Zombies

Guilds:

Cult of the Flesh

Racial information

Starting skills:

Weapons 3 / Climb 0 / Percept 0 / Jump 0 / Hide 0

Use Item 0 / Parry 3 / Pummel 3 / Swim 3 / Bandage 3

Starting abilities:

Infravision 1 / Quick Heal 5 / Armor Restriction 5

Heat Vulnerability 50 / Mentalism Resistance 50 / Regeneration 1

Racial strengths and weaknesses:

Zombies are immune to bleeding, poison, and death, except from magical

attacks. Rather than die from normal damage they are rendered unconscious.

While they still drop all of their belonging, they loose neither experience or

constitution because they are not dead. The Zombies pummel attack is the only

one which will work in the hospital. When used against other characters it

damages their fatigue rather than their hits, knocking them unconscious.

However, Zombies are slow in the extreme and not able to wear quite as much

armor as their less substantial cousins the Skeletons. They also have no

magical ability which is a minor weakness for warriors of their ability.