ÿþ 

 

Dragon Quest 6 Walthrough Part 3 by Ian Kelley

 

This is the last part of my Dragon Quest 6 walkthrough. It covers all 

the way until the end, and includes a full translation of the ending. 

Again, do not read further in the game than you are unless you want 

to be spoiled!  Don't read the ending unless you really want to be 

spoiled! At the present time, I haven't powered up my second party's 

job levels high enough to get into the bonus dungeon, so that part of 

the FAQ has yet to be completed. Although I've finished the bonus 

dungeon before, I can't remember what items were in it so I'll have 

to get there again. As soon as I get there, I'll write in a section 

covering it too. Again, if you have any questions or comments, mail 

them to me at ikelley@mail.sas.upenn.edu

 

Contents:

Chapter 30: The Castle in the Sky

Chapter 31: The Pegasus Tower

Chapter 32: The Dimension of Darkness

Chapter 33: The Treasure of Masarl

Chapter 34: Deathtamoor's Prison

Chapter 35: Masarl's Brother

Chapter 36: The Final Battle

Chapter 37: The Ending

 

Chapter 30: The Castle in the Sky

 

Now that you've found all four pieces of equipment, you should go 

back to Longadeseo.  Sally will have finished your sword and give 

you the new improved Sword of Ramias.  She then will ask you to tell 

Cobure, if you find him, to tell him that his daughter is waiting for 

him.  Now you have the Sword of Ramias.  It's a very powerful 

weapon, but you can make it even more powerful.  A lot of people 

don't realize this, but if you bring it to the Oshare na Kajiya in 

addition to making its Kakkoyosa rating increase, it will also make 

the sword stronger! The first time you get it improved, its power will 

go up by 5 points.  Also, once you improve it, you can improve it 

again, to make its strength go up an extra 10 points! It will cost you 

an arm and a leg though.

 

By now you may have found the shrine to the west of Gandino with 

the four plates.  If not, you should go there and check it out. There 

are four plates there, each with a symbol on it. Next to each plate 

there is a switch, and each time you step on a switch the symbol 

changes. There are 8 possible different symbols, and you need to find 

the right combination of four symbols. You may not know what 

symbols to choose.  This is one of the tougher puzzles in the game.  

There are two people who will give you clues as to solve it: Hock, and 

the scholar in the house west of Gandino.

 

When you talk to Hock, he will note that you have the legendary 

sword. He will tell you that each of the four legendary pieces of 

equipment have a symbol, and these symbols are a key to something.

 

When you talk to the scholar, he will say that he has heard a legend: 

"The head goes with the head, the right arm with the right arm, and 

the body with the body. Arrange the symbols and I shall appear."

 

Big Hint #1. Hock gives you a clue on how to find what symbols you 

need. The scholar gives you a clue on where to put each symbol.

 

Since I don't want to spoil this puzzle, I'll put a series of hints in 

succession here, after which I will put the solution if you're totally 

stuck.

 

Questions:

1. Hock says the symbols on the equipment are a key to something.  

How could you find out what the symbols he's talking about are?

2. In order to find out the symbols, you need to know more about the 

weapons and armor you're carrying. How can you find out more 

about your weapons and armor?

3. The scholar says "Head goes with Head, Right arm goes with right 

arm, etc..." Where does each piece of equipment you have go?

4. Your Hero is right-handed. How would the parts of the body 

compare with the arrangements of the four plates in the shrine?

 

Solutions:

 

The four symbols you need are on the four pieces of legendary 

equipment. In order to find out what the symbols are, however, you 

need to cast Inpas on each of the pieces of equipment, and it will tell 

you what is written on it.

Sword of Ramias: A symbol like lightning is on it.

Armor of Orgo: A heart-like symbol is written on it.

Shield of Sufida: A cross-like symbol is written on it.

Helmet of Cevas: A sun-like symbol is written on it.

 

Now that you know the symbols, you need to know which goes 

where. When the scholar tells you "Head goes with head," he means 

that you should pair the head armor with the "head" plate, IOW the 

top, northernmost plate. The "right hand plate" is on the left (since 

it's arranged as if you're facing the "person.")  The "Chest" plate is the 

southernmost plate.  The "Left hand" plate is on the East. Therefore, 

your symbols should be arranged as follows:

North: Sun

South: Heart

East: Cross

West: Lightning.

 

Once you put the symbols in the shrine in the correct order, the 

central symbol will light up and your party will stand on it.  If your 

party has not collected all four of the legendary items, then a voice 

will sound saying that you need to collect all four before you can 

continue. If you have collected all four, then a castle on a floating 

island in the sky will descend a bit, and you will be drawn up to it. 

However, this castle has defenses ready! You'll have to fight it!

 

How to beat the "Hell Cloud"

 

Hell Cloud: HP 2200

The Hell Cloud uses strong attacks, both physical and magical. It will 

do large damage with physical attacks, and also can create 

Shinkuuhas and cast Bagicross.  Raising your defense levels with 

Skara or Skult is a must.  You can try the Bikilt+Chikara/Kiai 

Tame+Seikenzuki trick if you want here, but if you have a level 5 

Battlemaster or above, or Hassan has Chikara/Kiai Tame, you might 

want to replace the Seikenzuki with Tobihizageri. Since the Cloud is a 

flying monster, it is especially weak to Tobihizageris, and it can't 

dodge them nearly as easy as it can dodge a Seikenzuki. If you have 

a Level 7 Kenja or Level 5 Paladin, you will probably want to cast 

Magic Barrier to reduce the damage of the Bagicross spells that the 

Cloud casts.  If you cast Mahokanta or Mahotarn, you can reflect the 

magic that the Cloud casts, but at the same time you can't heal those 

protected characters except with items like the Gent no Tsue. A 

Superstar with Hustle Dance or someone with healing spells like 

Behomara or Behomazun, you will probably want to bring them into 

the fight as the Hell Cloud can dish out heavy damage.

 

Once you beat the Hell Cloud, you can enter the castle, and you will 

meet two monsters guarding the castle. They will note that you're no 

ordinary people to be able to get into the castle. They prepare to 

attack you, but then a voice sounds out telling them to stop.  The 

monsters, surprised, identify the voice as Duran, their master. Duran 

says that you are his important guests, and asks them to let you pass 

without harm.

 

If you've played DQ4 or DQ5, this place should be very familiar to 

you...it's the Tenkuu no Shiro! (Castle in the Sky)

 

Items in the castle in the Sky:

Inochi no Kinomi, Sekaiju no Ha (Leaf of the World Tree)

 

What's going on in the Tenkuu no Shiro:

This castle is supposed to be in the dream world, but the Maou Duran 

has taken it over, sealed away the King, Zenis, and brought it to the 

real world, thus sealing all of its inhabitants off. Most of the monsters 

here are wondering why Duran is letting you come to him.

 

At any rate, proceed to the top of the castle.  When you reach the 

top, you will be greeted by Duran, who identifies himself ast the 

master of Hell Cloud Castle.  He congratulates you on assembling the 

four legendary pieces of equipment, and said that it was a task that 

many people attempted, but only you could successfully complete. He 

then says that anyone who manages to do so would be an obstacle to 

him.  He says that he's been waiting here for you so that doesn't 

happen. He then asks you to entertain him with his two monsters.

 

Battle: 1 Killer Mashinga (HP 600) and 1 Land Armor (HP 410).

 

These guys are normal monsters you will encounter later in the game 

(you may have encountered them already if you fought the 

guardians of the underwater palace) Your primary target here should 

be the Killer Mashinga, since it does *really* heavy damage, and can 

attack twice in a round. The Land Armor will be annoying and often 

cover it, but you should take care of it afterwards. If you have a 

maxed Battlemaster Metal Giri will work great on both monsters. 

Seikenzuki will work on the Killer Mashinga, but rarely on the Land 

Armor.  Don't use any attack magic if possible, since both monsters 

can cast Mahokanta on themselves. If you have a Superstar with 

Hustle Dance, use it every round.  Don't use techniques like 

Kamaitachi or Shinkuuha since both monsters are immune to wind 

attacks.  Fortunately these guys have lower HP than most boss fights 

so you shouldn't have too much trouble.

 

After killing Duran's monsters, Duran will congratulate you on your 

victory.  But then he'll say that you might not have as easy a time 

against your next opponent, who is a human like you.  He says that 

this human's desire to become strong was so great that he came to 

work for Duran and become stronger.  And he brings forth none 

other than Terry!  He says that Terry gave his soul to Duran in order 

to become the strongest man on Earth. Then he pits you against him!

 

How to beat Terry

 

Terry: HP 2500 (Why can't he have this much when he joins you? ^_^)

Although he is supposed to be just a Senshi, Terry will use many 

skills that other classes can use. He'll lower your defense with 

Rukanan, and use Samidareken to attack your entire party. He's also 

awfully good at dodging your spells. He's also irritatingly good at 

dodging your attacks. However, being a fighter, Terry is susceptible 

to most forms of magic attack.  It's generally a good idea to keep 

your defense high in this fight. Don't worry about magical defense 

since he doesn't use any magical attacks.  If you have a Superstar, 

Hustle Dance helps a lot in this fight.

 

After defeating Terry, Duran will note that you are stronger than he 

expected, and says that it looks like he'll have to defeat you. Then he 

attacks.

 

How to beat Maou Duran

 

Duran: HP 3000

Fortunately you get your life and MP refilled for this fight after 

fighting 3 straight boss battles in a row. Still, this can be a very 

difficult fight. Duran gets two attacks in one round, and can do large 

amounts of damage to the entire party in one attack.  Magic attacks 

are not a good idea since he casts Mahotarn. In addition, Duran can 

use Itetsukuhadou to neutralize all power-up spells, so you might 

find yourself a lot weaker in a tough pinch. However, Duran is one of 

those bosses that's a stickler for keeping his magic shield up, so if 

you cast a cheesy spell like Manusa on him to get rid of his shield, 

you'll often get it so he wastes one of his attacks putting up his 

barrier so that he'll only get to do damage to you once a round.  In 

general, since magical attacks aren't too effective on him, Bikilt is a 

really helpful spell against him. Don't expect to connect with 

Seikenzukis too often though, like Terry, Duran is great at dodging 

them.

