Operation Room
 
 
 
    This is where you manage your pilots and units. What you do now will make a difference between winning and losing during the stage itself.
 
    The Meeting Room is divided into several sections. They are:
 
 


Group Formation
  
 
 
    When you first begin the game, you will have to choose which category your group will fall under. There are 4 different categories, and you can have a maximum of 8 groups per category. (which adds up to a total of 32 groups)
 
    Here are the 4 categories:
 
    Different groups can produce different warships, and different stages allow certain groups to be deployed only.
    Therefore, to avoid the sticky situation of not having the correct group to deploy, I advice everyone to form their groups in the All-Rounded category, as All-Rounded groups are always allowed to be deployed, no matter which stage you are on.
 
 
Formation List
 
    Now that you have chosen your category, it is time to build your group. One group consists of 1 warship, plus the number of Mobile Suits (MS) that it can carry. 
 
 
 
    War Ship
 
   
    To create a group, you have to build a warship first. 
    Select the first empty block of any group slot, and you will be given a choice to produce a warship.
    After producing a warship, more slots will appear for you to assign your MS and pilots. (this represents the number of MS that the ship can carry)
    The top row of slots are where you place your MS, whereas each corresponding slot below is where you place the pilot for that MS.
    Once you build a warship, there is no way you can change it. The only way to change your ship is to select it and disassemble it.  The group will be disbanded, and you will receive half the price of the ship in return.
 
 
MS/Pilot slots
 
  
 
 
    The first MS slot is marked with the letter "L", meaning that that is the Leader of the group. A leader's MS is shown in a lighter color shade, and will receive an Assist Attack from the warship during battle. (For more information, see the section on Battle)  
    
 
 If you select a MS slot, you will get the following choices:
   
 
 
    Assign
    Use an MS that you currently have on your list.
 
    Produce
     Produce a new MS or Support Unit. 
    
 
    MS List 
    The Production List shows all the MS that you can currently produce. You will notice that you can only have only a maximum of 32 MS on your production, so check back often and delete any outdated MS from the list to make way for new ones!
    There are 2 ways to add MS to your Production List:
    One is by MS Development (explained below) and the other way is by MS Design. (in the Meeting Room)
 
 
    Support Units
    Support Units are equipment that you can use with your MS during battle. 
     Some examples include Detachable Map Weapons and Flying Armor. 
 
   
   
 
    Move
    Move your MS to a different slot.
  
    Wait
    Puts your MS back onto your list.
 
    Buy Optional Part /  Sell
    Equips your MS with an Optional Part
    or Sell the Optional Part if your MS already has one equipped 
 
 
    Disassemble
    Disassemble your MS for money. (half the original price)
 
 
   List All
    Shows the list of all the MS that you currently have.
 
 
    Others:
  
 
    Transform 
    Transform specific MS into Mobile Armor form, and vice versa.
    Examples: Z Gundam, Methuss, Gaplant, etc
 
 
    HPS  (Hard Point System)
    Change the armament of specific MS.
    Examples: Gundam F90, V Gundam, V2 Gundam
 
 
 
 
 
 If you select a Pilot slot, you will get the following choices:
  
 
    Assign 
    Select a pilot from your list
    
    Move
    Move your pilot to a different slot.
 
    Wait 
    Puts your pilot back onto your list.
 
 
   Enhance
    Artificially enhances your pilot with New Type abilities.
    (Note: An Enhanced pilot cannot gain experience points to advance in ranks! Also, if his warship gets destroyed in battle, he will revert back to a normal human, and his rank will forever remain as the lowest one.) 
 
  
    List All 
    Shows the list of all the pilots that you currently have.
 
 
 

 
 
    MS Variation Planning
 
    All MS can level up in battle. They go from Level 1 -> Level 2 -> Level 3 -> ACE.
    Once they reach ACE level, they can be upgraded to a new and different MS, which starts its Level at 1 all over again.
    (Note: Not all MS can be upgraded to other kinds of MS when they reach ACE.) 
 
 
     Here is an example: An ACE level Old Zaku can be upgraded into either a Zaku II F-Type or Zaku II J-Type.
    Once you have upgraded to a certain MS, that MS will be added to your Production List for you to produce in future.
    In order to delete an MS from your Production List, simply select "Remove from Production List" (the topmost choice shown in the above picture), then choose the MS which you do not wish to have on your list anymore.
 
 
 

 
    Technical Setting
 
  
 
    This is where you can pay money to upgrade your Technical Level.
    A higher Technical Level will mean better Guarders,  cannons that surround your Base, and prevent enemy units from taking over. 
    You can upgrade your Guarders up to a maximum of 10 levels, and their HPs, Attack, Defence, and Weapons increase with each level. 
    Furthermore, in upgrading the Technical Level, you also receive discounts off the price of Optional Parts. More Support Units will also be made available. 
 
 

 
Stage Start
 
    Once you have finished managing your group, select this to exit the Operation Room, and begin the stage. ^_^
 
 

 
 
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