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Allied Infantry Units


Engineer [Strength: 25] [Weapon: None] [Armor: None] [Tech Level: 5] [Sight: 4] [Speed: 4] [Explodable: No] [Infiltratable: Yes] [Owner: Allied/Soviet] [Prerequisite: Tent Barracks/Barracks] [Cost: 500] An Engineer can fully repair any of your damaged buildings instantly. When sent to enemy buildings, an Engineer may damage or capture it.

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Medic [Strength: 80] [Weapon: Bandages] [Armor: None] [Tech Level: 2] [Sight: 3] [Speed: 4] [Explodable: No] [infiltrable: No] [Owner: Allied] [Prerequisite: Tent Barracks] [Cost: 800] Any friendly infantry near the Medic will automatically be healed to full health. Although a Medic cannot heal himself, Medics working in teams make excellent additions to any infantry force.
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Rifle Infantry [Strength: 50] [Weapon: M-16 Rifle] [Armor: None] [Tech Level: 1] [Sight: 4] [Speed: 4] [Explodable: No] [Infiltratable: No] [Owner: Allied/Soviet] [Prerequisite: Tent Barracks/Barracks] [Cost: 100] Armed wih an M-16, this infantry unit is at its best against other Infantry and Tanks (when in groups).
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Rocket Soldier [Strength: 25] [Weapon: Dragon TOW rocket] [Armor: None] [Tech Level: 2] [Sight: 4] [Speed: 3] [Explodable: No] [Infiltratable: No] [Owner: Allied] [Prerequisite: Tent Barracks] [Cost: 300] Capable of rapidly damaging armored units, these infantry make up for their lack of speed with a powerful punch. In addition to dealing with ground targets, their missiles are also effective against airborne attackers.
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Spy [Strength: 25] [Weapon: Information] [Armor: None] [Tech Level: 6] [Sight: 5] [Speed: 4] [Explodable: No] [Infiltratable: Yes] [Owner: Allied] [Prerequisite: Tent Barracks and Radar Dome] [Cost: 500] Master of disguise, the Spy can slip by enemy forces undetected. A versatile unit, the Spy can gather many kinds of information on an enemy player - what they're building, how much money they have, how many units they have, etc. Beware - Attack dogs are not fooled by the Spy's appearance.
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Tanya [Strength: 100] [Weapon: Dual Colt .45s and C-4 explosives] [Armor: None] [Tech Level: 15] [Sight: 6] [Speed: 5] [Explodable: No] [Infiltratable: Yes] [Sabotage Explosive: Yes] [Owner: Allied] [Prerequisite: Tent Barracks& Technology Center] [Cost: 1200] Armed with two .45s, Tanya can mow through infantry like they weren't there. Her C-4 Explosives can destroy buildings... if you can get her to them. Unlike other units, Tany can never be put in guard mode - you must manually target all enemies that you wish to attack.
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Thief [Strength: 25] [Weapon: Fast fingers] [Armor: None] [Tech Level: 15] [Sight: 5] [Speed: 4] [Explodable: No] [Infiltrable: Yes] [Owner: Allied] [Prerequisite: Tent Barracks & Technology Center] [Cost: 500] Any thief that enters an enemy Ore Silo or Refinery will steal half the credits in that stucture.
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