 

After defeating Duran, he will congratulate you, saying it's his 

complete loss and you have done well. He then says that it's not over, 

and since he likes strong people, he'll tell you something. He tells you 

that Mudo, Jamiras, Glacos, and himself are all working under the 

Daimaou, Deathtamoor, and are all much weaker than him.  This is 

the first confirmation that there is a big Daimaou working behind the 

scenes.  As he dies, Duran tells you (the hero) to become stronger and 

stronger, because he wants to have the chance to fight you again 

when he is reborn.

 

As you try to leave, Terry will stop you, and ask if you if you intend 

to leave him.  Even if you say you don't, he'll get mad at you for 

killing Duran off, saying that he wants to become strong, no matter 

who the opponent is.  He then tells you to kill him, for if you don't, it 

will probably end up that he is going to eventually kill you. If 

Mireyu isn't in your party at the moment, at this point she will come 

in and stop you. She runs up to Terry and asks you not to kill him.  

Then she asks Terry if he recognizes her.  He doesn't.  Mireyu doesn't 

say anything, but then notes that it's probably natural for him not to 

recognize her after such a long time.  She then says even if it has 

been a long time, that he should remember about Gandino, its people, 

and her.  Then Terry will realize who she is, and reveal that Mireyu 

is his older sister!  (If you remember the part about the Gindoro-

gumi, you'll also remember that a kid who was really strong attacked 

them, wanting his sister back--that was Terry.)

 

Mireyu will be very happy that Terry recognizes her, and Terry says 

that he never realized who she was.  She will apologize to him for not 

paying any attention to him before she was taken away in Gandino, 

and he will apologize to her for not being strong enough to prevent 

her from being taken away. (Now you know why Terry is so 

obsessed with getting stronger)  Then Mireyu will tell Terry that his 

help is needed to benifit the world, and she will ask him to join you.  

Your other party members (as long as they aren't monsters) will then 

make some greeting remark to Terry of some sort, and Terry will 

finally join you!  He and Mireyu will return to the horse wagon ahead 

of you.  Once you leave the castle, it will float up into the air, and fill 

one of the holes in the Dream World, since its seal has been broken 

with Duran's death. 

 

Now that you have Terry, you will probably have a slight problem 

since your party will probably already consist of 8 members. You'll 

have to decide how to incorporate Terry in your party.  While Terry's 

HP are lower than Hassan's, he is the most powerful fighter-type 

character to join your party. (Amos might be a bit better though, it 

depends on what jobs you give them.)  When you first get Terry, he 

will start out with Senshi maxed, and will be a level 1 Battlemaster. 

(What happened to Butouka?)  In any case, he's quite a tough 

character, but he will probably be vastly weaker than the rest of 

your party at this point, who should at least be on their third or 

fourth jobs.  I usually rotate Terry and my non-Hoimin monster in 

Ruida no Sakaba for awhile until he gets stronger, and then I leave 

my weakest monster in the Sakaba.  Do note that Terry comes with a 

really good set of equipment too, including the Raimei no Ken that ge 

got in Arcbolt.

 

Also, now that you have Terry, you should go back to Arcbolt with 

him in your party.  Talk to the Battle Rex that he killed way back 

when when he got the Raimei no Ken.  The Battle Rex, Drango, 

impressed greatly with Terry's strength, will offer to join you.  You 

have the option to leave him there, but I advise against it, since 

Drango is a *very* strong fighter, and starts with the secret Dragon 

job, whic learns very powerful techniques.

 

In any case, with the Tenku no Shiro returned to its rightful place in 

the Dream World, you should go there next to see what changes have 

come there now that its seal has been broken.

 



Chapter 31: The Pegasus Tower

 

With the seal on Cloud Castle broken, the people of the castle have 

returned. The guard will greet you and tell you the castle has 

returned to the hands of Zenis.

 

Items in Zenis' Castle: Sekaiju no Ha

Chiisa na medal x 2: In the center chest of drawers in a room with 3 

lined up against the back wall, and one hidden behind Zenis' throne. 

(where the secret passage was in DQ5, if you played it)

 

A child in a room of the castle will give you the Seikaiju no Shizuku. 

(Drop of Sap from the World Tree)  This powerful item will heal your 

entire party to maximum HP one time. However, you can only hold 

one at a time. If you use up your Shizuku, go back to the child, and 

he will give you another.

 

The people in this castle have tons of information on Deathtamoor. 

They say he lives in the Hazama no Sekai, a world of darkness he 

created that is located in a cleft between dimensions. However, they 

say that there is no way to go there willingly, that the only thing that 

can go there is the Pegasus. The pegasus supposedly lives in a tower 

connected to the castle, and therefore Deathtamoor sealed it off.

 

In any case, you should go talk to Zenis.

Zenis will tell you how Deathtamoor sealed the four legendary 

weapons that you are now carrying, Darma Shinden, the Medal King's 

castle, and Calverona, and the Cloud Castle.   He will tell you the key 

to Deathtamoor's sealing of the castle was because of the winged 

horse Pegasus.  Pegasus has the ability to break the barrier to the 

Hazama no Sekai.  However, Deathtamoor has managed to seal that 

power off.  Zenis will then ask you to bring Pegasus to him by going 

through the well located in the center of the castle, and he will give 

the power to Pegasus again.

 

Go into the well, and then go right out again. You'll find yourself in a 

different place. You can use the well to go back to Zenis' castle, but 

you'll have to defeat a Death Hole to do so. Death holes have the 

annoying ability to make all magic not work, but they should be no 

problem for you at this point.

 

Once you get to the Pegasus Tower, you may find that you are unable 

to enter the front door. If this is the case, you haven't found the 

Saigo no Kagi yet; go back to Chapter 23 and finish the part that tells 

about it.

 

Items in the Pegasus Tower: 

Sekiaju no Ha, Dragon Killer, Inochi no Kinomi, Honou no Tsume

2 Chiisa na Medals: 1 in a treasure box on the first floor; you need to 

use a staircase from the second floor to get to it, and1 in a treasure 

box in the secret room.

1 of the Treasure Boxes here is a Mimic.

 

The Pegasus tower has a lot of tricky enemies, but it's a great place 

to get powerful monsters to join your party; the Boss Troll, Killer 

Machine 2, and if you're really lucky, the Hagure Metal can all join 

your party here.  This is also an excellent place to build job levels; no  

matter how powerful your party gets in terms of levels, the monsters 

here will always be considered tough enough to advance you. Be 

careful of the Ankoku Madous (Black Magicians) since they can cast 

powerful spells and Zaoriku. As long as you're around level 35-36 

you should be in good shape.  Since you now have Ramias' sword, 

which when used in battle casts Bikilt, you can power up your 

fighters as much as you want without worrying about the magic.

 

Note from the third floor on the outside rim of the tower, there is an 

entrance to a secret room. Go as far to the right as you can, and you 

will see a small ledge going along the right edge of the tower. Follow 

this ledge to the end and walk into the left wall. You'll then enter a 

secret room with 3 treasure boxes.

 

When you reach the top of the tower, you will find Pegasus...but it's 

turned to stone! However, Falshion will start to have the same 

reaction that the hero and Hassan did when they found their real 

world counterparts.  However, just as the two are about to fuse, 3 

monsters appear and stop the reaction and attack!

 

Fight:

Holo-Ghost: HP 280

Devil Papiyon: HP 310

Lamp no Maou: HP 870

 

The first thing you're going to want to do in this fight is get rid of the 

Holo-Ghost ASAP. Use Odorifuuji on him for sure to keep him from 

using his Shi no Odori, which can very will kill your entire party in 1 

hit. Also, the Holo-Ghost can use the technique which prevents you 

from casting magic, so you'll want to kill him before he can pull it off. 

The Devil Papiyon does a fair amount of damage and can poison your 

characters with Moudoku, but is probably the least dangerous enemy 

you face. The Lamp no Maou is the strongest and the toughest to kill, 

it does lots of damage, can cast Bagicross and heal all of the enemies 

with Behomara.  If you kill the Holo-Ghost before it pulls off the "no-

magic" trick, use Merazoma and Dein spells to attack the Lamp no 

Maou.  Magic Barrier, Bikilt, and healing spells will also come in 

handy. If the Holo-Ghost seals your magic, cross your fingers. Use 

Ramias' sword to provide your Bikilts, the Superstar's Hustle Dance to 

heal you, and you might want a Sekaiju no Ha handy in case anyone 

gets killed.  The key in this fight is to keep your magic; without it it's 

tough, but with it it's no problem.

 

With Deathtamoor's flunkies dead, Falshion will fuse with the 

Pegasus and take off. After a brief flight, he will return, and you will 

get the Tenma no Datsuna (Reins of the Heavenly Horse) Try using 

them now, and the horse will take off. You can use this item as much 

as you like, and now you can go anywhere you want.  For now, you 

should go to the shrine that you first went to to get to Zenis' castle, 

and plug in the right symbols on the floor again. You will create an 

energy field that you can use any time to teleport to Zenis' castle.

 

Return to Zenis, and he will thank you for freeing Pegasus. He asks 

you how it feels to fly.  If you say "no," he tells you to use the 

Datsuna.  He'll then say that with the Pegasus alone, you can't make 

it to the Hazama no Sekai.  Then, as promised, he'll cast a spell, and 

give the Pegasus its full powers again. He then tells you to press the 

Blue button (This is the X button) whenever you're flying with the 

horse to travel to the Hazama no Sekai. He tells you that you should 

not hurry there. Since it's Deathtamoor's dimension, there's no telling 

what would happen to you there, or if you could get back somehow 

either.

 

When you're ready, go to the Hazama no Sekai.  You should prepare 

before going there, because it's not exactly easy to survive there, as 

you'll soon see. Make sure you're prepared, and then press X while 

flying on Falshion to go to the Hazama no Sekai.

 



Chapter 32: The Dimension of Darkness

 

Once in the Hazama no Sekai, you will notice very quickly that there 

has been a serious change to your party; everybody's max HP has 

been reduced to 1, and their max MP has been reduced to 0!  

Basically, if you get fought, run away, or you're dead.  Also, the 

Pegasus' powers have been sealed here, and you can't use your Magic 

Carpet either!  Fortunately, there's a town nearby. You should go 

there.

 



Items in Zetsubou no Machi (Town of Despair):

Inochi no Kinomi, Kimera no Tsubasa, Mamori no Tane

Chiisa na Medal x 2: 1 in a pot in the inn, and one under the middle 

cross in the north of the town.

