+====================================+
| JOJO'S BIZARRE ADVENTURE |
+====================================+
System : PlayStation (Import)
Developer : Capcom Co. All Rights Reserved.
Genre : Fighting Game
CHARACTERS FAQ/MOVE LIST
by Kelvin Koh (kelkwl@singnet.com.sg)
Version : 0.90
Revised : 22nd October 1999
(Refer to bottom for updates.)
========
CONTENTS
========
1) HOW TO PLAY
- About
- Basic Controls
- Game System
- Stand System
2) MOVE LIST
>> Returning Characters
- Jotaro
- Joseph
- Avdol
- Kakyoin
- Polnareff
- Iggy
- Young Joseph
- Chaca
- Devo
- Alessi
- Midler
- Dio
- Shadow Dio
>> New Characters
- Pet Shop
- Mariah
- Hol Horse
- Black Polnareff
- Vanilla Ice
>> Hidden Characters
(Methods to Unlock)
- Rubber Soul
- Khan
- Hol Horse & Oingo
- New Kakyoin
===============================================================================
1. HOW TO PLAY
===============================================================================
------------------------------------------------------------------------------
ABOUT
------------------------------------------------------------------------------
JoJo's Bizarre Adventure has finally been ported to the PlayStation! This
PS version contains many new features which are sure to please all JoJo and
fighting game fans. It is said that this home version is based on the up-
coming arcade revision of the game.
For those who do not know about the game, JoJo is a 2D fighting game
by Capcom, based on the third installment of the JoJo manga and OVA.
This games implements the "Stand" feature. Certain characters (Stand-user)
possesses a Stand, which fights together with him. Not only can the Stand
assist the Stand-user in battle, but should the Stand sustain any damage,
the Stand-user is also affected.
Capcom has created an innovative fighting game which is very intense and
fun to play.
This FAQ introduces the basic gameplay features and lists the moves of the
various characters.
------------------------------------------------------------------------------
BASIC CONTROLS
------------------------------------------------------------------------------
[DIRECTION CONTROLS]
F (Forward) - Move Forward
B (Back) - Move Backwards / Guard
D (Down) - Crouch
U (Up) - Normal Jump
Dash - Tap Forward twice
Back-Step - Tap Back twice
Low Jump - Tap Up
Middle Jump - While dashing, tap Up
Big Jump - While dashing, press and hold Up
Double Jump - Tap Up again while jumping (only in Stand Mode)
[BUTTON CONTROLS]
JoJo's Bizarre Adventure uses a simple 4-button interface. There are 3
attack buttons and a Stand button.
L (SQUARE) - Light Attack
M (TRIANBLE) - Medium Attack
H (CIRCLE) - Heavy Attack
S (X) - Stand Button
Throw - Forward + H (when close)
* 'A' refers to any ATTACK button.
----------------------------------------------------------------------------
GAME SYSTEM
----------------------------------------------------------------------------
[SUPER GAUGE]
Explanation: This is the typical Super Gauge that appears in most fighting
games. This bar will increase as you perform various moves
and when you attack your opponent.
You will start with 1 Level at the beginning of every match,
and you can stock up to 9 Levels.
The Super Gauge is mainly needed to perform your character's
Super Moves and Tandem Attacks.
[RECOVERY]
Command: Press A+A
Explanation: Press any 2 Attack buttons when your character is
knocked into the air for an air recovery. This is used to
get out of air-juggle combos.
You may also make use of the Joystick to control the
direction which you would like to recover.
[DODGE] * Cannot be performed during Stand Mode
Command: Press all 3 Attack buttons
Explanation: Your character will slide forward for a short distance.
During this period, he is partially invincible. Used for
dodging attacks and getting behind your opponent.
[ADVANCING GUARD]
Command: While guarding, press all 3 Attack buttons
Explanation: Performing the Advancing Guard while guarding your opponent's
attack will 'push' him away.
[GUARD CANCEL]
Command: While guarding, perform D,DF,F + A
Explanation: This cancels your character's guard and he will immediately
counter your opponent's attack with a move of his own.
