Super Mario RPG
Super NES * Nintendo

Review by Jonathan Ratcliffe
9.5


The long awaited Super Mario RPG from Nintendo and Square has finally been released into the industry and it's exactly what you would expect from Nintendo: quality, a good dosage of humor, and a difficulty level that even a toddler could handle. Yes, this one's easy. However, it's better than being difficult to the point of frustration.

Super Mario RPG starts off a bit confusing, but soon, the player will find themselves having a good time interacting with the characters that they have always known and loved. With each game Nintendo creates, they become increasingly better at adding humor and character interaction. Mario, Bowser, and the Princess return from previous Mario games, and others make a welcomed appearance too, including Mallow and Nemo. I still can't stress enough how incredible the character interaction is. Anyone who has any liking toward Mario will quickly find themselves having a good time playing Super Mario RPG. For the first time, Mario-related characters are given the ability to talk to each other in a more detailed sense, and this is the cause of the excellent character interaction and most of the humor throughout the game.

More than a small number of enemies make a return as well, and it's great to see them in startling ACM/SGI style. Characters like Goombas, Troopas, and Thwomps are all animated much better than in previous Mario games and with the expressions that they show, you will find yourself soaking up the emotion. It's incredible.

The story follows the basic Mario form (save the Princess), but several surprises are thrown in, causing a lot of twists and turns. These unexpected surprises add to the story, and cause the player to forget all about rescuing the Princess after a short while. After rescuing her, however, the plot thickens and changes. A character named Geno appears in the form of a toy doll and joins the Mario team in an effort to regain the seven stars, which allow people to hope and dream.

The game play follows along similar to other RPGs, except that you can execute what are called "timed attacks." By pressing the attack button at the exact moment of striking an enemy, the player can cause nearly double the damage. In addition, this can be done to reduce the amount of damage you receive when an enemy strikes you too. This is a valuable skill the player must learn in order to finish Super Mario RPG. No more pressing the attack button repeatedly to finish a battle quickly! It simply doesn't work. The player must take their time. Timed attacks were a great idea on Nintendo's part.

Besides the addition of ACM graphics, I wouldn't call Super Mario RPG graphically amazing, but they are adequate, with familiar Mario-type characters. It's great to hear some of the previous Mario tunes pumped up and totally redone and the sound effects are great too. Mario fans: Don't miss Super Mario RPG! It successfully combines elements from traditional Mario games and RPGs for an exciting medley. Sound interesting? Give it a try.




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