 

What's going on in Zetsubou no Machi:

This is a depressing place. Everybody who is here got sucked into 

this world by Deathtamoor, who gets his kicks off watching people 

fall into despair. Nobody here has a shred of hope left, some people 

don't even have the energy to move or talk.  Those who were stronge 

before got their energy sucked away by the same force that took 

your strength.

 



A priest here will learn that you came here of your own will, and 

then realized that if you figured a way to get here on your own, that 

there's some hope left that there might be a way to reverse the 

process. But he says the townspeople aren't likely to cheer up enough 

to help.

 

There's a monster upstairs in one of the houses who asks if you dare 

to defy Deathtamoor. If you say yes he'll attack you. Although he's 

not too tough, due to your party's weakened state, it would be best if 

you say no for the time being.

 

Downstairs in the basement of one of the buildings, there is an old 

man mumbling about how he'll never make armor again.  When you 

tell him that you came here to defeat Deathtamoor, and that you 

came here through your own will.  He'll start to get excited, but will 

be suspicious and think that you're just a trick from Deathtamoor 

who is trying to get his hopes up. Then he'll ask you to prove 

yourselves.  He'll identify himself as Clarck Ende, the armorer who 

disappeared from Zaxon village!  He asks you to give an item to his 

wife to let her know he's OK, and gives you the Furbita Pipe. (Aged 

Pipe)  Then asks you to bring him his tools which are left in his 

house. He says if you do so, he'll believe you.

 

Now you have to find a way out of this dimension. Someone in the 

town suggests you go to the western hot springs if you want to feel 

better, and the next town is very far away, so the springs should be 

your next destination.

 



What's going on in the Hell Herb Onsen (Hell Herb Springs):

All the people sucked in the Hazama no Sekai go here when they 

want to feel better.  The sense of hopelessness in the Zetsubou no 

Machi is much less strong here, but is still present. Nobody here 

gives you any particularly useful information.

 

Items in the Hell Herb Springs:

Tada No Nuno Kire, Kimera no Tsubasa

1 Chiisa na Medal: On top of the skeleton in the secret room

 

This place is small, but the way back to the real world is here. When 

you enter the springs, it may seem like a pointless place, but the big 

stone block smack in the middle of the springs is actually a cave. On 

the right face of the cave is the entrance. Enter there, and you will 

find the way back to the real world. Unfortunately, once back in the 

real world, your maximum HP and MP will still be left at 1 and 0. Go 

to Zaxon village like Ende asked you.

 

Once in Zaxon Village, use the pipe Ende gave you in front of his dog. 

The dog will recognize his master's pipe and grab it in his teeth and 

bring it inside. Then he'll take you with him.

 

Ende's wife ask you how you got the pipe. She'll ask you if Ende is 

still alive. If you say no she will say she doesn't believe you. :) She 

then goes and gets you Ende's tools.  With the tools, go back to 

Zetsubou no Machi and talk to Ende.

 

Ende will ask you if you brought his tools. Say yes, and you'll give 

them to him.  Upon seeing his tools, he will realize you made it back 

to Zaxon and will apologize for mistrusting you. Then he'll ask you if 

his wife was alive. If you say yes, he will be relieved. If you say no, 

then he'll laugh at you and say that only his wife knew where his 

tools were so she has to be alive. :)  Then he'll tell you that he'll make 

a piece of armor for you. You get 4 choices:

 

Kabuto (Helmet)

Yoroi (Armor)

Tate (Shield)

Atode (I'll decide later)

 

These are the specs on each of his pieces of armor:

 

Ende no Kabuto (Ende's helmet)

Defense +55  Kakkoyosa +15

Also has the power to reduce damage from spells.

 

Ende no Yoroi (Ende's Armor)

Defense +90  Kakkoyosa +17

Also has the power to reduce damage from ice breath.

 

Ende no Tate (Ende's Shield)

Defense +60  Kakkoyosa +8

Also has the power to reduce damage from fire breath.

 

The Ende equipment is some of the most powerful form of armor in 

the game.  This is a tough decision, but I would reccommend going 

for the helmet. There's a shield you can buy that has the same effect 

as Ende's shield but is only 5 defense points weaker. The Gigant 

Armor is more powerful than Ende's armor yet protects against ice 

and fire. (However, fewer people can use it.) Choose whichever you 

like best, they're all good pieces of equipment.

 

Once you decide which piece of equipment you want, Ende will start 

to work on it, you will take a rest and when you wake up, you will 

have the equipment. More importantly, your HP and MP will go back 

to their normal levels when you leave the room!

 

Ende has told everybody about how you made it out of this world. 

Knowing that they can now leave Deathtamoor's world whenever 

they want, everyone feels a lot better and rename the town "Kibou 

no Machi" (Town of Hope.) You can also buy some great weapons and 

armor here. Get the Taiyou no Ougi for Mireyu, it's the most powerful 

weapon she can use next to the Metal King Sword.  You should also 

get one for Hoimin, if you have enough money (and you have 

Hoimin.)  Anyhow, with your HP and MP back to normal, your next 

destination should be the Yokubou no Machi, (Town of Greed) to the 

northeast of the Kibou no Machi.

 



Chapter 33: The Treasure of Masarl

 

Yokubou no Machi (Town of Greed) is located northeast of Kibou no 

Machi. With your HP totals back to normal, you should make it easily.

 

What's going on in the Town of Greed:

This town lives up to its namesake. Everybody here is looking to 

make a fast buck. There is talk about the Dai-Kenja (Great Kenja) 

Masarl from this town that was abducted by Deathtamoor, but left a 

great treasure behind, and a lot of people are after it.  There is also 

talk of people who defy Deathtamoor being brought to a "Rougoku no 

Machi." (Prison town) The mayor of the town Morgan is especially 

nasty, and is willing to take advantage of anyone and everyone.  

Supposedly he sells people to the Rougoku no Machi as slaves in 

return for information and money.

 

Items in Yokubou no Machi:

600G, Inochi no Kinomi, Utsukushisou, Megante no Udewa (Megante 

Armband)

1 Chiisa na Medal: In the garden next to the house right under the 

cave

There are 2 treasure boxes in this town that are Mimics.

 

There are plenty of people here who will try to rip you off. These are 

the ripoffs you should not waste your money on:

 

The kid who wants to charge you 50G to walk on his mat

 

The guy who wants to sell you Yakusou for 80G.

 

The guy who claims that to be running an "establishment with lots of 

cute girls." ;) Only male characters can enter.  He will charge you 

200G to enter, but the only thing in there is a man who will hit on 

you, an old lady, and a bartender. In addition, when you try to leave, 

he will force 1200G out of you. If you don't have it he'll get pissed 

and kick you out. :)

 

There are some really powerful weapons and armor here, but they 

will cost you a fortune. There is also a casino here too. It is very hard 

to win, but the stakes are really high, and you can win a lot. If you 

get the jackpot in the slots, you'll win a whopping 75,000 coins! You 

can also buy some really powerful stuff here, including the Medal 

King no yoroi, (Metal King Armor) the strongest armor in the game, 

and the Hakai no Tekkyuu, (Iron ball of Destruction) which attacks 

all enemies for massive damage.

 

There is a mine here. Once you're done in the town, you should enter 

the mine. Be warned, however, that the monsters in here are tough. 

The Jigoku no Honou (Hellfires) can breathe Hageshii Honou, which 

can do nasty damage. The Megaborgs, despite their suicidal 

tendancies, can dish out serious damage too. The monsters down here 

seem to be weak to confuse spells, so Medapani Dance will be a 

useful technique here.

 

Items in the mine:

Chikara no tane.

1 of the treasure boxes here is a Mimic.

 

There are two people here. One is at the grave of his father. He says 

his father was a fool; in an attempt to find the treasure Masarl left, 

he went into the mine, and got crushed under a rock, joining the 

numbers of those who died searching for the treasure.  The other is a 

priest who remarks about how many people have died searching for 

the treasure and wishes there was a way to free Masarl.

 

The important item here is at the bottom of the cave-it is a note from 

Morgan. It says that he has information about where Masarl hid the 

treasure, and anyone who wants to know should go to him.

 

Before you go to Morgan, save your game. When you go to him, he 

will tell you--but he'll charge you 5000G first!  Pay the gold, and he'll 

tell you that northwest of the village, there is a forest with a hidden 

lake in the middle, and the Kenja's treasure is sunken at the bottom 

of the lake. Now that you know where it is, reset your game and just 

go there. :)

 

When you go to the lake, there are a lot of people there, but they 

can't get to the bottom of the lake. Talk to the guy on the left, and he 

gets mad that nobody can get down there. Then he asks you 

"Wouldn't you sell your soul to a demon to get that treasure?" As 

inappropriate as it may seem, say yes. Suddenly the place gets dark 

and the water drains out of the lake!  Everybody goes rushing to get 

the treasure and starts to attack one another. There are two ways to 

go here; left and right. If you go to the right you can go straight to 

the treasure while everyone is battling it out.  If you go to the left 

the people will die off one by one, killed by other people who want 

the treasure.  When you reach the bottom, two monsters will appear 

and tell you if you don't hurry someone else will get the treasure. All 

of the others die off except for one guy, Debitt. When you talk to him, 

he will attack you.

 

How to beat Debitt:

You shouldn't be fighting this guy!

 

If you do go the wrong way, you will be sent back in time to before 

the chaos starts. Don't though; go right and get the treasure.

 

When you open the box, everyone will notice that....the box is empty! 

Everyone gathers around the box, and realizes that they've been too 

greedy, willing to kill each other over an empty box. They realize 

that this was all a scheme by Masarl to make the people of the town 

realize what they were doing. They decide to go back to the town and 

tell everybody.  Search the box more closely; you will find a secret 

staircase under it.  Go into the staircase into an underground passage, 

but first go back to the Yokubou no Machi; the man who had the 

Dragon Robe there will now give it to you.

 

Items in the underground passage:

Yakusou.

 

Outside of the passage, you will come upon a well.

Items in the well:

Utsukushisou

There is an old man who will heal your party there, and a priest who 

can save your game. Stop here and recharge before heading to your 

next destination, the Rougoku no Machi.

 



Chapter 34: Deathtamoor's Prison

 

The Rougoku no Machi (Prison Town) is located to the east of the 

well. Go there, and you will find a guard at the front of the town. The 

guard will wonder how you got here, and then assume that you want 

to get into the prison. He says he'll send you to Hell, and then attacks.

