A Merging Of Fates
Races
 
Centaur Dragon Dwarf Elf Giant Human Phalanx
Strength
(Base/Max)
14/19 16/21 14/19 12/17 16/21 13/13 11/16
Intelligent
(Base/Max)
10/15 15/20 12/17 14/19 11/16 13/13 13/18
Wisdom
(Base/Max)
14/19 14/19 14/19 13/18 13/18 13/13 14/19
Dexterity
(Base/Max)
9/14 8/13 10/15 15/20 11/16 13/13 16/21
Constution
(Base/Max)
13/18 16/21 15/20 11/16 14/19 13/13 12/17
Note: All class can get additional statures from magical items by 4, except humen get 5, with the upper limit of maximum of 25 on each statures.
 
Centaur
    Centaurs are a magical horse like race.
    Because of there magical background they make good magic users,
    okay warriors and pitful theives. Centaurs are woodland creatures,
    which gives them hide as a default skill, as well as kick.

Dragon

    Dragons are huge magical creatures that are resistant to fire.
    Their size makes them good fighters (resistant to bash).
    And because of their magical background they also make
    good magic users, but horrible theives.Dragons get lore and second attack.

Dwarf
    Dwarves are very resistant to poison and disease, but cannot swim, and so
    are very vulnerable to drowning.  They recieve the berserk skill for free
    (if warriors), and can see in the dark with infravision.

Elf

    Elves are slightly taller than humans, but have a much lighter build.  They
    lack the strength and stamina of the other races, but are for more agile,
    both in body and mind.  Elves are superb mages and thieves, but have at
    best fair talent as warriors or priests.

    Elves resist charm spells most effectively, due to their magical nature.
    However, they are burned by the touch of iron, and so are barred from the
    use of iron or steel in their adventuring careers.  Elves are notoriously
    hard to spot, and so elven warriors and thieves recieve the sneak and hiding
    automatically. They may see in the dark with infravision.

Giant
    Giants are the largest of the races, ranging from 9-12 feet in height.  They
    are stronger than any other race, and almost as durable as the dwarves.
    They aren't too bright, however, and their huge size makes them more clumsy
    than the other races.  Giants make the best warriors of any race, but are
    ill-suited for any other profession.

    Giants resist heat and cold with nary a mark, due to their huge mass.  However,
    their slow minds make them extremely vulnerable to mental attacks.  Giants,
    due to their size and stamina, receive the fast healing and bash skills for
    free. (Only giant warriors recive bash)

Human
    Humans are the most common race in the world, and make up the majority of
    adventurers. Although they have no special talents like the other races,
    they are more versitile, being skilled in all four classes. Humans may
    also train their primary stat higher than any other race, and are able to
    gain more benefit from magical devices.

Phalanx

    Phalanx is a cat like creature with claws, tail,and fur. Beeing cat-like
    a Phalanx is very agile, making good theives, ok warriors, but only passable
    magic-users, and clerics.  Because of the agility, phalanx is affected by haste
    permanently.