Desighn Document For Slide Scroller A.K.A Dark Pac Man

Progect Manager: Erik Braaten

//Vertion 1.0 in Black
//Vertion 1.1 revitions in Red

Slide Scroller Will be a top down maze crawler. (Generic; need ideas)
In the Dark, only the room in which the player currently resides, and any of the rooms that he can move to can be seen.
and any of the rooms adjacent to the player (up, down, left, right) can be seen.
The player will need to navigate his or her way through various mazes.
Power ups and enimies will be randomly distributed throughout the maze.

The maze will consist of a series of rooms connected together in a grid. 
The passageway between two rooms can either be open or blocked.
If the passageway between two rooms is open, the player can freely move between the two rooms and see one room while in the other. If the passageway between two rooms is blocked, the player cannot move between the rooms, and cannot see one room while in the other.
A blocked passageway blocks both line of movement and line of sight.
Rooms can either be Blocked or Open. Blocked rooms can still be seen, but cannot be entered. Open rooms adjacent to the player(up, down, left, right) Can be seen and moved into

Power Ups will assist the player in dealing with the Enimies.
Power Ups will give the player bonus points.
Once the player makes his way to the end of the maze the level is over and the next one is loaded
If the player collides (makes contact with) an enimy, the player loses a life.
When the player loses a life he is returned to the start of the level, the enimy positions are not reset.
Once the player runs out of lives, the level is over(bad), the user is sent back to the main menu.

Notes: Lives roll over between the levels. If the player had 3 lives at the end of one level, he has 3 at the start of the next. Add a new Life every 3 levels.(can be altered for game balancing)

Power Ups will enable the player to:
//various abilities to limit the emimies
Collect bonus points