Guard Range: 30] [Escape Crew Member: Yes] [Owner: Soviet] [Prerequisite: Helipad] [Cost: 1200] Large and armored, the Hind uses its high-velocity Vulcan chain-gun to tear apart enemy units and structure. Equipped with a large ammo-supply, the Hind will follow its target for quite some time, all the while tearing away at its defenses.
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MIG [Strength: 60] [Weapon: Heat-seeking missiles] [Armor: Light] [Tech Level: 10] [Sight: 0] [Speed: 40] [Ammo: 3] [Guard Range: 30] [Escape Crew Member: No] [Owner: Soviet] [Prerequisite: Airfield] [Cost: 1200] The fast-attack craft carries a limited number of powerful and accurate missiles. Used in hit-and-run tacticts, the MIG can remove armored craft before they can become a threat.
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YAK [Strength: 60] [Weapon: Twin machine-guns] [Armor: Light] [Tech Level: 1] [Sight: 0] [Speed: 16] [Ammo: 15] [Escape Crew Member: Yes] [Guard Range: 30] [Owner: Soviet] [Prerequisite: Airfield] [Cost: 800] Sometimes called the "Infantry Eraser," the Yak fires in strafing runs, swooping down on groups of marching infantry, potentially destroying them all in a single run. The Yak is not that fast, making it an easy target for Allied Rocket Soldiers - those that actually survive the first strafing run.
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Spy Plane [Strength: 60] [Weapon: Camera] [Armor: Light] [Tech Level: Build automatcially] [Sight: 0] [Speed: 40] [Ammo: 1] [Escape Crew Member: No] [Owner: Soviet] [Prerequisite: Airfield] [Cost: N/A] When targeted, the Spy Plane will swoop in from off board and take a snapshot of the targeted area, removing the shroud.
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