Final Fantasy 6 Esper Guide
USA Version
Version 1.0
Made by Exdeath
E-Mail: exdeath@earthlink.net
Page: http://gannex.simplenet.com

        Exdeath's Final Fantasy 6 Esper Guide

This is the Final Fantasy 6 Esper Guide. This copyright belongs 
to me and may not reproduced in any way without consent of me. 
This is freely distributed as long as the copyright remains. You 
may use this Strategy Guide or parts of it, but give me full 
credit where it is due. 

If you would like to help me with this Strategy Guide, E-Mail me 
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Version 1.0 -Just started out. Basic espers list and 
    spells.

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     -These Espers are listed by how they appear in the manual. 
      I've listed spells, speed, level up bonuses, where to get, 
      and my recommendations.

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Starlet:

Cure - x25
Cure 2 - x16
Regen - x20
Remedy - x20

Level up bonus: Power +2.

I've found Starlet to be a very useful 
Esper, because of quick learning of the 
more basic Cure spells. 

You find Starlet after beating Chadarnook 
in Jidoor in the World of Ruin. 
---------------------------

---------------------------
Kirin:

Cure - x5
Cure 2 - x1
Regen - x3
Antdot - x4
Scan - x5

Level up bonus: Nothing.

Kirin is a pretty good Esper to have on 
hand during the very early parts of the 
game, as you'll need these basic Cure 
spells easy, but once you get the more 
advanced healing espers, Kirin isn't 
very useful.

You find Kirin as one of the first 4 
Espers, in Zozo.
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Phoenix:

Life - x10
Life 2 - x2
Life 3 - x1
Cure 3 - x2
Fire 3 - x3

Level up bonus: Nothing.

Phoenix is a VERY useful esper. It's the 
only Esper that teachers Life 3, and it 
teaches the other Life spells to have on 
hand, too. Cure 3 and Fire 3 are also 
here, also very great spells to have.

You find Phoenix after completing the 
Phoenix Cave in the World of Ruin.
---------------------------

---------------------------
Unicorn:

Cure 2 - x4
Remedy - x3
Dispel - x2
Safe - x1
Shell - x1

Level up bonus: Nothing.

Unicorn is a basic esper. Cure 2 is taught 
fairly quickly, but Safe and Shell are the 
only other fairly good spells, and they 
aren't taught fast. Not an overlly great 
esper.

You find Unicorn at the end of the Magitek 
Factory in the World of Balance.
---------------------------

---------------------------
Palidor:

Haste - x20
Slow - x20
Haste 2 - x2
Slow 2 - x2
Float - x5

Level up bonus: Nothing.

I really like this esper. Haste 2 and Slow 
2 are both really great spells, and they're 
learned fairly quickly. Great affects magic 
esper.

You find Palidor on the beach of the Solitary 
Island after returning in the Airship in the 
World of Ruin.
---------------------------

---------------------------
Sraphim:

Life - x5
Cure 2 - x8
Cure - x20
Regen - x10
Remedy - x4

Level up bonus: Nothing.

Really cool Esper. Some great Cure spells are 
learned fairly quickly, and using the Esper 
works just as well, too.

You can buy Sraphim from a man walking around 
in the trees at the east end of Tzen in either 
world.
---------------------------

---------------------------
Ifrit:

Fire - x10
Fire 2 - x5
Drain - x1

Level up bonus: Power +1.

Fairly cool Esper for the time you get him. 
Two Fire spells are learned pretty quickly, 
and Drain can only be learned from Ifrit.

You get Ifrit in the pit you fall in in the 
Magitek Research Facility. (After Cefca 
goes off, go off the conveyor belt).
---------------------------

---------------------------
Shiva:

Ice - x10
Ice 2 - x5
Rasp - x4
Osmose - x4
Cure - x3

Level up bonus: Nothing.

Also a fairly good esper. I find Osmose to 
be incredibly useful throughout the game, 
as you gain magic points from enemies 
easily. 

You also find Shiva in the pit at the Magitek 
Reasearch Facility.
---------------------------

---------------------------
Odin: 

Meteor - x1

Level up bonus: Agility +1.

You should only have Odin for a very short 
time in the World of Ruin, and it really 
isn't useful then, because when you get 
Crusader, you can also learn Meteor. 

You find Odin in the Ancient Castle, before 
changing the Magicite to Raiden.
---------------------------

---------------------------
Maduin:

Fire 2 - x3
Ice 2 - x3
Bolt 2 - x3

Level up bonus: Magic Power +1.

Really useful. I like to have this Esper 
on hand a relatively non-magic user, because 
they can easily learn the second level 
elemental spells quickly and easily. Using 
the Esper is pretty powerful, too.

You get Maduin at the end of the Magitek 
Research Facility in the World of Balance.
---------------------------

---------------------------
Raiden:

Quick - x1

Level up bonus: Power +2.

Quick is really an awesome spell, but too 
bad it takes 99 MP to cast. You'll get this 
after changing Odin to Raiden in the Ancient 
Castle. Quick can only be learned from 
Raiden.

You find this esper by changing Odin into 
Raiden in the Ancient Castle in the World of 
Ruin from the Queen's tear.
---------------------------

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Bismark:

Fire - x20 
Ice - x20
Bolt - x20
Life - x2

Level up bonus: Power +2.