However, this will sometimes fail if you execute the guard-
cancel when your opponent is performing a move with multiple
hits.
----------------------------------------------------------------------------
STAND SYSTEM
----------------------------------------------------------------------------
* Note that NOT all characters have an 'active' Stand. Certain characters
do not have a Stand Gauge, and so, most of what is covered in this
section does not apply to them.
[ACTIVE STAND-USERS]
Jotaro, Joseph, Avdol Kakyoin New Kakyoin PolnareffIggy
Chaca, Devo, Alessi, Midler, Vanilla Ice, Dio
[NON-ACTIVE STAND-USERS]
Young Joseph, Shadow Dio, Black Polnareff, Rubber Soul, Khan
Pet Shop, Mariah, Hol Horse, Hol Horse & Boingo
[STAND GAUGE]
Explanation: This is the small gauge which is found below your Life bar.
By pressing the S button, you can call upon your character's
Stand. During this period (Stand Mode), if your character
receives damage or guards an attack, the Stand Gauge will
slowly decrease. When the Stand Gauge is completely depleted,
this will result in a "Stand Crush" (somewhat like a "Guard
Crush" in other fighting games). Your character will be
stunned momentarily and is vulnerable to your opponent's
attacks.
The Stand Bar will then quickly regenerate, and once it is
full, you may start using your Stand again.
[STAND MODE]
Command: Press the S button.
Explanation: Pressing the S button will turn on your Stand, which will fight
alongside your character. This will put you in "Stand Mode".
While in Stand mode, your character's reach and power will be
improved because of the help of his Stand.
You can also perform certain actions/Special/Super Moves which
you cannot normally perform without a Stand (such as double-
jumping).
Certain moves will also have a different effect when you are in
Stand Mode.
If your opponent tries to guard your normal attacks when you are
in Stand Mode, he will still receive block damage.
Pressing the S button a second time will 'turn off' your Stand
and the Stand Gauge will start to regenerate. Use this when
your Stand Gauge is running low before you get "Stand Crushed".
[STAND APPEARANCE ATTACK]
Command: D,DF,F + S
Explanation: This is also another way of turning on your Stand. The only
difference between this and simply pressing the S button is
that your Stand will perform an attack just as he appears.
Use this in a combo to surprise your opponents.
[STAND COMBOS] * Stand Mode only
Command: Varies using combinations of Attack Buttons.
Explanation: During Stand Mode, your character's Stand has the ability
to chain his normal attacks together to perform rush combos. This
basically follows the Light-to-Heavy Attack order found in most
fighting games.
Each Stand has its own special Stand Combos which can be found with
each character's Move List. However, there are many more variations
that can be discovered by experimenting.
[STAND LONG-RANGE CONTROL] * Stand Mode only
Command: Forward + AA
Explanation: By entering this command, you will be able to take control of your
character's Stand. During this period when you are in control of the
Stand, your character will simply stand still and is open to your
opponent's attack. If the Stand you are controlling gets hit during
this period, the Stand Gauge will decrease and this will also count
as damage to your character's health gauge.
Once the Stand Gauge is reduced to zero, your Stand will disappear
and you will be controlling your character once again.
But of course, you can also choose to revert back to controlling your
character anytime by pressing the S button to 'turn off' your Stand.
*Note: Only the following characters' Stands can be controlled
- Avdol, Kakyoin and Polnareff
[TANDEM ATTACK] * Uses 1 Super Gauge Level
Command: D,DB,B + hold S => Input command => release S
Explanation: After performing the command and holding down the S button,
the game will freeze for a few seconds. During this period, you
can input various normal/Special attacks with the joystick and
the attack buttons.
Once you release the S button, your Stand will rush forward and
perform all the attacks you have programmed in succession for a
huge combo.
In the meantime, your character is free to move about, so you
can gang up with your Stand to attack your enemy for more damage.