 

How to beat the Nageki no Kyojin (Giant of Sorrow)

 

Nageki no Kyojin: HP 2500

This guy is *tough.* If you're going to cast any power-up spells like 

Skult or Bikilt, do it ASAP, because he uses a black mist that will 

surround everyone and make it so you can't cast spells. Use the 

Kiaitame-Seikenzuki trick on him because it works well. Bring a 

Superstar and use Hustle Dance. If you have a powerful enough 

Yuusha, Gigas Slash works great on the Kyojin, and will work even 

when your magic is sealed. Also, the Paladin technique Grand Cross is 

also usuable when in the black mist, and it is equally effective. Keep 

your HP as high as possible, since the Kyojin has a tendency to make 

critical hits often.

 

Once you beat the Kyojin, you will find a Chiisa na Medal after the 

fight, says that you might be the one his younger brother is waiting 

for, and lets you pass. Go and talk his younger brother, guarding the 

gate.  The younger brother is stunned that you beat his older 

brother, and asks what on earth you are, and wonders if the 

prediction the Daikenja made that someone who can oppose the 

Daimaou would appear has come true.  A voice calls to the guardian 

of the gate, and asks him to open the gate, saying that you are the 

ones who will stand up to the Daimaou, and that you will "bring light 

to the people." 

 

After hearing the voice, the giant tells you that he and his brother 

are the only two remaining members of a race of giants that the 

Daimou wiped out, and they are forced to work under him.  He says 

he has been waiting more than a hundred years for somebody who 

could beat the Daimaou to appear, and allows you to enter.  He tells 

you that the head of the dungeon, Maou Akbar, is very strong, and 

that you should first go see how things are among the prisoners. He 

then gives you the Rougoku no Kagi. (Key to the prison)  Then he tells 

you that that the Daikenja knows how to get close to Deathtamoor's 

castle.  He then asks you to defeat Akbar and free the Daikenja.

 

When you enter, the two guards inside will think you are new 

prisoners, but are confused since they were not notified that any 

new prisoners were coming.  The guard leader takes you to the 

prison, after waking up the two guards in charge of watching the 

prisoners. :)

 

Items in the Rougoku no Machi:

Subayasa no Tane, Kusarigama, Inochi no Kinomi, Fushigi na Kinomi,

Chiisa na Medal X 3, 4800G, Hametsu no Tate (Sheild of Ruin)

1 in a pot by the electrified gate

1 in a barrel by the bar in the town

1 in a treasure box surrounded by lava

 

With the Prison Key, it is very easy to get out of your cell. However, 

if you try to escape, you will get caught and thrown in the cell again. 

Walk over the lava (the spell Toheros will come in handy here) and 

go down the stairs.  There's a guard down there, who is surprised to 

see you, but then recognizes you!  He identifies himself as Soldi, the 

captain of the guard of Reidock from the Dream World!  He then says 

that the day you defeated Mudo (in the Dream World) he was on his 

way back to the castle when all of a suddenly he was in 

Deathtamoor's world.  (Remember how after you turned Mudo back 

into the king, the soldier escort for the king never made it back?)  He 

says that when looking for the exit to the dungeon, he learned of the 

Daikenja, who is behind the gate glowing with electricity. However, in 

order to get that gate open, Akbar has to die first.  Soldi says he's not 

tough enough, but since you beat Mudo, you might be. He then gives 

you 4 guard uniforms.

 

Change into the uniforms and you can get past the guard. Go into the 

other cells and talk to the people there and they will tell you 

different things depending on whether or not you're wearing the 

uniforms. The nun tells you that you should leave before you get 

caught, and the man in the helmet asks you to rescue Sister Anna. 

(the nun.) When you leave, the guard will tell you to shut the door if 

you're finished. If you use the Rougoku no Kagi while standing in the 

doorway, you can relock the doors, but I've found no practical 

application for doing so.

 

Once you get out of the solitary confinement area, you will find the 

main "town."  The people here will say very different things 

depending on whether or not you're wearing the uniforms. If you're 

wearing the uniforms, most will be afraid to voice their opinions for 

fear of what will happen to them, but a few will badmouth you.  

When you are in your normal clothes they will give you info. 

Basically, this place is in a pretty bad way.  It's really a prison rather 

than a town, and people aren't given good food, aren't allowed to 

sleep for long, and are being bullied by the guards. Also, they were 

researching seeds to increase strength, but their research was halted 

by Akbar.  You'll also learn about Sister Anna; she has a remarkable 

ability to calm everybody here down despite the fact they are 

essentially living in a concentration camp.  But because of her ability 

to make everyone feel better, she was imprisoned in solitary 

confinement.

 

You can't get out of the town in your regular clothes, but in your 

uniforms you are free to wander the castle.  You can also leave the 

town entirely if you wish.  From the other guards, you can learn that 

Sister Anna is going to be forced to marry Akbar, and his magic will 

be able to put a demon's spirit in her and corrupt her heart to evil.  

You will see a guard rying to learn of the whereabouts of the group 

of people rumored to be strong enough to defeat Deathtamoor. (i.e. 

you) You also will see Akbar's head magician Dogma, who is just 

making evil speeches in general. :) You will also learn that soldiers 

anybody else who pisses off Akbar gets decapitated by guillotine in 

front of all the prisoners. (nice. ^_^) You can't get to Akbar because 

the captain of the guard is blocking the way.

 

After learning of Anna's "betrothal" to Akbar, go and talk to Rui, the 

head of the bar in the town, in your regular clothes. Tell Rui, and she 

will be shocked, then ask if you intend to defeat Akbar. Before you 

can answer, she will say that she can tell you are. She'll reveal 

herself as part of the "resistance," and will tell you to talk to the 

owner of the item store. When you tell him you want to defeat 

Akbar, he'll ask you to come behind the counter to talk to him, and to 

talk to Gon, who's guarding the entrance. Gon will ask if there's 

anything you want. Say yes and you'll tell him about Akbar's 

intentions for Anna.  He'll say that it's a worthless effort to try to 

defeat Akbar, but thanks you for the info, and says he'll let you 

drink some wine in exchange, and let you past.  From behind the 

counter, the owner of the item store will tell you the same thing, and 

give you some wine. He tells you to avoid the wine in the right 

barrel, as it's "special."  

 

As you leave, three soldiers will enter, and say it's time for 

punishment of one of the people in solitary.  Two soldiers bring out 

the man in the helmet from the prison, and his younger brother 

freaks as he is escorted out. The older brother says he's done for, and 

tells his younger brother to live long, and gets escorted away by the 

guards. Don will take you to the center square, where the man is 

about to be decapitated.  The soldier says "This is what will happen 

to you if you oppose us" and orders the blade to be dropped. Gon 

tries to stop them, but realizes if he says anything the same will 

happen to him. Gon will say "Isn't there anyone to save him?" No 

matter what you say, the result will be the same: the soldiers will 

note your presence, say "If you want to save him, you'll have to beat 

us first!

 

Fight: 2 Rougokuhei (Prison Guards) 1500 HP each.

 

If you beat the Nageki no Kyojin, these guys should be no problem. 

They seem pretty strong to most magic, but all they can do is attack, 

so it's easy to plan your attacks accordingly. Even cheesy techniques 

like Otakebi will work on these guys, so just keep an eye on your HP 

and fight them like you would a normal fight.  Butouka, Battlemaster, 

and other physical techniques overall work pretty well on these two. 

You shouldn't lose any sleep over these guys.

 

Once you beat the guards, three more come to attack you, and the 

captain of the guard, Zozogel, comes to see what the heck is going on.  

The soldiers say that you are defying the execution, and the captain 

of the guard notes that it took guts to do that, but it will do you no 

good. He talks to Dogma, says "Let's do it," and attacks.

 

Fight: Zozogel and Dogma:

Zozogel: HP 3500

Dogma: HP 7000

 

This fight is basically impossible. After a few rounds, Dogma will use 

a technique that paralyzes your entire party, and it will always work 

on everybody. I've read on some of the newsgroups in Japan about 

some insane people building their levels to 80-90, getting 3 Hagure 

Metals, dishing out multiple Madantes to Dogma and managing to kill 

him, but I'm not going to waste my time trying to do that just to see 

what happens if you beat him. :)

 

After getting defeated, you will be thrown in jail, given a death 

sentence--and your key and soldier clothes will be taken from you!  

One guard is left to guard you, and the other two go to get drunk. You 

get a message saying how you were tired from the fight and rest a 

night. 

 

When you wake up, the guard guarding you is asleep. Another comes 

and tries to wake him up.  The guard comes by, saying "what is going 

on with everybody being asleep--even the captain?"  Suddenly, three 

of the townspeople come running up to the guard!  The guard 

realizes that they put something in the wine, and the three attack 

and kill him.  Gon will come in and open the door, and tell you that 

since your brave act yesterday, everybody else has gotten a little bit 

of guts and started the jailbreak plan.  But nobody is tough enough to 

take on Akbar, so that job is going to you. They go upstairs and wait 

for you.

 

Upstairs, everybody is waiting to take on the guards in the upper 

regions of the castle. The guy you saved from the guillotine 

yesterday and the farmer Tonnura are heading the resistance 

movement.   They say they wanted to start this earlier, but there 

was nobody tough enough to beat Akbar before.  Talk to the leader, 

and he'll give you the basic plan: they put most of the soldiers to 

sleep by drugging the wine, and now everyone is going to go and 

clean up the remaining soldiers. In that time, you have to go defeat 

Akbar. He'll ask if you're ready. When you say yes, he will give you 4 

Chikara no Tanes and the Rougoku no Kagi. Then everybody rushes 

out to attack!

 

When you go upstairs the resistance force is battling it out with the 

remaining soldiers. Dogma is out like a light so he's no problem. If 

you talk to Zozogel on your way up, he will wake up and attack you. 

It's not neccessary to do so, though; you can just go straight through. 

However, if you do choose to fight

 

Zozogel: 3500 HP

Zozogel uses no magical attacks but his physical techniques are very 

strong. He can use special strikes like Metalgiri or Dragongiri. For this 

reason, don't bring Drango or any Hagure Metals you may have into 

this fight or he will massacre them.  He also will use techniques 

which attack the entire party, so spells like Behomara or Behomazun, 

Hustle Dance, and using a Kenja no Ishi are good tricks to bring into 

the battle. Try and conserve your MP since you'll want it for the 

upcoming fight.

