Unit Attributes

For The Rise of Rome

HP = Hitpoints 
At = Attack 
Ar = Armour 
Ra = Range 
Sp = Speed 
Speed: S=slow, M=medium, F=fast 
Cost: F=food, W=wood, S=stone, G=gold 
  Unit Name Cost HP At Ar Ra Sp Special
Villager 50F 25 3 - - M  
Priest 125G 25 - - 10 S  
I
N
F
A
N
T
R
Y
Clubman 50F 40 2 - - M  
Axeman 50F 50 5 - - M  
Slinger 40F, 10S 25 2 - 4 M +2 armour vs archers, +2 armour vs missile weapons, Ballistas and Helepolis, increased attack vs walls and towers
Short Swordsman 35F, 15G 60 7 1 - M  
Broad Swordsman 35F, 15G 70 9 1 - M  
Long Swordsman 35F, 15G 80 11 2 - M  
Legion 35F, 15G 160 13 2 - M  
Hoplite 60F, 40G 120 17 5 - S  
Phalanx 60F, 40G 120 20 7 - S  
Centurian 60F, 40G 160 30 8 - S  
A
R
C
H
E
R
S
Bowman 40F, 20W 35 2 0 5 M   *Missile weapons: Archery Range Units, Towers, Scout Ship, War Galley, Trireme.  
Improved Bowman 40F, 20G 40 4 0 6 M
Composite Bowman 40F, 20G 45 5 0 7 M  
Chariot Archer 40F, 70W 70 4 0 7 F
High resistance to conversion; triple attack vs priests
Elephant Archer 180F, 60G 600 5 0 7 S  
Horse Archer 50F, 70G 60 7 0 7 F
+2 armour vs missile weapons*, Ballista, Helepolis
Heavy Horse Archer 50F, 70G 90 8 0 7 F
+2 armour vs missile weapons*, Ballista, Helepolis
C
A
V
A
L
R
Y
Scout 100F 60 3 0 - F  
Camel Rider 70F, 60G 125 6 - - F +8 attack vs cavalry and horse archers; +4 attack vs chariots
Chariot 40F, 60W 100 7 0 - F
High resistance to conversion; triple attack vs priests
Scythe Chariot 40F, 60W 120 9 2 - F Same as above; wheel damage adjacent units
Cavalry 70F, 80G 150 8 0 - F
+5 attack vs. infantry
Heavy Cavalry 70F, 80G 150 10 1 - F
+5 attack vs infantry; +1 armour vs missile weapons*, Ballista, Helepolis
Cataphract 70F, 80G 180 12 3 - F
+5 attack vs infantry; +1 armour vs missile weapons*, Ballista, Helepolis
War Elephant 170F, 40G 600 15 0 - S
Trample damage to adjacent unit; attack strength not upgradable
Armoured Elephant 170F, 40G 600 18 2 - S Same as above; Increased attack vs walls and towers; +1 armour vs missile weapons, Ballista and Helepolis
S
I
E
G
E
W
E
P
S
Stone Thrower 180W, 80G 75 50 - 10 S
Fire rate once/5 sec; small damage area; minimum range 2
Catapult 180W, 80G 75 60 - 12 S
Fire rate once/5 sec; medium damage area; minimum range 2
Heavy Catapult 180W, 80G 150 60 - 13 S
Fire rate once/5 sec; large damage area; minimum range 2
Ballista 180W, 80G 55 40 - 9 S
Fire rate once/3 sec;  minimum range 3
Helepolis 180W, 80G 55 40 - 10 S
Fire rate once/1.5 sec; ; minimum range 3
B
O
A
T
S
Fishing Boat 50W 45 - - - M   All Boats Twice as resistant to Conversion  
Fishing Ship 50W 75 - - - F  
Trade Boat 100W 200 - - - F  
Merchant Ship 100W 250 - - - F  
Light Transport 150W 150 - - - M  
Heavy Transport 150W 200 - - - F  
Scout Ship 135W 120 5 - 5 F  
War Galley 135W 160 8 - 6 F  
Trireme 135W 200 12 - 7 F
Fire rate once/2 sec
Catapult Trireme 135W, 75G 120 35 - 9 F
Fire rate once/5 sec; small damage area
Fire Galley 4115W, 40G 200 24 - 1 F +5 damage from Ballista, Helepolis. +10 damage from other siege weapons
Juggernaught 135W, 75G 200 35 - 10 F
Fire rate once/5 sec; medium damage area
B
U
I
L
D
I
N
G
S
Watch Tower 150S 100 3 - 5 -
Fire rate once/1.5 sec
Sentry Tower 150S 150 4 - 6 -
Fire rate once/1.5 sec
Guard Tower 150S 200 6 - 7 -
Fire rate once/1.5 sec
Ballista Tower 150S 200 20 - 7 -
Fire rate once/3 sec

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