===============================================================================
2. CHARACTERS' MOVE LIST
===============================================================================
[KEY TO MOVE LIST]
A - Press ANY Attack button
AA - Press ANY 2 Attack buttons together
L - LIGHT Attack
M - MEDIUM Attack
H - HEAVY Attack
S - STAND Button
=> (Arrow Sign) - Move can be followed-up
S MODE only - during Stand Mode ONLY
N MODE only - during Normal Mode ONLY (ie. when you are not in Stand Mode)
+=============================+
| I. RETURNING CHARACTERS |
+=============================+
----------------------------------------------------------------------------
KUJO JOTARO (STAND: STAR PLATINUM)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Ora-Ora - D,DF,F + A => (S MODE only) [*1] Press A repeatedly
Mach-Ora - D,DB,B + A => (S MODE only) D,DB,B + A
Star Finger - F,D,DF + hold A (release A to attack)
-=[SUPER MOVES]=-
Patsun-Ora - D,DF,F + AA
Star Breaker - D,DB,B + hold AA (release AA to attack)
Star Platinum "The World" (*2) - (S MODE only) Forward, M, L, Forward, S
[NOTES]
*1 - Can be performed while jumping.
*2 - Requires at least 3 Super Gauge levels.
+ Star Platinum "The World"
- Using more Levels will stop the time for an even long duration.
- Performing a Super Move during this period will deplete your Super Gauge,
thereby shortening the time-stop period.
----------------------------------------------------------------------------
JOSEPH JOESTAR (STAND: HERMIT PURPLE)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Sunlight Yellow Overdrive - F,D,DF + A
Hamon's Beat - 360 degress rotation + A (when close)
Strategist's Profession - D,DB,B + A
Turqoise Blue Overdrive - (N MODE only) D,DF,F + A
Hermit Web - (S MODE only) D,DF,F + A => Back + A
or A repeatedly
-=[SUPER MOVES]=-
Master's Teachings - D,DF,F + AA
Hamon Overdrive - 720 degress rotation + AA (when close)
----------------------------------------------------------------------------
MUHAMMAD AVDOL (STAND: MAGICIAN'S RED)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Cross Fire Hurricane - D,DF,F + A
Fire Wall - F,D,DF + A
Flame Tracker - D,DB,B + hold A (release A to detonate)
Fire Eagle - D,DF,F + A (while jumping)
Flames of Hell - F,DF,D,DB,B + A
-=[SUPER MOVES]=-
Napalm Bomb - D,DF,F + AA
Cross Fire Hurricane Special - D,DB,B + AA
----------------------------------------------------------------------------
KAKYOIN (STAND: HIEROPHANT GREEN)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Emerald Splash (*) - D,DF,F + A
Tairap Snake - B,F,DF,D,DB,B + hold A (release A to attack)
Hierophant Field - D,DB,B + hold A (release A to attack)
-=[SUPER MOVES]=-
20-Meter Emerald Splash - D,DF,F + AA
India's Arm - D,DB,B + AA => (S MODE only) D-PAD to control arm
Shichi no Jikan - (S MODE only) L, L, FORWARD, M, H
[NOTE]
* Can be performed while jumping.
----------------------------------------------------------------------------
JEAN PIERRE POLNAREFF (STAND: SILVER CHARIOT)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Million Spit - Tap A repeatedly
Raydarts - Charge B, F + A
Shooting Star - Charge D, U + A
Piercing Needles Sentence - (S MODE only) D,DB,B + A
-=[SUPER MOVES]=-
Armor Takeoff - D,DF,F + AA
Last Shot - D,DB,B + AA
[NOTES]
+ Last Shot
- Performing the D-PAD command with different combinations of AA will affect
the movement pattern of the projectile.