 

When you enter, the ceremony of putting a demon into Sister Anna is 

about to start.  The two monsters with Akbar tell him that they will 

kill you for him, but he chuckles and says he will fight too.  Akbar is 

surprised that the people he was searching for came here of their 

own will, but says he'll disprove the prediction that you would kill 

him

 

How to beat Maou Akbar

 

Akbar: 3300

2 Guardians: 420 HP each

 

Akbar is a huge pain in the ass.  Surprisingly enough, Mahoton works 

on him, so use it as soon as the battle starts. Otherwise, he'll cast 

Rukanan on your party and revive the Guardians with Zaoriku. Also, 

since he breathes Hageshii Honou, you should cast Fubaha on your 

party with any Kenjas you may have.  You should *definitely* have 

someone heal the party the entire round as he can also create 

earthquakes, which there is no way to reduce the damage from.  In 

this fight, you will want to kill the Guardians first; since Akbar can't 

summon more, once they are out of your hair it becomes much 

easier. If worst comes to worst, if you have a Yuusha with Meisou 

(you should by now) you can use that technique to your advantage. 

It's really slow, but what you do is attack or use something like 

Seikenzuki every other round, and use Meisou every other round. 

Meisou will heal you to max at this point in the game, and doesn't 

take any MP. Akbar usually won't deal out enough damage to kill 

you outright in one round, so you should be OK. Unfortunately, this 

plan only heals the Yuusha, so the other characters will probably end 

up dead. Use this only as a last resort.

 

Once you kill Akbar, he will be shocked that the prophecy was true,  

says "those two must not meet," and dies.  At this point, Tonnura, 

Gon, and the item store owner come in and congratulate you on 

killing Akbar. They say the moment Akbar died, the soldiers they 

were fighting just vanished.  Then they take Sister Anna to a bed. 

Soldi comes running in; he wanted to help you fight Akbar but was 

too late. Tonnura says it's OK, that he did enough, and everyone is 

free now.  Now that Akbar is dead, the seal on the door to the 

Daikenja's room should be broken. You should go there now.

 



Chapter 35: Masarl's Brother

 

Soldi will be waiting for you in the dungeon.  He asks you to open the 

door. When you do, Soldi will go running in, and will ask you to 

unlock the manacles that Masarl is bound in. Use the Rougoku no 

Kagi to unlock them. Masarl will fall to the ground, but manages to 

stand up.  With all the years he's been in the dungeon, his eyes have 

gone blind, bu the can still hear.  However, he will reveal himself to 

not be Masarl, but Krimut, Masarl's younger brother!  Krimut says 

that Masarl is being held in Deathtamoor's castle.  He feels a strong 

power from you and realizes that you are the ones that the Daimaou 

was afraid of.  He says that Masarl is waiting for you, and although 

he isn't as powerful as his brother, he can help you find the way 

there.  He casts a spell, and creates an ball of light.   Krimut says that 

is the "Shinjitsu no Orb" (Orb of Truth) and you can see the true form 

of the world with it standing on the cape in front of the Sea of 

Nothingness to the north.  Then he falls asleep with exhaustion.  Talk 

to Soldi, and he will tell you that from the time he first met you he 

felt a strong power from you, but talk comes later since Krimut will 

wake up and he has a job to do. He leaves.

 

You see a sequence saying that the freed people celebrated all night 

long.  However, that night, a voice sounds...

"If I let them play, they start to get overconfident...pathetic humans, 

remember my power!"

 

Through Deathtamoor's power, everyone is either turned to stones, or 

turned into dogs or cats. You are OK, and so is Krimut since he was 

able to shield himself, but everybody else is not.  Krimut will ask you 

if everyone is OK, but even if you say yes he will know what 

happened.  As you leave, he tells you to use the Shinjitsu no Orb on 

the cape of the Sea of Nothingness. You should do so; go as far as you 

can north on the cape to the NW of the Rougoku no Machi. Use the 

orb there and you will be teleported to an island with a very large 

mountain on it. In front of the mountain will be a small house. Go 

there. This is the Nageki no Rougoku (Dugeon of sorrow.)

 

Nobody has been in the Nageki no Rougoku for a long time. There's a 

corpse of a monster on the top floor that is long dead and is rotted 

almost completely away. Proceed further and you will find a man 

chained to the wall.  The man can't respond, but he's not dead. Your 

other characters will note that he looks like Krimut.  As soon as you 

talk to him, you will be enveloped into his mind.

 

The man is being confronted by two monsters, who are demanding 

that he pledge his loyalty to them, and they want him to give his 

power to the Daimaou. The monsters will identify the man as the 

Daikenja Masarl!  Masarl refuses to help them, but the monsters say 

that since they are in his mind, they can continue to make him 

weaker until he gives out.  They show him a scene of Krimut being 

brought to the guillotine, and they say that if he doesn't give his 

powers to the Daimaou, they will execute him.  Masarl still refuses to 

help, so he has to watch as Krimut is beheaded.  The monsters don't 

care, they'll just show the scene to him again and again until he gives 

out.  Then you will be teleported out of his mind.  Return to the 

Rougoku no Machi and talk to Krimut.

 

Krimut will ask you if there's something wrong. Say yes.  Upon 

hearing your story, Krimut will ask you to take him to his brother, 

and say not to worry about him since he healed himself.  With 

Krimut in your party, return to Masarl.  When you get there, Krimut 

will note that the Daimaou has sealed away Masarl's consciousness.  

Masarl's spirit is not in his body, but Krimut says he might have the 

power to bring it back.  Krimut talks to Masarl and casts a spell.  You 

and Krimut both teleport into Masarl's mind again.

 

The monsters are still trying to get Masarl to go along with them, and 

Masarl is getting weaker.  They show Krimut being executed again, 

but this time Masarl stops them and agrees to pledge allegience to 

the demons.  But Krimut calls out and says that they're just trying to 

trick him, and that he's OK.  Masarl is glad to see that Krimut is OK, 

and there is a quick reunion which is quickly halted by the two 

monsters. Neither of them know how you managed to get into 

Masarl's mind.  Masarl asks who you are, nad Krimut identifies you 

as the people who are working against the Daimaou.  Masarl and 

Krimut start to leave, but the monsters get really mad, and consider 

killing Masarl and Krimut, but eventually decide against it since they 

wouldn't be able to use their power.  While they are trying to decide, 

Masarl and Krimut start to work together to teleport you all out. 

You're about to get out, but the monsters stop you, and decide to kill 

you instead.

 

How to beat Shoukaku and Zuikaku

 

Zuikaku: 2500 HP

Shoukaku: 4000 HP

 

Shoukaku and Zuikaku both go heavy on physical attacks, so you 

should use spells like Skult and Skara to raise your defense level. 

While Shoukaku has lots of HP, you can reduce his defense power 

with Rukani, plus he does tons of damage, so I usually go after him 

first. Although Zuikaku has fewer HP than Shoukaku, he usually will 

take longer to kill since he uses technqiues like Meisou and has a 

high defense power, so save him for later. Often he doesn't attack in 

his turn, so he won't pose as much as a problem. If you try bothering 

with him while Shoukaku is still around, you will have a hard time 

trying to keep both off your back, so finish off Shoukaku first.  

Zuikaku can use Ganseki Otoshi, which does heavy damage to all your 

party, so you should have somebody that can use Hustle Dance, or 

someone who can cast Behomara and/or Behomazun.  Both are really 

strong to magical attacks, so concentrate on physical attacks. 

Seikenzuki can connect so use it a lot. Senshi, Butouka, and 

Battlemaster all come in handy for this fight. 

 

When you beat the two, you will get a Chiisa na medal from them, 

and Masarl will come to.  Masarl breaks his chains, and the two of 

them thank you for your help.  Masarl says that only because of you 

could the two of them meet.  Together, they have a strong power, a 

power that "can supercede the air."  They can create a "traveller's 

door," a portal between dimensions, and create pathways normally 

impassable areas. That is the power that the Daimaou wanted and 

thus captured them.  They say they will show you their powers, and 

cast a spell which has a double effect; one, it destroys the mountain 

Deathtamoor's castle is on, bringing it down to an accessable level, 

and two, creating a portal to the real world in the floor.  They note 

that their power wasn't enough to damage the castle, but now you 

can make it.  Now that Deathtamoor's castle is accessable, when you 

think you're ready for the final battle, make sure you have all the 

necessary preparations and go in!

 



Chapter 36: The Final Battle

 

Deathtamoor's castle is longer than any other dungeon that you'll 

have been in so far, and the monsters are tougher than anywhere 

you've been before. I reccommend that you don't even set foot in the 

last dungeon until you're level 40, and I wouldn't dream of trying to 

take on the last boss until you're in your low-mid 40's, and have at 

least each of the following classes maxed somewhere in your party: 

Yuusha, Kenja, Battlemaster, and Superstar. A maxed Paladin or 

Mahousenshi will also be great assets here. If by chance you have a 

maxed Dragon, you're set! ;) But that will probably be unlikely at this 

stage of the game unless you've been building job levels a lot.

 

Items in Deathtamoor's castle:

Demon Spear, Ougon no Tiara, (Golden Tiara) Dragon no Satori, 

(Knowledge/Elightenment of the Dragon) Princess Robe.

2 Chiisa na Medals: In a treasure box in the swampy basement, and 

in a treasure box in the misty room.

2 Treasure boxes are Mimics.

 

Before you try to take on Deathtamoor, it's generally a good idea to 

clear out all of the items in the castle, leave, save your game, and 

then go for a final run to the boss, using as little MP as possible so 

that you'll have lots for the fight. After getting the items out of here 

you will also probably be able to get all the items in the Kakkoyosa 

contest fairly easily. In addition, you'll want to go back to Darma 

Shinden and give everyone the best hybrid job they've already 

maxed. This will make it much easier to beat Deathtamoor. If you 

need to build up experience levels, the area right in front of 

Deathtamoor's castle is the best place in the game to do it. There you 

can fight lots of Metal Kings, who give your party 30010 XP each! Use 

Majingiri on them, it will kill them in 1 hit. 

