Soviet: Mobile Vechile Units
AP Mine Layer
[Strength: 100] [Weapon: AP Mine] [Ammo: 5] [Armor: Heavy] [Tech Level: 3] [Sight: 5] [Speed: 9] [Escape crew member: Yes] [Owner: Allied/Soviet] [Prerequisite: War Factory and Service Depot] [Cost: 800] The Anti-Personnel Mine Layer is one of the most effective units on the Soviet side. Able to destroy most units with just one mine, a savvy commander can neutralize an enemy force before they get near a base. The Mine Layer carried 5 mines and can be reloaded at the service depot.
Heavy Tank
[Strength: 450] [Weapon: Twin 105mm Cannons] [Armor: Heavy] [Tech Level: 4] [Sight: 5] [Speed: 7] [Escape crew member: Yes] [Owner: Soviet] [Prerequisite: War Factory] [Cost: 950] The basic tank of the Soviet Empire, this beast is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied equivalent, the Medium Tank. It sacrifices speed for this bonus, but the net result still makes it a formidable opponent on the battlefield.
Mammoth Tank
[Strength: 600] [Weapon: 120mm Cannons and missile packs] [Armor: Heavy] [Tech Level: 10] [Sight: 6] [Speed: 6] [Escape crew member: Yes] [Owner: Soviet] [Prerequisite: War Factory and Technology Center] [Cost: 1700] Tanks don't come any bigger. The largest land-based weapons platform, the Mammoth Tank can take and dish out a lot of punishment. Its twin cannons are unmatched in power on land, and its missiles make it effective against infantry and air units as well.
Mobile Construction Vechile
[Strength: 600] [Weapon: None] [Armor: Heavy] [Tech Level: 15] [Sight: 4] [Speed: 6] [Escape crew member: Yes] [Owner: Allied/Soviet] [Prerequisite: War Factory and Service Depot] [Cost: 2500] The Mobile Construction Vehicle allows creation or expansion of a base. Although expensive, the MCV is useful to have around if the original Construction Yard (a favorite target of the enemy) is destroyed or captured. As with any other construction facility, the more of them you have, the faster construction will proceed.
Mobile Radar Jammer
[Strength: 110] [Weapon: N/A] [Armor: Light] [Tech Level: 15] [Sight: 7] [Speed: 9] [Escape crew member: Yes] [Owner: Allied/Soviet] [Prerequisite: War Factory and Radar Dome] [Cost: 600]
Ore Truck
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[Strength: 600] [Weapon: None] [Armor: Heavy] [Tech Level: 1] [Sight: 4] [Speed: 6] [Escape crew member: Yes] [Owner: Allied/Soviet] [Prerequisite: War Factory and Refinery] [Cost: 1400] The Ore Truck collects raw, unprocesed ore. Although slow, it is heavily armored, able to withstand a hammering and still escape intact.
Supply Truck
[Strength: 200] [Weapon: N/A] [Armor: Light] [Tech Level: 1] [Sight: 4] [Speed: 10] [Escape crew member: Yes] [Owner: Allied/Soviet] [Prerequisite: War Factory] [Cost: 600] In use by both Allies and Soviets, the Supply Truck is vital to carrying necessary equipment back and forth from the front lines. Low armor make this an easy target by any mechanized unit.
V2 Rocket Launcher
[Strength: 150] [Weapon: V2 Rocket] [Ammo: 1] [Armor: Light] [Tech Level: 4] [Sight: 5] [Speed: 7] [Escape crew member: Yes] [Owner: Soviet] [Prerequisite: War Factory and Radar Dome] [Cost: 700] The V2 Launcher can destroy most buildings with just two rockets. Factor its incredible range, and it is easy to see why the Allies fear this weapons platform. Its drawbacks are its light armor, long reload time, and inability to hit fast-moving targets.