Honor Guard
Requirements
Before
a character can qualify for the Honor Guard prestige class, he/she must
satisfy all of the following requirements:
Base attack bonus: +6.
Alignment: Any lawful.
Feat(s): Endurance, Combat
Expertise.
Special: Must be recruited and
trained by an appropriate military officer.
Level |
Base |
|
Ref |
Will |
Special |
1 |
+1 |
+2 |
+0 |
+0 |
Cover |
2 |
+2 |
+3 |
+0 |
+0 |
Mind
ward 1/day |
3 |
+3 |
+3 |
+1 |
+1 |
Stalwart
defense 5/- |
4 |
+4 |
+4 |
+1 |
+1 |
Mirror
stance |
5 |
+5 |
+4 |
+1 |
+1 |
Mind
ward 2/day |
6 |
+6 |
+5 |
+2 |
+2 |
Resolute |
7 |
+7 |
+5 |
+2 |
+2 |
Improved mirror
stance |
8 |
+8 |
+6 |
+2 |
+2 |
Stalwart
defense 10/-, mind ward 3/day |
9 |
+9 |
+6 |
+3 |
+3 |
Improved
resolute |
10 |
+10 |
+7 |
+3 |
+3 |
Whirling
tempest |
Hit Die: d10.
Skill Points at Each
Additional Level: 2 + Int Modifier.
The Honor Guard's class
skills are:
Climb,
Craft, Diplomacy, Jump, Listen, Ride, Spot, Swim.
Weapon and Armor
Proficiency:
Honor guards are proficient in all simple and martial weapons. They are
also proficient in all armor and shields. Note that armor check
penalties for armor heavier than leather apply to the skills Climb and
Jump, and that carrying heavy gear imposes a check penalty on Swim
checks.
Cover (Ex): The honor guard is the embodiment of the
perfect bodyguard, and his shielding abilities to block others from
harm are legendary. As a standard action, the honor guard can act as if
he had just casted the shield
other spell on a target, using
his class level as his caster level. Note that this ability does not
involve actually casting any spell; the honor guard simply conveys the
benefits of shield other. The honor guard must be within 10 ft of
their designated target at all times or the effect is lost. He can
dismiss it at will as a free action.
Mind Ward (Ex): Honor guards are ever aware of
their duty, and resist any trickery or mind control targeted against
them. At 2nd level, the honor guard can resist a mind-affecting effect,
gaining a +20 bonus on the Will save, once per day. Even if the effect
does not normally allow a save, this ability allows the honor guard to
attempt one anyway (albeit without the +20 bonus). This triggers
reflexively, and the honor guard may choose to suppress it if so
desired. He gains additional resistances per day: twice at 5th level
and thrice at 8th level.
Stalwart
Defense: The honor guard is a seasoned warrior, able to take even
the strongest of blows that would fell lesser men. At 3rd level, the
honor guard gains damage reduction 5/adamantite. This increases to
10/adamantite at 8th level.
Mirror
Stance (Ex): At 4th level, the honor guard has mastered the
defensive technique of counterattacking. In lieu of the total defense
action, the honor guard may choose to take the mirror stance. Rather
than gaining the normal AC bonus and attack penalty, he makes an
opposed attack roll against any attack roll made against him. If his is
higher, he successfully deflects the attack. If his opponent is
attacking within melee range, he may immediately make a counterattack
at his highest base attack bonus (this counts as an attack of
opportunity). If he fails his opposed attack roll, the opponent's
attack must still contend with his normal AC to hit.
At 7th level, the honor guard becomes a complete bulwark
of defense when within his mirror stance. He gains a +4 deflection AC
bonus while in it, and also attains a +4 bonus on all attack rolls made
while within mirror stance, including opposed attack rolls and
counterattacks.
Resolute
(Ex): The honor guard is an
especially tough and resolute soldier, often resisting tremendous
strain that would fell ordinary fighters. At 6th level, if the honor
guard fails any Fortitude saving throw, he may immediately reattempt it
with a -5 penalty on the roll.
At 9th level, the honor
guard becomes further resistant and hardy. The -5 penalty on his
Fortitude save re-rolls no longer applies.