 

On the second floor of the castle is a room with arrows on the floor 

like the test you underwent in the tower to become a soldier way 

back in the beginning of the game. The arrow puzzles here are 

slightly easier here than they were before though. Just try to see a 

way that will get you as close to the switches as possible; if you step 

on the switches the arrow-floors will revert to normal floors. Later 

on in the room are arrow-floors that will drop you into a pit if you 

step on them wrong. It's actually a good idea to go into the basement 

first though, since there is a Chiisa na medal down there that you 

might want to pick up. The correct pathway you'll want to walk on is 

on the lower-left in case you get really stuck. (not likely) Note that 

halfway through this room is a staircase to a room upstairs with a 

healing spring. You'll want to stop here before going on, this is the 

last spring like it in this dungeon. To go there you'll have to 

deactivate the moving floor though, and if you want to proceed 

afterward, you'll have to reactivate the floor using the switch. Don't 

forget to pick up the Demon Spear in this room; it can kill enemies 

instantly like the Dokubari.

 

The next room is a room with lots of springboards. If you step on the 

wrong springboard, you will be vaulted into a pit and have to start 

all over again. Each springboard will vault you 5 character-lengths to 

the left/right, depending on which way it is facing, so you can judge 

whether or not the board you're going to step on is going to kick you 

into a pit.  Halfway through the room you will find a staircase down. 

Inside the small room there, you will find a switch. Step on the 

switch, and the small room you are in will be levitated up a floor. Be 

sure to pick up the Ougon no Tiara before you leave this room.

 

The next puzzle room has many doors in it, all but one of which will 

bring you back to the same room. It's not too hard to find, but the 

right door is the northernmost one in case you're in a hurry.  The 

Dragon no Satori is located here. This item will let you change jobs to 

that of the Dragon, so be sure to pick it up! 

 

The next room is really tricky. It's like a maze, except you can't see 

the walls at all except when lightning strikes occasionally. It's really 

easy to get caught in an eternal loop here, so here's a map of the 

floor:

 

   |-------------D-----------------------|

   |   |       |   | *                   |

   |       |   |   |------------------   |

   |   ____|   |                         |

   |   |   |       ----------------------|

___|   |   |_______|                     |___

|      |           |   --------------        |

|   ___|___    |   |_____________    |___    |

|              |         |       |   |       |

|---   --------|------   |---    |   |       |

   |   |       |             |       |   ----|

   |   |   |   |      *      |   |   |   |

   |   |   |   |   *     *   |   |   |   |

   |       |   |             |   |       |

   |-------|   |-------------|   |-------|

           |                     |

           |                     |

           |----------D----------|

 

(Forgive the cheesy ASCII Art) The "D" indicates a door, the bottom is 

the entrance, the top is the exit. The stars are the treasure chests. It's 

easy to get caught in the loop on the right, so you'll want to be going 

left. Be sure to pick up the chests, one of them is the Metal King no 

Ken, (Metal King Sword) which is the most powerful weapon in the 

game next to the Gringham Whip/Sword of Ramias lv 3, plus any 

character or monster in the game can use it!

 

After this, there's only one last empty room before Deathtamoor! If 

you're going to go back and save your game, get items from the Slime 

Arena or Best Dresser Contest, or change your jobs, do it now!

 

Once you fall into Deathtamoor's room, nothing will attack you, so 

make a character with the Shiawase no Boushi heal everybody, walk 

around, regenerate his/her MP, and then talk to the old man.

 

The old man says that you have probably overestimated yourselves 

since he let you "play around" for so long. He says that he's going to 

kill you himself, and congratulates you for making it this far. He then 

identifies himself as Deathtamoor himself! Then he attacks.

 



How to beat Deathtamoor

Deathtamoor: HP 2000

 

Deathtamoor uses lots of powerful attacks. The sphere to his left uses 

a powerful Ice-breath type attack, and the sphere to his right uses a 

powerful fire-type attack. For this reason, you'll want to cast Fubarha 

on your party to reduce the damage. Deathtamoor can also use his 

spheres to attack you with a powerful physical attack, so casting 

Skult is also a good idea. He downplays on the magic attacks, casting 

only an occasional Ionazun, so don't worry too much about spells like 

Mahokanta or Magic Barrier. Try to do as much damage as possible a 

round, since he can use Meisou to revive 500 of his HP.  

Unfortunately, Deathtamoor is too fast to hit with Seikenzuki so using 

the Bikilt-Kiaitame-Seikenzuki technique won't work. Bikilt is a good 

idea on him since physical attacks tend to do more damage than 

magical ones. However, techniques like Gigas Slash and Grand Cross 

work really well on him. If you think you can risk a round without 

healing, casting Minadein will take about 1/3 of his HP. Using Hustle 

Dance, the Kenja no Ishi, or spells like Behomara and Behomazun are 

really good if you need healing. Throughout the last boss fight, if 

somebody gets hurt badly, switch them with somebody in the 

horsecart. Then, by using spells, skills or items that heal the entire 

party, you can heal those hurt characters that are now in the 

horsecart. Switch characters as much as you need to, doing so will 

help you a lot.

 

Once you kill Deathtamoor, he apologizes for appearing as an old 

man, and says he'll fight you for real. The two spheres that 

Deathtamoor was using merge together and the real Deathtamoor 

comes out!

 

How to kill Deathtamoor (stage 2)

Deathtamoor: HP 3000

 

In his second state, Deathtamoor is a lot tougher than he was before. 

Deathtamoor can use Shakunetsu, which does lots of damage, so use 

Fubarha, or Oikaze with any Rangers you might have.  He doesn't cast 

much magic, but his regular attacks do quite a lot of damage, so 

casting Skult and Skara is a good idea. Also, if he uses Bikilt on 

himself, have your Yuusha use Itetsukuhadou on him immediately to 

cancel it, otherwise things will get REALLY messy. Same thing goes if 

he casts Skara on himself. Gigas Slash and Minadein work really well 

on him. In this state, Deathtamoor can be hit with Seikenzuki so the 

Bikilt-Kiaitame-Seikenzuki trick works well. If you can summon 

Bazuu with a high-level Kenja, it will make it much easier. The best 

thing to keep in mind for this fight is to keep your physical defense 

high.

 

Once you beat Deathtamoor's second stage, he laughs at you and says 

that it's time to stop playing around. and he transforms to his 

strongest state!

 

How to beat Deathtamoor (final State)

Deathtamoor: 2400 HP

Hidarite (Left Hand): 1700 HP

Migite (Right Hand): 1500 HP

 

Deathtamoor in this state is powerful in all aspects; he can use all the 

maximum-level attack magics, does heavy phyiscal damage, can 

breathe powerful fire or ice blasts, and can use Itetsukuhadou to 

cancel any magics you cast on yourself.  Therefore, you'll want to use 

all the different kinds of defense you've got; physical, magical, and 

breath weapon.  If Deathtamoor uses Itetsukuhadou, bring your 

defenses back up again.  The first thing you should do in this fight is 

bring in Barbara and cast Madante. Madante does triple damage on 

Deathtamoor so it will take a very large chunk out of his HP. Gigas 

Slash, Jigospark, and Grand Cross all also work very well on 

Deathtamoor. If you have Bazuu summoned, sometimes he will cast 

Jigospark too, which helps a lot.  Ganseki Otoshi will work on the 

hands, but not on the head, but is a good choice for a Battlemaster.  

The first target you should kill is the Left Hand. The left hand can 

cast Zaoriku, so any other parts you killed will be revived 

immediately upon its death. The right hand can cast Behomara to 

heal Deathtamoor, and if you kill the head first it will just revive the 

head with Zaoraru, so the right hand should be your next target. With 

the hands out of the way, go for the head and kill it off. The head can 

dodge Seikenzukis, but neither of the hands can, so the Bikilt-

Kiaitame-Seikenzuki technique works well on them.

 

Once you beat this final form, you've done it! Sit back and enjoy the 

ending!

 



Chapter 37: The Ending

 

While I couldn't do a raw translation for the rest of the game (way 

too long) I'll do just the ending here. For the main character's, I'll just 

use "Eiyu," (Japanese for "hero" ^_^) so just substitute whatever you 

named your hero for that.

 

Some basic untranslatable forms of address in Japanese you'll want 

to know for this:

 

"-san" Kind of the equivalent of "Mr./Mrs." A polite suffix used when 

calling people by their name.

"-sama" A very polite "-san." A very polite suffix used to those better 

than oneself.

"-dono" An old, formal, polite suffix, similar to "-san" and "-sama." 

Tough to explain what kinds of situations it would be used in.

"-niichan" Literally "Big brother." Said when talking to your big 

brother. ^_^

"-chan" An informal suffix used to indicate someone you know. 

Usually used only for girls.

"Aniki" Literally "older brother" but used in the sense of "boss," or 

some other type of superior.

Once you see *that marks people you don't have to talk to in the 

ending, but can.

 

The Ending:

 

Deathtamoor: Ugh...Wh, Why...to think that I could be defeated by 

these bugs...

Deathtamoor: My consciousness is fading...My, My world...is falling 

apa...Guaah!!

 

Masarl: Eiyu! Eiyu! Can you hear me? It's me, Masarl!

Masarl: Get out of there quickly! I don't know why but this world is 

starting to fall apart!

Masarl: Huh....! C, could it be that you defeated Deathtamoor! I see, 

that must be it!

Masarl: OK, got it! We'll save the people who are trapped in this 

dimension!

Msarl: We can't help you but you should be able to get out on your 

own!

Masarl: Let's go Krimut!

Krimut: Yes big brother!

 

Zenis: Well done Eiyu! Deathtamoor's dimension of destruction has 

disappeared.

Zenis: The people trapped in that dimension were all saved by these 

two.

Zenis: Now the world will truly be peaceful.

Zenis: This is all thanks to you. You all did really well.

Zenis: If it weren't for you, both the real world and the dream world 

would have fallen into the control of the Daimaou.

Zenis: As king I thank you on behalf of all the people in the Dream 

World!

Zenis: Thank you Eiyu. And you others also did really well!

Zenis: Well then.... It looks like it's time to say goodbye.

Zenis: This is the Dream world, you should not exist here...

Zenis: The power of the Daimaou which was used to change the 

nature of this world in order to conquer it has started to fade.

Zenis: Thus you, as people from the real world, will no longer be able 

to see this world and the people in it.

Zenis: But don't worry. The world is simply returning to its true 

shape.

