Glitter Boy

Alignment: Unprincipled
IQ: 9
ME: 11
MA: 13
PS: 10
PP: 19
PE: 7
PB 12
SPD: 15
HP: 9
SDC: 40
PPE: 12

OCC Skills

American/Techno-can: 70%
Lang Navigation: 40%
Basic Electronics: 40%
Basic Radio: 55%
Demolitions: 70%
Robot Combat: Elite (G.B.)
Robot Combat: Basic
Read Sensory Equipment: 40%
Weapon Systems: 50%

OCC Related Skills

Pilot Automobile: 60%
First Aid: 45%
Literacy-American: 35%
Mathematics-Advanced: 45%
Mechanical Engineer: 25%
Robot Mechanics: 20%

Secondary Skills

Computer Operation: 40%
Surveillance Systems: 35%
Radio Scramblers: 35%

Weapon Proficiencies

Energy Pistol
Energy Rifle
Heavy Energy
Knife
Archery and Targeting

Equipment

G.B. Armor 25 MDC/17lbs
Wilk's 457 Laser Rifle 3d6 MDC +2 Aim Burst: 1d6*10 MDC 4 Clips
Wilk's 320 Laser Pistol 1d6 MDC +5 Aim 5 Clips
Modern Compound Bow 2d6
2 Grenades 1d4 MDC
Glitter Boy Power Armor

This is for the most part what a character would look like, plus or minus some skills and/or equipment. I also left out the saving throws, character background, and anything else that is important for a character. If i get around to it I will just make some tables and make it lookall nice and neat, until then, this will suffice.

This character is also somewhat of a contradiction, just by looking at his skills. But most skills are pretty wimpy until you get some levels, but you will eventually be using them, so it will be worth it to have quite a few.

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