i.e. D,DB,B + (L+M) or (M+H) or (L+H)
----------------------------------------------------------------------------
IGGY (STAND: THE FOOL)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Sand Crush - Charge B, F + A
Sand Attack - Charge D, U + A
Sand Clutch - F,DF,D,DB,B + A
Sand Magic - F,D,DF or B,D,DB + A
Levitation - Press Up while jumping
-=[SUPER MOVES]=-
Big Sand Wave - D,DF,F + AA
Sand Storm - L, L, FORWARD, M, H
----------------------------------------------------------------------------
YOUNG JOSEPH (STAND: ---)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Cracker Boomerang - D,DB,B + S
Cracker Volley - D,DF,F + S => S => Forward + S (Overhead)
Or Down + S (Low)
Or Up + S (Upper)
-=[SPECIAL MOVES]=-
Hamon Cola - F,D,DF + A
Hamon Cutter - D,DF,F + A
Iron Bowgun - F,DF,D,DB,B + A
-=[SUPER MOVES]=-
Wasurenu Omoi - D,DF,F + AA
Asia no Seki-seki - D,DB,B + AA
----------------------------------------------------------------------------
CHACA (STAND: ANUBIS)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Oboetazo! - (S MODE only) D,DB,B + A (Counter Move)
KirenZan - (S MODE only) D,DF,F + A (repeat 3 times)
TsubameGaeshi - (S MODE only) F,D,DF + A
-=[SUPER MOVES]=-
JigenZan - (N MODE only) D,DF,F + AA
KetsukeZan - (S MODE only) D,DF,F + AA
[NOTE]
+ Oboetazo!
- After Chaca counters an opponent with this move, a Sword icon will
appear above his Super Gauge to signify that he is 'familiar' with his
opponent's move.
- The next time you block your opponent's move, press any Attack button
for an instant Guard Cancel and you can counter your opponent with any
move you like.
----------------------------------------------------------------------------
DEVO (STAND: EBONY DEVIL)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Piranha Dive - D,DF,F + A
Propellor Cutter - D,D + A => (S MODE only) A repeatedly
Hopping Hunter - D,DB,B + A => (S MODE only) Down + A
-=[SUPER MOVES]=-
Junky Carnival - D,DF,F + hold AA (release to attack)
Barrel Roll Crusher - D,DB,B + AA
----------------------------------------------------------------------------
ALESSI (STAND: SETHAN)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Kage no Bashi - Hold down S button
-=[SPECIAL MOVES]=-
Hachi no Nosu-da - B,DB,D,DF,F + A rapidly (D-PAD to move or S to cancel)
Gakinchiyoga - F,DF,D,DB,B + A
Kasabai-teyaru - (S MODE only) Hold AA to charge, then release.
-=[SUPER MOVES]=-
Zetsubou-ooodane - D,DF,F + AA
Ushi-ushi-ushi - D,DB,B + AA
[NOTES]
+ Kage no Bashi
Use this command to change the length of Alessi's Stand.
----------------------------------------------------------------------------
MIDLER (STAND: HIGH PRIESTESS)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Harpoon Shot - D,DF,F + A
Motor Head - D,DB,B + A
-=[SUPER MOVES]=-
Mega Harpoon Strike - D,DF,F + AA
Motor Show - D,DB,B + AA
Dinner Time - F,D,DF + AA
----------------------------------------------------------------------------
DIO (STAND: THE WORLD)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Muda-Muda - D,DF,F + A => (S MODE only) [*1] A reapetedly
Mudaaa! - D,DB,B + A => (S MODE only) D,DB,B + A
The World - (N MODE only) F,D,DF + A
Woconei! - (S MODE only) F,D,DF + A
KuretsuGanshiha - (N MODE only) Forward, H, M, L, Forward
-=[SUPER MOVES]=-
Checkmate-da - D,DF,F + AA
Road Roller-da - (N MODE only) D,DB,B + AA
Tokiyo-tomare! (*2) - Forward, H, L, Forward, S
[NOTES]
*1 - Can be performed while jumping.
*2 - Requires at least 3 Super Gauge levels.
+ Tokiyo-tomare!
- Using more Levels will stop the time for an even long duration.
- Performing a Super Move during this period will deplete your Super Gauge,
thereby shortening the time-stop period.
----------------------------------------------------------------------------
SHADOW DIO (STAND: ?)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
World 21 - B,DB,D,DF,F + S
-=[SPECIAL MOVES]=-
Throw Knives - B,DB,D,DF,F + A => F,DF,D + A
KuretsuGanshiha - F,DF,D,DB,B + A
"Scales of Horror" - B,D,DB + A (teleport counter)
Nazimuzo! - F,D,DF + A (when close)
-=[SUPER MOVES]=-
Punishment - D,DF,F + AA
Charisma! (*1) - D,DB,B + AA
Tokiyo-tomare! (*2) - L, Forward, H, Back, S
[NOTES]
*1 - Requires 2 Super Gauge Levels.
