Attacking Unit |
Best Unit Against It |
Reason |
![]() Priest |
![]() ![]() Chariot and Chariot Archer |
Chariots Has High Resistance to
Conversion and Double Attack Vs Priest. Chariot Archer Has High Resistance to Conversion and Triple Attack Vs Priest. |
![]() Axeman |
Any Unit From Bronze Age Up | They are the Fourth Weakest Unit in the Game. I'd Think That the Reason Would Be Fairly Obvious. |
![]() Legion |
![]() ![]() Centurion, War Elephant or Multiple Archers |
Even Though Legion Are A Super Unit, They Are Still Pretty Weak. Centurions and War Elephants Can Kill Them With Ease. |
![]() Centurion |
![]() ![]() Helepolis and War Elephant |
These Two Units Are the Only Ones With Enough Attack to Go Through Their Armour. |
![]() Bowman |
Everything Except Clubmen, Scout, War Elephant and Centurion | Ordinary Bowmen Are the Third Weakest Unit in the Game. They Are Only Good Against Units That They Can Outrun. |
![]() Composite Bowman |
Helepolis and All Horse Units and Archers Except Scout and Ordinary Bowman | Only Horse Units Have the Speed to Catch These Before They Get Killed. Archers Are Good For Obvious Reasons. |
![]() Chariot Archer |
![]() ![]() ![]() Horse Archers, Helepolis and Cataphract |
These Units Are the Only Ones Fast Enough and/or Strong Enough To Catch/Kill Them. |
![]() Heavy Horse Archer |
![]() ![]() Helepolis and Cataphract |
These Units Are the Only Ones Fast Enough and/or Strong Enough To Catch/Kill Them. |
![]() Elephant Archer |
![]() ![]() Helepolis and Heavy Catapult |
Basically, Siege Weapons Are the Only Units With A Great Enough Attack to Wear Down Their Hit Points. |
![]() Scout |
Every Unit Except For Clubmen. | Scouts Are the Second Weakest Unit in the Game. If You Can't Figure This One Out, You Shouldn't Be Playing Age of Empires. |
![]() Chariot |
![]() Centurion |
Centurions Absolutely Thrash Chariots. It Only Takes About Three Hits. |
![]() Cataphract |
![]() ![]() Centurion andWar Elephant |
Basically, the Centurion and War Elephant Have Greater Hit Points Than the Cataphract and Also Greater Attack. Elephants Can Kill a Great Deal More Though, With Their Trample Damage. Six Elephants Can Take Out Up To 15 Cataphract With No Losses. |
![]() War Elephant |
![]() Priest |
War Elephants Are Slow and Can Easily be Converted Before They Can Attack. |
![]() Heavy Catapult |
![]() War Elephant |
War Elephants Are Strong Enough to Get Inside the Catapult's Minimum Range Without Getting Killed. |
![]() Helepolis |
![]() Heavy Catapult |
Heavy Catapults Have A Greater Range Than Helepolis So They Are Able To Destroy Them Before They Can Fire. |