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Soviet Infantry Units


Attack Dog [Strength: 5] [Weapon: Sharp teeth] [Armor: None] [Tech Level: 2] [Sight: 5] [Speed: 4] [Guard Range: 7] [Owner: Soviet] [Explodable: No] [Infiltratable: No] [Prerequisite: Kennel] [Cost: 200] Attack Dogs are the only unit that can detect Spies that are trying to infiltrate the base. Although unarmored and easy to kill, Dogs make the perfect in-base guard unit against sneak attacks by Engineers, Spies, and Thieves. They also make fine pets.

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Engineer [Strength: 25] [Weapon: None] [Armor: None] [Tech Level: 5] [Sight: 4] [Speed: 4] [Explodable: No] [Infiltratable: Yes] [Owner: Allied/Soviet] [Prerequisite: Tent Barracks/Barracks] [Cost: 500] An Engineer can fully repair any of your damaged buildings instantly. When sent to enemy buildings, an Engineer may damage or capture it.
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Flame Infantry [Strength: 25] [Weapon: Flame Thrower] [Armor: None] [Tech Level: 2] [Sight: 4] [Speed: 3] [Explodable: Yes] [Infiltratable: No] [Owner: Soviet] [Prerequisite: Barracks] [Cost: 300] These soldiers are slower and more susceptible to damage than other infantry (due to the large tanks of flammable chemicals they carry). The Flame Soldier can decimate structures and infantry in seconds with his flamethrower.
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Grenadier [Strength: 50] [Weapon: Grenade] [Armor: None] [Tech Level: 1] [Sight: 4] [Speed: 5] [Explodable: Yes] [Infiltratable: No] [Owner: Soviet] [Prerequisite: Barracks] [Cost: 160] the Grenadier has a longer range and more destructive power than regular infantry. In groups, Grenadiers are effective against heavily armored units and structures.
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Rifle Infantry [Strength: 50] [Weapon: AK-47 Rifle] [Armor: None] [Tech Level: 1] [Sight: 4] [Speed: 4] [Explodable: No] [Infiltratable: No] [Owner: Allied/Soviet] [Prerequisite: Tent Barracks/Barracks] [Cost: 100] Rifle Infantry are the backbone of the Soviet infantry. Armed with an AK-47, this infantry unit is versatile against other infantry.
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