*2 - Requires at least 2 Super Gauge levels.
+ Tokiyo-tomare!
- Using more Levels will stop the time for an even long duration.
- Performing a Super Move during this period will deplete your Super Gauge,
thereby shortening the time-stop period.
----------------------------------------------------------------------------
+========================+
| II. NEW CHARACTERS |
+========================+
----------------------------------------------------------------------------
PET SHOP (STAND: HORUS)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Kill Freeze - S
Death Freeze - While crouching, press S
Prison - B,DB,D,DF + S
-=[SPECIAL MOVES]=-
Ice Bullet - D,DF,F + A
Ice Lance - D,DB,B + A
Icicle Pick - Hold A, then release
-=[SUPER MOVES]=-
Giga Prison - D,DF,F + AA
Death Penalty - D,DB,B + AA
Banchiyou no Maukou - L, L, FORWARD, M, H
[NOTE]
* All of Pet Shop's moves can be performed while jumping.
----------------------------------------------------------------------------
MARIAH (STAND: BAST)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Bast's Magnetism - S
-=[SPECIAL MOVES]=-
Collection (*) - D,DF,F + A
Gunbatsu no Ashi - D,DB,B + A
Kandenkuro-Koge - F,D,DF,B + A
-=[SUPER MOVES]=-
Nanisouzoushiten-nosa (*) - D,DF,F + AA
Iron Crush - D,DB,B + AA
[NOTE]
* Can be performed while jumping.
----------------------------------------------------------------------------
HOL HORSE (STAND: EMPEROR)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Emperor (*) - S => D-PAD to control shot
-=[SPECIAL MOVES]=-
Hajikida! (*) - D,DF,F + A
J.Gile no Danha! - F,D,DF + A
Hanged Man - D,DB,B + A
-=[SUPER MOVES]=-
Fuchimakeru! (*) - D,DF,F + AA
Saikyo no Combi "Hanged Man" - D,DB,B + AA
Dangan no Modou - B,D,DB + AA => D-PAD to control shot
[NOTE]
* Can be performed while jumping.
----------------------------------------------------------------------------
ANUBIS-NITOHRYU POLNAREFF (STAND: ANUBIS)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Chariot's Spit - S
-=[SPECIAL MOVES]=-
Oboetazo! - D,DB,B + A (Counter Move)
Tatsujin-Nitohryu - F,D,DF + A
Kirenzan - D,DF,F + A => D,DF,F + A [or] D,DB,B + A
-=[SUPER MOVES]=-
Dameoshitoiuyatsuda - D,DF,F + AA
ZetainiMakennoda - D,DB,B + AA
[NOTE]
+ Oboetazo!
- After Polnareff counters an opponent with this move, a Sword icon will
appear above his Super Gauge to signify that he is 'familiar' with his
opponent's move.
- The next time you block your opponent's move, press any Attack button
for an instant Guard Cancel and you can counter your opponent with any
move you like.
----------------------------------------------------------------------------
VANILLA ICE (STAND: CREAM)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Dark Space (*1) - D,DF,F + A => (S MODE only) then DIRECTION + A
Cream! - D,DB,B + A
BaraMai-teyaro - (S MODE only) D,DB,B + A
Futsutobashi-teyaro - (S MODE only) D, charge, U + A
-=[SUPER MOVES]=-
Dochukushiyouga! - D,DF,F + AA
Madness Sorrow (*2) - D,DB,B + AA
Circle Locus - (S MODE only) F,D,DF + AA
[NOTE]
*1 This move can also be performed while jumping.
*2 Requires 2 Super Gauge Levels.
+ Madness Sorrow
- Performing the D-PAD command with different combinations of AA will
affect the flight pattern of the move.
i.e. D,DF,F + (L+M) or (M+H) or (L+H)
----------------------------------------------------------------------------
+============================+
| III. HIDDEN CHARACTERS |
+============================+
----------------------------------------------------------------------------
* METHOD TO UNLOCK THE HIDDEN CHARACTERS *
----------------------------------------------------------------------------
- Play the SUPER STORY MODE to earn Jojo-Ability Points.