Zenis: You should go. Everyone is waiting for you to return.

Terry: Well then, I guess I'll go...

Terry: I'm not good at stuff like this. Sorry, but I'm going to go ahead 

to the horsecart.

Mireyu: Hey, wait! You don't have to hurry so much!

Mireyu: There's nothing you can do about him.

Mireyu: Sorry, Eiyu. I'll have to go back ahead to the horsecart too.

Mireyu: Feel free to take your time.

Mireyu: Well then, King Zenis...

Zenis: Yeah.

 

*Zenis: Come to think about it, if it wasn't for the Daimaou trying to 

take over the Dream World, I would never have met you.

Zenis: Fate is certainly a mysterious thing.

Zenis: This is the Dream world, you should not exist here...

Zenis: The power of the Daimaou which was used to change the 

nature of this world in order to conquer it has started to fade.

Zenis: Thus you, as people from the real world, will no longer be able 

to see this world and the people in it.

Zenis: But don't worry. The world is simply returning to its true 

shape.

Zenis: You should go. Everyone is waiting for you to return.

*Masarl: I had no idea this castle existed.

Masarl: To tell the truth this is really interesting. I need to speak to 

King Zenis a little longer.

*Krimut: We're going to stay here a little longer.

Krimut: You all really helped us out. On behalf of me and my brother, 

I really have to thank you. Thanks, Eiyu.

*Soldier: Thank you!

*Soldier: We will guard the people of the world in this castle. Please 

stay well...

*Girl: The Dream world is the phantom version of reality...an invisible 

world that exists in the hearts of people.

Girl: But if people don't stop believing in their dreams.....

Girl: Then they surely will be able to see the castle floating in the air.

*Dancer: A new future will be born from the egg...

*Dancer: You can hear the sound of life from within the egg...

*Dancer: Everyone's future shines within the egg...

*Man: We will continue to research so that the peace this world has 

attained does not fall into ruin again.

Man: Eiyu-san, please stay well...

*Old Man: Deathtamoor's magic power was supposed to be dreadful. 

But to think that humans could stand up to it!

Old Man: That that would be possibile wasn't written anywhere.

*Scholar: Eiyu-dono, you have my utmost respect.

Scholar: Please use that power you have to help everyone from now 

on.

*Well Guard: Even though this world becomes only an illusion to you, 

we will still exist.

Well Guard: Please don't forget that.

*Girl: The world below....I wonder what kind of a place it is?

(Both yes and no): Oh, don't say anything! You don't need to answer.

Girl: Someday I'll see the world below with my own eyes! (chuckles)

*Boy: Eiyu-san, you're incredible! I'll continue to do by best raising 

the World Tree.

*Farmer: I'm taking care of this egg that the King left to me.

Farmer: Our future is said to be held within this egg...

Farmer: See, it'll be born any minute now.

*Nun: King Zenis is always watching over the world.

Nun: Please remember this castle and the Dream world, Eiyu-sama.

*Priest: How can I thank you, Eiyu-dono...

Priest: I hope that someday I can at least repay what you have done 

for us...please stay well.

*Doorguard: Thank you so much for everything! Please stay well.

*Man: Pegasus will take you to all your towns. Please stay well!

*Guard: You're going already, aren't you. We may never meet again, 

but please stay well.

 

Next stop: Reidock

 

Guard: Oh, It's Eiyu and Hassan!

Guard: The king is waiting for you. Please enter.

 

*(If you try to leave): Hey, where are you going?

*Guard: The world has become peaceful and Captain Soldi has 

returned! (starts to cry)

*Guard: Hey! Eiyu and Hassan!

Guard: I heard from Captain Soldi! You defeated the Daimaou! That's 

some accomplishment!

*Cook: Heh...cooking is a job that really requires power...Oh, the lid of 

the pot is burned!

*Cook overseer: Hey hey, if you continue like that you won't make it 

in time for tonight's celebration!

*Old man who had the horsecart: Hey, it's you guys! To think that 

newbie soldiers like you would save the world.

Old man who had the horsecart: To know that I was the one that 

gave you that horsecart makes me proud.

*Girl: The monsters are gone! I'm so happy!

*Man: Did you hear? All the big holes that were in this world were all 

filled up.

Man: Land came up from the holes, but that kind of thing shouldn't 

happen!

*Scholar: So there really was a Daimaou stronger than Mudo. Hmm...

*Geban: Something big seems to be going on out there...but when are 

they going to let me out of here?

*Soldier: Reidock, Banzai! Captain Soldi, Banzai!

*Soldier: Have you seen Captain Soldi yet? I'm sure he'll be really 

glad to see you!

*Woman: Hey, it's you! Everyone's waiting for you upstairs.

Woman: But to think that you would defeat the Daimaou...I'm really 

surprised.

*Prime Minister: Oh, Eiyu and Hassan! You have done magnificent 

work!

Prime Minister: After you defeated Mudo I was worried about the 

King, but to think that he gave you your directions...

Prime minister: That's King Reidock for you! He's our king!

*Soldier: Your battle with Daimaou Deathtamoor will most likely go 

down in history.

Soldier: Damn! I wanted to gone too!

*Soldier: Hey, I heard Eiyu! The king was telling you to defeat the 

Daimaou from the start!

*Soldier: This is the first time I've been up to the king's chamber.

Soldier: Now both me and my father have become true soldiers. 

(starts to cry)

 

Soldi: Oh, you came back all right, Eiyu and Hassan!

Soldi: I also was able to get back with the help of Daikenja Masarl-

dono and Krimut-dono.

Soldi: You really helped us out. I thank you.

Soldi: By the way, the king hasn't been around for the past bit but...

Soldi: He left a note for you.

Soldi: Umm..."Eiyu and Hassan, good job. Soldi, I'm glad you're OK 

too."

Soldi: "I'll be waiting for you below, be sure to show me your faces. 

--King Reidock."

Soldi: Hmm....I wonder what this means...

 

Next Stop: Calverona

 

Calve: Well done, Barbara. You released the world from the Daimaou's 

grasp.

Calve: You've already gotten enough power so that it would be fitting 

to call you the Great Sorceress.

Calve: The elder would have been very happy...

Old woman: But I can't act as elder any longer...

Barbara: So are you telling me to become the elder?

Calve: No, we're not saying that. You're young. You still have many 

things you'll want to learn.

Calve: I'm going to go study under King Zenis.

Calve: Possibly while I'm there I can learn of more hidden unknown 

magics.

Barbara: Hmm....But I'll think about it a little longer. I want to decide 

what to do on my own.

Calve: Yes, that's a good idea.

Barbara: Sorry, I still don't understand myself yet...

Barbara: Let's go, Eiyu. We still have to see everyone else off.

 

Next stop: Lifecod

 

Man: Yo, Eiyu! You came back!

Man: Everyone's talking about you. Come with me!

Elder: Oh, Eiyu! I've been waiting!

Elder: Is this all really because of you?

(Yes/no both the same)

Elder: Oh, I know even without you having to say anything! That's 

because all the monsters have disappeared.

Elder: I thought, "This must because Eiyu defeated some big boss of 

the monsters."

Elder: Oh yeah, come celebrate with everyone! You did great Eiyu!

Elder: Today everything's on me! Everyone drink to their heart's 

delight!

Elder: Yes, Eiyu, and all your friends, you all did great.

Elder: Wa ha ha! This is great! It's been a long time since I've felt this 

good!

 

*Man: So the one who saved the world came from this village! Eiyu, 

Banzai! *hiccup*

*Judy: Hey, Eiyu, that was incredible!

Judy: I wish I had married you.  I guess it's my loss.

*Farmer: Eiyu's not only the hero of this town, but the whole world! 

Wow, that's awesome.

*Woman: Welcome back Eiyu! Everone's been waiting for you.

Woman: Tanya-chan can finally be together with you. That's great.

*Merchant: Eiyu! You really did great. It seems the mountain spirits 

really were with you.

*Old man: Bringing back peace to the world with that youth was 

great, Eiyu!

Old man: I guess my generation is over now.

*Bartender: Heh, everyone's drinking and eating so much! But then 

it's a celebration! You've got to live it up!

Bartender: And it's all thanks to you.

*Old lady: Oh Eiyu. Tanya and Rand are waiting at your house.

*Rand's dad: That was a great accomplishment Eiyu! I wish you'd 

teach Rand to be like that!

*Old lady:  It seems my granddaughter has finally improved.

*Granddaughter: Kattan Cotton...Look! Loke at the way it flows!

*Cow: Moo moo!

*Shop owner: Oh, Eiyu, welcome back. You've been to the tavern, I 

presume.

Shop owner: I wonder if I should clean up my shop and go join 

them...

*Man: Hey, Eiyu, you've certainly returned to your home town in 

glory.

Man: Thanks to you there are no more monsters and I can finally go 

to the foot of the mountain.

Man: But before I do that...I've gotten kind of sleepy...(yawns)

*Nun: I thank you, your friends, and the mountain spirits, Eiyu...

Nun: I hope this peace can go on forever...

*Priest: Oh, Eiyu! It really seems that at the ceremony of the spirits 

this year you...(yawn)

Priest: (yawn) Huh! Hmm, I've gotten sleepy all of a sudden (yawns)

*Cat: Meeeeew!

*Rand: Oh, Aniki, you came back! I've been waiting for you.

Rand: Even though the monsters are gone, Tanya-chan is lonely. I 

can't seem to do anything...

Rand: But I'll wait. I'll wait until the day Tanya-chan opens her heart 

to me!

 

Tanya: Oh, welcome back! I'm glad....I was starting to think you 

wouldn't come back....

Tanya: Eiyu-niichan! Promise me! Promise you won't forget about 

me...

Tanya: Ah....sorry, what am I saying all of a sudden? But...

Tanya: Hey, Eiyu-niichan. I get the feeling that I understand what's 

really going on, at least a little.

Tanya: Eiyu-niichan I...

Tanya: I've gotten kind of sleepy...

Tanya: Goodbye Eiyu-niichan. But we'll most certainly meet again.

Tanya: Eiyu-niichan, I love you...goodbye...

 

Next stop: Real world, Granmaz' place.

 

Mireyu: I'm back, Granny! Terry's with me too.

Granmaz: Yes, yes, it's good to have you back. And...

Granmaz: Same thing goes to you too Terry. Although this may be the 

first time for you, I've always been watching you.

