Falcon-2 ( Avalon )

Vehicle Type: Destroid

Crew: One

M.D.C. By Location:
        Head              -  50
        Searchlights (2)  —  15 each
        Upper Arm         — 100 each
        Sniper Rifle      - 100
        Main Body         — 250
        Crew Compartment  — 250
        Legs              — 200 each
        Wings and Jets (2)- 150 each

Speed: 128.72km/h on foot, 450km/h with jets
Height: 10.75m
Width: 7.5m
Length: 5.1m
Weight: 21.7 tons
Main Engine: MT 828 Fusion Reactor; Output = 2800 SHP

Weapon Systems

1) Snippo. Se i Radar sono funzionanti, +5 a colpire

Primary Purpose: Anti-tutto
Secondary Purpose: Sniping
Mega-Damage: (2d4+2)x10 MD / (2d6+4)x10 MD 
Range: 12.7km / 25 km
Rate of Fire: 1 / 1
Payload: Unlimited ( Energy )
Payload 2: 6 shots


2) Optional Hand to Hand Combat

Punch — 1D4 MD
Body Block — 1D4 MD
*Stomp — 1D4 MD
*The Stomp with the foot is effective only against small objects of 12ft
(3.6m) or smaller.

3) Plasma Missiles ( Medium Range )

Mega-Damage: 2d6x10
Speed: 2500 Km/h
Range: 64 Km
Blast Radius: 12.2m
MDC: 10
Payload: 6 for wing

SPECIAL EQUIPMENT
1) Advanced Radar and Sensory Unit mounted on the top of the
Head mecha. Radar Range: 20 Km and
can track 77 targets simultaneously.
Other Sensors . . .
Heat: Can pickup and pinpoint heat emanations. Excellent for tracking
and night fighting. Range: 180m.
Motion: Detects and registers movement within a 180m area.
Can pinpoint up to 100 targets.
Radiation: Detects and registers levels of radiation, pinpointing areas
of specific concentration. Range: 850m.
Infrared and Ultraviolet optical/video scan system. Range: 850m.
Combat Computer: Calculates and transmits data onto a control panel
monitor or head up display on the pilot's helmet.
2) On board computer system to record and analyze data.
3) Long range laser communications system. Range: 1500 km;
with satellite relay indefinitely.
4) Infrared and visible light searchlights. Range: 180m.


Combat Training per Falcon-2

• Two hand to hand attacks per melee (plus those of the pilot).
• +1 to roll with punch, fall or impact (explosion), reducing damage
by half.
• Body block/tackle/ram (roll to strike as normal)
• +1 to strike.
• + 2 to parry and dodge.
• Critical strikes same as pilot's hand to hand.
• One additional hand to hand attack at level six.
• One additional hand to hand attack at level eleven.
Damage: Punch 1D4 mega-damage (M.D.)
Body Block 1D4 M.D.
Stomp 1D4 M.D.
Remember, these bonuses are in addition to the pilot's own hand to
hand training and attribute bonuses. They do not apply to the pilot's
physical abilities outside the giant machine.

    Source: geocities.com/timessquare/cave/4460

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