- You will realize that, after reaching a certain score, every 50 points
you earn will unlock a SECRET in the game.
- Simply acquire the following Jojo-Ability Points to unlock that corres-
ponding Hidden Character.
HIDDEN CHARACTER (STAND) JOJO POINTS
+---------------------------------------------------------------+
1. Rubber Soul (Yellow Temperance) 500? (unconfirmed)
2. Khan (Anubis) 1,000
3. Hol Horse & Oingo (Emperor) 1,300
4. New Kakayoin (Hierophant Green) 1,450
[NOTICE]
* The Official Move Names of these characters are not known yet.
In the meantime, please bear with these 'place-holder' names. *
----------------------------------------------------------------------------
RUBBER SOUL (STAND: YELLOW TEMPERANCE)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Stand Attack - S
Counter Move - D,DB,B + S
-=[SPECIAL MOVES]=-
Emerald Splash Move - D,DF,F + A
Tairap Snake Move - D,DB,B + A
-=[SUPER MOVES]=-
Super Projectile - D,DF,F + AA
Super Throw Move - 360 Degress + A (when close)
----------------------------------------------------------------------------
KHAN (STAND: ANUBIS)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Spinning Attack - S
-=[SPECIAL MOVES]=-
Oboetazo! - D,DB,B + A
Rising Blade - F,D,DF + A
-=[SUPER MOVES]=-
Rush Combo - D,DF,F + AA
Rising Sword - D,DB,B + AA
[NOTE]
+ Oboetazo!
- After Khan counters an opponent with this move, a Sword icon will
appear above his Super Gauge to signify that he is 'familiar' with his
opponent's move.
- The next time you block your opponent's move, press any Attack button
for an instant Guard Cancel and you can counter your opponent with any
move you like.
+ Rising Blade
- When this move connects, it will instantly Stand-Crush an opponent!
----------------------------------------------------------------------------
HOL HORSE with OINGO (STAND: EMPEROR)
----------------------------------------------------------------------------
-=[EXTRA ATTACKS]=-
Emperor (*) - S => (D-PAD to control shot)
-=[SPECIAL MOVES]=-
Hajikida! (*) - D,DF,F + A
J.Gile no Danha! - F,D,DF + A
-=[SUPER MOVES]=-
Fuchimakeru! (*) - D,DF,F + AA
Pipes Super - B,D,DB + AA
[NOTE]
* Can be performed while jumping.
----------------------------------------------------------------------------
NEW KAKYOIN (STAND: HIEROPHANT GREEN)
----------------------------------------------------------------------------
-=[SPECIAL MOVES]=-
Emerald Splash (*) - D,DF,F + A
Tairap Snake - (N MODE only) D,DB,B + A
Hierophant Field - (S MODE only) D,DB,B + hold A (release A to attack)
-=[SUPER MOVES]=-
20-Meter Emerald Splash - (N MODE only) D,DF,F + AA
New 20-M Emerald Splash - (S MODE only) D,DF,F + AA
India's Arm - D,DB,B + AA => (S MODE only) D-PAD to control arm
[NOTE]
* Can be performed while jumping.
----------------------------------------------------------------------------
===============================================================================
THE END
===============================================================================
[REVISION HISTORY]
21st October 1999
- First Release
22nd October 1999
- Added Returning and Hidden Characters' Section.
???
- Added list of Active/Non-Active Stand Users.
- Added Notes for Polnareff and Vanilla Ice.
--------------------------------------------------------------------------------
This FAQ was created by Kelvin Koh.
(e-mail: kelkwl@singnet.com.sg)
Thanks for reading! ^_^
If anyone has any comments, information, or corrections to offer,
please feel free to e-mail me. Also, if you intend to post my FAQ, feel
free to do so, but please have the courtesy inform me first.
The contents of this document are not to be reproduced in any way
without the author's consent.
FAQ Copyright 1999 by Kelvin Koh. All rights reserved.
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