Not all that special. Basic Magics are easily 
learned, though. 

You find Bismark at the end of the Magitek 
Research Facility in the World of Balance.
---------------------------

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Crusader:

Merton - x1
Meteor - x10

Level up bonus: MP + 50%.

Very, very awesome Esper. Meteor, a very good 
offensive spell, is learned very quickly, and 
Merton is totally devestating if you have 
Fire shields on, as it heals you, and hurts 
your enemy hugely.

You find Crusader after beating all 8 dragons 
in the World of Ruin.
---------------------------

---------------------------
Ramuh:

Bolt - x10
Bolt 2 - x2
Poison - x5

Pretty cool. Give this to Mash early on. Poison 
and Bolt 2 are pretty useful throughout the 
game.

You find Ramuh as one of the first 4 Espers, on 
top of the Tower in Zozo.
---------------------------

---------------------------
Bahamut: 

Flare - x2

Level up bonus: HP + 50%.

This is one of the greatest espers in the 
game. Not only does it teach Flare, and 
awesome spell fairly quickly, but it also 
has the greatest level up bonus in the game, 
in my opinion.

You find Bahamut after beating Doom Gaze in the 
airship in the World of Ruin.
---------------------------

---------------------------
Shoat:

Bio - x8
Break - x5
Doom - x2

Level up bonus: HP + 10%.

Fairly cool esper. Bio and Doom are both 
really useful spells. Pretty average.
---------------------------

---------------------------
Tritoch:

Fire 3 - x1 
Ice 3 - x1
Bolt 3 - x1

Level up bonus: Magic Power +2.

This is really awesome. All of the third 
level elemental spells, even though 
they're learned slowly, Ice 3 and Bolt 3 
can't be learned by any other esper.
---------------------------

---------------------------
Alexandr:

Pearl - x2
Shell - x10
Safe - x10
Dispel - x10
Remedy - x15

Level up bonus: Nothing.

Alexandr is a really cool Esper. Not only 
is he the only esper that can teach Pearl, 
but using him in Battle is really useful, 
and a bunch of support spells are learned 
quickly.

You find Alexandr after beating Cayenne's 
dream in Doma Castle in the World of Ruin.
---------------------------

---------------------------
ZoneSeek:

Rasp - x20
Osmose - x15
Shell - x5

Level up bonus: Magic Power +2.

ZoneSeek really doesn't carry many useful 
spells, but make sure to get it anyway.

To get ZoneSeek, you have to bid for it in 
Jidoor's Auction House in either world.
---------------------------

---------------------------
Ragnarok:

Ultima - x1

Level up bonus: Nothing.

I think this is the most useful esper in 
the game. Ultima is, in my opinion, the 
best offensive spell. Also, using Ragnarok 
in battle will turn an enemy into an item, 
which can get you some very rare items on 
certain enemies.

You find Ragnarok by picking the locks in 
Narshe in the world of Ruin by Locke after 
you get him. You must choose to take the 
"stone" from the man, and not the sword.
---------------------------

---------------------------
Golem:

Safe - x5
Stop - x5
Cure 2 - x5

Level up bonus: Nothing.

Not all that useful. All of these spells 
can be learned from other espers, and it 
really isn't all that useful to have.

You find Golem by bidding for it at Jidoor's 
Auction House in either world.
---------------------------

---------------------------
Terrato:

Quake - x3
Quartr - x1
W Wind - x1

Level up bonus: HP + 30%.

This is a very useful esper, in that it 
teaches you 3 spells that you can't get 
elsewhere. 

You find Terrato in the mines behind Narshe 
in a carving, right as you fight Umaro.
---------------------------

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Stray:

Muddle - x7
Imp - x5
Float - x2

Level up bonus: Magic Power +1.

Not a bad esper, but I haven't found these 
spells to be very useful.

You can find Stray as one of the first 4 
Espers you receive on top of the tower in 
Zozo in the World of Balance.
---------------------------

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Carbunkl:

Rflect - x5
Haste - x3
Shell - x2
Safe - x2
Warp - x2

Level up bonus: Nothing.

Although this esper teaches a few useful 
spells, I don't recommend equipping it as 
a top priority.

You can find Carbunkl at the end of the 
Magitek Research Facility in the World of 
Balance.
---------------------------

---------------------------
Fenrir:

Warp - x10
X-Zone - x5
Stop - x3

Level up bonus: MP + 30%.

This is the only esper that teaches X-Zone, 
which is a pretty useful spell that kills 
all enemies right away if it hits. Very 
useful.

You can find Fenrir after beating Phunbaba 
in Mobliz in the World of Ruin.
---------------------------

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Phantom:

Bserk - x3
Vanish - x3
Demi - x5

Level up bonus: MP + 10%.

All 3 of these spells can't be learned from 
any other esper, so it's pretty useful. You 
learn these spells quickly, too.

You can find Phantom at the end of the Magitek 
Research Facility in the World of Balance.
---------------------------

---------------------------
Siren:

Sleep - x10
Mute - x8 
Slow - x7
Fire - x6

Level up bonus: HP + 10%.

These spells aren't useful, mostly, but you 
learn them at a fast pace.

You find Siren as one of the first 4 espers 
on top of the tower in Zozo in the World of 
Balance.
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