Centaur | Dragon | Dwarf | Elf | Giant | Human | Phalanx | |
Strength
(Base/Max) |
14/19 | 16/21 | 14/19 | 12/17 | 16/21 | 13/13 | 11/16 |
Intelligent
(Base/Max) |
10/15 | 15/20 | 12/17 | 14/19 | 11/16 | 13/13 | 13/18 |
Wisdom
(Base/Max) |
14/19 | 14/19 | 14/19 | 13/18 | 13/18 | 13/13 | 14/19 |
Dexterity
(Base/Max) |
9/14 | 8/13 | 10/15 | 15/20 | 11/16 | 13/13 | 16/21 |
Constution
(Base/Max) |
13/18 | 16/21 | 15/20 | 11/16 | 14/19 | 13/13 | 12/17 |
Dragon
Dwarf
Dwarves are very resistant to poison
and disease, but cannot swim, and so
are very vulnerable to drowning.
They recieve the berserk skill for free
(if warriors), and can see in the
dark with infravision.
Elf
Elves resist charm spells most effectively,
due to their magical nature.
However, they are burned by the
touch of iron, and so are barred from the
use of iron or steel in their adventuring
careers. Elves are notoriously
hard to spot, and so elven warriors
and thieves recieve the sneak and hiding
automatically. They may see in
the dark with infravision.
Giant
Giants are the largest of the races,
ranging from 9-12 feet in height. They
are stronger than any other race,
and almost as durable as the dwarves.
They aren't too bright, however,
and their huge size makes them more clumsy
than the other races. Giants
make the best warriors of any race, but are
ill-suited for any other profession.
Giants resist heat and cold with
nary a mark, due to their huge mass. However,
their slow minds make them extremely
vulnerable to mental attacks. Giants,
due to their size and stamina,
receive the fast healing and bash skills for
free. (Only giant warriors recive
bash)
Human
Humans are the most common race
in the world, and make up the majority of
adventurers. Although they have
no special talents like the other races,
they are more versitile, being
skilled in all four classes. Humans may
also train their primary stat higher
than any other race, and are able to
gain more benefit from magical
devices.
Phalanx