Terry: ..............

Granmaz: Anyhow, to think that you would defeat Deathtamoor...

Granmaz: Seeing dreams is a good thing. Dreams give birth to hope, 

and hope gives one the power to live.

Granmaz: But sometimes dreams give birth to greed......

Granmaz: He [Deathtamoor] certainly got engulfed in the greed 

produced by his ridiculous dream.

Granmaz: But you all fought well. You defended both worlds.

Granmaz: Now peaceful days will come like before.

Mireyu: Um...Granny?

Granmaz: What is it, Mireyu?

Mireyu: I want you to take me as your student. I want to use my 

power to read dreams and tell fortunes to help others.

Granmaz: Ho ho ho...now you say so. That was my intention from the 

start.

Mireyu: Thank you Granny.

Granmaz: You don't need to thank me Mireyu. Well, should I treat 

you all to a great feast?

 

Mom: Dear, if you don't rest some....

Dad: No. While my idiot son is out there risking his life I can't rest!

Mom: Hey hey...you've said what you really think about about Hassan 

not being here.

Mom: Dear...

Dad: Hm?

Hassan: Hehe...I'm back...

Mom: Dear, it's Hassan! Hassan's come back!

Dad: Yeah, I know...

Hassan: Mom, and dad too...sorry for making you worry.

Dad: What's with you, making a satisfied face like you've finished a 

normal job like that?

Dad: Hmph! If you've become a man amazing enough to take on that 

type of job, then do some engineering!

Mom: D...Dear?

Hassan: ....and that's how it's like, Eiyu. I'm going to follow in the 

footsteps of my dad and become a great engineer.

Hassan: We've been together for a long time, but now it's time for me 

to split up from you all.

Chamoro: .............

Hassan: Hey, hey, don't be making a sad face like that. We're all just 

going back to our own homes.

Chamoro: That's right, isn't it....we can meet again at any time....

Hassan: You got it!  See you later Eiyu, Mireyu, take care.

 

Next stop: Gent

 

Man: Hey! Chamoro-sama!

Man: I see! Since you've come back now, you must be coming back 

for good!

Chamoro: Is Grandfather inside?

Man: No...just a little while ago all of a sudden the Kami no Fune came 

back, and he went to check it out...

Chamoro: Then he's in the palace.

Chamoro: Grandfather, I'm back.

Elder:  You've come back, Chamoro! Oh, you've become almost like a 

different person. Well done!

Chamoro: Grandfather, how did the ship...

Elder: It's quite amazing. It came back on its own as if its job was 

done.

Elder: Anyhow, you did well. You all saved the future of both Gent's 

skills and of those people who need healing.

Elder: The god of Gent is most certainly pleased.

Chamoro: Eiyu-san, I now have to continue working at this village to 

heal sick people.

Chamoro: If you ever get injured, sick or hurt, please give me a call.

Chamoro: Well then, may the god of Gent bless you all.

 

*Chamoro: Eiyu-san, I now have to continue working at this village to 

heal sick people.

Chamoro: If you ever get injured, sick or hurt, please give me a call.

Chamoro: Well then, may the god of Gent bless you all.

*Elder: The world will come to attain true peace now.

Elder: It could be that the true journey starts now.

 

Next stop: Gandino

 

Dad: Is it really you, Mireyu....and you, Terry?

Mireyu: Yes, Father.

Dad: You still call me father, even after I sold you!?

Mireyu: Of course. After all, you are the ones that brought us up.

Mireyu: The fact that we turned out the way we are now is because 

of you.

Dad: Oh, Mireyu!

Terry: ...........

Mireyu: By the way, I want to become a dream fortune-teller. I want 

to study under someone named Granmaz.

Dad: Just for me to know that you two are still alive is enough.

Dad: Just coming again to see us is enough.

Dad: So do whatever you'd like. Don't worry about us.

Mireyu: Thanks, Father, Mother.

Terry: Hmph!

Mireyu: I guess we should split up now, right Eiyu?

Mireyu: I'd like to speak alone with my parents and Terry.

 

*Dad: Mireyu, Terry and you all will certainly build a great world.

*Mom: I can't believe that Mireyu and Terry grew up to be this 

great...

*Mireyu: Eiyu, thanks for all you've done for me.

Mireyu: The fact that I can return home like this and meet Terry 

agin is all because of all of you.

Mireyu: Thanks a lot.

*Terry: You didn't do all that much for me, but thanks anyway.

Terry: I'll see you again adventuring in some cave or somewhere!

 

Next stop: Lifecod

 

*Barbara: I wonder what's up? Nobody's around.

*Elder: Oh, Eiyu, you've come back!

Elder: Although I guess I'd better stop calling you Eiyu. 

Elder: You are the prince of Reidock after all, Eiyu-dono.

Elder: But you saved the world.

Elder: By the way, prince, have you been back to the castle yet?

(Yes)

Elder: Strange...you should have met everyone there...

(No)

Elder: They're holding a festival at the castle...

Elder: Tanya, Rand, and everyone has been called to the castle and 

has gone there.

Elder: I was called too but I'm not good around castles and the like.

Elder: So I'll just watch the town while everyone is out.

*Elder: Hm...It feels kind of strange with everything changed all of a 

sudden.

Elder: Even if you return to the castle, please remember this village 

every once in a while.

Elder: Well, well, go now Prince Eiyu. Everyone's waiting for you to 

return.

 

Next stop: Reidock

 

King: Well done coming back, my son!

King: The Daimaou was destroyed due to all your efforts!

King: Look how clear the sky has become! Feel how good the wind 

has become! This is all a sign of true peace!

King: To know that you are my son makes me very proud!

Shera: Eiyu, you worked really hard. Your destiny has finished.

Shera: Now return to your life as prince of this country.

King: By the way it's been bugging me, but who's that cute girl with 

you?

Barbara: Huh? Huh? Are you talking about me?

King: Never mind, never mind. But Eiyu, you're a lot like me in that 

you can pick up chicks really well.

King: I'm impressed that you could bring a babe like that back with 

you.

Barbara: ...........

Shera: Dear....

King: Oh yes!  That's right! We have to prepare for the banquet!

King: Eiyu, I've invited all your friends! Let's celebrate, let's 

celebrate!

Soldiers: Yeah!!

 

*King: What's wrong Eiyu, why don't you dance too?

King: Why don't you bring that Barbara girl down here, she suits you.

*Shera: How many years has it been since I've danced like this?

*Mireyu: Eiyu, if you ever want to see your future, come see me.

Mireyu: I'll fortell what a great future you have ahead of you.

*Soldier dancing w/Mireyu: This woman was your friend...she's really 

pretty...

*Girl: See you come back in one piece makes me really happy.

*Soldier dancing w/girl: Prince Eiyu! It's all because of you that peace 

has returned. Thank you!

*Chamoro: My legs are getting tangled....Eiyu-san, would you like to 

take my place dancing?

*Girl Dancing w/Chamoro: Yay, yay!

*Rand: Eiyu! So you were the prince all along! That's really 

something.

Rand: But even if you're the prince I won't let you have Tanya!

*Tanya: Eiyu-niicha....or should I say Prince Eiyu-sama...

(Yes)

Tanya: Thank you for what you've graciously done. You did very well 

on your journey to defeat the Maou.

(No)

Tanya: Oh then it's OK to call you Eiyu-niichan from now on.

Tanya: I love you Eiyu-niichan!

*Soldier: Well done, Prince Eiyu!

*Gate Guard: Heheh...I've gotten a little drunk....*hiccup*

*Gate Guard: Peace has finally come, and it's all thanks to you. Thank 

you so much!

*Guard: Prince Eiyu! Peace is gate, isn't it.

*Guard: Prince Eiyu-sama, it is an honor to be near you!

*Hassan: Hey, Eiyu. When I take a look this castle is kind of run 

down.

Hassan: When you become king you'd better fix it up.

Hassan: Then you'd better leave it to me! Got it, that's a promise!

*Franco: Prince Eiyu, I knew your important fate would be fufilled.

Franco: Prince, from now on, please protect this country as king.

*Terry: I'm not really good around celebrating people like that.

Terry: I guess I just came here out of a sense of honor...

Terry: I'll go in a little while.

Terry: Tell my big sister for me, will you?

*Bard: It bothers me....that girl upstairs seems awfully sad 

somehow....

Bard: Even though it's such a happy day...

 

Barbara: Oh, Eiyu...

Barbara: It's sad, but it looks like it's come time to say goodbye...

Barbara: See, unlike everyone I don't have my own body as a 

resident of the Dream World...

Barbara: Goodbye Eiyu...

Barbara: Say goodbye for me to everyone...

Barbara: I'll never forget any of you...

 



CREDITS

Note: Watch Terry very carefully during the credits! He gives you a 

hint that is the key to getting into the bonus dungeon!

 

*Franco: Peace really is a good thing.

Franco: And it's all because of you, Prince.

*Shera: Eiyu...You've become very strong and independant, but to us 

you're still a child.

Shera: You should decide your own path in life without worrying too 

much.

*King: So how is it? Have you thought about coming King yet?

(Yes)

King: Oh! That's my son for you!

(No)

King: Oh...Oh, all right. I'll wait until you feel like it.

*Soldier: Are you leaving, Prince? Come to think of it you were 

supposed to meet with your friends today, weren't you.

 

Mireyu: OK? All right then, we'll begin.

Hassan: Hey, what's beginning. Why did you call us here...

Chamoro: Shh, be quiet...

Terry: ..........

 

Barbara: Wow....it's time, isn't it...

Farmer: It's going to hatch, it's going to hatch!

Zenis: Yeah....it's finally been raised, our future.....

Barbara: I wonder what it will be like, our future....Oh! It's started to 

hatch!

 

THE END

 

Do not remove the following from this FAQ!

=============================================================

For any additions, corrections, or questions, please email me at 

ikelley@mail.sas.upenn.edu. Thanks. If you want to put any or all of 

this FAQ on your page, please let me know first. I don't mind at all if 

you use this FAQ on your page but please ask first anyway.

=============================================================

Thanks to:

Enix for making such an awesome RPG!

Kenneth Ma (kyongit@eniac.seas.upenn.edu) for pointing out 

mistakes here and there.

=============================================================

This FAQ originated at http://www.sas.upenn.edu/~ikelley/

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