These are the Eldar Phoenix Lords by Lorenzo Canapicchi
E-mail me any Epic related ideas you might have, from any race.
 
Asurmen, the Hand of Asurya 
 
Baharroth, the Cry of the Wind 
 
Fuengan, the Burning Lance 
 
Maungan Ra, the Harvester of Souls 
 
Jain Zar, the Storm of Silence 
 
Karandras, the Shadow Hunter 
 
Rules common to each Phoenix Lord
 
 
 Back to Epic
 
 
 
 
 
 
 
 
Asurmen, the Hand of Asuryan 
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE 
TO HIT ROLL 
SAVE MOD 
NOTES 
10 cm 
4+ 
+7 
Shuriken catapult
50 cm 
4+ 
-1 
Target must save D3 times. May fire a barrage instead (don't affect buildings).
 
 
 Back to the top
 
 
 
 
 
 
 
 
 
Baharroth, the Cry of the Wind
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE 
TO HIT ROLL
SAVE MOD 
NOTES 
20 cm 
4+ 
+7 
Shuriken pistol
Lasblaster 
25 cm
35 cm
1
1
3+
6BP
-2
-2
Can opt to break off the combat instead of damaging its opponent, can only be fire at by troops with FF orders.
 
 
 Back to the top
 
 
 
 
 
 
 
 
Fuegan, the Burning Lance
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE 
TO HIT ROLL 
SAVE MOD 
NOTES 
10 cm 
4+ 
+7 
Firepike
Inferno template
4+ 
-2 
Ignore to hit cover, cause morale test when hit.
 
 
 Back to the top
 
 
 
 
 
 
 
 
 
Maugan Ra, the Harvester of Souls
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE
TO HIT ROLL
SAVE MOD 
NOTES 
5 cm 
3+ 
+7 
Maugetar
  0 - 25 cm
26 - 50 cm
51 - 75 cm
2
2
2
3+
3+
3+
-3
-2
-1
Snap fire.
 
 
Back to the top
 
 
 
 
 
 
 
 
 
Jain Zar, the Storm of Silence
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE 
TO HIT ROLL 
SAVE MOD 
NOTES 
10 cm 
4+ 
+8 
Silent Death
15 cm 
special
*4+ 
-1 
Psy scream (5+ before HtH against any model but the titans), cannot be outnumbered.
 
Special Rule
 
SILENT DEATH "tri-bladed boomerang": choose any model within 10cm and roll a dice, you hit it on a 4+, if you score an hit, pick another model within 10 cm from the first then roll to hit on 5+ and so on (6+, 7+...). 
 
 
 Back to the top.
 
 
 
 
 
 
 
Karandras, the Shadow Hunter
 
MOVE 
SAVE 
CAF 
WEAPONS 
RANGE 
ATTACK DICE 
TO HIT ROLL 
SAVE MOD 
NOTES 
10 cm 
4+ 
+8 
Scorpion's Bite
5 cm 
1
auto 
Roll always 3D6 in HtH.
 
 
 Back to the top
 
 
 
 
 
 
 
 
Rules Common to each Phoenix Lord
 
# Each Phoenix Lord is a Command Unit. 

# You can include the PL in your Eldar army as a Special Card but you MUST include also one detachment of aspects from his respective shrine. The PL joins the aspect detachment and lead it, he may not leave the detachment during the game. 

# Each Special Card have the same cost of the corresponding aspect detachment: 

   
# Because The Phoenix Lord joins a detachment he does not have his own victory points,instead he adds +2 to the amount of victory points that the detachment is worth. 

# Any aspect unit that are lead by a Phoenix Lord becomes utterly fearless and his presence drive them into a killing frenzy, as a result of this aspect detachment that are lead by a Phoenix Lord never need to take a morale test for any reason. 

# If the Lord is killed, they come taken from an irrepressible desire of revenge, so the remaining aspect warriors must make an immediate morale check, if the unit fails the morale check they must go on charge order and charge the nearest enemy unit in LOS until they rally in the end phase normally. 

# Any following morale check is treated in this way. 

# Your opponent gains victory points only destroying the aspect card, not killing the Phoenix Lord. 

# Thanks to their armour and the benefits of relatively small size compared to a vehicle their armour save are fixed (weapon modifiers cannot reduce the save). 

# If attacked by a psychic power then any Phoenix Lord has a saving throw of 4+ on a D6. 

# Just one of each character can be deployed at the same time (i.e. two eldar player cannot use the same character one against the other). 
 

 
 Back to the top