Imps
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Guilds:
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Racial information
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Starting skills:
Weapons 3 / Climb 3 / Percept 0 / Jump 3 / Hide 3
Use Item 0 / Case 3 / Sneak 3 / Disguise 0 / Swim 3
Disarm 3 / Trap 0 / Bandage 3 / Lockpick 3 / Evade 3
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Starting abilities:
Infravision 1 / Armor Restriction 4
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Racial strengths and weaknesses:
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